Poodletooth-iLand/toontown/toon/DistributedNPCGlove.py

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Python
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from direct.fsm import ClassicFSM, State
from direct.gui.DirectGui import *
from direct.task.Task import Task
from pandac.PandaModules import *
import time
from DistributedNPCToonBase import *
from toontown.chat.ChatGlobals import *
from toontown.effects import DustCloud
from toontown.nametag.NametagGlobals import *
from toontown.toonbase import TTLocalizer
def getDustCloud(toon):
dustCloud = DustCloud.DustCloud(fBillboard=0)
dustCloud.setBillboardAxis(2.0)
dustCloud.setZ(3)
dustCloud.setScale(0.4)
dustCloud.createTrack()
return Sequence(Wait(0.5), Func(dustCloud.reparentTo, toon), dustCloud.track, Func(dustCloud.destroy))
class DistributedNPCGlove(DistributedNPCToonBase):
def __init__(self, cr):
DistributedNPCToonBase.__init__(self, cr)
self.nextCollision = 0
self.fsm = ClassicFSM.ClassicFSM(
'NPCGlove',
[
State.State('off', self.enterOff, self.exitOff, ['pickColor']),
State.State('pickColor', self.enterPickColor, self.exitPickColor, ['off'])
], 'off', 'off')
self.fsm.enterInitialState()
def disable(self):
self.ignoreAll()
self.nextCollision = 0
DistributedNPCToonBase.disable(self)
def initToonState(self):
self.setAnimState('neutral', 1.05, None, None)
self.setPosHpr(101, -14, 4, -305, 0, 0)
def getCollSphereRadius(self):
return 1.0
def handleCollisionSphereEnter(self, collEntry):
self.currentTime = time.time()
if self.nextCollision <= self.currentTime:
self.fsm.request('pickColor')
self.nextCollision = self.currentTime + 2
def enterOff(self):
pass
def exitOff(self):
pass
def enterPickColor(self):
base.cr.playGame.getPlace().setState('stopped')
taskMgr.doMethodLater(15, self.reset, 'npcSleepTask-%s' % self.doId)
self.popupPickColorGUI()
def exitPickColor(self, task=None):
taskMgr.remove('npcSleepTask-%s' % self.doId)
if task is not None:
return task.done
def popupPickColorGUI(self):
self.setChatAbsolute('', CFSpeech)
self.setChatAbsolute("Hi fucker", CFSpeech)
base.setCellsActive(base.bottomCells, 0)
self.d_requestTransformation(8)
def getMessageById(self, response):
if response == 1:
return TTLocalizer.GloveSameColorMessage
elif response == 2:
return TTLocalizer.GloveNoMoneyMessage
else:
return TTLocalizer.GloveSuccessMessage
def doTransformation(self, avId, response):
av = self.cr.doId2do.get(avId)
if not av:
return
if response == 3:
getDustCloud(av).start()
self.setChatAbsolute('', CFSpeech)
self.setChatAbsolute(self.getMessageById(response), CFSpeech|CFTimeout)
def d_requestTransformation(self, color):
self.sendUpdate('requestTransformation', [color])
self.reset()
def reset(self, task=None):
self.fsm.request('off')
base.cr.playGame.getPlace().setState('walk')
base.setCellsActive(base.bottomCells, 1)
if task is not None:
return task.done