mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
342 lines
12 KiB
Python
342 lines
12 KiB
Python
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from pandac.PandaModules import *
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from direct.interval.IntervalGlobal import *
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from BattleBase import *
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from BattleProps import *
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from BattleSounds import *
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from toontown.toon.ToonDNA import *
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from toontown.suit.SuitDNA import *
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from direct.directnotify import DirectNotifyGlobal
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import random
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import MovieCamera
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import MovieUtil
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from MovieUtil import calcAvgSuitPos
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notify = DirectNotifyGlobal.directNotify.newCategory('MovieThrow')
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hitSoundFiles = ('AA_tart_only.ogg', 'AA_slice_only.ogg', 'AA_slice_only.ogg', 'AA_slice_only.ogg', 'AA_slice_only.ogg', 'AA_wholepie_only.ogg', 'AA_wholepie_only.ogg')
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tPieLeavesHand = 2.7
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tPieHitsSuit = 3.0
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tSuitDodges = 2.45
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ratioMissToHit = 1.5
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tPieShrink = 0.7
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pieFlyTaskName = 'MovieThrow-pieFly'
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def addHit(dict, suitId, hitCount):
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if suitId in dict:
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dict[suitId] += hitCount
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else:
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dict[suitId] = hitCount
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def doFires(fires):
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if len(fires) == 0:
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return (None, None)
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suitFiresDict = {}
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for fire in fires:
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suitId = fire['target']['suit'].doId
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if suitId in suitFiresDict:
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suitFiresDict[suitId].append(fire)
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else:
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suitFiresDict[suitId] = [fire]
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suitFires = suitFiresDict.values()
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def compFunc(a, b):
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if len(a) > len(b):
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return 1
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elif len(a) < len(b):
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return -1
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return 0
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suitFires.sort(compFunc)
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totalHitDict = {}
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singleHitDict = {}
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groupHitDict = {}
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for fire in fires:
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suitId = fire['target']['suit'].doId
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if 1:
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if fire['target']['hp'] > 0:
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addHit(singleHitDict, suitId, 1)
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addHit(totalHitDict, suitId, 1)
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else:
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addHit(singleHitDict, suitId, 0)
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addHit(totalHitDict, suitId, 0)
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notify.debug('singleHitDict = %s' % singleHitDict)
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notify.debug('groupHitDict = %s' % groupHitDict)
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notify.debug('totalHitDict = %s' % totalHitDict)
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delay = 0.0
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mtrack = Parallel()
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firedTargets = []
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for sf in suitFires:
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if len(sf) > 0:
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ival = __doSuitFires(sf)
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if ival:
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mtrack.append(Sequence(Wait(delay), ival))
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delay = delay + TOON_FIRE_SUIT_DELAY
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retTrack = Sequence()
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retTrack.append(mtrack)
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camDuration = retTrack.getDuration()
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camTrack = MovieCamera.chooseFireShot(fires, suitFiresDict, camDuration)
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return (retTrack, camTrack)
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def __doSuitFires(fires):
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toonTracks = Parallel()
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delay = 0.0
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hitCount = 0
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for fire in fires:
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if fire['target']['hp'] > 0:
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hitCount += 1
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else:
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break
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suitList = []
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for fire in fires:
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if fire['target']['suit'] not in suitList:
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suitList.append(fire['target']['suit'])
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for fire in fires:
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showSuitCannon = 1
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if fire['target']['suit'] not in suitList:
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showSuitCannon = 0
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else:
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suitList.remove(fire['target']['suit'])
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tracks = __throwPie(fire, delay, hitCount, showSuitCannon)
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if tracks:
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for track in tracks:
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toonTracks.append(track)
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delay = delay + TOON_THROW_DELAY
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return toonTracks
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def __showProp(prop, parent, pos):
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prop.reparentTo(parent)
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prop.setPos(pos)
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def __animProp(props, propName, propType):
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if 'actor' == propType:
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for prop in props:
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prop.play(propName)
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elif 'model' == propType:
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pass
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else:
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notify.error('No such propType as: %s' % propType)
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def __billboardProp(prop):
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scale = prop.getScale()
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prop.setBillboardPointWorld()
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prop.setScale(scale)
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def __suitMissPoint(suit, other = render):
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pnt = suit.getPos(other)
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pnt.setZ(pnt[2] + suit.getHeight() * 1.3)
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return pnt
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def __propPreflight(props, suit, toon, battle):
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prop = props[0]
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toon.update(0)
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prop.wrtReparentTo(battle)
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props[1].reparentTo(hidden)
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for ci in xrange(prop.getNumChildren()):
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prop.getChild(ci).setHpr(0, -90, 0)
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targetPnt = MovieUtil.avatarFacePoint(suit, other=battle)
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prop.lookAt(targetPnt)
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def __propPreflightGroup(props, suits, toon, battle):
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prop = props[0]
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toon.update(0)
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prop.wrtReparentTo(battle)
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props[1].reparentTo(hidden)
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for ci in xrange(prop.getNumChildren()):
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prop.getChild(ci).setHpr(0, -90, 0)
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avgTargetPt = Point3(0, 0, 0)
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for suit in suits:
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avgTargetPt += MovieUtil.avatarFacePoint(suit, other=battle)
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avgTargetPt /= len(suits)
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prop.lookAt(avgTargetPt)
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def __piePreMiss(missDict, pie, suitPoint, other = render):
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missDict['pie'] = pie
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missDict['startScale'] = pie.getScale()
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missDict['startPos'] = pie.getPos(other)
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v = Vec3(suitPoint - missDict['startPos'])
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endPos = missDict['startPos'] + v * ratioMissToHit
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missDict['endPos'] = endPos
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def __pieMissLerpCallback(t, missDict):
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pie = missDict['pie']
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newPos = missDict['startPos'] * (1.0 - t) + missDict['endPos'] * t
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if t < tPieShrink:
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tScale = 0.0001
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else:
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tScale = (t - tPieShrink) / (1.0 - tPieShrink)
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newScale = missDict['startScale'] * max(1.0 - tScale, 0.01)
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pie.setPos(newPos)
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pie.setScale(newScale)
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def __piePreMissGroup(missDict, pies, suitPoint, other = render):
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missDict['pies'] = pies
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missDict['startScale'] = pies[0].getScale()
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missDict['startPos'] = pies[0].getPos(other)
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v = Vec3(suitPoint - missDict['startPos'])
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endPos = missDict['startPos'] + v * ratioMissToHit
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missDict['endPos'] = endPos
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notify.debug('startPos=%s' % missDict['startPos'])
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notify.debug('v=%s' % v)
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notify.debug('endPos=%s' % missDict['endPos'])
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def __pieMissGroupLerpCallback(t, missDict):
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pies = missDict['pies']
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newPos = missDict['startPos'] * (1.0 - t) + missDict['endPos'] * t
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if t < tPieShrink:
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tScale = 0.0001
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else:
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tScale = (t - tPieShrink) / (1.0 - tPieShrink)
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newScale = missDict['startScale'] * max(1.0 - tScale, 0.01)
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for pie in pies:
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pie.setPos(newPos)
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pie.setScale(newScale)
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def __getSoundTrack(level, hitSuit, node = None):
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throwSound = globalBattleSoundCache.getSound('AA_drop_trigger_box.ogg')
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throwTrack = Sequence(Wait(2.15), SoundInterval(throwSound, node=node))
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return throwTrack
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def __throwPie(throw, delay, hitCount, showCannon = 1):
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toon = throw['toon']
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hpbonus = throw['hpbonus']
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target = throw['target']
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suit = target['suit']
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hp = target['hp']
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kbbonus = target['kbbonus']
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sidestep = throw['sidestep']
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died = target['died']
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revived = target['revived']
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leftSuits = target['leftSuits']
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rightSuits = target['rightSuits']
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level = throw['level']
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battle = throw['battle']
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suitPos = suit.getPos(battle)
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origHpr = toon.getHpr(battle)
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notify.debug('toon: %s throws tart at suit: %d for hp: %d died: %d' % (toon.getName(),
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suit.doId,
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hp,
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died))
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pieName = pieNames[0]
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hitSuit = hp > 0
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button = globalPropPool.getProp('button')
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buttonType = globalPropPool.getPropType('button')
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button2 = MovieUtil.copyProp(button)
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buttons = [button, button2]
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hands = toon.getLeftHands()
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toonTrack = Sequence()
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toonFace = Func(toon.headsUp, battle, suitPos)
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toonTrack.append(Wait(delay))
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toonTrack.append(toonFace)
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toonTrack.append(ActorInterval(toon, 'pushbutton'))
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toonTrack.append(ActorInterval(toon, 'wave', duration=2.0))
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toonTrack.append(ActorInterval(toon, 'duck'))
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toonTrack.append(Func(toon.loop, 'neutral'))
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toonTrack.append(Func(toon.setHpr, battle, origHpr))
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buttonTrack = Sequence()
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buttonShow = Func(MovieUtil.showProps, buttons, hands)
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buttonScaleUp = LerpScaleInterval(button, 1.0, button.getScale(), startScale=Point3(0.01, 0.01, 0.01))
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buttonScaleDown = LerpScaleInterval(button, 1.0, Point3(0.01, 0.01, 0.01), startScale=button.getScale())
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buttonHide = Func(MovieUtil.removeProps, buttons)
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buttonTrack.append(Wait(delay))
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buttonTrack.append(buttonShow)
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buttonTrack.append(buttonScaleUp)
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buttonTrack.append(Wait(2.5))
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buttonTrack.append(buttonScaleDown)
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buttonTrack.append(buttonHide)
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soundTrack = __getSoundTrack(level, hitSuit, toon)
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suitResponseTrack = Sequence()
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reactIval = Sequence()
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if showCannon:
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showDamage = Func(suit.showHpText, -hp, openEnded=0)
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updateHealthBar = Func(suit.updateHealthBar, hp)
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cannon = loader.loadModel('phase_4/models/minigames/toon_cannon')
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barrel = cannon.find('**/cannon')
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barrel.setHpr(0, 90, 0)
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cannonHolder = render.attachNewNode('CannonHolder')
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cannon.reparentTo(cannonHolder)
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cannon.setPos(0, 0, -8.6)
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cannonHolder.setPos(suit.getPos(render))
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cannonHolder.setHpr(suit.getHpr(render))
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cannonAttachPoint = barrel.attachNewNode('CannonAttach')
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kapowAttachPoint = barrel.attachNewNode('kapowAttach')
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scaleFactor = 1.6
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iScale = 1 / scaleFactor
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barrel.setScale(scaleFactor, 1, scaleFactor)
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cannonAttachPoint.setScale(iScale, 1, iScale)
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cannonAttachPoint.setPos(0, 6.7, 0)
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kapowAttachPoint.setPos(0, -0.5, 1.9)
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suit.reparentTo(cannonAttachPoint)
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suit.setPos(0, 0, 0)
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suit.setHpr(0, -90, 0)
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suitLevel = suit.getActualLevel()
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deep = 2.5 + suitLevel * 0.2
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suitScale = 0.9
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import math
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suitScale = 0.9 - math.sqrt(suitLevel) * 0.1
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sival = []
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posInit = cannonHolder.getPos()
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posFinal = Point3(posInit[0] + 0.0, posInit[1] + 0.0, posInit[2] + 7.0)
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kapow = globalPropPool.getProp('kapow')
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kapow.reparentTo(kapowAttachPoint)
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kapow.hide()
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kapow.setScale(0.25)
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kapow.setBillboardPointEye()
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smoke = loader.loadModel('phase_4/models/props/test_clouds')
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smoke.reparentTo(cannonAttachPoint)
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smoke.setScale(0.5)
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smoke.hide()
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smoke.setBillboardPointEye()
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soundBomb = base.loadSfx('phase_4/audio/sfx/MG_cannon_fire_alt.ogg')
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playSoundBomb = SoundInterval(soundBomb, node=cannonHolder)
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soundFly = base.loadSfx('phase_4/audio/sfx/firework_whistle_01.ogg')
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playSoundFly = SoundInterval(soundFly, node=cannonHolder)
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soundCannonAdjust = base.loadSfx('phase_4/audio/sfx/MG_cannon_adjust.ogg')
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playSoundCannonAdjust = SoundInterval(soundCannonAdjust, duration=0.6, node=cannonHolder)
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soundCogPanic = base.loadSfx('phase_5/audio/sfx/ENC_cogafssm.ogg')
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playSoundCogPanic = SoundInterval(soundCogPanic, node=cannonHolder)
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reactIval = Parallel(ActorInterval(suit, 'pie-small-react'), Sequence(Wait(0.0), LerpPosInterval(cannonHolder, 2.0, posFinal, startPos=posInit, blendType='easeInOut'), Parallel(LerpHprInterval(barrel, 0.6, Point3(0, 45, 0), startHpr=Point3(0, 90, 0), blendType='easeIn'), playSoundCannonAdjust), Wait(2.0), Parallel(LerpHprInterval(barrel, 0.6, Point3(0, 90, 0), startHpr=Point3(0, 45, 0), blendType='easeIn'), playSoundCannonAdjust), LerpPosInterval(cannonHolder, 1.0, posInit, startPos=posFinal, blendType='easeInOut')), Sequence(Wait(0.0), Parallel(ActorInterval(suit, 'flail'), suit.scaleInterval(1.0, suitScale), LerpPosInterval(suit, 0.25, Point3(0, -1.0, 0.0)), Sequence(Wait(0.25), Parallel(playSoundCogPanic, LerpPosInterval(suit, 1.5, Point3(0, -deep, 0.0), blendType='easeIn')))), Wait(2.5), Parallel(playSoundBomb, playSoundFly, Sequence(Func(smoke.show), Parallel(LerpScaleInterval(smoke, 0.5, 3), LerpColorScaleInterval(smoke, 0.5, Vec4(2, 2, 2, 0))), Func(smoke.hide)), Sequence(Func(kapow.show),
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ActorInterval(kapow, 'kapow'), Func(kapow.hide)), LerpPosInterval(suit, 3.0, Point3(0, 150.0, 0.0)), suit.scaleInterval(3.0, 0.01)), Func(suit.hide)))
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if hitCount == 1:
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sival = Sequence(Parallel(reactIval, MovieUtil.createSuitStunInterval(suit, 0.3, 1.3)), Wait(0.0), Func(cannonHolder.remove))
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else:
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sival = reactIval
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suitResponseTrack.append(Wait(delay + tPieHitsSuit))
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suitResponseTrack.append(showDamage)
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suitResponseTrack.append(updateHealthBar)
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suitResponseTrack.append(sival)
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bonusTrack = Sequence(Wait(delay + tPieHitsSuit))
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if kbbonus > 0:
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bonusTrack.append(Wait(0.75))
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bonusTrack.append(Func(suit.showHpText, -kbbonus, 2, openEnded=0))
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if hpbonus > 0:
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bonusTrack.append(Wait(0.75))
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bonusTrack.append(Func(suit.showHpText, -hpbonus, 1, openEnded=0))
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suitResponseTrack = Parallel(suitResponseTrack, bonusTrack)
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return [toonTrack,
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soundTrack,
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buttonTrack,
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suitResponseTrack]
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