Poodletooth-iLand/toontown/hood/MMHoodAI.py

41 lines
1.5 KiB
Python
Raw Normal View History

2015-03-03 16:10:12 -06:00
from toontown.classicchars import DistributedMinnieAI
from toontown.hood import HoodAI
from toontown.safezone import DistributedTrolleyAI
from toontown.toonbase import ToontownGlobals
from toontown.ai import DistributedTrickOrTreatTargetAI
class MMHoodAI(HoodAI.HoodAI):
def __init__(self, air):
HoodAI.HoodAI.__init__(self, air,
ToontownGlobals.MinniesMelodyland,
ToontownGlobals.MinniesMelodyland)
self.trolley = None
self.classicChar = None
self.startup()
def startup(self):
HoodAI.HoodAI.startup(self)
if simbase.config.GetBool('want-minigames', True):
self.createTrolley()
if simbase.config.GetBool('want-classic-chars', True):
if simbase.config.GetBool('want-minnie', True):
self.createClassicChar()
if simbase.air.wantHalloween:
self.TrickOrTreatTargetManager = DistributedTrickOrTreatTargetAI.DistributedTrickOrTreatTargetAI(self.air)
self.TrickOrTreatTargetManager.generateWithRequired(4835)
def createTrolley(self):
self.trolley = DistributedTrolleyAI.DistributedTrolleyAI(self.air)
self.trolley.generateWithRequired(self.zoneId)
self.trolley.start()
def createClassicChar(self):
self.classicChar = DistributedMinnieAI.DistributedMinnieAI(self.air)
self.classicChar.generateWithRequired(self.zoneId)
self.classicChar.start()