Poodletooth-iLand/toontown/hood/BRHoodAI.py

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from toontown.hood import HoodAI
from toontown.safezone import DistributedTrolleyAI
from toontown.toonbase import ToontownGlobals
from toontown.ai import DistributedPolarPlaceEffectMgrAI
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from toontown.ai import DistributedEffectMgrAI
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class BRHoodAI(HoodAI.HoodAI):
def __init__(self, air):
HoodAI.HoodAI.__init__(self, air,
ToontownGlobals.TheBrrrgh,
ToontownGlobals.TheBrrrgh)
self.trolley = None
self.startup()
def startup(self):
HoodAI.HoodAI.startup(self)
if simbase.config.GetBool('want-minigames', True):
self.createTrolley()
self.PolarPlaceEffectManager = DistributedPolarPlaceEffectMgrAI.DistributedPolarPlaceEffectMgrAI(self.air)
self.PolarPlaceEffectManager.generateWithRequired(3821)
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self.trickOrTreatMgr = DistributedEffectMgrAI.DistributedEffectMgrAI(self.air, ToontownGlobals.TRICK_OR_TREAT, 12)
self.trickOrTreatMgr.generateWithRequired(3707) # Snowplace Like Home, Sleet Street
self.winterCarolingMgr = DistributedEffectMgrAI.DistributedEffectMgrAI(self.air, ToontownGlobals.WINTER_CAROLING, 14)
self.winterCarolingMgr.generateWithRequired(3828) # Snowman's Land, Polar Place
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def createTrolley(self):
self.trolley = DistributedTrolleyAI.DistributedTrolleyAI(self.air)
self.trolley.generateWithRequired(self.zoneId)
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self.trolley.start()