Poodletooth-iLand/toontown/safezone/DistributedMMPiano.py

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import random
from panda3d.core import *
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from direct.task.Task import Task
from direct.distributed.ClockDelta import *
from direct.interval.IntervalGlobal import *
from direct.distributed import DistributedObject
from pandac.PandaModules import NodePath
from toontown.toonbase import ToontownGlobals
ChangeDirectionDebounce = 1.0
ChangeDirectionTime = 1.0
class DistributedMMPiano(DistributedObject.DistributedObject):
whitePartNodeName = 'midkey_floor_1'
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def __init__(self, cr):
DistributedObject.DistributedObject.__init__(self, cr)
self.spinStartTime = 0.0
self.rpm = 0.0
self.degreesPerSecond = self.rpm / 60.0 * 360.0
self.offset = 0.0
self.speedUpSound = None
self.changeDirectionSound = None
self.lastChangeDirection = 0.0
def generate(self):
DistributedObject.DistributedObject.generate(self)
taskMgr.doMethodLater(4, self.setupGeom, self.uniqueName('setup-geom'))
def setupGeom(self, task):
geom = self.cr.playGame.getPlace().loader.geom
self.piano = geom.find('**/center_icon')
if self.piano.isEmpty():
loader.notify.error('Piano not found')
return
geom.find('**/center_icon').setPos(0,-20.1,0)
geom.find('**/midkey_floor').setPos(0,20.1,0)
geom.find('**/pond_floor').setPos(0,20.1,0)
geom.find('**/pond_floor').setScale(1.01,1.01,1)
geom.find('**/MMsz_water').setPos(0,20.0,0)
geom.find('**/midkey_floor').setScale(1.01,1.01,1)
geom.find('**/midkey_floor_1').setScale(1.01,1.01,1)
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base.cr.parentMgr.registerParent(ToontownGlobals.SPMinniesPiano, self.piano)
self.accept('enter' + self.whitePartNodeName, self.__handleOnFloor)
self.accept('exit' + self.whitePartNodeName, self.__handleOffFloor)
self.accept('entermid_fishpond', self.__handleChangeDirectionButton)
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self.speedUpSound = base.loadSfx('phase_6/audio/sfx/SZ_MM_gliss.ogg')
self.changeDirectionSound = base.loadSfx('phase_6/audio/sfx/SZ_MM_cymbal.ogg')
self.__setupSpin()
return task.done
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def __setupSpin(self):
taskMgr.add(self.__updateSpin, self.taskName('pianoSpinTask'))
def __stopSpin(self):
taskMgr.remove(self.taskName('pianoSpinTask'))
def __updateSpin(self, task):
if self.degreesPerSecond == 0:
return Task.cont
elapsed = globalClock.getRealTime() - self.spinStartTime
offset = self.offset
heading = ((self.degreesPerSecond * elapsed) + offset) % 360
self.piano.setH(heading)
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return Task.cont
def disable(self):
if hasattr(self, 'piano'):
del self.piano
base.cr.parentMgr.unregisterParent(ToontownGlobals.SPMinniesPiano)
self.ignoreAll()
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self.speedUpSound = None
self.changeDirectionSound = None
self.__stopSpin()
DistributedObject.DistributedObject.disable(self)
def setSpeed(self, rpm, offset, timestamp):
timestamp = globalClockDelta.networkToLocalTime(timestamp)
degreesPerSecond = rpm / 60.0 * 360.0
self.rpm = rpm
self.degreesPerSecond = degreesPerSecond
self.offset = offset
self.spinStartTime = timestamp
def playSpeedUp(self, avId):
if avId != base.localAvatar.doId:
base.playSfx(self.speedUpSound)
def playChangeDirection(self, avId):
if avId != base.localAvatar.doId:
base.playSfx(self.changeDirectionSound)
def __handleOnFloor(self, collEntry):
self.cr.playGame.getPlace().activityFsm.request('OnPiano')
self.sendUpdate('requestSpeedUp', [])
base.playSfx(self.speedUpSound)
def __handleOffFloor(self, collEntry):
self.cr.playGame.getPlace().activityFsm.request('off')
self.sendUpdate('requestSlowDown', [])
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def __handleSpeedUpButton(self, collEntry):
self.sendUpdate('requestSpeedUp', [])
base.playSfx(self.speedUpSound)
def __handleChangeDirectionButton(self, collEntry):
now = globalClock.getFrameTime()
if now - self.lastChangeDirection < ChangeDirectionDebounce:
loader.notify.debug('Rejecting change direction.')
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return
shouldChange = random.randint(1,10)
if int(shouldChange) == 10:
self.lastChangeDirection = now
self.sendUpdate('requestChangeDirection', [])
base.playSfx(self.changeDirectionSound)
else:
loader.notify.debug('Rejecting change direction.')