mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
126 lines
4.7 KiB
Python
126 lines
4.7 KiB
Python
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from otp.ai.AIBase import *
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from BattleBase import *
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from BattleCalculatorAI import *
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from toontown.toonbase.ToontownBattleGlobals import *
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from SuitBattleGlobals import *
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import DistributedBattleBaseAI
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from direct.task import Task
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import State
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from direct.showbase.PythonUtil import addListsByValue
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import random
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import types
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class DistributedBattleFinalAI(DistributedBattleBaseAI.DistributedBattleBaseAI):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedBattleFinalAI')
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def __init__(self, air, bossCog, roundCallback, finishCallback, battleSide):
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DistributedBattleBaseAI.DistributedBattleBaseAI.__init__(self, air, bossCog.zoneId, finishCallback)
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self.bossCogId = bossCog.doId
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self.battleNumber = bossCog.battleNumber
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self.battleSide = battleSide
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self.streetBattle = 0
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self.roundCallback = roundCallback
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self.elevatorPos = Point3(0, 0, 0)
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self.pos = Point3(0, 30, 0)
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self.resumeNeedUpdate = 0
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self.fsm.addState(State.State('ReservesJoining', self.enterReservesJoining, self.exitReservesJoining, ['WaitForJoin']))
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offState = self.fsm.getStateNamed('Off')
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offState.addTransition('ReservesJoining')
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waitForJoinState = self.fsm.getStateNamed('WaitForJoin')
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waitForJoinState.addTransition('ReservesJoining')
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playMovieState = self.fsm.getStateNamed('PlayMovie')
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playMovieState.addTransition('ReservesJoining')
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def getBossCogId(self):
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return self.bossCogId
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def getBattleNumber(self):
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return self.battleNumber
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def getBattleSide(self):
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return self.battleSide
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def startBattle(self, toonIds, suits):
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self.joinableFsm.request('Joinable')
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for toonId in toonIds:
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if self.addToon(toonId):
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self.activeToons.append(toonId)
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self.d_setMembers()
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for suit in suits:
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joined = self.suitRequestJoin(suit)
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self.d_setMembers()
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self.b_setState('ReservesJoining')
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def localMovieDone(self, needUpdate, deadToons, deadSuits, lastActiveSuitDied):
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self.timer.stop()
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self.resumeNeedUpdate = needUpdate
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self.resumeDeadToons = deadToons
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self.resumeDeadSuits = deadSuits
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self.resumeLastActiveSuitDied = lastActiveSuitDied
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if len(self.toons) == 0:
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self.d_setMembers()
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self.b_setState('Resume')
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else:
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totalHp = 0
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for suit in self.suits:
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if suit.currHP > 0:
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totalHp += suit.currHP
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self.roundCallback(self.activeToons, totalHp, deadSuits)
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def resume(self, joinedReserves):
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if len(joinedReserves) != 0:
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for info in joinedReserves:
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joined = self.suitRequestJoin(info[0])
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self.d_setMembers()
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self.b_setState('ReservesJoining')
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elif len(self.suits) == 0:
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battleMultiplier = getBossBattleCreditMultiplier(self.battleNumber)
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for toonId in self.activeToons:
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toon = self.getToon(toonId)
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if toon and hasattr(self.air, 'questManager'):
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recovered, notRecovered = self.air.questManager.recoverItems(toon, self.suitsKilledThisBattle, self.zoneId)
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self.toonItems[toonId][0].extend(recovered)
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self.toonItems[toonId][1].extend(notRecovered)
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self.d_setMembers()
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self.d_setBattleExperience()
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self.b_setState('Reward')
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else:
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if self.resumeNeedUpdate == 1:
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self.d_setMembers()
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if len(self.resumeDeadSuits) > 0 and self.resumeLastActiveSuitDied == 0 or len(self.resumeDeadToons) > 0:
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self.needAdjust = 1
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self.setState('WaitForJoin')
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self.resumeNeedUpdate = 0
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self.resumeDeadToons = []
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self.resumeDeadSuits = []
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self.resumeLastActiveSuitDied = 0
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def enterReservesJoining(self, ts = 0):
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self.beginBarrier('ReservesJoining', self.toons, 15, self.__doneReservesJoining)
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def __doneReservesJoining(self, avIds):
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self.b_setState('WaitForJoin')
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def exitReservesJoining(self, ts = 0):
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return None
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def enterReward(self):
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self.timer.startCallback(FLOOR_REWARD_TIMEOUT + 5, self.serverRewardDone)
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return None
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def exitReward(self):
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self.timer.stop()
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return None
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def enterResume(self):
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self.joinableFsm.request('Unjoinable')
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self.runableFsm.request('Unrunable')
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DistributedBattleBaseAI.DistributedBattleBaseAI.enterResume(self)
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self.finishCallback(self.zoneId, self.activeToons)
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