mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-25 04:32:33 -06:00
652 lines
25 KiB
Python
652 lines
25 KiB
Python
|
from pandac.PandaModules import *
|
||
|
from direct.distributed.ClockDelta import *
|
||
|
from direct.task.Task import Task
|
||
|
from direct.interval.IntervalGlobal import *
|
||
|
from TrolleyConstants import *
|
||
|
from direct.gui.DirectGui import *
|
||
|
from toontown.toonbase import TTLocalizer
|
||
|
from direct.distributed import DistributedNode
|
||
|
from direct.distributed.ClockDelta import globalClockDelta
|
||
|
from ChineseCheckersBoard import ChineseCheckersBoard
|
||
|
from GameTutorials import *
|
||
|
from GameMenu import GameMenu
|
||
|
from direct.fsm import ClassicFSM, State
|
||
|
from direct.fsm import StateData
|
||
|
from toontown.distributed import DelayDelete
|
||
|
from toontown.toonbase.ToontownTimer import ToontownTimer
|
||
|
from toontown.toonbase import ToontownGlobals
|
||
|
from direct.showbase import PythonUtil
|
||
|
from otp.otpbase import OTPGlobals
|
||
|
|
||
|
class DistributedPicnicTable(DistributedNode.DistributedNode):
|
||
|
|
||
|
def __init__(self, cr):
|
||
|
self.cr = cr
|
||
|
NodePath.__init__(self, 'DistributedPicnicTable')
|
||
|
DistributedNode.DistributedNode.__init__(self, cr)
|
||
|
self.reparentTo(render)
|
||
|
self.picnicTable = loader.loadModel('phase_6/models/golf/game_table.bam')
|
||
|
self.picnicTable.reparentTo(self)
|
||
|
self.picnicTableSphereNodes = []
|
||
|
self.numSeats = 6
|
||
|
self.seats = []
|
||
|
self.jumpOffsets = []
|
||
|
self.inGame = False
|
||
|
self.requestSeat = None
|
||
|
self.gameState = None
|
||
|
self.cameraBoardTrack = Func(self.doNothing)
|
||
|
self.seatBumpForObserve = 0
|
||
|
self.winTrack = Sequence()
|
||
|
self.outTrack = Sequence()
|
||
|
self.joinButton = None
|
||
|
self.observeButton = None
|
||
|
self.tutorialButton = None
|
||
|
self.exitButton = None
|
||
|
self.isPlaying = False
|
||
|
self.gameMenu = None
|
||
|
self.game = None
|
||
|
self.gameZone = None
|
||
|
self.tutorial = None
|
||
|
self.timerFunc = None
|
||
|
self.gameDoId = None
|
||
|
self.gameWantTimer = False
|
||
|
self.tableState = [None,
|
||
|
None,
|
||
|
None,
|
||
|
None,
|
||
|
None,
|
||
|
None]
|
||
|
self.haveAnimated = []
|
||
|
self.winSound = base.loadSfx('phase_6/audio/sfx/KART_Applause_1.ogg')
|
||
|
self.happyDance = base.loadSfx('phase_5/audio/sfx/AA_heal_happydance.ogg')
|
||
|
self.accept('stoppedAsleep', self.handleSleep)
|
||
|
base.localAvatar.startSleepWatch(self.handleSleep)
|
||
|
self.__toonTracks = {}
|
||
|
self.fsm = ClassicFSM.ClassicFSM('PicnicTable', [State.State('off', self.enterOff, self.exitOff, ['chooseMode', 'observing']),
|
||
|
State.State('chooseMode', self.enterChooseMode, self.exitChooseMode, ['sitting', 'off', 'observing']),
|
||
|
State.State('sitting', self.enterSitting, self.exitSitting, ['off']),
|
||
|
State.State('observing', self.enterObserving, self.exitObserving, ['off'])], 'off', 'off')
|
||
|
self.fsm.enterInitialState()
|
||
|
for i in xrange(self.numSeats):
|
||
|
self.seats.append(self.picnicTable.find('**/*seat%d' % (i + 1)))
|
||
|
self.jumpOffsets.append(self.picnicTable.find('**/*jumpOut%d' % (i + 1)))
|
||
|
|
||
|
self.tableCloth = self.picnicTable.find('**/basket_locator')
|
||
|
self.tableclothSphereNode = self.tableCloth.attachNewNode(CollisionNode('tablecloth_sphere'))
|
||
|
self.tableclothSphereNode.node().addSolid(CollisionSphere(0, 0, -2, 5.5))
|
||
|
self.clockNode = ToontownTimer()
|
||
|
self.clockNode.setPos(1.16, 0, -0.83)
|
||
|
self.clockNode.setScale(0.3)
|
||
|
self.clockNode.hide()
|
||
|
return
|
||
|
|
||
|
def announceGenerate(self):
|
||
|
DistributedNode.DistributedNode.announceGenerate(self)
|
||
|
for i in xrange(self.numSeats):
|
||
|
self.picnicTableSphereNodes.append(self.seats[i].attachNewNode(CollisionNode('picnicTable_sphere_%d_%d' % (self.getDoId(), i))))
|
||
|
self.picnicTableSphereNodes[i].node().addSolid(CollisionSphere(0, 0, 0, 2))
|
||
|
|
||
|
self.tableState = [None,
|
||
|
None,
|
||
|
None,
|
||
|
None,
|
||
|
None,
|
||
|
None]
|
||
|
self.requestTableState()
|
||
|
self.buttonModels = loader.loadModel('phase_3.5/models/gui/inventory_gui')
|
||
|
self.upButton = self.buttonModels.find('**//InventoryButtonUp')
|
||
|
self.downButton = self.buttonModels.find('**/InventoryButtonDown')
|
||
|
self.rolloverButton = self.buttonModels.find('**/InventoryButtonRollover')
|
||
|
angle = self.getH()
|
||
|
angle -= 90
|
||
|
radAngle = deg2Rad(angle)
|
||
|
unitVec = Vec3(math.cos(radAngle), math.sin(radAngle), 0)
|
||
|
unitVec *= 30.0
|
||
|
self.endPos = self.getPos() + unitVec
|
||
|
dist = Vec3(self.endPos - self.getPos()).length()
|
||
|
wheelAngle = dist / (0.5 * 1.4 * math.pi) * 360
|
||
|
self.__enableCollisions()
|
||
|
return
|
||
|
|
||
|
def handleSleep(self, task = None):
|
||
|
if self.fsm.getCurrentState().getName() == 'chooseMode':
|
||
|
self.cancelButtonPushed()
|
||
|
elif self.fsm.getCurrentState().getName() == 'sitting':
|
||
|
self.sendUpdate('requestExit', [])
|
||
|
if self.gameMenu != None:
|
||
|
self.gameMenu.removeButtons()
|
||
|
self.gameMenu.picnicFunction = None
|
||
|
self.gameMenu = None
|
||
|
if task != None:
|
||
|
task.done
|
||
|
return
|
||
|
|
||
|
def disable(self):
|
||
|
DistributedNode.DistributedNode.disable(self)
|
||
|
self.ignore('stoppedAsleep')
|
||
|
self.clearToonTracks()
|
||
|
self.__disableCollisions()
|
||
|
self.disableChoiceButtons()
|
||
|
self.picnicTable.removeNode()
|
||
|
self.cameraBoardTrack = None
|
||
|
return
|
||
|
|
||
|
def delete(self):
|
||
|
self.__disableCollisions()
|
||
|
self.ignore('stoppedAsleep')
|
||
|
DistributedNode.DistributedNode.delete(self)
|
||
|
self.disableChoiceButtons()
|
||
|
self.cameraBoardTrack = None
|
||
|
del self.winTrack
|
||
|
del self.outTrack
|
||
|
self.fsm = None
|
||
|
self.gameZone = None
|
||
|
self.clearToonTracks()
|
||
|
self.cameraBoardTrack = None
|
||
|
return
|
||
|
|
||
|
def setName(self, name):
|
||
|
self.name = name
|
||
|
|
||
|
def setGameDoId(self, doId):
|
||
|
self.gameDoId = doId
|
||
|
self.game = self.cr.doId2do[doId]
|
||
|
self.game.setHpr(self.getHpr())
|
||
|
self.gameWantTimer = self.game.wantTimer
|
||
|
if self.gameState == 1:
|
||
|
self.game.fsm.request('playing')
|
||
|
|
||
|
def setTimerFunc(self, function):
|
||
|
self.timerFunc = function
|
||
|
|
||
|
def setTimer(self, timerEnd):
|
||
|
self.clockNode.stop()
|
||
|
time = globalClockDelta.networkToLocalTime(timerEnd)
|
||
|
self.timeLeft = int(time - globalClock.getRealTime())
|
||
|
if self.gameWantTimer and self.game != None:
|
||
|
self.showTimer()
|
||
|
return
|
||
|
|
||
|
def showTimer(self):
|
||
|
self.clockNode.stop()
|
||
|
self.clockNode.countdown(self.timeLeft, self.timerFunc)
|
||
|
self.clockNode.show()
|
||
|
|
||
|
def requestTableState(self):
|
||
|
self.sendUpdate('requestTableState', [])
|
||
|
|
||
|
def setTableState(self, tableStateList, isplaying):
|
||
|
y = 0
|
||
|
print 'SET TABLE STATE'
|
||
|
if isplaying == 0:
|
||
|
self.isPlaying = False
|
||
|
else:
|
||
|
self.isPlaying = True
|
||
|
for x in tableStateList:
|
||
|
if x != 0:
|
||
|
if x not in self.tableState and x in self.cr.doId2do and x not in self.haveAnimated:
|
||
|
seatIndex = tableStateList.index(x)
|
||
|
toon = self.cr.doId2do[x]
|
||
|
toon.stopSmooth()
|
||
|
toon.setAnimState('Sit', 1.0)
|
||
|
dest = self.seats[seatIndex].getPos(self.tableCloth)
|
||
|
hpr = self.seats[seatIndex].getHpr(render)
|
||
|
toon.setHpr(hpr)
|
||
|
if seatIndex > 2:
|
||
|
toon.setH(self.getH() + 180)
|
||
|
toon.wrtReparentTo(self)
|
||
|
toon.setPos(dest)
|
||
|
toon.setZ(toon.getZ() + 1.35)
|
||
|
if seatIndex > 2:
|
||
|
toon.setY(toon.getY() - 1.0)
|
||
|
else:
|
||
|
toon.setY(toon.getY() + 1.0)
|
||
|
if x != 0:
|
||
|
self.tableState[y] = x
|
||
|
else:
|
||
|
self.tableState[y] = None
|
||
|
y = y + 1
|
||
|
|
||
|
numPlayers = 0
|
||
|
for x in self.tableState:
|
||
|
if x != None:
|
||
|
numPlayers += 1
|
||
|
|
||
|
print ' GETTING 2', self.gameMenu, numPlayers
|
||
|
if self.gameMenu:
|
||
|
if numPlayers > 2:
|
||
|
print ' GETTING HERE!!'
|
||
|
self.gameMenu.FindFour.setColor(0.7, 0.7, 0.7, 0.7)
|
||
|
self.gameMenu.FindFour['command'] = self.doNothing
|
||
|
self.gameMenu.findFourText['fg'] = (0.7, 0.7, 0.7, 0.7)
|
||
|
self.gameMenu.Checkers.setColor(0.7, 0.7, 0.7, 0.7)
|
||
|
self.gameMenu.Checkers['command'] = self.doNothing
|
||
|
self.gameMenu.checkersText['fg'] = (0.7, 0.7, 0.7, 0.7)
|
||
|
return
|
||
|
|
||
|
def setIsPlaying(self, isPlaying):
|
||
|
if isPlaying == 0:
|
||
|
self.isPlaying = False
|
||
|
elif isPlaying == 1:
|
||
|
self.isPlaying = True
|
||
|
|
||
|
def announceWinner(self, winString, avId):
|
||
|
if avId == base.localAvatar.getDoId():
|
||
|
sound = Sequence(Wait(2.0), Parallel(SoundInterval(self.winSound), SoundInterval(self.happyDance)))
|
||
|
sound.start()
|
||
|
base.cr.playGame.getPlace().setState('walk')
|
||
|
if winString == 'Chinese Checkers':
|
||
|
whisper = WhisperPopup(TTLocalizer.ChineseCheckersYouWon, OTPGlobals.getInterfaceFont(), WhisperPopup.WTNormal)
|
||
|
elif winString == 'Checkers':
|
||
|
whisper = WhisperPopup(TTLocalizer.RegularCheckersYouWon, OTPGlobals.getInterfaceFont(), WhisperPopup.WTNormal)
|
||
|
elif winString == 'Find Four':
|
||
|
whisper = WhisperPopup('You won a game of Find Four!', OTPGlobals.getInterfaceFont(), WhisperPopup.WTNormal)
|
||
|
elif avId in self.cr.doId2do:
|
||
|
stateString = self.fsm.getCurrentState().getName()
|
||
|
if stateString == 'sitting' or stateString == 'observing':
|
||
|
base.cr.playGame.getPlace().setState('walk')
|
||
|
av = self.cr.doId2do[avId]
|
||
|
if winString == 'Chinese Checkers':
|
||
|
whisper = WhisperPopup(av.getName() + TTLocalizer.ChineseCheckersGameOf + TTLocalizer.ChineseCheckers, OTPGlobals.getInterfaceFont(), WhisperPopup.WTNormal)
|
||
|
elif winString == 'Checkers':
|
||
|
whisper = WhisperPopup(av.getName() + TTLocalizer.RegularCheckersGameOf + TTLocalizer.RegularCheckers, OTPGlobals.getInterfaceFont(), WhisperPopup.WTNormal)
|
||
|
elif winString == 'Find Four':
|
||
|
whisper = WhisperPopup(av.getName() + ' has won a game of' + ' Find Four!', OTPGlobals.getInterfaceFont(), WhisperPopup.WTNormal)
|
||
|
if avId in self.cr.doId2do:
|
||
|
toon = self.cr.doId2do[avId]
|
||
|
self.winTrack = Sequence(autoFinish=1)
|
||
|
if self.outTrack.isPlaying():
|
||
|
self.winTrack.append(Wait(2.0))
|
||
|
if avId == base.localAvatar.getDoId():
|
||
|
self.winTrack.append(Func(self.stopToWalk))
|
||
|
self.winTrack.append(ActorInterval(toon, 'happy-dance'))
|
||
|
if avId == base.localAvatar.getDoId():
|
||
|
self.winTrack.append(Func(self.allowToWalk))
|
||
|
self.winTrack.start()
|
||
|
whisper.manage(base.marginManager)
|
||
|
|
||
|
def handleEnterPicnicTableSphere(self, i, collEntry):
|
||
|
self.notify.debug('Entering Picnic Table Sphere.... %s' % self.getDoId())
|
||
|
self.requestSeat = i
|
||
|
self.seatBumpForObserve = i
|
||
|
self.fsm.request('chooseMode')
|
||
|
|
||
|
def enableChoiceButtons(self):
|
||
|
if self.tableState[self.seatBumpForObserve] == None and self.isPlaying == False:
|
||
|
self.joinButton = DirectButton(
|
||
|
relief=None,
|
||
|
text=TTLocalizer.PicnicTableJoinButton,
|
||
|
text_fg=(1, 1, 0.65, 1),
|
||
|
text_pos=(0, -.23),
|
||
|
text_scale=0.8,
|
||
|
image=(self.upButton, self.downButton, self.rolloverButton),
|
||
|
image_color=(1, 0, 0, 1),
|
||
|
image_scale=(20, 1, 11),
|
||
|
pos=(0, 0, 0.8),
|
||
|
scale=0.15,
|
||
|
command=lambda self = self: self.joinButtonPushed())
|
||
|
if self.isPlaying == True:
|
||
|
self.observeButton = DirectButton(
|
||
|
relief=None,
|
||
|
text=TTLocalizer.PicnicTableObserveButton,
|
||
|
text_fg=(1, 1, 0.65, 1),
|
||
|
text_pos=(0, -.23),
|
||
|
text_scale=0.8,
|
||
|
image=(self.upButton, self.downButton, self.rolloverButton),
|
||
|
image_color=(1, 0, 0, 1),
|
||
|
image_scale=(20, 1, 11),
|
||
|
pos=(0, 0, 0.6),
|
||
|
scale=0.15,
|
||
|
command=lambda self = self: self.observeButtonPushed())
|
||
|
self.exitButton = DirectButton(
|
||
|
relief=None,
|
||
|
text=TTLocalizer.PicnicTableCancelButton,
|
||
|
text_fg=(1, 1, 0.65, 1),
|
||
|
text_pos=(0, -.23),
|
||
|
text_scale=0.8,
|
||
|
image=(self.upButton, self.downButton, self.rolloverButton),
|
||
|
image_color=(1, 0, 0, 1),
|
||
|
image_scale=(20, 1, 11),
|
||
|
pos=(1, 0, 0.6),
|
||
|
scale=0.15,
|
||
|
command=lambda self = self: self.cancelButtonPushed())
|
||
|
self.tutorialButton = DirectButton(
|
||
|
relief=None,
|
||
|
text=TTLocalizer.PicnicTableTutorial,
|
||
|
text_fg=(1, 1, 0.65, 1),
|
||
|
text_pos=(-.05, -.13),
|
||
|
text_scale=0.55,
|
||
|
image=(self.upButton, self.downButton, self.rolloverButton),
|
||
|
image_color=(1, 0, 0, 1),
|
||
|
image_scale=(20, 1, 11),
|
||
|
pos=(-1, 0, 0.6),
|
||
|
scale=0.15,
|
||
|
command=lambda self = self: self.tutorialButtonPushed())
|
||
|
base.cr.playGame.getPlace().setState('stopped')
|
||
|
return
|
||
|
|
||
|
def tutorialButtonPushed(self):
|
||
|
self.disableChoiceButtons()
|
||
|
self.gameMenu = GameMenu(self.tutorialFunction, 1)
|
||
|
self.tutorialButton.destroy()
|
||
|
self.tutorialButton = None
|
||
|
return
|
||
|
|
||
|
def tutorialFunction(self, tutVal):
|
||
|
if tutVal == 1:
|
||
|
self.tutorial = ChineseTutorial(self.tutorialDone)
|
||
|
elif tutVal == 2:
|
||
|
self.tutorial = CheckersTutorial(self.tutorialDone)
|
||
|
self.gameMenu.picnicFunction = None
|
||
|
self.gameMenu = None
|
||
|
return
|
||
|
|
||
|
def tutorialDone(self):
|
||
|
self.requestSeat = None
|
||
|
self.fsm.request('off')
|
||
|
self.tutorial = None
|
||
|
return
|
||
|
|
||
|
def joinButtonPushed(self):
|
||
|
toon = base.localAvatar
|
||
|
self.sendUpdate('requestJoin', [self.requestSeat,
|
||
|
toon.getX(),
|
||
|
toon.getY(),
|
||
|
toon.getZ(),
|
||
|
toon.getH(),
|
||
|
toon.getP(),
|
||
|
toon.getR()])
|
||
|
self.requestSeat = None
|
||
|
self.fsm.request('sitting')
|
||
|
return
|
||
|
|
||
|
def rejectJoin(self):
|
||
|
self.fsm.request('off')
|
||
|
self.allowToWalk()
|
||
|
|
||
|
def cancelButtonPushed(self):
|
||
|
base.cr.playGame.getPlace().setState('walk')
|
||
|
self.requestSeat = None
|
||
|
self.fsm.request('off')
|
||
|
return
|
||
|
|
||
|
def disableChoiceButtons(self):
|
||
|
if self.joinButton:
|
||
|
self.joinButton.destroy()
|
||
|
if self.observeButton:
|
||
|
self.observeButton.destroy()
|
||
|
if self.exitButton:
|
||
|
self.exitButton.destroy()
|
||
|
if self.tutorialButton:
|
||
|
self.tutorialButton.destroy()
|
||
|
|
||
|
def pickFunction(self, gameNum):
|
||
|
if gameNum == 1:
|
||
|
self.sendUpdate('requestPickedGame', [gameNum])
|
||
|
elif gameNum == 2:
|
||
|
self.sendUpdate('requestPickedGame', [gameNum])
|
||
|
elif gameNum == 3:
|
||
|
self.sendUpdate('requestPickedGame', [gameNum])
|
||
|
|
||
|
def allowPick(self):
|
||
|
self.gameMenu = GameMenu(self.pickFunction, 2)
|
||
|
|
||
|
def setZone(self, zoneId):
|
||
|
if self.fsm.getCurrentState().getName() == 'sitting' or self.fsm.getCurrentState().getName() == 'observing':
|
||
|
if self.tutorial == None:
|
||
|
self.gameZone = base.cr.addInterest(base.localAvatar.defaultShard, zoneId, 'gameBoard')
|
||
|
if self.gameMenu != None:
|
||
|
self.gameMenu.removeButtons()
|
||
|
self.gameMenu.picnicFunction = None
|
||
|
self.gameMenu = None
|
||
|
return
|
||
|
|
||
|
def fillSlot(self, avId, index, x, y, z, h, p, r, timestamp, parentDoId):
|
||
|
self.notify.debug('fill Slot: %d for %d' % (index, avId))
|
||
|
if avId not in self.haveAnimated:
|
||
|
self.haveAnimated.append(avId)
|
||
|
if avId == base.localAvatar.getDoId():
|
||
|
if self.inGame == True:
|
||
|
return
|
||
|
else:
|
||
|
self.inGame = True
|
||
|
self.seatPos = index
|
||
|
if avId in self.cr.doId2do:
|
||
|
toon = self.cr.doId2do[avId]
|
||
|
toon.stopSmooth()
|
||
|
toon.wrtReparentTo(self.tableCloth)
|
||
|
sitStartDuration = toon.getDuration('sit-start')
|
||
|
jumpTrack = self.generateToonJumpTrack(toon, index)
|
||
|
track = Sequence(autoFinish=1)
|
||
|
if avId == base.localAvatar.getDoId():
|
||
|
if not base.cr.playGame.getPlace() == None:
|
||
|
self.moveCamera(index)
|
||
|
track.append(Func(self.__disableCollisions))
|
||
|
track.append(jumpTrack)
|
||
|
track.append(Func(toon.setAnimState, 'Sit', 1.0))
|
||
|
track.append(Func(self.clearToonTrack, avId))
|
||
|
self.storeToonTrack(avId, track)
|
||
|
track.start()
|
||
|
return
|
||
|
|
||
|
def emptySlot(self, avId, index, timestamp):
|
||
|
self.notify.debug('### seat %s now empty' % index)
|
||
|
if index == 255 and self.game != None:
|
||
|
self.stopObserveButtonPushed()
|
||
|
return
|
||
|
if avId in self.haveAnimated:
|
||
|
self.haveAnimated.remove(avId)
|
||
|
if avId in self.cr.doId2do:
|
||
|
if avId == base.localAvatar.getDoId():
|
||
|
if self.gameZone:
|
||
|
base.cr.removeInterest(self.gameZone)
|
||
|
if self.inGame == True:
|
||
|
self.inGame = False
|
||
|
else:
|
||
|
return
|
||
|
toon = self.cr.doId2do[avId]
|
||
|
toon.stopSmooth()
|
||
|
sitStartDuration = toon.getDuration('sit-start')
|
||
|
jumpOutTrack = self.generateToonReverseJumpTrack(toon, index)
|
||
|
self.outTrack = Sequence(jumpOutTrack)
|
||
|
if base.localAvatar.getDoId() == avId:
|
||
|
self.outTrack.append(Func(self.__enableCollisions))
|
||
|
self.outTrack.append(Func(self.allowToWalk))
|
||
|
self.fsm.request('off')
|
||
|
val = self.jumpOffsets[index].getPos(render)
|
||
|
self.outTrack.append(Func(toon.setPos, val))
|
||
|
self.outTrack.append(Func(toon.startSmooth))
|
||
|
self.outTrack.start()
|
||
|
return
|
||
|
|
||
|
def stopToWalk(self):
|
||
|
base.cr.playGame.getPlace().setState('stopped')
|
||
|
|
||
|
def allowToWalk(self):
|
||
|
base.cr.playGame.getPlace().setState('walk')
|
||
|
|
||
|
def moveCamera(self, seatIndex):
|
||
|
self.oldCameraPos = camera.getPos()
|
||
|
self.oldCameraHpr = camera.getHpr()
|
||
|
camera.wrtReparentTo(self.picnicTable)
|
||
|
heading = PythonUtil.fitDestAngle2Src(camera.getH(), 90)
|
||
|
if seatIndex < 3:
|
||
|
self.cameraBoardTrack = LerpPosHprInterval(camera, 2.0, Point3(0, 0, 17), Point3(0, -90, 0))
|
||
|
elif camera.getH() < 0:
|
||
|
self.cameraBoardTrack = LerpPosHprInterval(camera, 2.0, Point3(0, 0, 17), Point3(-180, -90, 0))
|
||
|
else:
|
||
|
self.cameraBoardTrack = LerpPosHprInterval(camera, 2.0, Point3(0, 0, 17), Point3(180, -90, 0))
|
||
|
self.cameraBoardTrack.start()
|
||
|
|
||
|
def moveCameraBack(self):
|
||
|
self.cameraBoardTrack = LerpPosHprInterval(camera, 2.5, self.oldCameraPos, self.oldCameraHpr)
|
||
|
self.cameraBoardTrack.start()
|
||
|
|
||
|
def __enableCollisions(self):
|
||
|
for i in xrange(self.numSeats):
|
||
|
self.accept('enterpicnicTable_sphere_%d_%d' % (self.getDoId(), i), self.handleEnterPicnicTableSphere, [i])
|
||
|
self.picnicTableSphereNodes[i].setCollideMask(ToontownGlobals.WallBitmask)
|
||
|
|
||
|
self.tableclothSphereNode.setCollideMask(ToontownGlobals.WallBitmask)
|
||
|
|
||
|
def __disableCollisions(self):
|
||
|
for i in xrange(self.numSeats):
|
||
|
self.ignore('enterpicnicTable_sphere_%d_%d' % (self.getDoId(), i))
|
||
|
self.ignore('enterPicnicTableOK_%d_%d' % (self.getDoId(), i))
|
||
|
|
||
|
for i in xrange(self.numSeats):
|
||
|
self.picnicTableSphereNodes[i].setCollideMask(BitMask32(0))
|
||
|
|
||
|
self.tableclothSphereNode.setCollideMask(BitMask32(0))
|
||
|
|
||
|
def enterOff(self):
|
||
|
base.setCellsAvailable(base.leftCells + base.bottomCells, 0)
|
||
|
|
||
|
def exitOff(self):
|
||
|
base.setCellsAvailable(base.bottomCells, 0)
|
||
|
|
||
|
def enterChooseMode(self):
|
||
|
self.winTrack = Sequence(autoFinish=1)
|
||
|
self.enableChoiceButtons()
|
||
|
|
||
|
def exitChooseMode(self):
|
||
|
self.disableChoiceButtons()
|
||
|
|
||
|
def enterObserving(self):
|
||
|
self.enableStopObserveButton()
|
||
|
self.moveCamera(self.seatBumpForObserve)
|
||
|
self.sendUpdate('requestGameZone')
|
||
|
|
||
|
def exitObserving(self):
|
||
|
if self.cameraBoardTrack.isPlaying():
|
||
|
self.cameraBoardTrack.pause()
|
||
|
self.allowToWalk()
|
||
|
self.stopObserveButton.destroy()
|
||
|
|
||
|
def enterSitting(self):
|
||
|
pass
|
||
|
|
||
|
def exitSitting(self):
|
||
|
self.gameMenu = None
|
||
|
return
|
||
|
|
||
|
def setGameZone(self, zoneId, gamestate):
|
||
|
self.gameZone = base.cr.addInterest(base.localAvatar.defaultShard, zoneId, 'gameBoard')
|
||
|
self.gameState = gamestate
|
||
|
|
||
|
def observeButtonPushed(self):
|
||
|
self.requestSeat = None
|
||
|
self.fsm.request('observing')
|
||
|
return
|
||
|
|
||
|
def enableStopObserveButton(self):
|
||
|
self.stopObserveButton = DirectButton(
|
||
|
relief=None,
|
||
|
text='Stop Observing',
|
||
|
text_fg=(1, 1, 0.65, 1),
|
||
|
text_pos=(0, -.23),
|
||
|
text_scale=0.45,
|
||
|
image=(self.upButton, self.downButton, self.rolloverButton),
|
||
|
image_color=(1, 0, 0, 1),
|
||
|
image_scale=(20, 1, 11),
|
||
|
pos=(0.92, 0, 0.4),
|
||
|
scale=0.15,
|
||
|
command=lambda self = self: self.stopObserveButtonPushed())
|
||
|
return
|
||
|
|
||
|
def stopObserveButtonPushed(self):
|
||
|
self.sendUpdate('leaveObserve', [])
|
||
|
self.gameState = None
|
||
|
if self.game:
|
||
|
self.game.fsm.request('gameOver')
|
||
|
base.cr.removeInterest(self.gameZone)
|
||
|
self.fsm.request('off')
|
||
|
return
|
||
|
|
||
|
def generateToonReverseJumpTrack(self, av, seatIndex):
|
||
|
self.notify.debug('av.getH() = %s' % av.getH())
|
||
|
|
||
|
def getToonJumpTrack(av, destNode):
|
||
|
|
||
|
def getJumpDest(av = av, node = destNode):
|
||
|
dest = node.getPos(self.tableCloth)
|
||
|
dest += self.jumpOffsets[seatIndex].getPos(self.tableCloth)
|
||
|
return dest
|
||
|
|
||
|
def getJumpHpr(av = av, node = destNode):
|
||
|
hpr = node.getHpr(av.getParent())
|
||
|
hpr.setX(hpr.getX() + 180)
|
||
|
angle = PythonUtil.fitDestAngle2Src(av.getH(), hpr.getX())
|
||
|
hpr.setX(angle)
|
||
|
return hpr
|
||
|
|
||
|
toonJumpTrack = Parallel(ActorInterval(av, 'jump'), Sequence(Wait(0.1), Parallel(ProjectileInterval(av, endPos=getJumpDest, duration=0.9))))
|
||
|
return toonJumpTrack
|
||
|
|
||
|
toonJumpTrack = getToonJumpTrack(av, self.tableCloth)
|
||
|
jumpTrack = Sequence(toonJumpTrack, Func(av.loop, 'neutral'), Func(av.wrtReparentTo, render))
|
||
|
return jumpTrack
|
||
|
|
||
|
def generateToonJumpTrack(self, av, seatIndex):
|
||
|
av.pose('sit', 47)
|
||
|
hipOffset = av.getHipsParts()[2].getPos(av)
|
||
|
|
||
|
def getToonJumpTrack(av, seatIndex):
|
||
|
|
||
|
def getJumpDest(av = av, node = self.tableCloth):
|
||
|
dest = Vec3(self.tableCloth.getPos(av.getParent()))
|
||
|
seatNode = self.picnicTable.find('**/seat' + str(seatIndex + 1))
|
||
|
dest += seatNode.getPos(self.tableCloth)
|
||
|
dna = av.getStyle()
|
||
|
dest -= hipOffset
|
||
|
if seatIndex > 2:
|
||
|
dest.setY(dest.getY() - 2.0)
|
||
|
if seatIndex == 1:
|
||
|
dest.setY(dest.getY() - 0.5)
|
||
|
dest.setZ(dest.getZ() + 0.2)
|
||
|
return dest
|
||
|
|
||
|
def getJumpHpr(av = av, node = self.tableCloth):
|
||
|
hpr = self.seats[seatIndex].getHpr(av.getParent())
|
||
|
if seatIndex < 3:
|
||
|
hpr.setX(hpr.getX())
|
||
|
elif av.getH() < 0:
|
||
|
hpr.setX(hpr.getX() - 180)
|
||
|
else:
|
||
|
hpr.setX(hpr.getX() + 180)
|
||
|
return hpr
|
||
|
|
||
|
toonJumpTrack = Parallel(ActorInterval(av, 'jump'), Sequence(Wait(0.43), Parallel(LerpHprInterval(av, hpr=getJumpHpr, duration=1), ProjectileInterval(av, endPos=getJumpDest, duration=1))))
|
||
|
return toonJumpTrack
|
||
|
|
||
|
def getToonSitTrack(av):
|
||
|
toonSitTrack = Sequence(ActorInterval(av, 'sit-start'), Func(av.loop, 'sit'))
|
||
|
return toonSitTrack
|
||
|
|
||
|
toonJumpTrack = getToonJumpTrack(av, seatIndex)
|
||
|
toonSitTrack = getToonSitTrack(av)
|
||
|
jumpTrack = Sequence(Parallel(toonJumpTrack, Sequence(Wait(1), toonSitTrack)), Func(av.wrtReparentTo, self.tableCloth))
|
||
|
return jumpTrack
|
||
|
|
||
|
def storeToonTrack(self, avId, track):
|
||
|
self.clearToonTrack(avId)
|
||
|
self.__toonTracks[avId] = track
|
||
|
|
||
|
def clearToonTrack(self, avId):
|
||
|
oldTrack = self.__toonTracks.get(avId)
|
||
|
if oldTrack:
|
||
|
oldTrack.pause()
|
||
|
cleanupDelayDeletes(oldTrack)
|
||
|
|
||
|
def clearToonTracks(self):
|
||
|
keyList = []
|
||
|
for key in self.__toonTracks:
|
||
|
keyList.append(key)
|
||
|
|
||
|
for key in keyList:
|
||
|
if key in self.__toonTracks:
|
||
|
self.clearToonTrack(key)
|
||
|
|
||
|
def doNothing(self):
|
||
|
pass
|