mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-27 05:32:41 -06:00
47 lines
1.4 KiB
Python
47 lines
1.4 KiB
Python
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import EntityCreatorBase
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import LogicGate
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import LevelMgrAI
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import ZoneEntityAI
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from direct.showbase.PythonUtil import Functor
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def createDistributedEntity(AIclass, level, entId, zoneId):
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ent = AIclass(level, entId)
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ent.generateWithRequired(zoneId)
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return ent
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def createLocalEntity(AIclass, level, entId, zoneId):
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ent = AIclass(level, entId)
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return ent
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def nothing(*args):
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return 'nothing'
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class EntityCreatorAI(EntityCreatorBase.EntityCreatorBase):
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def __init__(self, level):
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EntityCreatorBase.EntityCreatorBase.__init__(self, level)
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cLE = createLocalEntity
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self.privRegisterTypes({'attribModifier': nothing,
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'ambientSound': nothing,
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'collisionSolid': nothing,
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'cutScene': nothing,
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'entityGroup': nothing,
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'entrancePoint': nothing,
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'levelMgr': Functor(cLE, LevelMgrAI.LevelMgrAI),
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'locator': nothing,
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'logicGate': Functor(cLE, LogicGate.LogicGate),
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'model': nothing,
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'nodepath': nothing,
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'path': nothing,
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'propSpinner': nothing,
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'visibilityExtender': nothing,
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'zone': Functor(cLE, ZoneEntityAI.ZoneEntityAI)})
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def doCreateEntity(self, ctor, entId):
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zoneId = self.level.getEntityZoneId(entId)
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self.notify.debug('creating entity %s in zone %s' % (entId, zoneId))
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return ctor(self.level, entId, zoneId)
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