mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 21:22:27 -06:00
979 lines
43 KiB
Python
979 lines
43 KiB
Python
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from direct.showbase.ShowBaseGlobal import *
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from toontown.toonbase.ToonBaseGlobal import *
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from direct.interval.IntervalGlobal import *
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from toontown.toonbase import ToontownTimer
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from DistributedMinigame import *
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from direct.distributed.ClockDelta import *
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from direct.fsm import ClassicFSM
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from direct.fsm import State
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from direct.task import Task
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from direct.actor import Actor
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from toontown.toon import LaffMeter
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from direct.distributed import DistributedSmoothNode
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import ArrowKeys
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import Ring
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import RingTrack
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import DivingGameGlobals
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import RingGroup
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import RingTrackGroups
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import random
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import DivingGameToonSD
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import DivingFishSpawn
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import DivingTreasure
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import math
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import TreasureScorePanel
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from otp.distributed.TelemetryLimiter import TelemetryLimiter, TLGatherAllAvs
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from toontown.toonbase import ToontownGlobals
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from toontown.toonbase import TTLocalizer
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class DivingGameRotationLimiter(TelemetryLimiter):
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def __init__(self, h, p):
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self._h = h
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self._p = p
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def __call__(self, obj):
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obj.setHpr(self._h, self._p, obj.getR())
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class DistributedDivingGame(DistributedMinigame):
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COLLISION_WATCH_TASK = 'DivingGameCollisionWatchTask'
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TREASURE_BOUNDS_TASK = 'DivingGameTreasureBoundsTask'
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CRAB_TASK = 'DivingGameCrabTask'
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UPDATE_LOCALTOON_TASK = 'DivingGameUpdateLocalToonTask'
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COLLISION_DETECTION_PRIORITY = 5
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MAP_DIV = 2.8
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MAP_OFF = 14.0
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LAG_COMP = 1.25
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def __init__(self, cr):
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DistributedMinigame.__init__(self, cr)
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self.gameFSM = ClassicFSM.ClassicFSM('DistributedDivingGame', [State.State('off', self.enterOff, self.exitOff, ['swim']), State.State('swim', self.enterSwim, self.exitSwim, ['cleanup']), State.State('cleanup', self.enterCleanup, self.exitCleanup, [])], 'off', 'cleanup')
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self.addChildGameFSM(self.gameFSM)
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self.iCount = 0
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self.reachedFlag = 0
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self.grabbingTreasure = -1
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self.dead = 0
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def getTitle(self):
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return TTLocalizer.DivingGameTitle
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def getInstructions(self):
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p = self.avIdList.index(self.localAvId)
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if self.isSinglePlayer():
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text = TTLocalizer.DivingInstructionsSinglePlayer
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else:
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text = TTLocalizer.DivingInstructionsMultiPlayer
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return text
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def load(self):
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self.notify.debug('load')
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DistributedMinigame.load(self)
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loadBase = 'phase_4/models/minigames/'
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loadBaseShip = 'phase_5/models/props/'
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self.sndAmbience = base.loadSfx('phase_4/audio/sfx/AV_ambient_water.ogg')
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self.environModel = loader.loadModel(loadBase + 'diving_game.bam')
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self.boatModel = self.environModel.find('**/boat')
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self.skyModel = self.environModel.find('**/sky')
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self.waterModel = self.environModel.find('**/seawater')
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self.frontMap = self.environModel.find('**/sea_front')
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self.frontMap.setY(3)
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self.frontMap.setBin('fixed', 0)
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self.frontMap.setDepthTest(0)
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self.waterModel.setY(1.0)
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bubbleModel = self.environModel.find('**/bubbles1')
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bubbleModel.setY(1.0)
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bubbleModel = self.environModel.find('**/bubbles2')
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bubbleModel.setY(1.0)
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bubbleModel = self.environModel.find('**/bubbles3')
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bubbleModel.setY(1.0)
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bubbleModel = self.environModel.find('**/bubbles4')
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bubbleModel.setY(1.0)
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bubbleModel = self.environModel.find('**/bubbles5')
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bubbleModel.setY(1.0)
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self.mapModel = loader.loadModel(loadBase + 'diving_game.bam')
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boatMap = self.mapModel.find('**/boat')
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skyMap = self.mapModel.find('**/sky')
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frontMap = self.mapModel.find('**/sea_front')
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skyMap.hide()
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frontMap.hide()
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boatMap.setZ(28.5)
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self.crabs = []
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self.spawners = []
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self.toonSDs = {}
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avId = self.localAvId
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toonSD = DivingGameToonSD.DivingGameToonSD(avId, self)
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self.toonSDs[avId] = toonSD
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toonSD.load()
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crabSoundName = 'King_Crab.ogg'
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crabSoundPath = 'phase_4/audio/sfx/%s' % crabSoundName
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self.crabSound = loader.loadSfx(crabSoundPath)
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treasureSoundName = 'SZ_DD_treasure.ogg'
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treasureSoundPath = 'phase_4/audio/sfx/%s' % treasureSoundName
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self.treasureSound = loader.loadSfx(treasureSoundPath)
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hitSoundName = 'diving_game_hit.ogg'
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hitSoundPath = 'phase_4/audio/sfx/%s' % hitSoundName
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self.hitSound = loader.loadSfx(hitSoundPath)
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self.music = base.loadMusic('phase_4/audio/bgm/MG_Target.ogg')
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self.addSound('dropGold', 'diving_treasure_drop_off.ogg', 'phase_4/audio/sfx/')
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self.addSound('getGold', 'diving_treasure_pick_up.ogg', 'phase_4/audio/sfx/')
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self.swimSound = loader.loadSfx('phase_4/audio/sfx/diving_swim_loop.ogg')
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self.swimSound.setVolume(0.0)
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self.swimSound.setPlayRate(1.0)
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self.swimSound.setLoop(True)
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self.swimSound.play()
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def addSound(self, name, soundName, path = None):
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if not hasattr(self, 'soundTable'):
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self.soundTable = {}
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if path:
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self.soundPath = path
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soundSource = '%s%s' % (self.soundPath, soundName)
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self.soundTable[name] = loader.loadSfx(soundSource)
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def playSound(self, name, volume = 1.0):
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self.soundTable[name].setVolume(1.0)
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self.soundTable[name].play()
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def unload(self):
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self.notify.debug('unload')
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DistributedMinigame.unload(self)
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self.mapModel.removeNode()
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del self.mapModel
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if hasattr(self, 'soundTable'):
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del self.soundTable
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del self.sndAmbience
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del self.hitSound
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del self.crabSound
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del self.treasureSound
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self.swimSound.stop()
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del self.swimSound
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self.environModel.removeNode()
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del self.environModel
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self.removeChildGameFSM(self.gameFSM)
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for avId in self.toonSDs.keys():
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toonSD = self.toonSDs[avId]
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toonSD.unload()
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del self.toonSDs
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del self.gameFSM
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del self.music
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def fishCollision(self, collEntry):
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avId = int(collEntry.getFromNodePath().getName())
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toonSD = self.toonSDs[avId]
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name = collEntry.getIntoNodePath().getName()
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if len(name) >= 7:
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if name[0:6] == 'crabby':
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self.sendUpdate('handleCrabCollision', [avId, toonSD.status])
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else:
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spawnerId = int(name[2])
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spawnId = int(name[3:len(name)])
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if spawnId in self.spawners[spawnerId].fishArray:
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self.sendUpdate('handleFishCollision', [avId,
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spawnId,
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spawnerId,
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toonSD.status])
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def fishSpawn(self, timestamp, fishcode, spawnerId, offset):
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if self.dead is 1:
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return
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ts = globalClockDelta.localElapsedTime(timestamp)
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if not hasattr(self, 'spawners'):
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return
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if abs(self.spawners[spawnerId].lastSpawn - timestamp) < 150:
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return
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fish = self.spawners[spawnerId].createFish(fishcode)
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fish.offset = offset
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fish.setPos(self.spawners[spawnerId].position)
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func = Func(self.fishRemove, fish.code)
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self.spawners[spawnerId].lastSpawn = timestamp
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iName = '%s %s' % (fish.name, self.iCount)
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self.iCount += 1
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if fish.name == 'clown':
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fish.moveLerp = Sequence(LerpPosInterval(fish, duration=8 * self.SPEEDMULT * self.LAG_COMP, startPos=self.spawners[spawnerId].position, pos=self.spawners[spawnerId].position + Point3(50 * self.spawners[spawnerId].direction, 0, (offset - 4) / 2.0), name=iName), func)
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fish.specialLerp = Sequence()
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elif fish.name == 'piano':
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fish.moveLerp = Sequence(LerpPosInterval(fish, duration=5 * self.SPEEDMULT * self.LAG_COMP, startPos=self.spawners[spawnerId].position, pos=self.spawners[spawnerId].position + Point3(50 * self.spawners[spawnerId].direction, 0, (offset - 4) / 2.0), name=iName), func)
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fish.specialLerp = Sequence()
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elif fish.name == 'pbj':
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fish.moveLerp = Sequence(LerpFunc(fish.setX, duration=12 * self.SPEEDMULT * self.LAG_COMP, fromData=self.spawners[spawnerId].position.getX(), toData=self.spawners[spawnerId].position.getX() + 50 * self.spawners[spawnerId].direction, name=iName), func)
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fish.specialLerp = LerpFunc(self.pbjMove, duration=5 * self.SPEEDMULT * self.LAG_COMP, fromData=0, toData=2.0 * 3.14159, extraArgs=[fish, self.spawners[spawnerId].position.getZ()], blendType='easeInOut')
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elif fish.name == 'balloon':
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fish.moveLerp = Sequence(LerpPosInterval(fish, duration=10 * self.SPEEDMULT * self.LAG_COMP, startPos=self.spawners[spawnerId].position, pos=self.spawners[spawnerId].position + Point3(50 * self.spawners[spawnerId].direction, 0, (offset - 4) / 2.0), name=iName), func)
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fish.specialLerp = Sequence(Wait(offset / 10.0 * 2 + 1.5), Parallel(LerpScaleInterval(fish, duration=0.3, startScale=Vec3(2, 2, 2), scale=Vec3(5, 3, 5), blendType='easeInOut')), Wait(1.0), Parallel(LerpScaleInterval(fish, duration=0.4, startScale=Vec3(5, 3, 5), scale=Vec3(2, 2, 2), blendType='easeInOut')))
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elif fish.name == 'bear' or fish.name == 'nurse':
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fish.moveLerp = Sequence(LerpPosInterval(fish, duration=20 * self.LAG_COMP, startPos=self.spawners[spawnerId].position, pos=self.spawners[spawnerId].position + Point3(50 * self.spawners[spawnerId].direction, 0, 0), name=iName), func)
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fish.specialLerp = Sequence()
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fish.moveLerp.start(ts)
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fish.specialLerp.loop(ts)
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def pbjMove(self, x, fish, Z):
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z = math.sin(x + fish.offset * 3) * 3
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fish.setZ(z + Z)
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def getIntroMovie(self):
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seq = Sequence()
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seq.append(Wait(2.0))
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seq.append(LerpFunc(camera.setZ, duration=5, fromData=36, toData=-23, blendType='easeInOut', name='intro'))
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seq.append(Wait(2.0))
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seq.append(LerpFunc(camera.setZ, duration=5, fromData=-23, toData=36 + 3, blendType='easeInOut', name='intro'))
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return seq
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def onstage(self):
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self.notify.debug('onstage')
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DistributedMinigame.onstage(self)
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base.localAvatar.collisionsOff()
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DistributedSmoothNode.activateSmoothing(1, 1)
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numToons = self.numPlayers
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self.NUMTREASURES = numToons
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camera.reparentTo(render)
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camera.setZ(36)
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camera.setHpr(0,0,0)
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camera.setX(0)
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base.camLens.setMinFov(31/(4./3.))
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camera.setY(-54)
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base.camLens.setFar(1500)
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self.introMovie = self.getIntroMovie()
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self.introMovie.start()
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self.accept('FishHit', self.fishCollision)
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toonSD = self.toonSDs[self.localAvId]
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toonSD.enter()
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toonSD.fsm.request('normal')
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toon = base.localAvatar
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toon.reparentTo(render)
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toon.setPos(-9, -1, 36)
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self.__placeToon(self.localAvId)
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self.arrowKeys = ArrowKeys.ArrowKeys()
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self.xVel = 0
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self.zVel = 0
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self.orientNode = toon.attachNewNode('orientNode')
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self.orientNode.setPos(0, 0, 1)
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self.orientNode2 = toon.attachNewNode('orientNode')
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self.orientNode2.setPos(0, 0, -1)
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self.environNode = render.attachNewNode('environNode')
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self.environModel.reparentTo(self.environNode)
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self.environModel.setScale(2.8, 2.8, 2.73)
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self.environModel.setPos(0, 0.5, -41)
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self.skyModel.setScale(1.3, 1.0, 1.0)
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boatoff = 6.75
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self.boatModel.reparentTo(self.environNode)
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self.boatModel.setPos(0, 3.0, 40 - boatoff)
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self.boatModel.setScale(2.8)
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cSphere = CollisionSphere(0.0, 0.0, 0.0 + 2.0, 3.0)
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cSphere.setTangible(0)
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name = 'boat'
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cSphereNode = CollisionNode(name)
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cSphereNode.setIntoCollideMask(DivingGameGlobals.CollideMask)
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cSphereNode.addSolid(cSphere)
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self.boatNode = cSphereNode
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self.boatCNP = self.boatModel.attachNewNode(cSphereNode)
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self.accept('reach-boat', self.__boatReached)
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self.boatTilt = Sequence(LerpFunc(self.boatModel.setR, duration=5, fromData=5, toData=-5, blendType='easeInOut', name='tilt'), LerpFunc(self.boatModel.setR, duration=5, fromData=-5, toData=5, blendType='easeInOut', name='tilt'))
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self.boatTilt.loop()
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self.mapScaleRatio = 40
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self.mapModel.reparentTo(base.a2dTopRight)
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self.mapModel.setScale(1.0 / self.mapScaleRatio)
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self.mapModel.setTransparency(1)
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self.mapModel.setPos(-0.22, 0.0, -1.30)
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self.mapModel.setColorScale(1, 1, 1, 0.7)
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self.mapModel.hide()
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if self.sndAmbience:
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self.sndAmbience.setLoop(True)
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self.sndAmbience.play()
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self.sndAmbience.setVolume(0.01)
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return
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def offstage(self):
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self.notify.debug('offstage')
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DistributedMinigame.offstage(self)
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self.introMovie.finish()
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self.boatTilt.finish()
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self.mapModel.hide()
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DistributedSmoothNode.activateSmoothing(1, 0)
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for avId in self.toonSDs.keys():
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self.toonSDs[avId].exit()
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base.camLens.setFar(ToontownGlobals.DefaultCameraFar)
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base.camLens.setMinFov(ToontownGlobals.DefaultCameraFov/(4./3.))
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base.setBackgroundColor(ToontownGlobals.DefaultBackgroundColor)
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self.arrowKeys.destroy()
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del self.arrowKeys
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self.environNode.removeNode()
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del self.environNode
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if None != self.sndAmbience:
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self.sndAmbience.stop()
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for avId in self.avIdList:
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av = self.getAvatar(avId)
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if av:
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av.dropShadow.show()
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av.resetLOD()
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av.setAnimState('neutral', 1.0)
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self.dead = 1
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self.__killCrabTask()
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for spawner in self.spawners:
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spawner.destroy()
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del spawner
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del self.spawners
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for crab in self.crabs:
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crab.moveLerp.finish()
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crab.moveLerp = None
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crab.removeNode()
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del crab
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if hasattr(self, 'treasures') and self.treasures:
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for i in xrange(self.NUMTREASURES):
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self.treasures[i].destroy()
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del self.treasures
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if hasattr(self, 'cSphereNodePath1'):
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self.cSphereNodePath1.removeNode()
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del self.cSphereNodePath1
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if hasattr(self, 'cSphereNodePath1'):
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self.cSphereNodePath2.removeNode()
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del self.cSphereNodePath2
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if hasattr(self, 'remoteToonCollNPs'):
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for np in self.remoteToonCollNPs.values():
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np.removeNode()
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del self.remoteToonCollNPs
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self.pusher = None
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self.cTrav = None
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self.cTrav2 = None
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base.localAvatar.collisionsOn()
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||
|
return
|
||
|
|
||
|
def handleDisabledAvatar(self, avId):
|
||
|
self.dead = 1
|
||
|
self.notify.debug('handleDisabledAvatar')
|
||
|
self.notify.debug('avatar ' + str(avId) + ' disabled')
|
||
|
self.toonSDs[avId].exit(unexpectedExit=True)
|
||
|
del self.toonSDs[avId]
|
||
|
|
||
|
def __placeToon(self, avId):
|
||
|
toon = self.getAvatar(avId)
|
||
|
i = self.avIdList.index(avId)
|
||
|
numToons = float(self.numPlayers)
|
||
|
x = -10 + i * 5
|
||
|
toon.setPos(x, -1, 36)
|
||
|
toon.setHpr(180, 180, 0)
|
||
|
|
||
|
def getTelemetryLimiter(self):
|
||
|
return TLGatherAllAvs('DivingGame', Functor(DivingGameRotationLimiter, 180, 180))
|
||
|
|
||
|
def setGameReady(self):
|
||
|
self.notify.debug('setGameReady')
|
||
|
if not self.hasLocalToon:
|
||
|
return
|
||
|
if DistributedMinigame.setGameReady(self):
|
||
|
return
|
||
|
self.dead = 0
|
||
|
self.difficultyPatterns = {ToontownGlobals.ToontownCentral: [1,
|
||
|
1.5,
|
||
|
65,
|
||
|
3],
|
||
|
ToontownGlobals.DonaldsDock: [1,
|
||
|
1.3,
|
||
|
65,
|
||
|
1],
|
||
|
ToontownGlobals.DaisyGardens: [2,
|
||
|
1.2,
|
||
|
65,
|
||
|
1],
|
||
|
ToontownGlobals.MinniesMelodyland: [2,
|
||
|
1.0,
|
||
|
65,
|
||
|
1],
|
||
|
ToontownGlobals.TheBrrrgh: [3,
|
||
|
1.0,
|
||
|
65,
|
||
|
1],
|
||
|
ToontownGlobals.DonaldsDreamland: [3,
|
||
|
1.0,
|
||
|
65,
|
||
|
1]}
|
||
|
pattern = self.difficultyPatterns[self.getSafezoneId()]
|
||
|
self.NUMCRABS = pattern[0]
|
||
|
self.SPEEDMULT = pattern[1]
|
||
|
self.TIME = pattern[2]
|
||
|
loadBase = 'phase_4/models/char/'
|
||
|
for i in xrange(self.NUMCRABS):
|
||
|
self.crabs.append(Actor.Actor(loadBase + 'kingCrab-zero.bam', {'anim': loadBase + 'kingCrab-swimLOOP.bam'}))
|
||
|
|
||
|
for i in xrange(len(self.crabs)):
|
||
|
crab = self.crabs[i]
|
||
|
crab.reparentTo(render)
|
||
|
crab.name = 'king'
|
||
|
crab.crabId = i
|
||
|
cSphere = CollisionSphere(0.0, 0.0, 1, 1.3)
|
||
|
cSphereNode = CollisionNode('crabby' + str(i))
|
||
|
cSphereNode.addSolid(cSphere)
|
||
|
cSphereNode.setFromCollideMask(BitMask32.allOff())
|
||
|
cSphereNode.setIntoCollideMask(DivingGameGlobals.CollideMask)
|
||
|
cSphereNodePath = crab.attachNewNode(cSphereNode)
|
||
|
cSphereNodePath.setScale(1, 3, 1)
|
||
|
self.accept('hitby-' + 'crabby' + str(i), self.fishCollision)
|
||
|
if i % 2 is 0:
|
||
|
crab.setPos(20, 0, -40)
|
||
|
crab.direction = -1
|
||
|
else:
|
||
|
crab.setPos(-20, 0, -40)
|
||
|
crab.direction = 1
|
||
|
crab.loop('anim')
|
||
|
crab.setScale(1, 0.3, 1)
|
||
|
crab.moveLerp = Sequence()
|
||
|
|
||
|
self.collHandEvent = CollisionHandlerEvent()
|
||
|
self.cTrav = CollisionTraverser('DistributedDiverGame')
|
||
|
self.cTrav2 = CollisionTraverser('DistributedDiverGame')
|
||
|
self.collHandEvent.addInPattern('reach-%in')
|
||
|
self.collHandEvent.addAgainPattern('reach-%in')
|
||
|
self.collHandEvent.addInPattern('into-%in')
|
||
|
self.collHandEvent.addInPattern('hitby-%in')
|
||
|
loadBase = 'phase_4/models/minigames/'
|
||
|
self.treasures = []
|
||
|
self.chestIcons = {}
|
||
|
for i in xrange(self.NUMTREASURES):
|
||
|
self.chestIcons[i] = loader.loadModel(loadBase + 'treasure_chest.bam')
|
||
|
self.chestIcons[i].reparentTo(self.mapModel)
|
||
|
self.chestIcons[i].setScale(1.5)
|
||
|
treasure = DivingTreasure.DivingTreasure(i)
|
||
|
self.accept('grab-' + str(i), self.__treasureGrabbed)
|
||
|
self.collHandEvent.addInPattern('grab-%in')
|
||
|
self.collHandEvent.addAgainPattern('grab-%in')
|
||
|
self.treasures.append(treasure)
|
||
|
|
||
|
self.cTrav.traverse(render)
|
||
|
spawnX = 24 * self.LAG_COMP
|
||
|
spawnY = 0.6
|
||
|
self.spawners.append(DivingFishSpawn.DivingFishSpawn(0, 1, Point3(-spawnX, spawnY, 25), self.collHandEvent))
|
||
|
self.spawners.append(DivingFishSpawn.DivingFishSpawn(1, -1, Point3(spawnX, spawnY, 16), self.collHandEvent))
|
||
|
self.spawners.append(DivingFishSpawn.DivingFishSpawn(2, 1, Point3(-spawnX, spawnY, 6), self.collHandEvent))
|
||
|
self.spawners.append(DivingFishSpawn.DivingFishSpawn(3, -1, Point3(spawnX, spawnY, -4), self.collHandEvent))
|
||
|
self.spawners.append(DivingFishSpawn.DivingFishSpawn(4, 1, Point3(-spawnX, spawnY, -15), self.collHandEvent))
|
||
|
self.spawners.append(DivingFishSpawn.DivingFishSpawn(5, -1, Point3(spawnX, spawnY, -23), self.collHandEvent))
|
||
|
for spawner in self.spawners:
|
||
|
spawner.lastSpawn = 0
|
||
|
|
||
|
cSphere = CollisionSphere(0.0, 0.0, 0.0, 1.4)
|
||
|
cSphereNode = CollisionNode('%s' % self.localAvId)
|
||
|
cSphereNode.addSolid(cSphere)
|
||
|
cSphereNode.setFromCollideMask(DivingGameGlobals.CollideMask)
|
||
|
cSphereNode.setIntoCollideMask(BitMask32.allOff())
|
||
|
headparts = base.localAvatar.getHeadParts()
|
||
|
pos = headparts[2].getPos()
|
||
|
self.cSphereNodePath1 = base.localAvatar.attachNewNode(cSphereNode)
|
||
|
self.cSphereNodePath1.setPos(pos + Point3(0, 1.5, 1))
|
||
|
self.cTrav.addCollider(self.cSphereNodePath1, self.collHandEvent)
|
||
|
cSphere = CollisionSphere(0.0, 0.0, 0.0, 1.4)
|
||
|
cSphereNode = CollisionNode('%s' % self.localAvId)
|
||
|
cSphereNode.addSolid(cSphere)
|
||
|
cSphereNode.setFromCollideMask(DivingGameGlobals.CollideMask)
|
||
|
cSphereNode.setFromCollideMask(BitMask32.allOff())
|
||
|
cSphereNode.setIntoCollideMask(BitMask32.allOff())
|
||
|
headparts = base.localAvatar.getHeadParts()
|
||
|
pos = headparts[2].getPos()
|
||
|
self.cSphereNodePath2 = base.localAvatar.attachNewNode(cSphereNode)
|
||
|
self.cSphereNodePath2.setPos(pos + Point3(0, 1.5, -1))
|
||
|
self.cTrav.addCollider(self.cSphereNodePath2, self.collHandEvent)
|
||
|
self.pusher = CollisionHandlerPusher()
|
||
|
self.pusher.addCollider(self.cSphereNodePath1, base.localAvatar)
|
||
|
self.pusher.addCollider(self.cSphereNodePath2, base.localAvatar)
|
||
|
self.pusher.setHorizontal(0)
|
||
|
self.cTrav2.addCollider(self.cSphereNodePath1, self.pusher)
|
||
|
self.cTrav2.addCollider(self.cSphereNodePath2, self.pusher)
|
||
|
self.remoteToonCollNPs = {}
|
||
|
for avId in self.remoteAvIdList:
|
||
|
toon = self.getAvatar(avId)
|
||
|
if toon:
|
||
|
headparts = toon.getHeadParts()
|
||
|
pos = headparts[2].getPos()
|
||
|
cSphere = CollisionSphere(0.0, 0.0, 0.0, 1.4)
|
||
|
cSphereNode = CollisionNode('%s' % avId)
|
||
|
cSphereNode.addSolid(cSphere)
|
||
|
cSphereNode.setCollideMask(DivingGameGlobals.CollideMask)
|
||
|
cSphereNP = toon.attachNewNode(cSphereNode)
|
||
|
cSphereNP.setPos(pos + Point3(0, 1.5, 1))
|
||
|
self.remoteToonCollNPs[int(str(avId) + str(1))] = cSphereNP
|
||
|
cSphere = CollisionSphere(0.0, 0.0, 0.0, 1.4)
|
||
|
cSphereNode = CollisionNode('%s' % avId)
|
||
|
cSphereNode.addSolid(cSphere)
|
||
|
cSphereNode.setCollideMask(DivingGameGlobals.CollideMask)
|
||
|
cSphereNP = toon.attachNewNode(cSphereNode)
|
||
|
cSphereNP.setPos(pos + Point3(0, 1.5, -1))
|
||
|
self.remoteToonCollNPs[int(str(avId) + str(1))] = cSphereNP
|
||
|
toonSD = DivingGameToonSD.DivingGameToonSD(avId, self)
|
||
|
self.toonSDs[avId] = toonSD
|
||
|
toonSD.load()
|
||
|
toonSD.enter()
|
||
|
toonSD.fsm.request('normal')
|
||
|
|
||
|
for avId in self.remoteAvIdList:
|
||
|
toon = self.getAvatar(avId)
|
||
|
if toon:
|
||
|
toon.reparentTo(render)
|
||
|
self.__placeToon(avId)
|
||
|
toon.startSmooth()
|
||
|
|
||
|
self.remoteToons = {}
|
||
|
for avId in self.remoteAvIdList:
|
||
|
toon = self.getAvatar(avId)
|
||
|
self.remoteToons[avId] = toon
|
||
|
|
||
|
def setGameStart(self, timestamp):
|
||
|
if not self.hasLocalToon:
|
||
|
return
|
||
|
DistributedMinigame.setGameStart(self, timestamp)
|
||
|
self.notify.debug('setGameStart')
|
||
|
self.treasurePanel = TreasureScorePanel.TreasureScorePanel()
|
||
|
self.treasurePanel.setPos(0.145, 0, -0.27)
|
||
|
self.treasurePanel.reparentTo(base.a2dTopLeft)
|
||
|
self.treasurePanel.makeTransparent(0.7)
|
||
|
self.introMovie.finish()
|
||
|
self.gameFSM.request('swim')
|
||
|
|
||
|
def enterOff(self):
|
||
|
self.notify.debug('enterOff')
|
||
|
|
||
|
def exitOff(self):
|
||
|
pass
|
||
|
|
||
|
def enterSwim(self):
|
||
|
self.notify.debug('enterSwim')
|
||
|
base.playMusic(self.music, looping=1, volume=0.9)
|
||
|
self.localLerp = Sequence()
|
||
|
self.timer = ToontownTimer.ToontownTimer()
|
||
|
self.timer.posInTopRightCorner()
|
||
|
self.timer.setTime(self.TIME)
|
||
|
self.timer.countdown(self.TIME, self.timerExpired)
|
||
|
self.mapModel.show()
|
||
|
self.mapAvatars = {}
|
||
|
avatarScale = 0.025 * self.mapScaleRatio
|
||
|
for avId in self.remoteAvIdList:
|
||
|
avatar = base.cr.doId2do.get(avId, False)
|
||
|
if avatar != False:
|
||
|
self.mapAvatars[avId] = LaffMeter.LaffMeter(avatar.style, avatar.hp, avatar.maxHp)
|
||
|
self.mapAvatars[avId].reparentTo(self.mapModel)
|
||
|
self.mapAvatars[avId].setScale(avatarScale)
|
||
|
self.mapAvatars[avId].start()
|
||
|
|
||
|
avatar = base.cr.doId2do[self.localAvId]
|
||
|
self.mapAvatars[self.localAvId] = LaffMeter.LaffMeter(avatar.style, avatar.hp, avatar.maxHp)
|
||
|
self.mapAvatars[self.localAvId].reparentTo(self.mapModel)
|
||
|
self.mapAvatars[self.localAvId].setScale(avatarScale)
|
||
|
self.mapAvatars[self.localAvId].start()
|
||
|
self.accept('resetClock', self.__resetClock)
|
||
|
self.__spawnUpdateLocalToonTask()
|
||
|
self.__spawnCrabTask()
|
||
|
self.__spawnTreasureBoundsTask()
|
||
|
|
||
|
def __resetClock(self, tOffset):
|
||
|
self.notify.debug('resetClock')
|
||
|
self.gameStartTime += tOffset
|
||
|
self.timer.countdown(self.timer.currentTime + tOffset, self.timerExpired)
|
||
|
|
||
|
def timerExpired(self):
|
||
|
self.notify.debug('local timer expired')
|
||
|
self.dead = 1
|
||
|
self.gameOver()
|
||
|
|
||
|
def __initPosBroadcast(self):
|
||
|
self.__posBroadcastPeriod = 0.2
|
||
|
self.__timeSinceLastPosBroadcast = 0.0
|
||
|
self.__lastPosBroadcast = self.getAvatar(self.localAvId).getPos()
|
||
|
self.__storeStop = 0
|
||
|
lt = self.getAvatar(self.localAvId)
|
||
|
lt.d_clearSmoothing()
|
||
|
lt.sendCurrentPosition()
|
||
|
|
||
|
def __posBroadcast(self, dt):
|
||
|
self.__timeSinceLastPosBroadcast += dt
|
||
|
if self.__timeSinceLastPosBroadcast > self.__posBroadcastPeriod:
|
||
|
self.__timeSinceLastPosBroadcast -= self.__posBroadcastPeriod
|
||
|
self.getAvatar(self.localAvId).cnode.broadcastPosHprFull()
|
||
|
|
||
|
def __spawnTreasureBoundsTask(self):
|
||
|
taskMgr.remove(self.TREASURE_BOUNDS_TASK)
|
||
|
taskMgr.add(self.__treasureBoundsTask, self.TREASURE_BOUNDS_TASK)
|
||
|
|
||
|
def __killTreasureBoundsTask(self):
|
||
|
taskMgr.remove(self.TREASURE_BOUNDS_TASK)
|
||
|
|
||
|
def __treasureBoundsTask(self, task):
|
||
|
for i in xrange(self.NUMTREASURES):
|
||
|
self.chestIcons[i].setPos(self.treasures[i].chest.getPos(render) / self.MAP_DIV)
|
||
|
self.chestIcons[i].setZ(self.chestIcons[i].getZ() + self.MAP_OFF)
|
||
|
if self.treasures[i].treasureNode.getZ() < -36:
|
||
|
self.treasures[i].treasureNode.setZ(-36)
|
||
|
if self.treasures[i].treasureNode.getX() < -20:
|
||
|
self.treasures[i].treasureNode.setX(-20)
|
||
|
if self.treasures[i].treasureNode.getX() > 20:
|
||
|
self.treasures[i].treasureNode.setX(20)
|
||
|
|
||
|
return Task.cont
|
||
|
|
||
|
def incrementScore(self, avId, newSpot, timestamp):
|
||
|
if not self.hasLocalToon:
|
||
|
return
|
||
|
newSpot += -15
|
||
|
ts = globalClockDelta.localElapsedTime(timestamp)
|
||
|
toonSD = self.toonSDs[avId]
|
||
|
if avId == self.localAvId:
|
||
|
self.reachedFlag = 0
|
||
|
if toonSD.status == 'treasure' and self.treasures and self.chestIcons:
|
||
|
for i in xrange(self.NUMTREASURES):
|
||
|
if self.treasures[i].grabbedId == avId:
|
||
|
self.treasures[i].treasureNode.wrtReparentTo(render)
|
||
|
self.treasures[i].grabbedId = 0
|
||
|
seq = Sequence()
|
||
|
shrink = LerpScaleInterval(self.treasures[i].treasureNode, duration=1.0, startScale=self.treasures[i].treasureNode.getScale(), scale=Vec3(0.001, 0.001, 0.001), blendType='easeIn')
|
||
|
shrinkIcon = LerpScaleInterval(self.chestIcons[i], duration=1.0, startScale=self.chestIcons[i].getScale(), scale=Vec3(0.001, 0.001, 0.001), blendType='easeIn')
|
||
|
jump = ProjectileInterval(self.treasures[i].treasureNode, duration=1.0, startPos=self.treasures[i].treasureNode.getPos(), endPos=Point3(0, 0, 40), gravityMult=0.7)
|
||
|
shrinkJump = Parallel(shrink, shrinkIcon, jump)
|
||
|
toonSD.fsm.request('normal')
|
||
|
grow = LerpScaleInterval(self.treasures[i].treasureNode, duration=1.0, scale=self.treasures[i].treasureNode.getScale(), startScale=Vec3(0.001, 0.001, 0.001), blendType='easeIn')
|
||
|
growIcon = LerpScaleInterval(self.chestIcons[i], duration=1.0, scale=self.chestIcons[i].getScale(), startScale=Vec3(0.001, 0.001, 0.001), blendType='easeIn')
|
||
|
place = Parallel(Func(self.treasures[i].treasureNode.setPos, Vec3(newSpot, 0.25, -36)), Func(self.treasures[i].treasureNode.setHpr, Vec3(0, 0, 0)))
|
||
|
growItems = Parallel(grow, growIcon)
|
||
|
resetChest = Func(self.treasures[i].chestNode.setIntoCollideMask, DivingGameGlobals.CollideMask)
|
||
|
seq = Sequence(shrinkJump, Wait(1.5), place, growItems, resetChest)
|
||
|
self.treasures[i].moveLerp.pause()
|
||
|
self.treasures[i].moveLerp = seq
|
||
|
self.treasures[i].moveLerp.start(ts)
|
||
|
self.playSound('dropGold')
|
||
|
self.treasurePanel.incrScore()
|
||
|
|
||
|
def __boatReached(self, collEntry):
|
||
|
toonSD = self.toonSDs[self.localAvId]
|
||
|
if toonSD.status == 'treasure' and not self.reachedFlag:
|
||
|
self.sendUpdate('treasureRecovered')
|
||
|
self.reachedFlag = 1
|
||
|
|
||
|
def __treasureGrabbed(self, collEntry):
|
||
|
avId = int(collEntry.getFromNodePath().getName())
|
||
|
chestId = int(collEntry.getIntoNodePath().getName())
|
||
|
toonSD = self.toonSDs[avId]
|
||
|
if toonSD.status == 'normal' and self.grabbingTreasure == -1:
|
||
|
self.grabbingTreasure = chestId
|
||
|
self.sendUpdate('pickupTreasure', [chestId])
|
||
|
|
||
|
def setTreasureDropped(self, avId, timestamp):
|
||
|
if not hasattr(self, 'treasures'):
|
||
|
return
|
||
|
ts = globalClockDelta.localElapsedTime(timestamp)
|
||
|
for i in xrange(self.NUMTREASURES):
|
||
|
if self.treasures[i].grabbedId == avId:
|
||
|
self.treasures[i].grabbedId = 0
|
||
|
toonSD = self.toonSDs[avId]
|
||
|
dist = abs(36.0 + self.treasures[i].treasureNode.getZ(render))
|
||
|
delta = dist / 72.0
|
||
|
dur = 10 * delta
|
||
|
self.treasures[i].treasureNode.wrtReparentTo(render)
|
||
|
self.treasures[i].chestNode.setIntoCollideMask(BitMask32.allOff())
|
||
|
resetChest = Func(self.treasures[i].chestNode.setIntoCollideMask, DivingGameGlobals.CollideMask)
|
||
|
self.treasures[i].moveLerp.pause()
|
||
|
self.treasures[i].moveLerp = Parallel(Sequence(Wait(1.0), resetChest), LerpFunc(self.treasures[i].treasureNode.setZ, duration=dur, fromData=self.treasures[i].treasureNode.getZ(render), toData=-36, blendType='easeIn'))
|
||
|
self.treasures[i].moveLerp.start(ts)
|
||
|
|
||
|
def performCrabCollision(self, avId, timestamp):
|
||
|
if not self.hasLocalToon:
|
||
|
return
|
||
|
ts = globalClockDelta.localElapsedTime(timestamp)
|
||
|
toonSD = self.toonSDs[avId]
|
||
|
toon = self.getAvatar(avId)
|
||
|
distance = base.localAvatar.getDistance(toon)
|
||
|
volume = 0
|
||
|
soundRange = 15.0
|
||
|
if distance < soundRange:
|
||
|
volume = (soundRange - distance) / soundRange
|
||
|
if toonSD.status == 'normal' or toonSD.status == 'treasure':
|
||
|
self.localLerp.finish()
|
||
|
self.localLerp = Sequence(Func(toonSD.fsm.request, 'freeze'), Wait(3.0), Func(toonSD.fsm.request, 'normal'))
|
||
|
self.localLerp.start(ts)
|
||
|
self.hitSound.play()
|
||
|
self.hitSound.setVolume(volume)
|
||
|
|
||
|
def performFishCollision(self, avId, spawnId, spawnerId, timestamp):
|
||
|
if not hasattr(self, 'spawners'):
|
||
|
return
|
||
|
toonSD = self.toonSDs[avId]
|
||
|
ts = globalClockDelta.localElapsedTime(timestamp)
|
||
|
toon = self.getAvatar(avId)
|
||
|
distance = base.localAvatar.getDistance(toon)
|
||
|
volume = 0
|
||
|
soundRange = 15.0
|
||
|
if distance < soundRange:
|
||
|
volume = (soundRange - distance) / soundRange
|
||
|
if toonSD.status == 'normal' or toonSD.status == 'treasure':
|
||
|
self.localLerp.finish()
|
||
|
self.localLerp = Sequence(Func(toonSD.fsm.request, 'freeze'), Wait(3.0), Func(toonSD.fsm.request, 'normal'))
|
||
|
self.localLerp.start(ts)
|
||
|
if spawnId in self.spawners[spawnerId].fishArray:
|
||
|
fish = self.spawners[spawnerId].fishArray[spawnId]
|
||
|
endX = self.spawners[spawnerId].position.getX()
|
||
|
if fish.name == 'clown':
|
||
|
fishSoundName = 'Clownfish.ogg'
|
||
|
elif fish.name == 'pbj':
|
||
|
fishSoundName = 'PBJ_Fish.ogg'
|
||
|
elif fish.name == 'balloon':
|
||
|
fishSoundName = 'BalloonFish.ogg'
|
||
|
elif fish.name == 'bear':
|
||
|
fishSoundName = 'Bear_Acuda.ogg'
|
||
|
elif fish.name == 'nurse':
|
||
|
fishSoundName = 'Nurse_Shark.ogg'
|
||
|
elif fish.name == 'piano':
|
||
|
fishSoundName = 'Piano_Tuna.ogg'
|
||
|
else:
|
||
|
fishSoundName = ' '
|
||
|
fishSoundPath = 'phase_4/audio/sfx/%s' % fishSoundName
|
||
|
fish.sound = loader.loadSfx(fishSoundPath)
|
||
|
if fish.sound:
|
||
|
fish.sound.play()
|
||
|
fish.sound.setVolume(volume)
|
||
|
self.hitSound.play()
|
||
|
self.hitSound.setVolume(volume)
|
||
|
if fish.name is 'bear' or fish.name is 'nurse':
|
||
|
return
|
||
|
colList = fish.findAllMatches('**/fc*')
|
||
|
for col in colList:
|
||
|
col.removeNode()
|
||
|
|
||
|
fish.moveLerp.pause()
|
||
|
if fish.name == 'clown' or fish.name == 'piano':
|
||
|
if fish.name != 'piano':
|
||
|
endHpr = Vec3(fish.getH() * -1, 0, 0)
|
||
|
elif fish.direction == -1:
|
||
|
endHpr = Vec3(180, 0, 0)
|
||
|
else:
|
||
|
endHpr = Vec3(0, 0, 0)
|
||
|
fish.moveLerp = Sequence(LerpHprInterval(fish, duration=0.4, startHpr=fish.getHpr(), hpr=endHpr), LerpFunc(fish.setX, duration=1.5, fromData=fish.getX(), toData=endX), Func(self.fishRemove, str(spawnerId) + str(spawnId)))
|
||
|
elif fish.name == 'pbj':
|
||
|
fish.moveLerp = Sequence(LerpFunc(fish.setX, duration=2, fromData=fish.getX(), toData=endX), Func(self.fishRemove, str(spawnerId) + str(spawnId)))
|
||
|
elif fish.name == 'balloon':
|
||
|
fish.specialLerp.pause()
|
||
|
anim = Func(fish.play, 'anim', fromFrame=110, toFrame=200)
|
||
|
fish.setH(180)
|
||
|
speed = Func(fish.setPlayRate, 3.0, 'anim')
|
||
|
fish.moveLerp = Sequence(Func(fish.stop, 'anim'), speed, anim, Wait(1.0), LerpScaleInterval(fish, duration=0.8, startScale=fish.getScale, scale=0.001, blendType='easeIn'), Func(self.fishRemove, str(spawnerId) + str(spawnId)))
|
||
|
fish.sound.setTime(11.5)
|
||
|
fish.moveLerp.start(ts)
|
||
|
|
||
|
def fishRemove(self, code):
|
||
|
spawnId = int(code[1:len(code)])
|
||
|
spawnerId = int(code[0])
|
||
|
if spawnId in self.spawners[spawnerId].fishArray:
|
||
|
fish = self.spawners[spawnerId].fishArray[spawnId]
|
||
|
fish.specialLerp.finish()
|
||
|
fish.moveLerp.finish()
|
||
|
fish.specialLerp = None
|
||
|
fish.moveLerp = None
|
||
|
fish.removeNode()
|
||
|
del fish
|
||
|
del self.spawners[spawnerId].fishArray[spawnId]
|
||
|
return
|
||
|
|
||
|
def setTreasureGrabbed(self, avId, chestId):
|
||
|
if not self.hasLocalToon:
|
||
|
return
|
||
|
if self.grabbingTreasure == chestId:
|
||
|
self.grabbingTreasure = -1
|
||
|
toonSD = self.toonSDs.get(avId)
|
||
|
if toonSD and toonSD.status == 'normal':
|
||
|
toonSD.fsm.request('treasure')
|
||
|
self.treasures[chestId].moveLerp.pause()
|
||
|
self.treasures[chestId].moveLerp = Sequence()
|
||
|
self.treasures[chestId].chestNode.setIntoCollideMask(BitMask32.allOff())
|
||
|
self.treasures[chestId].treasureNode.reparentTo(self.getAvatar(avId))
|
||
|
headparts = self.getAvatar(avId).getHeadParts()
|
||
|
pos = headparts[2].getPos()
|
||
|
self.treasures[chestId].treasureNode.setPos(pos + Point3(0, 0.2, 3))
|
||
|
self.treasures[chestId].grabbedId = avId
|
||
|
timestamp = globalClockDelta.getFrameNetworkTime()
|
||
|
self.playSound('getGold')
|
||
|
|
||
|
def __spawnCrabTask(self):
|
||
|
taskMgr.remove(self.CRAB_TASK)
|
||
|
taskMgr.add(self.__crabTask, self.CRAB_TASK)
|
||
|
|
||
|
def __killCrabTask(self):
|
||
|
taskMgr.remove(self.CRAB_TASK)
|
||
|
|
||
|
def __crabTask(self, task):
|
||
|
dt = globalClock.getDt()
|
||
|
for crab in self.crabs:
|
||
|
if not crab.moveLerp.isPlaying():
|
||
|
crab.moveLerp = Wait(1.0)
|
||
|
crab.moveLerp.loop()
|
||
|
self.sendUpdate('getCrabMoving', [crab.crabId, crab.getX(), crab.direction])
|
||
|
return Task.cont
|
||
|
|
||
|
return Task.cont
|
||
|
|
||
|
def setCrabMoving(self, crabId, timestamp, rand1, rand2, crabX, dir):
|
||
|
if self.dead == 1:
|
||
|
self.__killCrabTask()
|
||
|
return
|
||
|
if not hasattr(self, 'crabs'):
|
||
|
return
|
||
|
crab = self.crabs[crabId]
|
||
|
ts = globalClockDelta.localElapsedTime(timestamp)
|
||
|
x = 0
|
||
|
for i in xrange(self.NUMTREASURES):
|
||
|
x += self.treasures[i].treasureNode.getX(render)
|
||
|
|
||
|
x /= self.NUMTREASURES
|
||
|
goalX = int(x + dir * (rand1 / 10.0) * 12 + 4.0)
|
||
|
goalZ = -40 + 5 + 5 * (rand2 / 10.0)
|
||
|
xTime = 1 + rand1 / 10.0 * 2
|
||
|
zTime = 0.5 + rand2 / 10.0
|
||
|
wait = rand1 / 10.0 + rand2 / 10.0 + 1
|
||
|
crab.direction *= -1
|
||
|
if goalX > 20:
|
||
|
goalX = 20
|
||
|
elif goalX < -20:
|
||
|
goalX = 20
|
||
|
loc = crab.getPos(render)
|
||
|
distance = base.localAvatar.getDistance(crab)
|
||
|
crabVolume = 0
|
||
|
soundRange = 25.0
|
||
|
if distance < soundRange:
|
||
|
crabVolume = (soundRange - distance) / soundRange
|
||
|
crabSoundInterval = SoundInterval(self.crabSound, loop=0, duration=1.6, startTime=0.0)
|
||
|
seq = Sequence(Wait(wait), LerpPosInterval(crab, duration=xTime, startPos=Point3(crabX, 0, -40), pos=Point3(goalX, 0, -40), blendType='easeIn'), Parallel(Func(self.grabCrapVolume, crab), LerpPosInterval(crab, duration=zTime, startPos=Point3(goalX, 0, -40), pos=Point3(goalX, 0, goalZ), blendType='easeOut')), LerpPosInterval(crab, duration=zTime, startPos=Point3(goalX, 0, goalZ), pos=Point3(goalX, 0, -40), blendType='easeInOut'))
|
||
|
crab.moveLerp.pause()
|
||
|
crab.moveLerp = seq
|
||
|
crab.moveLerp.start(ts)
|
||
|
|
||
|
def grabCrapVolume(self, crab):
|
||
|
if crab:
|
||
|
distance = base.localAvatar.getDistance(crab)
|
||
|
self.crabVolume = 0
|
||
|
soundRange = 25.0
|
||
|
if distance < soundRange:
|
||
|
crabVolume = (soundRange - distance) / soundRange
|
||
|
crabSoundInterval = SoundInterval(self.crabSound, loop=0, duration=1.6, startTime=0.0, volume=crabVolume)
|
||
|
crabSoundInterval.start()
|
||
|
|
||
|
def __spawnUpdateLocalToonTask(self):
|
||
|
self.__initPosBroadcast()
|
||
|
taskMgr.remove(self.UPDATE_LOCALTOON_TASK)
|
||
|
taskMgr.add(self.__updateLocalToonTask, self.UPDATE_LOCALTOON_TASK)
|
||
|
|
||
|
def __killUpdateLocalToonTask(self):
|
||
|
taskMgr.remove(self.UPDATE_LOCALTOON_TASK)
|
||
|
|
||
|
def __updateLocalToonTask(self, task):
|
||
|
dt = globalClock.getDt()
|
||
|
toonPos = base.localAvatar.getPos()
|
||
|
toonHpr = base.localAvatar.getHpr()
|
||
|
self.xVel *= 0.99
|
||
|
self.zVel *= 0.99
|
||
|
pos = [toonPos[0], toonPos[1], toonPos[2]]
|
||
|
hpr = [toonHpr[0], toonHpr[1], toonHpr[2]]
|
||
|
r = 0
|
||
|
toonSD = self.toonSDs[self.localAvId]
|
||
|
if toonSD.status == 'normal' or toonSD.status == 'treasure':
|
||
|
if self.arrowKeys.leftPressed():
|
||
|
r -= 80
|
||
|
if self.arrowKeys.rightPressed():
|
||
|
r += 80
|
||
|
hpr[2] += r * dt
|
||
|
pos1 = self.orientNode.getPos(render)
|
||
|
pos2 = self.orientNode2.getPos(render)
|
||
|
upVec = Vec2(pos1[0], pos1[2])
|
||
|
bkVec = Vec2(pos2[0], pos2[2])
|
||
|
forVec = upVec - Vec2(pos[0], pos[2])
|
||
|
bckVec = bkVec - Vec2(pos[0], pos[2])
|
||
|
r = 0
|
||
|
if self.arrowKeys.upPressed():
|
||
|
r += 20
|
||
|
self.xVel = forVec[0] * 8
|
||
|
self.zVel = forVec[1] * 8
|
||
|
elif self.arrowKeys.downPressed():
|
||
|
r -= 20
|
||
|
self.xVel = bckVec[0] * 4
|
||
|
self.zVel = bckVec[1] * 4
|
||
|
if self.xVel > 20:
|
||
|
self.xVel = 20
|
||
|
elif self.xVel < -20:
|
||
|
self.xVel = -20
|
||
|
if self.zVel > 10:
|
||
|
self.zVel = 10
|
||
|
elif self.zVel < -10:
|
||
|
self.zVel = -10
|
||
|
swimVolume = (abs(self.zVel) + abs(self.xVel)) / 15.0
|
||
|
self.swimSound.setVolume(swimVolume)
|
||
|
pos[0] += self.xVel * dt
|
||
|
pos[1] = -2
|
||
|
pos[2] += self.zVel * dt
|
||
|
found = 0
|
||
|
for i in xrange(self.NUMTREASURES):
|
||
|
if self.treasures[i].grabbedId == self.localAvId:
|
||
|
found = 1
|
||
|
i = self.NUMTREASURES + 1
|
||
|
pos[2] -= 0.8 * dt
|
||
|
|
||
|
if found == 0:
|
||
|
pos[2] += 0.8 * dt
|
||
|
if pos[2] < -38:
|
||
|
pos[2] = -38
|
||
|
elif pos[2] > 36:
|
||
|
pos[2] = 36
|
||
|
if pos[0] < -20:
|
||
|
pos[0] = -20
|
||
|
elif pos[0] > 20:
|
||
|
pos[0] = 20
|
||
|
base.localAvatar.setPos(pos[0], pos[1], pos[2])
|
||
|
base.localAvatar.setHpr(hpr[0], hpr[1], hpr[2])
|
||
|
posDiv = self.MAP_DIV
|
||
|
self.mapAvatars[self.localAvId].setPos(pos[0] / posDiv, pos[1] / posDiv, pos[2] / posDiv + self.MAP_OFF)
|
||
|
for avId in self.remoteAvIdList:
|
||
|
toon = self.getAvatar(avId)
|
||
|
if toon:
|
||
|
pos = toon.getPos()
|
||
|
self.mapAvatars[avId].setPos(pos / posDiv)
|
||
|
self.mapAvatars[avId].setZ(self.mapAvatars[avId].getZ() + self.MAP_OFF)
|
||
|
|
||
|
self.cTrav.traverse(render)
|
||
|
self.cTrav2.traverse(render)
|
||
|
self.__posBroadcast(dt)
|
||
|
z = self.getAvatar(self.localAvId).getZ() + 3
|
||
|
camBottom = math.tan(base.camLens.getVfov()/2.0*math.pi/180)*54
|
||
|
z = max(z, -42+camBottom)
|
||
|
camera.setZ(z)
|
||
|
ambVolume = abs(z - 25.0) / 50.0 + 0.1
|
||
|
if ambVolume < 0.0:
|
||
|
ambVolume = 0.0
|
||
|
if ambVolume > 1.0:
|
||
|
ambVolume = 1.0
|
||
|
ambVolume = pow(ambVolume, 0.75)
|
||
|
self.sndAmbience.setVolume(ambVolume)
|
||
|
return Task.cont
|
||
|
|
||
|
def exitSwim(self):
|
||
|
self.music.stop()
|
||
|
self.ignore('resetClock')
|
||
|
self.__killUpdateLocalToonTask()
|
||
|
self.__killCrabTask()
|
||
|
self.__killTreasureBoundsTask()
|
||
|
self.timer.stop()
|
||
|
self.timer.destroy()
|
||
|
self.localLerp.finish()
|
||
|
self.introMovie.finish()
|
||
|
self.boatTilt.finish()
|
||
|
self.treasurePanel.cleanup()
|
||
|
self.mapAvatars[self.localAvId].destroy()
|
||
|
del self.mapAvatars
|
||
|
for i in xrange(self.NUMTREASURES):
|
||
|
del self.chestIcons[i]
|
||
|
|
||
|
del self.timer
|
||
|
|
||
|
def enterCleanup(self):
|
||
|
pass
|
||
|
|
||
|
def exitCleanup(self):
|
||
|
pass
|