Poodletooth-iLand/toontown/suit/DistributedSellbotBossAI.py

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import random
import DistributedBossCogAI
import DistributedSuitAI
import SuitDNA
from direct.directnotify import DirectNotifyGlobal
from direct.distributed.ClockDelta import *
from direct.fsm import FSM
from otp.ai.AIBaseGlobal import *
from toontown.battle import BattleExperienceAI
from toontown.toon import NPCToons
from toontown.toonbase import TTLocalizer
from toontown.toonbase import ToontownGlobals
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from toontown.quest import Quests
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from otp.ai.MagicWordGlobal import *
class DistributedSellbotBossAI(DistributedBossCogAI.DistributedBossCogAI, FSM.FSM):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedSellbotBossAI')
limitHitCount = 6
hitCountDamage = 35
numPies = ToontownGlobals.FullPies
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BossName = "VP"
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def __init__(self, air):
DistributedBossCogAI.DistributedBossCogAI.__init__(self, air, 's')
FSM.FSM.__init__(self, 'DistributedSellbotBossAI')
self.doobers = []
self.cagedToonNpcId = random.choice(NPCToons.HQnpcFriends.keys())
self.bossMaxDamage = ToontownGlobals.SellbotBossMaxDamage
self.recoverRate = 0
self.recoverStartTime = 0
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self.punishedToons = []
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def delete(self):
return DistributedBossCogAI.DistributedBossCogAI.delete(self)
def getHoodId(self):
return ToontownGlobals.SellbotHQ
def getCagedToonNpcId(self):
return self.cagedToonNpcId
def magicWordHit(self, damage, avId):
if self.attackCode != ToontownGlobals.BossCogDizzyNow:
self.hitBossInsides()
self.hitBoss(damage)
def hitBoss(self, bossDamage):
avId = self.air.getAvatarIdFromSender()
if not self.validate(avId, avId in self.involvedToons, 'hitBoss from unknown avatar'):
return
self.validate(avId, bossDamage == 1, 'invalid bossDamage %s' % bossDamage)
if bossDamage < 1:
return
currState = self.getCurrentOrNextState()
if currState != 'BattleThree':
return
if self.attackCode != ToontownGlobals.BossCogDizzyNow:
return
bossDamage = min(self.getBossDamage() + bossDamage, self.bossMaxDamage)
self.b_setBossDamage(bossDamage, 0, 0)
if self.bossDamage >= self.bossMaxDamage:
self.setState('NearVictory')
else:
self.__recordHit()
def hitBossInsides(self):
avId = self.air.getAvatarIdFromSender()
if not self.validate(avId, avId in self.involvedToons, 'hitBossInsides from unknown avatar'):
return
currState = self.getCurrentOrNextState()
if currState != 'BattleThree':
return
self.b_setAttackCode(ToontownGlobals.BossCogDizzyNow)
self.b_setBossDamage(self.getBossDamage(), 0, 0)
def hitToon(self, toonId):
avId = self.air.getAvatarIdFromSender()
if not self.validate(avId, avId != toonId, 'hitToon on self'):
return
if avId not in self.involvedToons or toonId not in self.involvedToons:
return
toon = self.air.doId2do.get(toonId)
if toon:
self.healToon(toon, 1)
def touchCage(self):
avId = self.air.getAvatarIdFromSender()
currState = self.getCurrentOrNextState()
if currState != 'BattleThree' and currState != 'NearVictory':
return
if not self.validate(avId, avId in self.involvedToons, 'touchCage from unknown avatar'):
return
toon = simbase.air.doId2do.get(avId)
if toon:
toon.b_setNumPies(self.numPies)
toon.__touchedCage = 1
self.__goodJump(avId)
def finalPieSplat(self):
if self.state != 'NearVictory':
return
self.b_setState('Victory')
def doNextAttack(self, task):
if self.attackCode == ToontownGlobals.BossCogDizzyNow:
attackCode = ToontownGlobals.BossCogRecoverDizzyAttack
else:
attackCode = random.choice([ToontownGlobals.BossCogAreaAttack,
ToontownGlobals.BossCogFrontAttack,
ToontownGlobals.BossCogDirectedAttack,
ToontownGlobals.BossCogDirectedAttack,
ToontownGlobals.BossCogDirectedAttack,
ToontownGlobals.BossCogDirectedAttack])
if attackCode == ToontownGlobals.BossCogAreaAttack:
self.__doAreaAttack()
elif attackCode == ToontownGlobals.BossCogDirectedAttack:
self.__doDirectedAttack()
else:
self.b_setAttackCode(attackCode)
def __doAreaAttack(self):
self.b_setAttackCode(ToontownGlobals.BossCogAreaAttack)
if self.recoverRate:
newRecoverRate = min(200, self.recoverRate * 1.2)
else:
newRecoverRate = 2
now = globalClock.getFrameTime()
self.b_setBossDamage(self.getBossDamage(), newRecoverRate, now)
def __doDirectedAttack(self):
if self.nearToons:
toonId = random.choice(self.nearToons)
self.b_setAttackCode(ToontownGlobals.BossCogDirectedAttack, toonId)
else:
self.__doAreaAttack()
def b_setBossDamage(self, bossDamage, recoverRate, recoverStartTime):
self.d_setBossDamage(bossDamage, recoverRate, recoverStartTime)
self.setBossDamage(bossDamage, recoverRate, recoverStartTime)
def setBossDamage(self, bossDamage, recoverRate, recoverStartTime):
self.bossDamage = bossDamage
self.recoverRate = recoverRate
self.recoverStartTime = recoverStartTime
def getBossDamage(self):
now = globalClock.getFrameTime()
elapsed = now - self.recoverStartTime
return int(max(self.bossDamage - self.recoverRate * elapsed / 60.0, 0))
def d_setBossDamage(self, bossDamage, recoverRate, recoverStartTime):
timestamp = globalClockDelta.localToNetworkTime(recoverStartTime)
self.sendUpdate('setBossDamage', [bossDamage, recoverRate, timestamp])
def waitForNextStrafe(self, delayTime):
currState = self.getCurrentOrNextState()
if currState == 'BattleThree':
taskName = self.uniqueName('NextStrafe')
taskMgr.remove(taskName)
taskMgr.doMethodLater(delayTime, self.doNextStrafe, taskName)
def stopStrafes(self):
taskName = self.uniqueName('NextStrafe')
taskMgr.remove(taskName)
def doNextStrafe(self, task):
if self.attackCode != ToontownGlobals.BossCogDizzyNow:
side = random.choice([0, 1])
direction = random.choice([0, 1])
self.sendUpdate('doStrafe', [side, direction])
delayTime = 9
self.waitForNextStrafe(delayTime)
def __sendDooberIds(self):
dooberIds = []
for suit in self.doobers:
dooberIds.append(suit.doId)
self.sendUpdate('setDooberIds', [dooberIds])
def d_cagedToonBattleThree(self, index, avId):
self.sendUpdate('cagedToonBattleThree', [index, avId])
def formatReward(self):
return str(self.cagedToonNpcId)
def makeBattleOneBattles(self):
self.postBattleState = 'RollToBattleTwo'
self.initializeBattles(1, ToontownGlobals.SellbotBossBattleOnePosHpr)
def generateSuits(self, battleNumber):
if battleNumber == 1:
return self.invokeSuitPlanner(9, 0)
else:
return self.invokeSuitPlanner(10, 1)
def removeToon(self, avId):
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av = self.air.doId2do.get(avId)
if not av is None:
if av.getHp() <= 0:
if avId not in self.punishedToons:
self.air.cogSuitMgr.removeParts(av, self.deptIndex)
self.punishedToons.append(avId)
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toon = simbase.air.doId2do.get(avId)
if toon:
toon.b_setNumPies(0)
DistributedBossCogAI.DistributedBossCogAI.removeToon(self, avId)
def enterOff(self):
DistributedBossCogAI.DistributedBossCogAI.enterOff(self)
self.__resetDoobers()
def enterElevator(self):
DistributedBossCogAI.DistributedBossCogAI.enterElevator(self)
self.b_setBossDamage(0, 0, 0)
def enterIntroduction(self):
DistributedBossCogAI.DistributedBossCogAI.enterIntroduction(self)
self.__makeDoobers()
self.b_setBossDamage(0, 0, 0)
def exitIntroduction(self):
DistributedBossCogAI.DistributedBossCogAI.exitIntroduction(self)
self.__resetDoobers()
def enterRollToBattleTwo(self):
self.divideToons()
self.barrier = self.beginBarrier('RollToBattleTwo', self.involvedToons, 45, self.__doneRollToBattleTwo)
def __doneRollToBattleTwo(self, avIds):
self.b_setState('PrepareBattleTwo')
def exitRollToBattleTwo(self):
self.ignoreBarrier(self.barrier)
def enterPrepareBattleTwo(self):
self.barrier = self.beginBarrier('PrepareBattleTwo', self.involvedToons, 30, self.__donePrepareBattleTwo)
self.makeBattleTwoBattles()
def __donePrepareBattleTwo(self, avIds):
self.b_setState('BattleTwo')
def exitPrepareBattleTwo(self):
self.ignoreBarrier(self.barrier)
def makeBattleTwoBattles(self):
self.postBattleState = 'PrepareBattleThree'
self.initializeBattles(2, ToontownGlobals.SellbotBossBattleTwoPosHpr)
def enterBattleTwo(self):
if self.battleA:
self.battleA.startBattle(self.toonsA, self.suitsA)
if self.battleB:
self.battleB.startBattle(self.toonsB, self.suitsB)
def exitBattleTwo(self):
self.resetBattles()
def enterPrepareBattleThree(self):
self.barrier = self.beginBarrier('PrepareBattleThree', self.involvedToons, 30, self.__donePrepareBattleThree)
def __donePrepareBattleThree(self, avIds):
self.b_setState('BattleThree')
def exitPrepareBattleThree(self):
self.ignoreBarrier(self.barrier)
def enterBattleThree(self):
self.resetBattles()
self.setPieType()
self.b_setBossDamage(0, 0, 0)
self.battleThreeStart = globalClock.getFrameTime()
for toonId in self.involvedToons:
toon = simbase.air.doId2do.get(toonId)
if toon:
toon.__touchedCage = 0
self.waitForNextAttack(5)
self.waitForNextStrafe(9)
self.cagedToonDialogIndex = 100
self.__saySomethingLater()
def __saySomething(self, task = None):
index = None
avId = 0
if len(self.involvedToons) == 0:
return
avId = random.choice(self.involvedToons)
toon = simbase.air.doId2do.get(avId)
if toon.__touchedCage:
if self.cagedToonDialogIndex <= TTLocalizer.CagedToonBattleThreeMaxAdvice:
index = self.cagedToonDialogIndex
self.cagedToonDialogIndex += 1
elif random.random() < 0.2:
index = random.randrange(100, TTLocalizer.CagedToonBattleThreeMaxAdvice + 1)
else:
index = random.randrange(20, TTLocalizer.CagedToonBattleThreeMaxTouchCage + 1)
if index:
self.d_cagedToonBattleThree(index, avId)
self.__saySomethingLater()
return
def __saySomethingLater(self, delayTime = 15):
taskName = self.uniqueName('CagedToonSaySomething')
taskMgr.remove(taskName)
taskMgr.doMethodLater(delayTime, self.__saySomething, taskName)
def __goodJump(self, avId):
currState = self.getCurrentOrNextState()
if currState != 'BattleThree':
return
index = random.randrange(10, TTLocalizer.CagedToonBattleThreeMaxGivePies + 1)
self.d_cagedToonBattleThree(index, avId)
self.__saySomethingLater()
def exitBattleThree(self):
self.stopAttacks()
self.stopStrafes()
taskName = self.uniqueName('CagedToonSaySomething')
taskMgr.remove(taskName)
def enterNearVictory(self):
self.resetBattles()
def exitNearVictory(self):
pass
def enterVictory(self):
self.resetBattles()
self.suitsKilled.append({'type': None,
'level': None,
'track': self.dna.dept,
'isSkelecog': 0,
'isForeman': 0,
'isBoss': 1,
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'isSupervisor': 0,
'isVirtual': 0,
'activeToons': self.involvedToons[:]})
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self.addStats()
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self.barrier = self.beginBarrier('Victory', self.involvedToons, 10, self.__doneVictory)
return
def __doneVictory(self, avIds):
self.d_setBattleExperience()
self.b_setState('Reward')
BattleExperienceAI.assignRewards(self.involvedToons, self.toonSkillPtsGained, self.suitsKilled, ToontownGlobals.dept2cogHQ(self.dept), self.helpfulToons)
for toonId in self.involvedToons:
toon = self.air.doId2do.get(toonId)
if toon:
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if not toon.attemptAddNPCFriend(self.cagedToonNpcId, Quests.InVP):
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self.notify.info('%s.unable to add NPCFriend %s to %s.' % (self.doId, self.cagedToonNpcId, toonId))
toon.b_promote(self.deptIndex)
def exitVictory(self):
self.takeAwayPies()
def enterFrolic(self):
DistributedBossCogAI.DistributedBossCogAI.enterFrolic(self)
self.b_setBossDamage(0, 0, 0)
def __resetDoobers(self):
for suit in self.doobers:
suit.requestDelete()
self.doobers = []
def __makeDoobers(self):
self.__resetDoobers()
for i in xrange(8):
suit = DistributedSuitAI.DistributedSuitAI(self.air, None)
level = random.randrange(len(SuitDNA.suitsPerLevel))
suit.dna = SuitDNA.SuitDNA()
suit.dna.newSuitRandom(level=level, dept=self.dna.dept)
suit.setLevel(level)
suit.generateWithRequired(self.zoneId)
self.doobers.append(suit)
self.__sendDooberIds()
return
def setPieType(self):
for toonId in self.involvedToons:
toon = simbase.air.doId2do.get(toonId)
if toon:
toon.d_setPieType(4)
def takeAwayPies(self):
for toonId in self.involvedToons:
toon = simbase.air.doId2do.get(toonId)
if toon:
toon.b_setNumPies(0)
def __recordHit(self):
now = globalClock.getFrameTime()
self.hitCount += 1
if self.hitCount < self.limitHitCount or self.bossDamage < self.hitCountDamage:
return
self.b_setAttackCode(ToontownGlobals.BossCogRecoverDizzyAttack)
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def enterReward(self):
DistributedBossCogAI.DistributedBossCogAI.enterReward(self)
def getVP(invoker):
for do in simbase.air.doId2do.values():
if isinstance(do, DistributedSellbotBossAI):
if invoker.doId in do.involvedToons:
return do
@magicWord(category=CATEGORY_ADMINISTRATOR)
def secondVP():
"""
Skips to the second round of the VP.
"""
invoker = spellbook.getInvoker()
boss = getVP(invoker)
if not boss:
return "You aren't in a VP!"
boss.exitIntroduction()
boss.b_setState('RollToBattleTwo')
return 'Skipping to the second round...'
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@magicWord(category=CATEGORY_ADMINISTRATOR)
def skipVP():
"""
Skips to the final round of the VP.
"""
invoker = spellbook.getInvoker()
boss = getVP(invoker)
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if not boss:
return "You aren't in a VP!"
if boss.state in ('PrepareBattleThree', 'BattleThree'):
return "You can't skip this round."
boss.exitIntroduction()
boss.b_setState('PrepareBattleThree')
return 'Skipping the first round...'
@magicWord(category=CATEGORY_ADMINISTRATOR)
def killVP():
"""
Kills the VP.
"""
invoker = spellbook.getInvoker()
boss = getVP(invoker)
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if not boss:
return "You aren't in a VP!"
boss.b_setState('Victory')
return 'Killed VP.'