Poodletooth-iLand/toontown/estate/DistributedCannonAI.py

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from direct.directnotify import DirectNotifyGlobal
from direct.distributed.DistributedObjectAI import DistributedObjectAI
class DistributedCannonAI(DistributedObjectAI):
notify = DirectNotifyGlobal.directNotify.newCategory("DistributedCannonAI")
def setEstateId(self, todo0):
pass
def setTargetId(self, todo0):
pass
def setPosHpr(self, todo0, todo1, todo2, todo3, todo4, todo5):
pass
def setActive(self, todo0):
pass
def setActiveState(self, todo0):
pass
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def requestEnter(self):
pass
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def requestExit(self):
pass
def setMovie(self, todo0, todo1):
pass
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def setCannonPosition(self, todo0, todo1):
pass
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def setCannonLit(self, todo0, todo1):
pass
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def setFired(self):
pass
def setLanded(self):
pass
def updateCannonPosition(self, todo0, todo1, todo2):
pass
def setCannonWillFire(self, todo0, todo1, todo2, todo3, todo4):
pass
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def setCannonExit(self, todo0):
pass
def requestBumperMove(self, todo0, todo1, todo2):
pass
def setCannonBumperPos(self, todo0, todo1, todo2):
pass
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