mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 20:22:33 -06:00
134 lines
5.3 KiB
Python
134 lines
5.3 KiB
Python
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from direct.directnotify import DirectNotifyGlobal
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from direct.task import Task
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from otp.level import DistributedLevelAI, LevelSpec
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from otp.level import LevelSpec
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from toontown.coghq import CountryClubRoomBase, LevelSuitPlannerAI
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from toontown.coghq import DistributedCountryClubBattleAI
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from toontown.coghq import FactoryEntityCreatorAI, CountryClubRoomSpecs
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from toontown.suit import DistributedMintSuitAI
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from toontown.toonbase import ToontownGlobals, ToontownBattleGlobals
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class DistributedCountryClubRoomAI(DistributedLevelAI.DistributedLevelAI, CountryClubRoomBase.CountryClubRoomBase):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedCountryClubRoomAI')
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def __init__(self, air, countryClubId, countryClubDoId, zoneId, roomId, roomNum, avIds, battleExpAggreg):
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DistributedLevelAI.DistributedLevelAI.__init__(self, air, zoneId, 0, avIds)
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CountryClubRoomBase.CountryClubRoomBase.__init__(self)
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self.setCountryClubId(countryClubId)
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self.countryClubId = countryClubId
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self.setRoomId(roomId)
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self.roomNum = roomNum
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self.countryClubDoId = countryClubDoId
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self.battleExpAggreg = battleExpAggreg
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def createEntityCreator(self):
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return FactoryEntityCreatorAI.FactoryEntityCreatorAI(level = self)
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def getBattleCreditMultiplier(self):
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return ToontownBattleGlobals.getCountryClubCreditMultiplier(self.countryClubId)
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def generate(self):
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self.notify.debug('generate %s: room=%s' % (self.doId, self.roomId))
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self.notify.debug('loading spec')
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specModule = CountryClubRoomSpecs.getCountryClubRoomSpecModule(self.roomId)
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roomSpec = LevelSpec.LevelSpec(specModule)
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if __dev__:
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self.notify.debug('creating entity type registry')
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typeReg = self.getCountryClubEntityTypeReg()
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roomSpec.setEntityTypeReg(typeReg)
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self.notify.debug('creating entities')
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DistributedLevelAI.DistributedLevelAI.generate(self, roomSpec)
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self.notify.debug('creating cogs')
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cogSpecModule = CountryClubRoomSpecs.getCogSpecModule(self.roomId)
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self.planner = LevelSuitPlannerAI.LevelSuitPlannerAI(self.air, self, DistributedMintSuitAI.DistributedMintSuitAI, DistributedCountryClubBattleAI.DistributedCountryClubBattleAI, cogSpecModule.CogData, cogSpecModule.ReserveCogData, cogSpecModule.BattleCells, battleExpAggreg = self.battleExpAggreg)
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suitHandles = self.planner.genSuits()
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messenger.send('plannerCreated-' + str(self.doId))
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self.suits = suitHandles['activeSuits']
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self.reserveSuits = suitHandles['reserveSuits']
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self.d_setSuits()
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self.notify.debug('finish mint room %s %s creation' % (self.roomId, self.doId))
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def delete(self):
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self.notify.debug('delete: %s' % self.doId)
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suits = self.suits
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for reserve in self.reserveSuits:
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suits.append(reserve[0])
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self.planner.destroy()
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del self.planner
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for suit in suits:
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if not suit.isDeleted():
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suit.factoryIsGoingDown()
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suit.requestDelete()
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del self.battleExpAggreg
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DistributedLevelAI.DistributedLevelAI.delete(self, deAllocZone = False)
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def getCountryClubId(self):
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return self.countryClubId
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def getRoomId(self):
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return self.roomId
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def getRoomNum(self):
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return self.roomNum
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def getCogLevel(self):
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return self.cogLevel
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def d_setSuits(self):
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self.sendUpdate('setSuits', [self.getSuits(), self.getReserveSuits()])
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def getSuits(self):
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suitIds = []
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for suit in self.suits:
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suitIds.append(suit.doId)
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return suitIds
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def getReserveSuits(self):
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suitIds = []
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for suit in self.reserveSuits:
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suitIds.append(suit[0].doId)
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return suitIds
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def d_setBossConfronted(self, toonId):
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if toonId not in self.avIdList:
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self.notify.warning('d_setBossConfronted: %s not in list of participants' % toonId)
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return None
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self.sendUpdate('setBossConfronted', [toonId])
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def setVictors(self, victorIds):
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activeVictors = []
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activeVictorIds = []
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for victorId in victorIds:
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toon = self.air.doId2do.get(victorId)
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if toon is not None:
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activeVictors.append(toon)
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activeVictorIds.append(victorId)
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description = '%s|%s' % (self.countryClubId, activeVictorIds)
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for avId in activeVictorIds:
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self.air.writeServerEvent('mintDefeated', avId, description)
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def b_setDefeated(self):
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self.d_setDefeated()
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self.setDefeated()
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def d_setDefeated(self):
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self.sendUpdate('setDefeated')
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def setDefeated(self):
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pass
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def allToonsGone(self, toonsThatCleared):
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DistributedLevelAI.DistributedLevelAI.allToonsGone(self, toonsThatCleared)
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if self.roomNum == 0:
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mint = simbase.air.doId2do.get(self.countryClubDoId)
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if mint is not None:
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mint.allToonsGone()
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else:
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self.notify.warning('no mint %s in allToonsGone' % self.countryClubDoId)
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def challengeDefeated(self):
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countryClub = simbase.air.doId2do.get(self.countryClubDoId)
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if countryClub:
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countryClub.roomDefeated(self)
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