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https://github.com/Sneed-Group/Poodletooth-iLand
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40 lines
1.7 KiB
Markdown
40 lines
1.7 KiB
Markdown
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Building the Client
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===================
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The first step in building a distributable Toontown Infinite client is building ```GameData.bin```. ```GameData.bin``` is an encrypted blob of frozen Python code. It contains all of the code necessary to run the game. There are three steps to building this file:
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* [Prepare for building](prepare-client.md)
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* **Build the frozen Python module**
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* [Encrypt the frozen Python module](encrypt-client.md)
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This document outlines how to accomplish the second task.
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- - -
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After preparing the client using the ```prepare_client.py``` utility, you're all set to build! Simply use the ```build_client.py``` utility through the _Visual Studio 2008 Command Prompt_. This will create a frozen Python module named ```GameData.pyd```.
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## Usage ##
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usage: build_client.py [-h] [--panda3d-dir PANDA3D_DIR]
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[--build-dir BUILD_DIR] [--main-module MAIN_MODULE]
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[modules [modules ...]]
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positional arguments:
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modules The Toontown Infinite modules to be included in the
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build.
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optional arguments:
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-h, --help show this help message and exit
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--panda3d-dir PANDA3D_DIR
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The path to the Panda3D build to use for this
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distribution.
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--build-dir BUILD_DIR
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The directory of which the build was prepared.
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--main-module MAIN_MODULE
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The path to the instantiation module.
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## Example ##
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ppython -m build_client --panda3d-dir C:/Panda3D-1.9.0 --build-dir build
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--main-module toontown.toonbase.ToontownStartDist
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otp toontown
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