Poodletooth-iLand/toontown/coghq/BattleBlockerAI.py

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Python
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2015-03-03 22:10:12 +00:00
from otp.level import DistributedEntityAI
from direct.directnotify import DirectNotifyGlobal
class BattleBlockerAI(DistributedEntityAI.DistributedEntityAI):
notify = DirectNotifyGlobal.directNotify.newCategory('BattleBlockerAI')
def __init__(self, level, entId):
DistributedEntityAI.DistributedEntityAI.__init__(self, level, entId)
self.suitIds = []
self.active = 1
def destroy(self):
self.notify.debug('delete')
self.ignoreAll()
DistributedEntityAI.DistributedEntityAI.destroy(self)
def generate(self):
DistributedEntityAI.DistributedEntityAI.generate(self)
self.accept('plannerCreated-' + str(self.level.doId), self.registerBlocker)
def registerBlocker(self):
if hasattr(self.level, 'planner'):
self.level.planner.battleMgr.addBattleBlocker(self, self.cellId)
def deactivate(self):
if self.isDeleted():
return
self.active = 0
self.sendUpdate('setActive', [self.active])
def getActive(self):
return self.active
def addSuit(self, suit):
self.suitIds.append(suit.doId)
self.d_setSuits()
def removeSuit(self, suit):
try:
self.suitIds.remove(suit.doId)
self.d_setSuits()
except:
self.notify.debug("didn't have suitId %d" % suit.doId)
def d_setSuits(self):
self.sendUpdate('setSuits', [self.suitIds])
def b_setBattle(self, battleId):
self.battle = battleId
self.d_setBattle(battleId)
def d_setBattle(self, battleId):
self.sendUpdate('setBattle', [battleId])
def b_setBattleFinished(self):
self.deactivate()
self.setBattleFinished()
self.d_setBattleFinished()
def setBattleFinished(self):
self.notify.debug('setBattleFinished: %s' % self.entId)
messenger.send('battleBlockerFinished-' + str(self.entId))
messenger.send(self.getOutputEventName(), [1])
def d_setBattleFinished(self):
self.sendUpdate('setBattleFinished', [])
if __dev__:
def attribChanged(self, *args):
self.suitIds = []
suits = self.level.planner.battleCellId2suits.get(self.cellId)
if suits:
for suit in suits:
self.suitIds.append(suit.doId)
else:
self.notify.warning("Couldn't find battle cell id %d in battleCellId2suits" % self.cellId)
self.d_setSuits()
self.registerBlocker()