mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
343 lines
12 KiB
Python
343 lines
12 KiB
Python
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from otp.ai.AIBase import *
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from direct.interval.IntervalGlobal import *
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from direct.directnotify import DirectNotifyGlobal
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from direct.distributed import ClockDelta
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from direct.task import Task
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from otp.level import DistributedEntityAI
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from otp.level import BasicEntities
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from toontown.coghq import BattleBlockerAI
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from direct.distributed.ClockDelta import *
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from toontown.toonbase import ToontownBattleGlobals
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from GolfGreenGameGlobals import *
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import random
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import time
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class DistributedGolfGreenGameAI(BattleBlockerAI.BattleBlockerAI, NodePath, BasicEntities.NodePathAttribs):
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def __init__(self, level, entId):
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BattleBlockerAI.BattleBlockerAI.__init__(self, level, entId)
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random.seed(time.time() * entId)
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node = hidden.attachNewNode('DistributedLaserFieldAI')
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NodePath.__init__(self, node)
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if not hasattr(self, 'switchId'):
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self.switchId = 0
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self.gridScale = 1
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self.enabled = 1
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self.hasShownSuits = 0
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self.healReady = 1
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self.playedSound = 0
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self.canButton = 1
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self.allBoardsClear = 0
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self.challengeDefeated = False
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self.title = 'MemTag: This is a golfGreenGame %s' % random.random()
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self.translateData = {}
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self.translateData['r'] = 0
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self.translateData['b'] = 1
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self.translateData['g'] = 2
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self.translateData['w'] = 3
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self.translateData['k'] = 4
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self.translateData['l'] = 5
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self.translateData['y'] = 6
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self.translateData['o'] = 7
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self.translateData['a'] = 8
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self.translateData['s'] = 9
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self.translateData['R'] = 10
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self.translateData['B'] = 11
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self.preData = []
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self.boardList = []
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self.joinedToons = []
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self.everJoinedToons = []
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self.startTime = None
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self.totalTime = 1180.0
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self.DamageOnFailure = 20.0
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return
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def announceGenerate(self):
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BattleBlockerAI.BattleBlockerAI.announceGenerate(self)
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self.totalTime = self.timeToPlay
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numToons = 0
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if hasattr(self, 'level'):
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numToons = len(self.level.presentAvIds)
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numBoards = self.puzzleBase + numToons * self.puzzlePerPlayer
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boardSelect = range(0, len(gameBoards))
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didGetLast = 1
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for index in xrange(numBoards):
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choice = random.choice(boardSelect)
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if not didGetLast:
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didGetLast = 1
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choice = len(gameBoards) - 1
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self.preData.append(gameBoards[choice])
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boardSelect.remove(choice)
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self.boardList.append([[],
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index,
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index,
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None])
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self.boardData = []
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self.attackPatterns = []
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self.processPreData()
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return
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def processPreData(self):
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for board in self.preData:
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x = []
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for rowIndex in xrange(1, len(board)):
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for columnIndex in xrange(len(board[rowIndex])):
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color = self.translateData.get(board[rowIndex][columnIndex])
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if color != None:
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x.append((len(board[rowIndex]) - (columnIndex + 1), rowIndex - 1, color))
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self.boardData.append(x)
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for board in self.preData:
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attackString = board[0]
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attackPattern = []
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for ball in attackString:
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color = self.translateData.get(ball)
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if color or color == 0:
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place = random.choice(range(0, len(attackPattern) + 1))
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attackPattern.insert(place, color)
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place = random.choice(range(0, len(attackPattern) + 1))
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attackPattern.insert(place, color)
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self.attackPatterns.append(attackPattern)
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return
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def startTimer(self):
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self.startTime = globalClockDelta.getFrameNetworkTime()
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taskMgr.doMethodLater(self.totalTime, self.__handleTimeOut, self.taskName('GolfGreenGameTimeout'))
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self.sendUpdate('setTimerStart', [self.totalTime, self.startTime])
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def __printTime(self, task):
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print 'Time Left %s' % self.getTimeLeft()
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taskMgr.doMethodLater(1.0, self.__printTime, self.taskName('GolfGreenGameTimeout Print'))
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return task.done
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def __handleTimeOut(self, task = None):
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taskMgr.remove(self.taskName('GolfGreenGameTimeout'))
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self.__handleFinsihed(0)
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return task.done
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def getTimeLeft(self):
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if self.startTime == None:
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return self.totalTime
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else:
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timePassed = globalClockDelta.localElapsedTime(self.startTime)
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timeLeft = self.totalTime - timePassed
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return timeLeft
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return
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def choosePattern(self):
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dataSize = len(self.boardData)
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indexChoice = int(random.random() * dataSize)
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boardToAssign = None
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for boardIndex in xrange(len(self.boardList)):
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board = self.boardList[boardIndex]
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if self.boardList[boardIndex][0] == 'closed':
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pass
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elif boardToAssign == None or len(self.boardList[boardIndex][0]) < len(self.boardList[boardToAssign][0]):
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boardToAssign = boardIndex
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elif len(self.boardList[boardIndex][0]) == len(self.boardList[boardToAssign][0]):
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choice = random.choice(range(2))
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if choice:
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boardToAssign = boardIndex
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if boardToAssign == None:
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pass
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return boardToAssign
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def checkForAssigned(self, avId):
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for index in xrange(len(self.boardList)):
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board = self.boardList[index]
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if board[0] == 'closed':
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pass
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elif avId in board[0]:
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return index
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return None
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def leaveGame(self):
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senderId = self.air.getAvatarIdFromSender()
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if senderId in self.joinedToons:
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self.joinedToons.remove(senderId)
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self.sendUpdate('acceptJoin', [self.totalTime, self.startTime, self.joinedToons])
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for boardDatum in self.boardList:
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if boardDatum[0] == 'closed':
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pass
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elif senderId in boardDatum[0]:
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boardDatum[0].remove(senderId)
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def requestJoin(self):
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if self.allBoardsClear:
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self.sendUpdate('acceptJoin', [0.0, 0.0, [0]])
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return
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senderId = self.air.getAvatarIdFromSender()
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if senderId not in self.joinedToons:
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if self.startTime == None:
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self.startTimer()
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self.joinedToons.append(senderId)
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if senderId not in self.everJoinedToons:
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self.everJoinedToons.append(senderId)
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self.sendUpdate('acceptJoin', [self.totalTime, self.startTime, self.joinedToons])
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self.sendScoreData()
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return
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def requestBoard(self, boardVerify):
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senderId = self.air.getAvatarIdFromSender()
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assigned = self.checkForAssigned(senderId)
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if assigned != None:
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if self.boardList[assigned][0] == 'closed':
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return
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if boardVerify:
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toon = simbase.air.doId2do.get(senderId)
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if toon:
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self.addGag(senderId)
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self.sendUpdate('helpOthers', [senderId])
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for avId in self.boardList[assigned][0]:
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if avId != senderId:
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self.sendUpdateToAvatarId(avId, 'boardCleared', [senderId])
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self.boardList[assigned][0] = 'closed'
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self.boardList[assigned][3] = senderId
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self.sendScoreData()
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else:
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self.boardList[assigned][0].remove(senderId)
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boardIndex = self.choosePattern()
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if boardIndex == None:
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self.__handleFinsihed(1)
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else:
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self.boardList[boardIndex][0].append(senderId)
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self.sendUpdateToAvatarId(senderId, 'startBoard', [self.boardData[self.boardList[boardIndex][1]], self.attackPatterns[self.boardList[boardIndex][2]]])
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return
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def addGag(self, avId):
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av = simbase.air.doId2do.get(avId)
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if av:
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level = ToontownBattleGlobals.LAST_REGULAR_GAG_LEVEL
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track = int(random.random() * ToontownBattleGlobals.NUM_GAG_TRACKS)
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while not av.hasTrackAccess(track):
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track = int(random.random() * ToontownBattleGlobals.NUM_GAG_TRACKS)
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maxGags = av.getMaxCarry()
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av.inventory.calcTotalProps()
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numGags = av.inventory.totalProps
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numReward = min(1, maxGags - numGags)
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while numReward > 0 and level >= 0:
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result = av.inventory.addItem(track, level)
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if result <= 0:
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level -= 1
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else:
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numReward -= 1
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self.sendUpdateToAvatarId(avId, 'informGag', [track, level])
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av.d_setInventory(av.inventory.makeNetString())
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def __handleFinsihed(self, success):
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self.allBoardsClear = 1
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self.sendUpdate('signalDone', [success])
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self.switchFire()
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taskMgr.remove(self.taskName('GolfGreenGameTimeout'))
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if success:
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for avId in self.joinedToons:
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self.addGag(avId)
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toon = simbase.air.doId2do.get(avId)
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timeleft = int(self.getTimeLeft())
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if toon and timeleft > 0:
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toon.toonUp(timeleft)
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else:
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roomId = self.getLevelDoId()
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room = simbase.air.doId2do.get(roomId)
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if room:
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playerIds = self.everJoinedToons
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for avId in playerIds:
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av = simbase.air.doId2do.get(avId)
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if av:
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av.takeDamage(self.DamageOnFailure, quietly=0)
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room.sendUpdate('forceOuch', [self.DamageOnFailure])
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if not self.challengeDefeated:
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self.challengeDefeated = True
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roomId = self.getLevelDoId()
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room = simbase.air.doId2do.get(roomId)
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if room:
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self.challengeDefeated = True
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room.challengeDefeated()
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eventName = self.getOutputEventName()
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messenger.send(eventName, [1])
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def switchFire(self):
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if self.switchId != 0:
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switch = self.level.getEntity(self.switchId)
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if switch:
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switch.setIsOn(1)
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def generate(self):
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BattleBlockerAI.BattleBlockerAI.generate(self)
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if self.switchId != 0:
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self.accept(self.getOutputEventName(self.switchId), self.reactToSwitch)
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self.detectName = 'golfGreenGame %s' % self.doId
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taskMgr.doMethodLater(1.0, self.__detect, self.detectName)
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self.setPos(self.pos)
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self.setHpr(self.hpr)
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def registerBlocker(self):
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BattleBlockerAI.BattleBlockerAI.registerBlocker(self)
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if hasattr(self, 'hideSuits'):
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self.hideSuits()
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def delete(self):
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taskMgr.remove(self.detectName)
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self.ignoreAll()
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BattleBlockerAI.BattleBlockerAI.delete(self)
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def destroy(self):
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self.notify.info('destroy entity(laserField) %s' % self.entId)
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BattleBlockerAI.BattleBlockerAI.destroy(self)
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def __detect(self, task):
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isThereAnyToons = False
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if hasattr(self, 'level'):
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toonInRange = 0
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for avId in self.level.presentAvIds:
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if avId in self.air.doId2do:
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av = self.air.doId2do[avId]
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isThereAnyToons = True
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distance = self.getDistance(av)
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if isThereAnyToons:
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taskMgr.doMethodLater(1.0, self.__detect, self.detectName)
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self.__run()
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return Task.done
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def __run(self):
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pass
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def reactToSwitch(self, on):
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pass
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def setBattleFinished(self):
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BattleBlockerAI.BattleBlockerAI.setBattleFinished(self)
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messenger.send(self.getOutputEventName(), [1])
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self.switchFire()
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def sendScoreData(self):
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total = len(self.boardList)
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closed = 0
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scoreDict = {}
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for board in self.boardList:
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if board[0] == 'closed':
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closed += 1
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if board[3] not in scoreDict:
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scoreDict[board[3]] = 1
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else:
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scoreDict[board[3]] += 1
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outList = []
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for key in scoreDict:
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score = scoreDict[key]
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outList.append([key, score])
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self.sendUpdate('scoreData', [total, closed, outList])
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