mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
187 lines
8 KiB
Python
187 lines
8 KiB
Python
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from direct.directnotify.DirectNotifyGlobal import *
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from toontown.building import DistributedBuildingMgrAI
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from toontown.dna.DNAParser import DNAStorage, DNAGroup, DNAVisGroup
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from toontown.fishing.DistributedFishingPondAI import DistributedFishingPondAI
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from toontown.hood import ZoneUtil
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from toontown.safezone import TreasureGlobals
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from toontown.safezone.DistributedFishingSpotAI import DistributedFishingSpotAI
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from toontown.safezone.DistributedPartyGateAI import DistributedPartyGateAI
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from toontown.safezone.SZTreasurePlannerAI import SZTreasurePlannerAI
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from toontown.suit import DistributedSuitPlannerAI
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from toontown.toon import NPCToons
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from toontown.toonbase import TTLocalizer
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from toontown.toonbase import ToontownGlobals
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class HoodAI:
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notify = directNotify.newCategory('HoodAI')
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notify.setInfo(True)
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def __init__(self, air, zoneId, canonicalHoodId):
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self.air = air
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self.zoneId = zoneId
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self.canonicalHoodId = canonicalHoodId
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self.fishingPonds = []
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self.partyGates = []
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self.treasurePlanner = None
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self.buildingManagers = []
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self.suitPlanners = []
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for zoneId in self.getZoneTable():
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self.notify.info('Creating objects... ' + self.getLocationName(zoneId))
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dnaFileName = self.air.lookupDNAFileName(zoneId)
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dnaStore = DNAStorage()
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dnaData = simbase.air.loadDNAFileAI(dnaStore, dnaFileName)
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self.air.dnaStoreMap[zoneId] = dnaStore
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self.air.dnaDataMap[zoneId] = dnaData
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def getZoneTable(self):
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zoneTable = [self.zoneId]
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zoneTable.extend(ToontownGlobals.HoodHierarchy.get(self.canonicalHoodId, []))
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return zoneTable
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def getLocationName(self, zoneId):
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lookupTable = ToontownGlobals.hoodNameMap
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isStreet = (zoneId%1000) != 0
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if isStreet:
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lookupTable = TTLocalizer.GlobalStreetNames
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name = lookupTable.get(zoneId, '')
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if isStreet:
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return '%s, %s' % (self.getLocationName(self.zoneId), name[2])
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return name[2]
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def startup(self):
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if self.air.wantFishing:
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self.createFishingPonds()
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if self.air.wantParties:
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self.createPartyPeople()
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if simbase.config.GetBool('want-treasure-planners', True):
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self.createTreasurePlanner()
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self.createBuildingManagers()
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if simbase.config.GetBool('want-suit-planners', True):
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self.createSuitPlanners()
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def shutdown(self):
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if self.treasurePlanner:
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self.treasurePlanner.stop()
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self.treasurePlanner.deleteAllTreasuresNow()
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self.treasurePlanner = None
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for suitPlanner in self.suitPlanners:
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suitPlanner.requestDelete()
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del self.air.suitPlanners[suitPlanner.zoneId]
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self.suitPlanners = []
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for buildingManager in self.buildingManagers:
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buildingManager.cleanup()
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del self.air.buildingManagers[buildingManager.branchId]
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self.buildingManagers = []
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del self.fishingPonds
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for distObj in self.doId2do.values():
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distObj.requestDelete()
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def findFishingPonds(self, dnaGroup, zoneId, area):
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fishingPonds = []
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fishingPondGroups = []
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if isinstance(dnaGroup, DNAGroup) and ('fishing_pond' in dnaGroup.getName()):
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fishingPondGroups.append(dnaGroup)
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fishingPond = DistributedFishingPondAI(simbase.air)
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fishingPond.setArea(area)
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fishingPond.generateWithRequired(zoneId)
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fishingPond.start()
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fishingPonds.append(fishingPond)
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elif isinstance(dnaGroup, DNAVisGroup):
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zoneId = ZoneUtil.getTrueZoneId(int(dnaGroup.getName().split(':')[0]), zoneId)
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for i in xrange(dnaGroup.getNumChildren()):
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(foundFishingPonds, foundFishingPondGroups) = self.findFishingPonds(dnaGroup.at(i), zoneId, area)
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fishingPonds.extend(foundFishingPonds)
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fishingPondGroups.extend(foundFishingPondGroups)
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return (fishingPonds, fishingPondGroups)
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def findFishingSpots(self, dnaGroup, fishingPond):
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fishingSpots = []
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if isinstance(dnaGroup, DNAGroup) and ('fishing_spot' in dnaGroup.getName()):
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fishingSpot = DistributedFishingSpotAI(simbase.air)
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fishingSpot.setPondDoId(fishingPond.doId)
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x, y, z = dnaGroup.getPos()
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h, p, r = dnaGroup.getHpr()
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fishingSpot.setPosHpr(x, y, z, h, p, r)
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fishingSpot.generateWithRequired(fishingPond.zoneId)
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fishingSpots.append(fishingSpot)
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for i in xrange(dnaGroup.getNumChildren()):
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foundFishingSpots = self.findFishingSpots(dnaGroup.at(i), fishingPond)
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fishingSpots.extend(foundFishingSpots)
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return fishingSpots
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def createFishingPonds(self):
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self.fishingPonds = []
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fishingPondGroups = []
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for zoneId in self.getZoneTable():
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dnaData = self.air.dnaDataMap.get(zoneId, None)
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zoneId = ZoneUtil.getTrueZoneId(zoneId, self.zoneId)
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if dnaData.getName() == 'root':
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area = ZoneUtil.getCanonicalZoneId(zoneId)
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(foundFishingPonds, foundFishingPondGroups) = self.findFishingPonds(dnaData, zoneId, area)
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self.fishingPonds.extend(foundFishingPonds)
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fishingPondGroups.extend(foundFishingPondGroups)
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for fishingPond in self.fishingPonds:
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NPCToons.createNpcsInZone(self.air, fishingPond.zoneId)
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fishingSpots = []
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for (dnaGroup, fishingPond) in zip(fishingPondGroups, self.fishingPonds):
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fishingSpots.extend(self.findFishingSpots(dnaGroup, fishingPond))
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def findPartyGates(self, dnaGroup, zoneId):
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partyGates = []
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if isinstance(dnaGroup, DNAGroup) and ('prop_party_gate' in dnaGroup.getName()):
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partyGate = DistributedPartyGateAI(simbase.air)
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partyGate.setArea(zoneId)
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partyGate.generateWithRequired(zoneId)
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partyGates.append(partyGates)
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for i in xrange(dnaGroup.getNumChildren()):
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foundPartyGates = self.findPartyGates(dnaGroup.at(i), zoneId)
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partyGates.extend(foundPartyGates)
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return partyGates
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def createPartyPeople(self):
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self.partyGates = []
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for zoneId in self.getZoneTable():
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dnaData = self.air.dnaDataMap.get(zoneId, None)
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zoneId = ZoneUtil.getTrueZoneId(zoneId, self.zoneId)
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if dnaData.getName() == 'root':
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foundPartyGates = self.findPartyGates(dnaData, zoneId)
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self.partyGates.extend(foundPartyGates)
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def createTreasurePlanner(self):
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spawnInfo = TreasureGlobals.SafeZoneTreasureSpawns.get(self.canonicalHoodId)
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if not spawnInfo:
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return
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treasureType, healAmount, spawnPoints, spawnRate, maxTreasures = spawnInfo
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self.treasurePlanner = SZTreasurePlannerAI(
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self.canonicalHoodId, treasureType, healAmount, spawnPoints,
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spawnRate, maxTreasures)
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self.treasurePlanner.start()
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def createBuildingManagers(self):
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for zoneId in self.getZoneTable():
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dnaStore = self.air.dnaStoreMap[zoneId]
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zoneId = ZoneUtil.getTrueZoneId(zoneId, self.zoneId)
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buildingManager = DistributedBuildingMgrAI.DistributedBuildingMgrAI(
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self.air, zoneId, dnaStore, self.air.trophyMgr)
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self.buildingManagers.append(buildingManager)
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self.air.buildingManagers[zoneId] = buildingManager
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def createSuitPlanners(self):
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for zoneId in self.getZoneTable():
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if zoneId == self.zoneId:
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continue
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zoneId = ZoneUtil.getTrueZoneId(zoneId, self.zoneId)
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suitPlanner = DistributedSuitPlannerAI.DistributedSuitPlannerAI(self.air, zoneId)
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suitPlanner.generateWithRequired(zoneId)
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suitPlanner.d_setZoneId(zoneId)
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suitPlanner.initTasks()
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self.suitPlanners.append(suitPlanner)
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self.air.suitPlanners[zoneId] = suitPlanner
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