mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 21:22:27 -06:00
533 lines
21 KiB
Python
533 lines
21 KiB
Python
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from pandac.PandaModules import *
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from toontown.toonbase.ToonBaseGlobal import *
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from DistributedMinigame import *
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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from toontown.toonbase import TTLocalizer, ToontownTimer
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from toontown.toonbase import ToontownBattleGlobals
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from toontown.minigame import PlayingCardGlobals
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from toontown.minigame import PairingGameCard
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from toontown.minigame import PlayingCardDeck
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from toontown.minigame import PairingGameGlobals
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from OrthoWalk import OrthoWalk
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from OrthoDrive import OrthoDrive
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from direct.interval.IntervalGlobal import Sequence, Parallel, Func, LerpColorScaleInterval, LerpScaleInterval, LerpFunctionInterval, Wait, SoundInterval
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from toontown.toonbase.ToontownGlobals import GlobalDialogColor
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class DistributedPairingGame(DistributedMinigame):
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TOON_SPEED = 11
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MAX_FRAME_MOVE = 1
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MAX_FACE_UP_CARDS = 2
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notify = directNotify.newCategory('DistributedPairingGame')
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bonusGlowTime = 0.5
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EndGameTaskName = 'endPairingGame'
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xCardInc = 4
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cardsPerRow = 8
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cardsPerCol = 5
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def __init__(self, cr):
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DistributedMinigame.__init__(self, cr)
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self.gameFSM = ClassicFSM.ClassicFSM('DistributedPairingGame', [State.State('off', self.enterOff, self.exitOff, ['play']), State.State('play', self.enterPlay, self.exitPlay, ['cleanup']), State.State('cleanup', self.enterCleanup, self.exitCleanup, [])], 'off', 'cleanup')
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self.addChildGameFSM(self.gameFSM)
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self.cameraTopView = (17.6, 6.18756, 43.9956, 0, -89, 0)
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self.cameraThreeQuarterView = (14.0, -8.93352, 33.4497, 0, -62.89, 0)
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self.deckSeed = 0
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self.faceUpList = []
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self.localFaceUpList = []
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self.inList = []
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self.inactiveList = []
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self.points = 0
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self.flips = 0
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self.matches = 0
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self.yCardInc = 4
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self.startingPositions = [(0, 0, 0, -45),
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((self.cardsPerRow - 1) * self.xCardInc,
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(self.cardsPerCol - 1) * self.yCardInc,
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0,
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135),
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((self.cardsPerRow - 1) * self.xCardInc,
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0,
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0,
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45),
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(0,
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(self.cardsPerCol - 1) * self.yCardInc,
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0,
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-135)]
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self.stageMin = Point2(0, 0)
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self.stageMax = Point2((self.cardsPerRow - 1) * self.xCardInc, (self.cardsPerCol - 1) * self.yCardInc)
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self.gameDuration = PairingGameGlobals.EasiestGameDuration
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def moveCameraToTop(self):
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camera.reparentTo(render)
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p = self.cameraThreeQuarterView
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camera.setPosHpr(p[0], p[1], p[2], p[3], p[4], p[5])
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def getTitle(self):
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return TTLocalizer.PairingGameTitle
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def getInstructions(self):
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if self.numPlayers > 1:
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return TTLocalizer.PairingGameInstructionsMulti
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else:
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return TTLocalizer.PairingGameInstructions
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def getMaxDuration(self):
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return 0
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def load(self):
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self.notify.debug('load')
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DistributedMinigame.load(self)
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self.gameDuration = PairingGameGlobals.calcGameDuration(self.getDifficulty())
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self.gameBoard = loader.loadModel('phase_4/models/minigames/memory_room')
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self.gameBoard.setPosHpr(0.5, 0, 0, 0, 0, 0)
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self.gameBoard.setScale(1.0)
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self.deck = PairingGameGlobals.createDeck(self.deckSeed, self.numPlayers)
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self.notify.debug('%s' % self.deck.cards)
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testCard = self.getDeckOrderIndex(self.cardsPerCol - 1, 0)
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if not testCard > -1:
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self.yCardInc *= 1.25
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self.cards = []
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for index in xrange(len(self.deck.cards)):
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cardValue = self.deck.cards[index]
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oneCard = PairingGameCard.PairingGameCard(cardValue)
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oneCard.load()
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xPos, yPos = self.getCardPos(index)
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oneCard.setPos(xPos, yPos, 0)
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oneCard.reparentTo(render)
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self.notify.debug('%s' % oneCard.getPos())
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self.notify.debug('suit %s rank %s value %s' % (oneCard.suit, oneCard.rank, oneCard.value))
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self.accept('entercardCollision-%d' % oneCard.value, self.enterCard)
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self.accept('exitcardCollision-%d' % oneCard.value, self.exitCard)
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oneCard.turnDown(doInterval=False)
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self.cards.append(oneCard)
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self.bonusTraversal = range(len(self.cards))
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self.bonusGlow = render.attachNewNode('bonusGlow')
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sign = loader.loadModel('phase_4/models/minigames/garden_sign_memory')
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sign.find('**/sign1').removeNode()
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sign.find('**/sign2').removeNode()
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sign.find('**/collision').removeNode()
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sign.setPos(0, 0, 0.05)
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sign.reparentTo(self.bonusGlow)
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self.bonusGlow.setScale(2.5)
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self.pointsFrame = DirectFrame(relief=None, geom=DGG.getDefaultDialogGeom(), geom_color=GlobalDialogColor, geom_scale=(4, 1, 1), pos=(-0.33, 0, 0.9), scale=0.1, text=TTLocalizer.PairingGamePoints, text_align=TextNode.ALeft, text_scale=TTLocalizer.DPGpointsFrame, text_pos=(-1.94, -0.1, 0.0))
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self.pointsLabel = DirectLabel(parent=self.pointsFrame, relief=None, text='0', text_fg=VBase4(0, 0.5, 0, 1), text_align=TextNode.ARight, text_scale=0.7, pos=(1.82, 0, -0.15))
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self.flipsFrame = DirectFrame(relief=None, geom=DGG.getDefaultDialogGeom(), geom_color=GlobalDialogColor, geom_scale=(4, 1, 1), pos=(0.33, 0, 0.9), scale=0.1, text=TTLocalizer.PairingGameFlips, text_align=TextNode.ALeft, text_scale=TTLocalizer.DPGflipsFrame, text_pos=(-1.94, -0.1, 0.0))
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self.flipsLabel = DirectLabel(parent=self.flipsFrame, relief=None, text='0', text_fg=VBase4(0, 1.0, 0, 1), text_align=TextNode.ARight, text_scale=0.7, pos=(1.82, 0, -0.15))
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self.__textGen = TextNode('ringGame')
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self.__textGen.setFont(ToontownGlobals.getSignFont())
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self.__textGen.setAlign(TextNode.ACenter)
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self.sndPerfect = base.loadSfx('phase_4/audio/sfx/MG_pairing_all_matched.ogg')
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self.calcBonusTraversal()
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self.music = base.loadMusic('phase_4/audio/bgm/MG_Pairing.ogg')
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self.matchSfx = base.loadSfx('phase_4/audio/sfx/MG_pairing_match.ogg')
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self.matchWithBonusSfx = base.loadSfx('phase_4/audio/sfx/MG_pairing_match_bonus_both.ogg')
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self.signalSfx = []
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for i in xrange(4):
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self.signalSfx.append(base.loadSfx('phase_4/audio/sfx/MG_pairing_jumping_signal.ogg'))
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self.bonusMovesSfx = base.loadSfx('phase_4/audio/sfx/MG_pairing_bonus_moves.ogg')
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return
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def unload(self):
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self.notify.debug('unload')
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DistributedMinigame.unload(self)
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self.removeChildGameFSM(self.gameFSM)
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del self.gameFSM
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self.gameBoard.removeNode()
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del self.gameBoard
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for card in self.cards:
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card.unload()
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del card
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self.cards = []
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self.pointsFrame.removeNode()
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del self.pointsFrame
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self.flipsFrame.removeNode()
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del self.flipsFrame
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del self.__textGen
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del self.sndPerfect
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self.bonusGlow.removeNode()
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del self.bonusGlow
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del self.music
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del self.matchSfx
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del self.matchWithBonusSfx
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for i in xrange(4):
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del self.signalSfx[0]
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self.signalSfx = []
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del self.bonusMovesSfx
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def onstage(self):
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self.notify.debug('onstage')
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DistributedMinigame.onstage(self)
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self.gameBoard.reparentTo(render)
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for card in self.cards:
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card.reparentTo(render)
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lt = base.localAvatar
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lt.reparentTo(render)
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lt.hideName()
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self.__placeToon(self.localAvId)
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lt.setAnimState('Happy', 1.0)
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lt.setSpeed(0, 0)
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self.moveCameraToTop()
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def offstage(self):
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self.notify.debug('offstage')
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self.gameBoard.hide()
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for card in self.cards:
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card.hide()
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DistributedMinigame.offstage(self)
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def handleDisabledAvatar(self, avId):
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self.notify.debug('handleDisabledAvatar')
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self.notify.debug('avatar ' + str(avId) + ' disabled')
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DistributedMinigame.handleDisabledAvatar(self, avId)
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def setGameReady(self):
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if not self.hasLocalToon:
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return
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self.notify.debug('setGameReady')
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if DistributedMinigame.setGameReady(self):
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return
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for index in xrange(self.numPlayers):
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avId = self.avIdList[index]
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toon = self.getAvatar(avId)
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if toon:
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toon.reparentTo(render)
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self.__placeToon(avId)
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toon.setAnimState('Happy', 1.0)
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toon.startSmooth()
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toon.startLookAround()
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def setGameStart(self, timestamp):
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if not self.hasLocalToon:
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return
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self.notify.debug('setGameStart')
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DistributedMinigame.setGameStart(self, timestamp)
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for avId in self.remoteAvIdList:
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toon = self.getAvatar(avId)
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if toon:
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toon.stopLookAround()
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self.gameFSM.request('play')
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def isInPlayState(self):
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if not self.gameFSM.getCurrentState():
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return False
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if not self.gameFSM.getCurrentState().getName() == 'play':
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return False
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return True
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def enterOff(self):
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self.notify.debug('enterOff')
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def exitOff(self):
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pass
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def enterPlay(self):
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self.notify.debug('enterPlay')
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base.playMusic(self.music, looping=1, volume=0.9)
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orthoDrive = OrthoDrive(self.TOON_SPEED, maxFrameMove=self.MAX_FRAME_MOVE, customCollisionCallback=self.__doPairingGameCollisions)
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self.orthoWalk = OrthoWalk(orthoDrive, broadcast=not self.isSinglePlayer())
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self.orthoWalk.start()
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self.accept('insert', self.__flipKeyPressed)
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self.accept('delete', self.__flipKeyPressed)
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self.accept('time-control', self.__beginSignal)
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self.accept('time-control-up', self.__endSignal)
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self.bonusGlowIndex = 0
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self.bonusGlowCard = self.bonusTraversal[self.bonusGlowIndex]
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self.startBonusTask()
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self.timer = ToontownTimer.ToontownTimer()
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self.timer.posInTopRightCorner()
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self.timer.setTime(self.gameDuration)
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self.timer.countdown(self.gameDuration, self.timerExpired)
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if base.localAvatar.laffMeter:
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base.localAvatar.laffMeter.stop()
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def exitPlay(self):
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self.music.stop()
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self.orthoWalk.stop()
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self.orthoWalk.destroy()
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del self.orthoWalk
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self.bonusGlow.hide()
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self.stopBonusTask()
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self.timer.stop()
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self.timer.destroy()
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del self.timer
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self.ignoreAll()
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if base.localAvatar.laffMeter:
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base.localAvatar.laffMeter.start()
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if hasattr(self, 'perfectIval'):
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self.perfectIval.pause()
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del self.perfectIval
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taskMgr.remove(self.EndGameTaskName)
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taskMgr.remove('pairGameContinueSignal')
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def enterCleanup(self):
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self.notify.debug('enterCleanup')
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def exitCleanup(self):
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pass
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def __placeToon(self, avId):
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toon = self.getAvatar(avId)
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if self.numPlayers == 1:
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toon.setPos(0, 0, 0)
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toon.setHpr(0, 0, 0)
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else:
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posIndex = self.avIdList.index(avId)
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pos = self.startingPositions[posIndex]
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toon.setPos(pos[0], pos[1], pos[2])
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toon.setHpr(pos[3], 0, 0)
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def __doPairingGameCollisions(self, oldPos, newPos):
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x = bound(newPos[0], self.stageMin[0], self.stageMax[0])
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y = bound(newPos[1], self.stageMin[1], self.stageMax[1])
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newPos.setX(x)
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newPos.setY(y)
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if self.inList:
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newPos.setZ(0.15)
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else:
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newPos.setZ(0.0)
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if not oldPos == newPos:
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taskMgr.remove('pairGameContinueSignal')
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return newPos
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def getDeckOrderFromValue(self, value):
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for index in xrange(len(self.cards)):
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if self.cards[index].value == value:
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return index
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return -1
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def getDeckOrderFromPairingGameCard(self, into):
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try:
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index = self.cards.index(into)
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except ValueError:
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index = -1
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return index
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def enterCard(self, colEntry):
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intoName = colEntry.getIntoNodePath().getName()
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parts = intoName.split('-')
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value = int(parts[1])
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self.notify.debug('entered cardValue %d' % value)
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deckOrder = self.getDeckOrderFromValue(value)
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if deckOrder not in self.inList:
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self.inList.append(deckOrder)
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def exitCard(self, colEntry):
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intoName = colEntry.getIntoNodePath().getName()
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parts = intoName.split('-')
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value = int(parts[1])
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self.notify.debug('exited cardValue %d' % value)
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deckOrder = self.getDeckOrderFromValue(value)
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if deckOrder in self.inList:
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self.inList.remove(deckOrder)
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def handleMatch(self, cardA, cardB, withBonus):
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self.notify.debug('we got a match %d %d' % (cardA, cardB))
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self.matches += 1
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if cardA in self.faceUpList:
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self.faceUpList.remove(cardA)
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if cardB in self.faceUpList:
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self.faceUpList.remove(cardB)
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self.inactiveList.append(cardA)
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self.inactiveList.append(cardB)
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matchIval = Parallel()
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for card in [cardA, cardB]:
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self.cards[card].setTransparency(1)
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cardSeq = Sequence(LerpColorScaleInterval(self.cards[card], duration=1, colorScale=Vec4(1.0, 1.0, 1.0, 0.0)), Func(self.cards[card].hide))
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matchIval.append(cardSeq)
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if withBonus:
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matchIval.append(SoundInterval(self.matchWithBonusSfx, node=self.cards[card], listenerNode=base.localAvatar, cutOff=240))
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else:
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matchIval.append(SoundInterval(self.matchSfx, node=self.cards[card], listenerNode=base.localAvatar, cutOff=240))
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matchIval.start()
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if len(self.inactiveList) == len(self.cards):
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self.sendUpdate('reportDone')
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def turnUpCard(self, deckOrder):
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self.cards[deckOrder].turnUp()
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self.faceUpList.append(deckOrder)
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def turnDownCard(self, deckOrder):
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self.cards[deckOrder].turnDown()
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if deckOrder in self.faceUpList:
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self.faceUpList.remove(deckOrder)
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def __flipKeyPressed(self):
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if self.inList:
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shortestDistance = 10000
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cardToFlip = -1
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for deckOrder in self.inList:
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dist = base.localAvatar.getDistance(self.cards[deckOrder])
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if dist < shortestDistance:
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shortestDistance = dist
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cardToFlip = deckOrder
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deckOrderIndex = cardToFlip
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card = self.cards[deckOrderIndex]
|
||
|
if card.isFaceDown() and deckOrderIndex not in self.inactiveList:
|
||
|
self.sendUpdate('openCardRequest', [deckOrderIndex, self.bonusGlowCard])
|
||
|
elif card.isFaceUp() and deckOrderIndex in self.faceUpList:
|
||
|
pass
|
||
|
|
||
|
def moveBonusGlowTask(self, task):
|
||
|
if len(self.cards) == 0:
|
||
|
return Task.done
|
||
|
curT = self.getCurrentGameTime()
|
||
|
intTime = int(curT / self.bonusGlowTime)
|
||
|
newIndex = intTime % len(self.cards)
|
||
|
if not newIndex == self.bonusGlowIndex:
|
||
|
self.bonusGlowIndex = newIndex
|
||
|
self.bonusGlowCard = self.bonusTraversal[self.bonusGlowIndex]
|
||
|
card = self.cards[self.bonusGlowCard]
|
||
|
self.bonusGlow.setPos(card.getPos())
|
||
|
base.playSfx(self.bonusMovesSfx, node=card, volume=0.25)
|
||
|
return Task.cont
|
||
|
|
||
|
def timerExpired(self):
|
||
|
self.sendUpdate('reportDone')
|
||
|
|
||
|
def setDeckSeed(self, deckSeed):
|
||
|
if not self.hasLocalToon:
|
||
|
return
|
||
|
self.deckSeed = deckSeed
|
||
|
|
||
|
def updateFlipText(self):
|
||
|
self.flipsLabel['text'] = str(self.flips)
|
||
|
lowFlipModifier = PairingGameGlobals.calcLowFlipModifier(self.matches, self.flips)
|
||
|
red = 1.0 - lowFlipModifier
|
||
|
green = lowFlipModifier
|
||
|
self.flipsLabel['text_fg'] = Vec4(red, green, 0, 1.0)
|
||
|
|
||
|
def openCardResult(self, cardToTurnUp, avId, matchingCard, points, cardsToTurnDown):
|
||
|
if not self.hasLocalToon:
|
||
|
return
|
||
|
if not self.isInPlayState():
|
||
|
return
|
||
|
if avId == base.localAvatar.doId:
|
||
|
self.localFaceUpList.append(cardToTurnUp)
|
||
|
self.turnUpCard(cardToTurnUp)
|
||
|
gotBonus = False
|
||
|
if points - self.points > 1:
|
||
|
gotBonus = True
|
||
|
if matchingCard > -1:
|
||
|
self.handleMatch(cardToTurnUp, matchingCard, gotBonus)
|
||
|
self.flips += 1
|
||
|
self.updateFlipText()
|
||
|
self.points = points
|
||
|
self.pointsLabel['text'] = str(self.points)
|
||
|
for card in cardsToTurnDown:
|
||
|
self.turnDownCard(card)
|
||
|
|
||
|
def startBonusTask(self):
|
||
|
taskMgr.add(self.moveBonusGlowTask, self.taskName('moveBonusGlowTask'))
|
||
|
|
||
|
def stopBonusTask(self):
|
||
|
taskMgr.remove(self.taskName('moveBonusGlowTask'))
|
||
|
|
||
|
def setEveryoneDone(self):
|
||
|
if not self.hasLocalToon:
|
||
|
return
|
||
|
if self.gameFSM.getCurrentState().getName() != 'play':
|
||
|
self.notify.warning('ignoring setEveryoneDone msg')
|
||
|
return
|
||
|
self.notify.debug('setEveryoneDone')
|
||
|
|
||
|
def endGame(task, self = self):
|
||
|
if not PairingGameGlobals.EndlessGame:
|
||
|
self.gameOver()
|
||
|
return Task.done
|
||
|
|
||
|
self.timer.hide()
|
||
|
self.bonusGlow.hide()
|
||
|
if len(self.inactiveList) == len(self.cards):
|
||
|
self.notify.debug('perfect game!')
|
||
|
perfectTextSubnode = hidden.attachNewNode(self.__genText(TTLocalizer.PairingGamePerfect))
|
||
|
perfectText = hidden.attachNewNode('perfectText')
|
||
|
perfectTextSubnode.reparentTo(perfectText)
|
||
|
frame = self.__textGen.getCardActual()
|
||
|
offsetY = -abs(frame[2] + frame[3]) / 2.0
|
||
|
perfectTextSubnode.setPos(0, 0, offsetY)
|
||
|
perfectText.setColor(1, 0.1, 0.1, 1)
|
||
|
|
||
|
def fadeFunc(t, text = perfectText):
|
||
|
text.setColorScale(1, 1, 1, t)
|
||
|
|
||
|
def destroyText(text = perfectText):
|
||
|
text.removeNode()
|
||
|
|
||
|
textTrack = Sequence(Func(perfectText.reparentTo, aspect2d), Parallel(LerpScaleInterval(perfectText, duration=0.5, scale=0.3, startScale=0.0), LerpFunctionInterval(fadeFunc, fromData=0.0, toData=1.0, duration=0.5)), Wait(2.0), Parallel(LerpScaleInterval(perfectText, duration=0.5, scale=1.0), LerpFunctionInterval(fadeFunc, fromData=1.0, toData=0.0, duration=0.5, blendType='easeIn')), Func(destroyText), WaitInterval(0.5), Func(endGame, None))
|
||
|
soundTrack = SoundInterval(self.sndPerfect)
|
||
|
self.perfectIval = Parallel(textTrack, soundTrack)
|
||
|
self.perfectIval.start()
|
||
|
else:
|
||
|
taskMgr.doMethodLater(1, endGame, self.EndGameTaskName)
|
||
|
return
|
||
|
|
||
|
def __genText(self, text):
|
||
|
self.__textGen.setText(text)
|
||
|
return self.__textGen.generate()
|
||
|
|
||
|
def b_setSignaling(self, avId):
|
||
|
self.setSignaling(avId)
|
||
|
self.sendUpdate('setSignaling', [self.localAvId])
|
||
|
|
||
|
def setSignaling(self, avId):
|
||
|
if not self.hasLocalToon:
|
||
|
return
|
||
|
avIndex = self.avIdList.index(avId)
|
||
|
av = base.cr.doId2do.get(avId)
|
||
|
if av and avIndex >= 0 and hasattr(self, 'signalSfx') and self.signalSfx:
|
||
|
base.playSfx(self.signalSfx[avIndex], node=av)
|
||
|
|
||
|
def __beginSignal(self, mouseParam):
|
||
|
self.notify.debug('beginSignal')
|
||
|
base.localAvatar.b_setEmoteState(1, 1.0)
|
||
|
self.b_setSignaling(self.localAvId)
|
||
|
taskMgr.doMethodLater(1.67, self.__continueSignal, 'pairGameContinueSignal')
|
||
|
|
||
|
def __endSignal(self, mouseParam):
|
||
|
self.notify.debug('endSignal')
|
||
|
base.localAvatar.b_setEmoteState(-1, 1.0)
|
||
|
taskMgr.remove('pairGameContinueSignal')
|
||
|
|
||
|
def __continueSignal(self, task):
|
||
|
base.localAvatar.b_setEmoteState(1, 1.0)
|
||
|
self.b_setSignaling(self.localAvId)
|
||
|
taskMgr.doMethodLater(1.67, self.__continueSignal, 'pairGameContinueSignal')
|
||
|
|
||
|
def getCardPos(self, deckOrderIndex):
|
||
|
col = deckOrderIndex % self.cardsPerRow
|
||
|
row = deckOrderIndex / self.cardsPerRow
|
||
|
x = col * self.xCardInc
|
||
|
y = row * self.yCardInc
|
||
|
return (x, y)
|
||
|
|
||
|
def getDeckOrderIndex(self, row, col):
|
||
|
retval = row * self.cardsPerRow
|
||
|
retval += col
|
||
|
if retval >= len(self.deck.cards):
|
||
|
retval = -1
|
||
|
return retval
|
||
|
|
||
|
def calcBonusTraversal(self):
|
||
|
self.bonusTraversal = []
|
||
|
halfRow = self.cardsPerRow / 2
|
||
|
if self.cardsPerRow % 2:
|
||
|
halfRow += 1
|
||
|
for i in xrange(halfRow):
|
||
|
for j in xrange(2):
|
||
|
col = i + j * halfRow
|
||
|
for row in xrange(self.cardsPerCol):
|
||
|
card = self.getDeckOrderIndex(row, col)
|
||
|
if card > -1:
|
||
|
self.bonusTraversal.append(card)
|