mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 21:22:27 -06:00
46 lines
1.5 KiB
Text
46 lines
1.5 KiB
Text
|
//Cg
|
||
|
//
|
||
|
//Cg profile arbvp1 arbfp1
|
||
|
|
||
|
void vshader(float4 vtx_position : POSITION,
|
||
|
out float4 l_position : POSITION,
|
||
|
out float4 l_pos : TEXCOORD0,
|
||
|
uniform float4x4 mat_modelproj,
|
||
|
uniform float4x4 trans_model_to_clip)
|
||
|
{
|
||
|
l_position=mul(mat_modelproj, vtx_position);
|
||
|
l_pos=mul(trans_model_to_clip, vtx_position);
|
||
|
l_pos.z = l_pos.w;
|
||
|
}
|
||
|
|
||
|
void fshader(float4 l_pos: TEXCOORD0,
|
||
|
float4 l_scale: TEXCOORD1,
|
||
|
uniform sampler2D k_texnormal : TEXUNIT0,
|
||
|
uniform sampler2D k_texalbedo : TEXUNIT1,
|
||
|
uniform sampler2D k_texdepth : TEXUNIT2,
|
||
|
uniform float4 texpad_texnormal,
|
||
|
uniform float4 k_proj,
|
||
|
uniform float4 vspos_model,
|
||
|
uniform float4 k_lightcolor,
|
||
|
uniform float4 row0_model_to_view,
|
||
|
out float4 o_color: COLOR)
|
||
|
{
|
||
|
float3 screen = l_pos.xyz / l_pos.w;
|
||
|
float2 texcoords = float2(screen.xy) * texpad_texnormal.xy + texpad_texnormal.xy;
|
||
|
|
||
|
float4 albedo = tex2D(k_texalbedo, texcoords);
|
||
|
float4 normal = tex2D(k_texnormal, texcoords);
|
||
|
float depth = tex2D(k_texdepth, texcoords);
|
||
|
|
||
|
float3 view = (screen.xzy * k_proj.xyz) / (depth + k_proj.w);
|
||
|
|
||
|
float3 lightvec = float3(vspos_model) - view;
|
||
|
float lightdist = length(lightvec);
|
||
|
float3 lightdir = lightvec / lightdist;
|
||
|
float scaledist = (lightdist / row0_model_to_view.x);
|
||
|
float falloff = saturate(1.0 - scaledist);
|
||
|
float brite = falloff * falloff * dot(lightdir, float3(normal));
|
||
|
o_color = albedo * k_lightcolor * brite;
|
||
|
o_color.a = 1;
|
||
|
}
|