mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 21:22:27 -06:00
163 lines
7.6 KiB
Python
163 lines
7.6 KiB
Python
|
#!/usr/bin/env python
|
||
|
|
||
|
# Author: Shao Zhang and Phil Saltzman
|
||
|
# Last Updated: 2015-03-13
|
||
|
#
|
||
|
# This tutorial is intended as a initial panda scripting lesson going over
|
||
|
# display initialization, loading models, placing objects, and the scene graph.
|
||
|
#
|
||
|
# Step 4: In this step, we will load the rest of the planets up to Mars.
|
||
|
# In addition to loading them, we will organize how the planets are grouped
|
||
|
# hierarchically in the scene. This will help us rotate them in the next step
|
||
|
# to give a rough simulation of the solar system. You can see them move by
|
||
|
# running step_5_complete_solar_system.py.
|
||
|
|
||
|
from direct.showbase.ShowBase import ShowBase
|
||
|
base = ShowBase()
|
||
|
|
||
|
from panda3d.core import NodePath, TextNode
|
||
|
from direct.gui.DirectGui import *
|
||
|
import sys
|
||
|
|
||
|
|
||
|
class World(object):
|
||
|
|
||
|
def __init__(self):
|
||
|
# This is the initialization we had before
|
||
|
self.title = OnscreenText( # Create the title
|
||
|
text="Panda3D: Tutorial 1 - Solar System",
|
||
|
parent=base.a2dBottomRight, align=TextNode.A_right,
|
||
|
style=1, fg=(1, 1, 1, 1), pos=(-0.1, 0.1), scale=.07)
|
||
|
|
||
|
base.setBackgroundColor(0, 0, 0) # Set the background to black
|
||
|
base.disableMouse() # disable mouse control of the camera
|
||
|
camera.setPos(0, 0, 45) # Set the camera position (X, Y, Z)
|
||
|
camera.setHpr(0, -90, 0) # Set the camera orientation
|
||
|
#(heading, pitch, roll) in degrees
|
||
|
|
||
|
# This section has our variables. This time we are adding a variable to
|
||
|
# control the relative size of the orbits.
|
||
|
self.sizescale = 0.6 # relative size of planets
|
||
|
self.orbitscale = 10 # relative size of orbits
|
||
|
|
||
|
self.loadPlanets() # Load our models and make them render
|
||
|
|
||
|
def loadPlanets(self):
|
||
|
# Here is where we load all of the planets, and place them.
|
||
|
# The first thing we do is create a dummy node for each planet. A dummy
|
||
|
# node is simply a node path that does not have any geometry attached to it.
|
||
|
# This is done by <NodePath>.attachNewNode('name_of_new_node')
|
||
|
|
||
|
# We do this because positioning the planets around a circular orbit could
|
||
|
# be done with a lot of messy sine and cosine operations. Instead, we define
|
||
|
# our planets to be a given distance from a dummy node, and when we turn the
|
||
|
# dummy, the planets will move along with it, kind of like turning the
|
||
|
# center of a disc and having an object at its edge move. Most attributes,
|
||
|
# like position, orientation, scale, texture, color, etc., are inherited
|
||
|
# this way. Panda deals with the fact that the objects are not attached
|
||
|
# directly to render (they are attached through other NodePaths to render),
|
||
|
# and makes sure the attributes inherit.
|
||
|
|
||
|
# This system of attaching NodePaths to each other is called the Scene
|
||
|
# Graph
|
||
|
self.orbit_root_mercury = render.attachNewNode('orbit_root_mercury')
|
||
|
self.orbit_root_venus = render.attachNewNode('orbit_root_venus')
|
||
|
self.orbit_root_mars = render.attachNewNode('orbit_root_mars')
|
||
|
self.orbit_root_earth = render.attachNewNode('orbit_root_earth')
|
||
|
|
||
|
# orbit_root_moon is like all the other orbit_root dummy nodes except that
|
||
|
# it will be parented to orbit_root_earth so that the moon will orbit the
|
||
|
# earth instead of the sun. So, the moon will first inherit
|
||
|
# orbit_root_moon's position and then orbit_root_earth's. There is no hard
|
||
|
# limit on how many objects can inherit from each other.
|
||
|
self.orbit_root_moon = (
|
||
|
self.orbit_root_earth.attachNewNode('orbit_root_moon'))
|
||
|
|
||
|
###############################################################
|
||
|
|
||
|
# These are the same steps used to load the sky model that we used in the
|
||
|
# last step
|
||
|
# Load the model for the sky
|
||
|
self.sky = loader.loadModel("models/solar_sky_sphere")
|
||
|
# Load the texture for the sky.
|
||
|
self.sky_tex = loader.loadTexture("models/stars_1k_tex.jpg")
|
||
|
# Set the sky texture to the sky model
|
||
|
self.sky.setTexture(self.sky_tex, 1)
|
||
|
# Parent the sky model to the render node so that the sky is rendered
|
||
|
self.sky.reparentTo(render)
|
||
|
# Scale the size of the sky.
|
||
|
self.sky.setScale(40)
|
||
|
|
||
|
# These are the same steps we used to load the sun in the last step.
|
||
|
# Again, we use loader.loadModel since we're using planet_sphere more
|
||
|
# than once.
|
||
|
self.sun = loader.loadModel("models/planet_sphere")
|
||
|
self.sun_tex = loader.loadTexture("models/sun_1k_tex.jpg")
|
||
|
self.sun.setTexture(self.sun_tex, 1)
|
||
|
self.sun.reparentTo(render)
|
||
|
self.sun.setScale(2 * self.sizescale)
|
||
|
|
||
|
# Now we load the planets, which we load using the same steps we used to
|
||
|
# load the sun. The only difference is that the models are not parented
|
||
|
# directly to render for the reasons described above.
|
||
|
# The values used for scale are the ratio of the planet's radius to Earth's
|
||
|
# radius, multiplied by our global scale variable. In the same way, the
|
||
|
# values used for orbit are the ratio of the planet's orbit to Earth's
|
||
|
# orbit, multiplied by our global orbit scale variable
|
||
|
|
||
|
# Load mercury
|
||
|
self.mercury = loader.loadModel("models/planet_sphere")
|
||
|
self.mercury_tex = loader.loadTexture("models/mercury_1k_tex.jpg")
|
||
|
self.mercury.setTexture(self.mercury_tex, 1)
|
||
|
self.mercury.reparentTo(self.orbit_root_mercury)
|
||
|
# Set the position of mercury. By default, all nodes are pre assigned the
|
||
|
# position (0, 0, 0) when they are first loaded. We didn't reposition the
|
||
|
# sun and sky because they are centered in the solar system. Mercury,
|
||
|
# however, needs to be offset so we use .setPos to offset the
|
||
|
# position of mercury in the X direction with respect to its orbit radius.
|
||
|
# We will do this for the rest of the planets.
|
||
|
self.mercury.setPos(0.38 * self.orbitscale, 0, 0)
|
||
|
self.mercury.setScale(0.385 * self.sizescale)
|
||
|
|
||
|
# Load Venus
|
||
|
self.venus = loader.loadModel("models/planet_sphere")
|
||
|
self.venus_tex = loader.loadTexture("models/venus_1k_tex.jpg")
|
||
|
self.venus.setTexture(self.venus_tex, 1)
|
||
|
self.venus.reparentTo(self.orbit_root_venus)
|
||
|
self.venus.setPos(0.72 * self.orbitscale, 0, 0)
|
||
|
self.venus.setScale(0.923 * self.sizescale)
|
||
|
|
||
|
# Load Mars
|
||
|
self.mars = loader.loadModel("models/planet_sphere")
|
||
|
self.mars_tex = loader.loadTexture("models/mars_1k_tex.jpg")
|
||
|
self.mars.setTexture(self.mars_tex, 1)
|
||
|
self.mars.reparentTo(self.orbit_root_mars)
|
||
|
self.mars.setPos(1.52 * self.orbitscale, 0, 0)
|
||
|
self.mars.setScale(0.515 * self.sizescale)
|
||
|
|
||
|
# Load Earth
|
||
|
self.earth = loader.loadModel("models/planet_sphere")
|
||
|
self.earth_tex = loader.loadTexture("models/earth_1k_tex.jpg")
|
||
|
self.earth.setTexture(self.earth_tex, 1)
|
||
|
self.earth.reparentTo(self.orbit_root_earth)
|
||
|
self.earth.setScale(self.sizescale)
|
||
|
self.earth.setPos(self.orbitscale, 0, 0)
|
||
|
|
||
|
# The center of the moon's orbit is exactly the same distance away from
|
||
|
# The sun as the Earth's distance from the sun
|
||
|
self.orbit_root_moon.setPos(self.orbitscale, 0, 0)
|
||
|
|
||
|
# Load the moon
|
||
|
self.moon = loader.loadModel("models/planet_sphere")
|
||
|
self.moon_tex = loader.loadTexture("models/moon_1k_tex.jpg")
|
||
|
self.moon.setTexture(self.moon_tex, 1)
|
||
|
self.moon.reparentTo(self.orbit_root_moon)
|
||
|
self.moon.setScale(0.1 * self.sizescale)
|
||
|
self.moon.setPos(0.1 * self.orbitscale, 0, 0)
|
||
|
# end loadPlanets()
|
||
|
|
||
|
# end class world
|
||
|
|
||
|
w = World()
|
||
|
base.run()
|