Poodletooth-iLand/build/nirai/panda3d/samples/solar-system/step4_load_system.py

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2015-11-14 13:28:53 -06:00
#!/usr/bin/env python
# Author: Shao Zhang and Phil Saltzman
# Last Updated: 2015-03-13
#
# This tutorial is intended as a initial panda scripting lesson going over
# display initialization, loading models, placing objects, and the scene graph.
#
# Step 4: In this step, we will load the rest of the planets up to Mars.
# In addition to loading them, we will organize how the planets are grouped
# hierarchically in the scene. This will help us rotate them in the next step
# to give a rough simulation of the solar system. You can see them move by
# running step_5_complete_solar_system.py.
from direct.showbase.ShowBase import ShowBase
base = ShowBase()
from panda3d.core import NodePath, TextNode
from direct.gui.DirectGui import *
import sys
class World(object):
def __init__(self):
# This is the initialization we had before
self.title = OnscreenText( # Create the title
text="Panda3D: Tutorial 1 - Solar System",
parent=base.a2dBottomRight, align=TextNode.A_right,
style=1, fg=(1, 1, 1, 1), pos=(-0.1, 0.1), scale=.07)
base.setBackgroundColor(0, 0, 0) # Set the background to black
base.disableMouse() # disable mouse control of the camera
camera.setPos(0, 0, 45) # Set the camera position (X, Y, Z)
camera.setHpr(0, -90, 0) # Set the camera orientation
#(heading, pitch, roll) in degrees
# This section has our variables. This time we are adding a variable to
# control the relative size of the orbits.
self.sizescale = 0.6 # relative size of planets
self.orbitscale = 10 # relative size of orbits
self.loadPlanets() # Load our models and make them render
def loadPlanets(self):
# Here is where we load all of the planets, and place them.
# The first thing we do is create a dummy node for each planet. A dummy
# node is simply a node path that does not have any geometry attached to it.
# This is done by <NodePath>.attachNewNode('name_of_new_node')
# We do this because positioning the planets around a circular orbit could
# be done with a lot of messy sine and cosine operations. Instead, we define
# our planets to be a given distance from a dummy node, and when we turn the
# dummy, the planets will move along with it, kind of like turning the
# center of a disc and having an object at its edge move. Most attributes,
# like position, orientation, scale, texture, color, etc., are inherited
# this way. Panda deals with the fact that the objects are not attached
# directly to render (they are attached through other NodePaths to render),
# and makes sure the attributes inherit.
# This system of attaching NodePaths to each other is called the Scene
# Graph
self.orbit_root_mercury = render.attachNewNode('orbit_root_mercury')
self.orbit_root_venus = render.attachNewNode('orbit_root_venus')
self.orbit_root_mars = render.attachNewNode('orbit_root_mars')
self.orbit_root_earth = render.attachNewNode('orbit_root_earth')
# orbit_root_moon is like all the other orbit_root dummy nodes except that
# it will be parented to orbit_root_earth so that the moon will orbit the
# earth instead of the sun. So, the moon will first inherit
# orbit_root_moon's position and then orbit_root_earth's. There is no hard
# limit on how many objects can inherit from each other.
self.orbit_root_moon = (
self.orbit_root_earth.attachNewNode('orbit_root_moon'))
###############################################################
# These are the same steps used to load the sky model that we used in the
# last step
# Load the model for the sky
self.sky = loader.loadModel("models/solar_sky_sphere")
# Load the texture for the sky.
self.sky_tex = loader.loadTexture("models/stars_1k_tex.jpg")
# Set the sky texture to the sky model
self.sky.setTexture(self.sky_tex, 1)
# Parent the sky model to the render node so that the sky is rendered
self.sky.reparentTo(render)
# Scale the size of the sky.
self.sky.setScale(40)
# These are the same steps we used to load the sun in the last step.
# Again, we use loader.loadModel since we're using planet_sphere more
# than once.
self.sun = loader.loadModel("models/planet_sphere")
self.sun_tex = loader.loadTexture("models/sun_1k_tex.jpg")
self.sun.setTexture(self.sun_tex, 1)
self.sun.reparentTo(render)
self.sun.setScale(2 * self.sizescale)
# Now we load the planets, which we load using the same steps we used to
# load the sun. The only difference is that the models are not parented
# directly to render for the reasons described above.
# The values used for scale are the ratio of the planet's radius to Earth's
# radius, multiplied by our global scale variable. In the same way, the
# values used for orbit are the ratio of the planet's orbit to Earth's
# orbit, multiplied by our global orbit scale variable
# Load mercury
self.mercury = loader.loadModel("models/planet_sphere")
self.mercury_tex = loader.loadTexture("models/mercury_1k_tex.jpg")
self.mercury.setTexture(self.mercury_tex, 1)
self.mercury.reparentTo(self.orbit_root_mercury)
# Set the position of mercury. By default, all nodes are pre assigned the
# position (0, 0, 0) when they are first loaded. We didn't reposition the
# sun and sky because they are centered in the solar system. Mercury,
# however, needs to be offset so we use .setPos to offset the
# position of mercury in the X direction with respect to its orbit radius.
# We will do this for the rest of the planets.
self.mercury.setPos(0.38 * self.orbitscale, 0, 0)
self.mercury.setScale(0.385 * self.sizescale)
# Load Venus
self.venus = loader.loadModel("models/planet_sphere")
self.venus_tex = loader.loadTexture("models/venus_1k_tex.jpg")
self.venus.setTexture(self.venus_tex, 1)
self.venus.reparentTo(self.orbit_root_venus)
self.venus.setPos(0.72 * self.orbitscale, 0, 0)
self.venus.setScale(0.923 * self.sizescale)
# Load Mars
self.mars = loader.loadModel("models/planet_sphere")
self.mars_tex = loader.loadTexture("models/mars_1k_tex.jpg")
self.mars.setTexture(self.mars_tex, 1)
self.mars.reparentTo(self.orbit_root_mars)
self.mars.setPos(1.52 * self.orbitscale, 0, 0)
self.mars.setScale(0.515 * self.sizescale)
# Load Earth
self.earth = loader.loadModel("models/planet_sphere")
self.earth_tex = loader.loadTexture("models/earth_1k_tex.jpg")
self.earth.setTexture(self.earth_tex, 1)
self.earth.reparentTo(self.orbit_root_earth)
self.earth.setScale(self.sizescale)
self.earth.setPos(self.orbitscale, 0, 0)
# The center of the moon's orbit is exactly the same distance away from
# The sun as the Earth's distance from the sun
self.orbit_root_moon.setPos(self.orbitscale, 0, 0)
# Load the moon
self.moon = loader.loadModel("models/planet_sphere")
self.moon_tex = loader.loadTexture("models/moon_1k_tex.jpg")
self.moon.setTexture(self.moon_tex, 1)
self.moon.reparentTo(self.orbit_root_moon)
self.moon.setScale(0.1 * self.sizescale)
self.moon.setPos(0.1 * self.orbitscale, 0, 0)
# end loadPlanets()
# end class world
w = World()
base.run()