mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
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175 lines
7.1 KiB
Python
175 lines
7.1 KiB
Python
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#!/usr/bin/env python
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# Author: Shao Zhang and Phil Saltzman
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# Last Updated: 2015-03-13
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#
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# This tutorial is intended as a initial panda scripting lesson going over
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# display initialization, loading models, placing objects, and the scene graph.
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#
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# Step 5: Here we put the finishing touches on our solar system model by
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# making the planets move. The actual code for doing the movement is covered
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# in the next tutorial, but watching it move really shows what inheritance on
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# the scene graph is all about.
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from direct.showbase.ShowBase import ShowBase
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base = ShowBase()
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from direct.gui.DirectGui import *
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from panda3d.core import TextNode
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import sys
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class World(object):
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def __init__(self):
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# This is the initialization we had before
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self.title = OnscreenText( # Create the title
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text="Panda3D: Tutorial 1 - Solar System",
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parent=base.a2dBottomRight, align=TextNode.A_right,
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style=1, fg=(1, 1, 1, 1), pos=(-0.1, 0.1), scale=.07)
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base.setBackgroundColor(0, 0, 0) # Set the background to black
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base.disableMouse() # disable mouse control of the camera
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camera.setPos(0, 0, 45) # Set the camera position (X, Y, Z)
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camera.setHpr(0, -90, 0) # Set the camera orientation
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#(heading, pitch, roll) in degrees
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# Here again is where we put our global variables. Added this time are
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# variables to control the relative speeds of spinning and orbits in the
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# simulation
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# Number of seconds a full rotation of Earth around the sun should take
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self.yearscale = 60
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# Number of seconds a day rotation of Earth should take.
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# It is scaled from its correct value for easier visability
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self.dayscale = self.yearscale / 365.0 * 5
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self.orbitscale = 10 # Orbit scale
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self.sizescale = 0.6 # Planet size scale
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self.loadPlanets() # Load and position the models
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# Finally, we call the rotatePlanets function which puts the planets,
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# sun, and moon into motion.
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self.rotatePlanets()
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def loadPlanets(self):
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# This is the same function that we completed in the previous step
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# It is unchanged in this version
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# Create the dummy nodes
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self.orbit_root_mercury = render.attachNewNode('orbit_root_mercury')
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self.orbit_root_venus = render.attachNewNode('orbit_root_venus')
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self.orbit_root_mars = render.attachNewNode('orbit_root_mars')
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self.orbit_root_earth = render.attachNewNode('orbit_root_earth')
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# The moon orbits Earth, not the sun
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self.orbit_root_moon = (
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self.orbit_root_earth.attachNewNode('orbit_root_moon'))
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###############################################################
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# Load the sky
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self.sky = loader.loadModel("models/solar_sky_sphere")
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self.sky_tex = loader.loadTexture("models/stars_1k_tex.jpg")
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self.sky.setTexture(self.sky_tex, 1)
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self.sky.reparentTo(render)
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self.sky.setScale(40)
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# Load the Sun
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self.sun = loader.loadModel("models/planet_sphere")
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self.sun_tex = loader.loadTexture("models/sun_1k_tex.jpg")
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self.sun.setTexture(self.sun_tex, 1)
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self.sun.reparentTo(render)
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self.sun.setScale(2 * self.sizescale)
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# Load mercury
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self.mercury = loader.loadModel("models/planet_sphere")
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self.mercury_tex = loader.loadTexture("models/mercury_1k_tex.jpg")
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self.mercury.setTexture(self.mercury_tex, 1)
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self.mercury.reparentTo(self.orbit_root_mercury)
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self.mercury.setPos(0.38 * self.orbitscale, 0, 0)
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self.mercury.setScale(0.385 * self.sizescale)
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# Load Venus
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self.venus = loader.loadModel("models/planet_sphere")
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self.venus_tex = loader.loadTexture("models/venus_1k_tex.jpg")
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self.venus.setTexture(self.venus_tex, 1)
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self.venus.reparentTo(self.orbit_root_venus)
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self.venus.setPos(0.72 * self.orbitscale, 0, 0)
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self.venus.setScale(0.923 * self.sizescale)
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# Load Mars
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self.mars = loader.loadModel("models/planet_sphere")
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self.mars_tex = loader.loadTexture("models/mars_1k_tex.jpg")
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self.mars.setTexture(self.mars_tex, 1)
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self.mars.reparentTo(self.orbit_root_mars)
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self.mars.setPos(1.52 * self.orbitscale, 0, 0)
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self.mars.setScale(0.515 * self.sizescale)
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# Load Earth
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self.earth = loader.loadModel("models/planet_sphere")
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self.earth_tex = loader.loadTexture("models/earth_1k_tex.jpg")
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self.earth.setTexture(self.earth_tex, 1)
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self.earth.reparentTo(self.orbit_root_earth)
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self.earth.setScale(self.sizescale)
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self.earth.setPos(self.orbitscale, 0, 0)
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# Offest the moon dummy node so that it is positioned properly
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self.orbit_root_moon.setPos(self.orbitscale, 0, 0)
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# Load the moon
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self.moon = loader.loadModel("models/planet_sphere")
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self.moon_tex = loader.loadTexture("models/moon_1k_tex.jpg")
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self.moon.setTexture(self.moon_tex, 1)
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self.moon.reparentTo(self.orbit_root_moon)
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self.moon.setScale(0.1 * self.sizescale)
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self.moon.setPos(0.1 * self.orbitscale, 0, 0)
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# end loadPlanets()
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def rotatePlanets(self):
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# rotatePlanets creates intervals to actually use the hierarchy we created
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# to turn the sun, planets, and moon to give a rough representation of the
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# solar system. The next lesson will go into more depth on intervals.
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self.day_period_sun = self.sun.hprInterval(20, (360, 0, 0))
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self.orbit_period_mercury = self.orbit_root_mercury.hprInterval(
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(0.241 * self.yearscale), (360, 0, 0))
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self.day_period_mercury = self.mercury.hprInterval(
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(59 * self.dayscale), (360, 0, 0))
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self.orbit_period_venus = self.orbit_root_venus.hprInterval(
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(0.615 * self.yearscale), (360, 0, 0))
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self.day_period_venus = self.venus.hprInterval(
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(243 * self.dayscale), (360, 0, 0))
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self.orbit_period_earth = self.orbit_root_earth.hprInterval(
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self.yearscale, (360, 0, 0))
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self.day_period_earth = self.earth.hprInterval(
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self.dayscale, (360, 0, 0))
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self.orbit_period_moon = self.orbit_root_moon.hprInterval(
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(.0749 * self.yearscale), (360, 0, 0))
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self.day_period_moon = self.moon.hprInterval(
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(.0749 * self.yearscale), (360, 0, 0))
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self.orbit_period_mars = self.orbit_root_mars.hprInterval(
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(1.881 * self.yearscale), (360, 0, 0))
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self.day_period_mars = self.mars.hprInterval(
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(1.03 * self.dayscale), (360, 0, 0))
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self.day_period_sun.loop()
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self.orbit_period_mercury.loop()
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self.day_period_mercury.loop()
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self.orbit_period_venus.loop()
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self.day_period_venus.loop()
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self.orbit_period_earth.loop()
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self.day_period_earth.loop()
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self.orbit_period_moon.loop()
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self.day_period_moon.loop()
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self.orbit_period_mars.loop()
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self.day_period_mars.loop()
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# end RotatePlanets()
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# end class world
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w = World()
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base.run()
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