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https://github.com/Sneed-Group/Poodletooth-iLand
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348 lines
16 KiB
Python
348 lines
16 KiB
Python
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#!/usr/bin/env python
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# Author: Shao Zhang and Phil Saltzman
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# Last Updated: 2015-03-13
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#
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# This tutorial will cover events and how they can be used in Panda
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# Specifically, this lesson will use events to capture keyboard presses and
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# mouse clicks to trigger actions in the world. It will also use events
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# to count the number of orbits the Earth makes around the sun. This
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# tutorial uses the same base code from the solar system tutorial.
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from direct.showbase.ShowBase import ShowBase
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base = ShowBase()
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from panda3d.core import TextNode
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from direct.interval.IntervalGlobal import *
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from direct.gui.DirectGui import *
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from direct.showbase.DirectObject import DirectObject
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import sys
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# We start this tutorial with the standard class. However, the class is a
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# subclass of an object called DirectObject. This gives the class the ability
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# to listen for and respond to events. From now on the main class in every
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# tutorial will be a subclass of DirectObject
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class World(DirectObject):
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# Macro-like function used to reduce the amount to code needed to create the
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# on screen instructions
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def genLabelText(self, text, i):
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return OnscreenText(text=text, pos=(0.06, -.06 * (i + 0.5)), fg=(1, 1, 1, 1),
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parent=base.a2dTopLeft,align=TextNode.ALeft, scale=.05)
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def __init__(self):
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# The standard camera position and background initialization
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base.setBackgroundColor(0, 0, 0)
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base.disableMouse()
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camera.setPos(0, 0, 45)
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camera.setHpr(0, -90, 0)
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# The global variables we used to control the speed and size of objects
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self.yearscale = 60
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self.dayscale = self.yearscale / 365.0 * 5
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self.orbitscale = 10
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self.sizescale = 0.6
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self.loadPlanets() # Load, texture, and position the planets
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self.rotatePlanets() # Set up the motion to start them moving
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# The standard title text that's in every tutorial
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# Things to note:
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#-fg represents the forground color of the text in (r,g,b,a) format
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#-pos represents the position of the text on the screen.
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# The coordinate system is a x-y based wih 0,0 as the center of the
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# screen
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#-align sets the alingment of the text relative to the pos argument.
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# Default is center align.
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#-scale set the scale of the text
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#-mayChange argument lets us change the text later in the program.
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# By default mayChange is set to 0. Trying to change text when
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# mayChange is set to 0 will cause the program to crash.
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self.title = OnscreenText(
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text="Panda3D: Tutorial 3 - Events",
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parent=base.a2dBottomRight, align=TextNode.A_right,
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style=1, fg=(1, 1, 1, 1), pos=(-0.1, 0.1), scale=.07)
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self.mouse1EventText = self.genLabelText(
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"Mouse Button 1: Toggle entire Solar System [RUNNING]", 1)
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self.skeyEventText = self.genLabelText("[S]: Toggle Sun [RUNNING]", 2)
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self.ykeyEventText = self.genLabelText("[Y]: Toggle Mercury [RUNNING]", 3)
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self.vkeyEventText = self.genLabelText("[V]: Toggle Venus [RUNNING]", 4)
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self.ekeyEventText = self.genLabelText("[E]: Toggle Earth [RUNNING]", 5)
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self.mkeyEventText = self.genLabelText("[M]: Toggle Mars [RUNNING]", 6)
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self.yearCounterText = self.genLabelText("0 Earth years completed", 7)
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self.yearCounter = 0 # year counter for earth years
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self.simRunning = True # boolean to keep track of the
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# state of the global simulation
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# Events
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# Each self.accept statement creates an event handler object that will call
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# the specified function when that event occurs.
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# Certain events like "mouse1", "a", "b", "c" ... "z", "1", "2", "3"..."0"
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# are references to keyboard keys and mouse buttons. You can also define
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# your own events to be used within your program. In this tutorial, the
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# event "newYear" is not tied to a physical input device, but rather
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# is sent by the function that rotates the Earth whenever a revolution
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# completes to tell the counter to update
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# Exit the program when escape is pressed
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self.accept("escape", sys.exit)
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self.accept("mouse1", self.handleMouseClick)
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self.accept("e", self.handleEarth)
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self.accept("s", # message name
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self.togglePlanet, # function to call
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["Sun", # arguments to be passed to togglePlanet
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# See togglePlanet's definition below for
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# an explanation of what they are
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self.day_period_sun,
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None,
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self.skeyEventText])
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# Repeat the structure above for the other planets
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self.accept("y", self.togglePlanet,
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["Mercury", self.day_period_mercury,
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self.orbit_period_mercury, self.ykeyEventText])
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self.accept("v", self.togglePlanet,
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["Venus", self.day_period_venus,
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self.orbit_period_venus, self.vkeyEventText])
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self.accept("m", self.togglePlanet,
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["Mars", self.day_period_mars,
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self.orbit_period_mars, self.mkeyEventText])
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self.accept("newYear", self.incYear)
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# end __init__
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def handleMouseClick(self):
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# When the mouse is clicked, if the simulation is running pause all the
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# planets and sun, otherwise resume it
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if self.simRunning:
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print("Pausing Simulation")
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# changing the text to reflect the change from "RUNNING" to
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# "PAUSED"
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self.mouse1EventText.setText(
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"Mouse Button 1: Toggle entire Solar System [PAUSED]")
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# For each planet, check if it is moving and if so, pause it
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# Sun
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if self.day_period_sun.isPlaying():
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self.togglePlanet("Sun", self.day_period_sun, None,
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self.skeyEventText)
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if self.day_period_mercury.isPlaying():
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self.togglePlanet("Mercury", self.day_period_mercury,
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self.orbit_period_mercury, self.ykeyEventText)
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# Venus
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if self.day_period_venus.isPlaying():
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self.togglePlanet("Venus", self.day_period_venus,
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self.orbit_period_venus, self.vkeyEventText)
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#Earth and moon
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if self.day_period_earth.isPlaying():
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self.togglePlanet("Earth", self.day_period_earth,
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self.orbit_period_earth, self.ekeyEventText)
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self.togglePlanet("Moon", self.day_period_moon,
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self.orbit_period_moon)
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# Mars
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if self.day_period_mars.isPlaying():
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self.togglePlanet("Mars", self.day_period_mars,
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self.orbit_period_mars, self.mkeyEventText)
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else:
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#"The simulation is paused, so resume it
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print("Resuming Simulation")
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self.mouse1EventText.setText(
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"Mouse Button 1: Toggle entire Solar System [RUNNING]")
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# the not operator does the reverse of the previous code
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if not self.day_period_sun.isPlaying():
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self.togglePlanet("Sun", self.day_period_sun, None,
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self.skeyEventText)
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if not self.day_period_mercury.isPlaying():
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self.togglePlanet("Mercury", self.day_period_mercury,
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self.orbit_period_mercury, self.ykeyEventText)
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if not self.day_period_venus.isPlaying():
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self.togglePlanet("Venus", self.day_period_venus,
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self.orbit_period_venus, self.vkeyEventText)
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if not self.day_period_earth.isPlaying():
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self.togglePlanet("Earth", self.day_period_earth,
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self.orbit_period_earth, self.ekeyEventText)
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self.togglePlanet("Moon", self.day_period_moon,
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self.orbit_period_moon)
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if not self.day_period_mars.isPlaying():
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self.togglePlanet("Mars", self.day_period_mars,
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self.orbit_period_mars, self.mkeyEventText)
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# toggle self.simRunning
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self.simRunning = not self.simRunning
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# end handleMouseClick
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# The togglePlanet function will toggle the intervals that are given to it
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# between paused and playing.
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# Planet is the name to print
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# Day is the interval that spins the planet
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# Orbit is the interval that moves around the orbit
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# Text is the OnscreenText object that needs to be updated
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def togglePlanet(self, planet, day, orbit=None, text=None):
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if day.isPlaying():
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print("Pausing " + planet)
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state = " [PAUSED]"
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else:
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print("Resuming " + planet)
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state = " [RUNNING]"
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# Update the onscreen text if it is given as an argument
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if text:
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old = text.getText()
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# strip out the last segment of text after the last white space
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# and append the string stored in 'state'
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text.setText(old[0:old.rfind(' ')] + state)
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# toggle the day interval
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self.toggleInterval(day)
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# if there is an orbit interval, toggle it
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if orbit:
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self.toggleInterval(orbit)
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# end togglePlanet
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# toggleInterval does exactly as its name implies
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# It takes an interval as an argument. Then it checks to see if it is playing.
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# If it is, it pauses it, otherwise it resumes it.
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def toggleInterval(self, interval):
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if interval.isPlaying():
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interval.pause()
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else:
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interval.resume()
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# end toggleInterval
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# Earth needs a special buffer function because the moon is tied to it
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# When the "e" key is pressed, togglePlanet is called on both the earth and
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# the moon.
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def handleEarth(self):
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self.togglePlanet("Earth", self.day_period_earth,
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self.orbit_period_earth, self.ekeyEventText)
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self.togglePlanet("Moon", self.day_period_moon,
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self.orbit_period_moon)
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# end handleEarth
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# the function incYear increments the variable yearCounter and then updates
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# the OnscreenText 'yearCounterText' every time the message "newYear" is
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# sent
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def incYear(self):
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self.yearCounter += 1
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self.yearCounterText.setText(
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str(self.yearCounter) + " Earth years completed")
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# end incYear
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#########################################################################
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# Except for the one commented line below, this is all as it was before #
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# Scroll down to the next comment to see an example of sending messages #
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#########################################################################
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def loadPlanets(self):
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self.orbit_root_mercury = render.attachNewNode('orbit_root_mercury')
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self.orbit_root_venus = render.attachNewNode('orbit_root_venus')
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self.orbit_root_mars = render.attachNewNode('orbit_root_mars')
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self.orbit_root_earth = render.attachNewNode('orbit_root_earth')
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self.orbit_root_moon = (
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self.orbit_root_earth.attachNewNode('orbit_root_moon'))
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self.sky = loader.loadModel("models/solar_sky_sphere")
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self.sky_tex = loader.loadTexture("models/stars_1k_tex.jpg")
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self.sky.setTexture(self.sky_tex, 1)
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self.sky.reparentTo(render)
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self.sky.setScale(40)
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self.sun = loader.loadModel("models/planet_sphere")
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self.sun_tex = loader.loadTexture("models/sun_1k_tex.jpg")
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self.sun.setTexture(self.sun_tex, 1)
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self.sun.reparentTo(render)
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self.sun.setScale(2 * self.sizescale)
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self.mercury = loader.loadModel("models/planet_sphere")
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self.mercury_tex = loader.loadTexture("models/mercury_1k_tex.jpg")
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self.mercury.setTexture(self.mercury_tex, 1)
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self.mercury.reparentTo(self.orbit_root_mercury)
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self.mercury.setPos(0.38 * self.orbitscale, 0, 0)
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self.mercury.setScale(0.385 * self.sizescale)
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self.venus = loader.loadModel("models/planet_sphere")
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self.venus_tex = loader.loadTexture("models/venus_1k_tex.jpg")
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self.venus.setTexture(self.venus_tex, 1)
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self.venus.reparentTo(self.orbit_root_venus)
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self.venus.setPos(0.72 * self.orbitscale, 0, 0)
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self.venus.setScale(0.923 * self.sizescale)
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self.mars = loader.loadModel("models/planet_sphere")
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self.mars_tex = loader.loadTexture("models/mars_1k_tex.jpg")
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self.mars.setTexture(self.mars_tex, 1)
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self.mars.reparentTo(self.orbit_root_mars)
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self.mars.setPos(1.52 * self.orbitscale, 0, 0)
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self.mars.setScale(0.515 * self.sizescale)
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self.earth = loader.loadModel("models/planet_sphere")
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self.earth_tex = loader.loadTexture("models/earth_1k_tex.jpg")
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self.earth.setTexture(self.earth_tex, 1)
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self.earth.reparentTo(self.orbit_root_earth)
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self.earth.setScale(self.sizescale)
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self.earth.setPos(self.orbitscale, 0, 0)
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self.orbit_root_moon.setPos(self.orbitscale, 0, 0)
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self.moon = loader.loadModel("models/planet_sphere")
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self.moon_tex = loader.loadTexture("models/moon_1k_tex.jpg")
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self.moon.setTexture(self.moon_tex, 1)
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self.moon.reparentTo(self.orbit_root_moon)
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self.moon.setScale(0.1 * self.sizescale)
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self.moon.setPos(0.1 * self.orbitscale, 0, 0)
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def rotatePlanets(self):
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self.day_period_sun = self.sun.hprInterval(20, (360, 0, 0))
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self.orbit_period_mercury = self.orbit_root_mercury.hprInterval(
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(0.241 * self.yearscale), (360, 0, 0))
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self.day_period_mercury = self.mercury.hprInterval(
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(59 * self.dayscale), (360, 0, 0))
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self.orbit_period_venus = self.orbit_root_venus.hprInterval(
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(0.615 * self.yearscale), (360, 0, 0))
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self.day_period_venus = self.venus.hprInterval(
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(243 * self.dayscale), (360, 0, 0))
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# Here the earth interval has been changed to rotate like the rest of the
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# planets and send a message before it starts turning again. To send a
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# message, the call is simply messenger.send("message"). The "newYear"
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# message is picked up by the accept("newYear"...) statement earlier, and
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# calls the incYear function as a result
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self.orbit_period_earth = Sequence(
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self.orbit_root_earth.hprInterval(
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self.yearscale, (360, 0, 0)),
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Func(messenger.send, "newYear"))
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self.day_period_earth = self.earth.hprInterval(
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self.dayscale, (360, 0, 0))
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self.orbit_period_moon = self.orbit_root_moon.hprInterval(
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(.0749 * self.yearscale), (360, 0, 0))
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self.day_period_moon = self.moon.hprInterval(
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(.0749 * self.yearscale), (360, 0, 0))
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self.orbit_period_mars = self.orbit_root_mars.hprInterval(
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(1.881 * self.yearscale), (360, 0, 0))
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self.day_period_mars = self.mars.hprInterval(
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(1.03 * self.dayscale), (360, 0, 0))
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self.day_period_sun.loop()
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self.orbit_period_mercury.loop()
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self.day_period_mercury.loop()
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self.orbit_period_venus.loop()
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self.day_period_venus.loop()
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self.orbit_period_earth.loop()
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self.day_period_earth.loop()
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self.orbit_period_moon.loop()
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self.day_period_moon.loop()
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self.orbit_period_mars.loop()
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self.day_period_mars.loop()
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# end RotatePlanets()
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# end class world
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w = World()
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base.run()
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