mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 11:42:39 -06:00
227 lines
8.2 KiB
Python
227 lines
8.2 KiB
Python
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from panda3d.core import *
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from direct.interval.IntervalGlobal import *
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from direct.directnotify import DirectNotifyGlobal
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from toontown.hood import Place
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs
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from toontown.toonbase import ToontownGlobals
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from toontown.toonbase import ToontownBattleGlobals
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from toontown.battle import BattlePlace
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from toontown.suit import Suit
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from otp.nametag.NametagConstants import *
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from otp.nametag import NametagGlobals
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import math
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class CogHQBossBattle(BattlePlace.BattlePlace):
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notify = DirectNotifyGlobal.directNotify.newCategory('CogHQBossBattle')
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def __init__(self, loader, parentFSM, doneEvent):
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BattlePlace.BattlePlace.__init__(self, loader, doneEvent)
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self.parentFSM = parentFSM
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self.bossCog = None
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self.teleportInPosHpr = (0, 0, 0, 0, 0, 0)
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self.fsm = ClassicFSM.ClassicFSM('CogHQBossBattle', [State.State('start', self.enterStart, self.exitStart, ['walk',
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'tunnelIn',
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'teleportIn',
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'movie']),
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State.State('battle', self.enterBattle, self.exitBattle, ['walk', 'died', 'movie']),
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State.State('finalBattle', self.enterFinalBattle, self.exitFinalBattle, ['walk',
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'stickerBook',
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'teleportOut',
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'died',
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'tunnelOut',
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'battle',
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'movie',
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'ouch',
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'crane',
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'WaitForBattle',
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'squished']),
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State.State('movie', self.enterMovie, self.exitMovie, ['walk',
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'battle',
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'finalBattle',
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'died',
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'teleportOut']),
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State.State('ouch', self.enterOuch, self.exitOuch, ['walk',
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'battle',
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'finalBattle',
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'died',
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'crane']),
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State.State('crane', self.enterCrane, self.exitCrane, ['walk',
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'battle',
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'finalBattle',
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'died',
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'ouch',
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'squished']),
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State.State('walk', self.enterWalk, self.exitWalk, ['stickerBook',
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'teleportOut',
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'died',
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'tunnelOut',
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'battle',
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'movie',
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'ouch',
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'crane',
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'finalBattle',
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'WaitForBattle']),
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State.State('stickerBook', self.enterStickerBook, self.exitStickerBook, ['walk',
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'WaitForBattle',
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'movie',
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'battle',
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'tunnelOut',
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'teleportOut']),
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State.State('WaitForBattle', self.enterWaitForBattle, self.exitWaitForBattle, ['battle', 'walk', 'movie']),
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State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk']),
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State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn', 'final', 'WaitForBattle']),
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State.State('died', self.enterDied, self.exitDied, ['final']),
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State.State('tunnelIn', self.enterTunnelIn, self.exitTunnelIn, ['walk']),
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State.State('tunnelOut', self.enterTunnelOut, self.exitTunnelOut, ['final']),
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State.State('squished', self.enterSquished, self.exitSquished, ['finalBattle',
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'crane',
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'died',
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'teleportOut']),
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State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final')
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return
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def load(self):
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BattlePlace.BattlePlace.load(self)
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self.parentFSM.getStateNamed('cogHQBossBattle').addChild(self.fsm)
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self.townBattle = self.loader.townBattle
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for i in xrange(1, 3):
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Suit.loadSuits(i)
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def unload(self):
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BattlePlace.BattlePlace.unload(self)
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self.parentFSM.getStateNamed('cogHQBossBattle').removeChild(self.fsm)
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del self.parentFSM
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del self.fsm
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self.ignoreAll()
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for i in xrange(1, 3):
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Suit.unloadSuits(i)
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def getTaskZoneId(self):
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return base.cr.playGame.hood.id
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def enter(self, requestStatus, bossCog):
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self.zoneId = requestStatus['zoneId']
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BattlePlace.BattlePlace.enter(self)
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self.fsm.enterInitialState()
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self.bossCog = bossCog
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if self.bossCog:
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self.bossCog.d_avatarEnter()
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self._telemLimiter = TLGatherAllAvs('CogHQBossBattle', RotationLimitToH)
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NametagGlobals.setMasterArrowsOn(1)
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base.localAvatar.inventory.setRespectInvasions(0)
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self.fsm.request(requestStatus['how'], [requestStatus])
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def exit(self):
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self.fsm.requestFinalState()
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base.localAvatar.inventory.setRespectInvasions(1)
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if self.bossCog:
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self.bossCog.d_avatarExit()
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self.bossCog = None
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self._telemLimiter.destroy()
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del self._telemLimiter
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BattlePlace.BattlePlace.exit(self)
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return
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def enterBattle(self, event):
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mult = 1
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if self.bossCog:
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mult = ToontownBattleGlobals.getBossBattleCreditMultiplier(self.bossCog.battleNumber)
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self.townBattle.enter(event, self.fsm.getStateNamed('battle'), bldg=1, creditMultiplier=mult)
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base.localAvatar.b_setAnimState('off', 1)
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base.localAvatar.setTeleportAvailable(0)
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base.localAvatar.cantLeaveGame = 1
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def exitBattle(self):
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self.townBattle.exit()
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def enterFinalBattle(self):
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self.walkStateData.enter()
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self.walkStateData.fsm.request('walking')
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base.localAvatar.setTeleportAvailable(0)
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base.localAvatar.setTeleportAllowed(0)
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base.localAvatar.cantLeaveGame = 0
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base.localAvatar.book.hideButton()
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self.ignore(ToontownGlobals.StickerBookHotkey)
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self.ignore('enterStickerBook')
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self.ignore(ToontownGlobals.OptionsPageHotkey)
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def exitFinalBattle(self):
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self.walkStateData.exit()
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base.localAvatar.setTeleportAllowed(1)
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def enterMovie(self, requestStatus = None):
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base.localAvatar.setTeleportAvailable(0)
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def exitMovie(self):
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pass
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def enterOuch(self):
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base.localAvatar.setTeleportAvailable(0)
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base.localAvatar.laffMeter.start()
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def exitOuch(self):
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base.localAvatar.laffMeter.stop()
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def enterCrane(self):
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base.localAvatar.setTeleportAvailable(0)
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base.localAvatar.laffMeter.start()
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base.localAvatar.collisionsOn()
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def exitCrane(self):
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base.localAvatar.collisionsOff()
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base.localAvatar.laffMeter.stop()
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def enterWalk(self, teleportIn = 0):
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BattlePlace.BattlePlace.enterWalk(self, teleportIn)
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self.ignore('teleportQuery')
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base.localAvatar.setTeleportAvailable(0)
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base.localAvatar.setTeleportAllowed(0)
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base.localAvatar.book.hideButton()
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self.ignore(ToontownGlobals.StickerBookHotkey)
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self.ignore('enterStickerBook')
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self.ignore(ToontownGlobals.OptionsPageHotkey)
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self.ignore(self.walkDoneEvent)
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def exitWalk(self):
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BattlePlace.BattlePlace.exitWalk(self)
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base.localAvatar.setTeleportAllowed(1)
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def enterStickerBook(self, page = None):
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BattlePlace.BattlePlace.enterStickerBook(self, page)
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self.ignore('teleportQuery')
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base.localAvatar.setTeleportAvailable(0)
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def enterSit(self):
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BattlePlace.BattlePlace.enterSit(self)
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self.ignore('teleportQuery')
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base.localAvatar.setTeleportAvailable(0)
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def enterTeleportIn(self, requestStatus):
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base.localAvatar.detachNode()
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base.localAvatar.setPosHpr(*self.teleportInPosHpr)
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BattlePlace.BattlePlace.enterTeleportIn(self, requestStatus)
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def enterTeleportOut(self, requestStatus):
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BattlePlace.BattlePlace.enterTeleportOut(self, requestStatus, self.__teleportOutDone)
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def __teleportOutDone(self, requestStatus):
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hoodId = requestStatus['hoodId']
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if hoodId == ToontownGlobals.MyEstate:
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self.getEstateZoneAndGoHome(requestStatus)
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else:
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self.doneStatus = requestStatus
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messenger.send(self.doneEvent)
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def enterSquished(self):
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base.localAvatar.laffMeter.start()
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base.localAvatar.b_setAnimState('Flattened')
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def handleSquishDone(self, extraArgs = []):
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base.cr.playGame.getPlace().setState('walk')
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def exitSquished(self):
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taskMgr.remove(base.localAvatar.uniqueName('finishSquishTask'))
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base.localAvatar.laffMeter.stop()
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