mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 11:42:39 -06:00
473 lines
18 KiB
Python
473 lines
18 KiB
Python
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from panda3d.core import *
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from otp.level.BasicEntities import DistributedNodePathEntity
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from direct.directnotify import DirectNotifyGlobal
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from toontown.coghq import MoleHill
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from toontown.coghq import MoleFieldBase
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from direct.distributed.ClockDelta import globalClockDelta
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from toontown.toonbase import ToontownTimer
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from direct.gui.DirectGui import DGG, DirectFrame, DirectLabel
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from toontown.toonbase import ToontownGlobals
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from toontown.toonbase import TTLocalizer
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from direct.task import Task
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import random
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from toontown.minigame import Trajectory
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from direct.interval.IntervalGlobal import *
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from toontown.battle import MovieUtil
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class DistributedMoleField(DistributedNodePathEntity, MoleFieldBase.MoleFieldBase):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedMoleField')
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ScheduleTaskName = 'moleFieldScheduler'
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def __init__(self, cr):
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DistributedNodePathEntity.__init__(self, cr)
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self.gameStarted = False
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self.moleHills = []
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self.numMolesWhacked = 0
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self.timer = None
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self.frame2D = None
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self.isToonInRange = 0
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self.detectCount = 0
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self.cameraHold = None
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self.activeField = 1
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self.dimensionX = 0.0
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self.dimensionY = 0.0
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self.gameText = TTLocalizer.MolesInstruction
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self.winText = TTLocalizer.MolesFinished
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self.pityWinText = TTLocalizer.MolesPityWin
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self.restartedText = TTLocalizer.MolesRestarted
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self.toonHitTracks = {}
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self.hasRestarted = 0
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self.hasEntered = 0
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self.MolesWhackedTarget = 1000
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self.GameDuration = 1000
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return
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def disable(self):
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self.cleanupTimer()
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for ival in self.toonHitTracks.values():
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ival.finish()
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self.toonHitTracks = {}
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DistributedNodePathEntity.disable(self)
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taskMgr.remove(self.detectName)
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self.ignoreAll()
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def delete(self):
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self.soundBomb = None
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self.soundBomb2 = None
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self.soundCog = None
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DistributedNodePathEntity.delete(self)
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self.stopScheduleTask()
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for mole in self.moleHills:
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mole.destroy()
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self.moleHills = []
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self.cleanupTimer()
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self.unloadGui()
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return
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def announceGenerate(self):
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DistributedNodePathEntity.announceGenerate(self)
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self.loadModel()
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self.loadGui()
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self.detectName = 'moleField %s' % self.doId
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taskMgr.doMethodLater(0.1, self.__detect, self.detectName)
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self.calcDimensions()
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self.notify.debug('announceGenerate doId=%d entId=%d' % (self.doId, self.entId))
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def setNumSquaresX(self, num):
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self.numSquaresX = num
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self.calcDimensions()
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def setNumSquaresY(self, num):
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self.numSquaresY = num
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self.calcDimensions()
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def setSpacingX(self, num):
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self.spacingX = num
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self.calcDimensions()
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def setSpacingY(self, num):
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self.spacingY = num
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self.calcDimensions()
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def calcDimensions(self):
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self.dimensionX = self.numSquaresX * self.spacingX
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self.dimensionY = self.numSquaresY * self.spacingY
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self.centerCenterNode()
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def loadModel(self):
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moleIndex = 0
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self.moleHills = []
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for indexY in xrange(self.numSquaresY):
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for indexX in xrange(self.numSquaresX):
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xPos = indexX * self.spacingX
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yPos = indexY * self.spacingY
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newMoleHill = MoleHill.MoleHill(xPos, yPos, 0, self, moleIndex)
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newMoleHill.reparentTo(self)
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self.moleHills.append(newMoleHill)
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moleIndex += 1
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self.numMoles = len(self.moleHills)
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self.centerNode = self.attachNewNode('center')
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self.centerCenterNode()
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self.soundBomb = base.loadSfx('phase_12/audio/sfx/Mole_Surprise.ogg')
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self.soundBomb2 = base.loadSfx('phase_3.5/audio/dial/AV_pig_howl.ogg')
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self.soundCog = base.loadSfx('phase_12/audio/sfx/Mole_Stomp.ogg')
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self.soundUp = base.loadSfx('phase_4/audio/sfx/MG_Tag_C.ogg')
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self.soundDown = base.loadSfx('phase_4/audio/sfx/MG_cannon_whizz.ogg')
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upInterval = SoundInterval(self.soundUp, loop=0)
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downInterval = SoundInterval(self.soundDown, loop=0)
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self.soundIUpDown = Sequence(upInterval, downInterval)
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def centerCenterNode(self):
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self.centerNode.setPos(self.dimensionX * 0.5, self.dimensionY * 0.5, 0.0)
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def loadGui(self):
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self.frame2D = DirectFrame(scale=1.0, pos=(0.0, 0, 0.9), relief=DGG.FLAT, parent=aspect2d, frameSize=(-0.3,
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0.3,
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-0.05,
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0.05), frameColor=(0.737, 0.573, 0.345, 0.3))
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self.scoreLabel = DirectLabel(parent=self.frame2D, relief=None, pos=(0, 0, 0), scale=1.0, text='', text_font=ToontownGlobals.getSignFont(), text0_fg=(1, 1, 1, 1), text_scale=0.075, text_pos=(0, -0.02))
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self.updateGuiScore()
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self.frame2D.hide()
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return
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def unloadGui(self):
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self.frame2D.destroy()
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self.frame2D = None
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return
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def setGameStart(self, timestamp, molesWhackTarget, totalTime):
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self.GameDuration = totalTime
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self.MolesWhackedTarget = molesWhackTarget
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self.activeField = 1
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self.isToonInRange = 0
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self.scheduleMoles()
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self.notify.debug('%d setGameStart: Starting game' % self.doId)
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self.gameStartTime = globalClockDelta.networkToLocalTime(timestamp)
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self.gameStarted = True
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for hill in self.moleHills:
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hill.setGameStartTime(self.gameStartTime)
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curGameTime = self.getCurrentGameTime()
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timeLeft = self.GameDuration - curGameTime
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self.cleanupTimer()
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self.timer = ToontownTimer.ToontownTimer()
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self.timer.posBelowTopRightCorner()
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self.timer.setTime(timeLeft)
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self.timer.countdown(timeLeft, self.timerExpired)
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self.startScheduleTask()
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self.frame2D.show()
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if self.hasRestarted:
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self.level.countryClub.showInfoText(self.restartedText)
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self.sendUpdate('damageMe', [])
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else:
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self.hasRestarted = 1
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self.updateGuiScore()
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def local2GameTime(self, timestamp):
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return timestamp - self.gameStartTime
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def game2LocalTime(self, timestamp):
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return timestamp + self.gameStartTime
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def getCurrentGameTime(self):
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return self.local2GameTime(globalClock.getFrameTime())
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def startScheduleTask(self):
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taskMgr.add(self.scheduleTask, self.ScheduleTaskName)
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def stopScheduleTask(self):
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taskMgr.remove(self.ScheduleTaskName)
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def scheduleTask(self, task):
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curTime = self.getCurrentGameTime()
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while self.schedule and self.schedule[0][0] <= curTime and self.activeField:
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popupInfo = self.schedule[0]
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self.schedule = self.schedule[1:]
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startTime, moleIndex, curMoveUpTime, curStayUpTime, curMoveDownTime, moleType = popupInfo
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hill = self.moleHills[moleIndex]
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hill.doMolePop(startTime, curMoveUpTime, curStayUpTime, curMoveDownTime, moleType)
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if self.schedule:
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return task.cont
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else:
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return task.done
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def handleEnterHill(self, colEntry):
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if not self.gameStarted:
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self.notify.debug('sending clientTriggered for %d' % self.doId)
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self.sendUpdate('setClientTriggered', [])
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def handleEnterMole(self, colEntry):
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if not self.gameStarted:
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self.notify.debug('sending clientTriggered for %d' % self.doId)
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self.sendUpdate('setClientTriggered', [])
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surfaceNormal = colEntry.getSurfaceNormal(render)
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self.notify.debug('surfaceNormal=%s' % surfaceNormal)
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into = colEntry.getIntoNodePath()
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moleIndex = int(into.getName().split('-')[-1])
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self.notify.debug('hit mole %d' % moleIndex)
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moleHill = self.moleHills[moleIndex]
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moleHill.stashMoleCollision()
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popupNum = moleHill.getPopupNum()
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if moleHill.hillType == MoleFieldBase.HILL_MOLE:
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timestamp = globalClockDelta.getFrameNetworkTime()
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moleHill.setHillType(MoleFieldBase.HILL_WHACKED)
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self.sendUpdate('whackedBomb', [moleIndex, popupNum, timestamp])
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self.__showToonHitByBomb(localAvatar.doId, moleIndex, timestamp)
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elif moleHill.hillType == MoleFieldBase.HILL_BOMB:
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moleHill.setHillType(MoleFieldBase.HILL_COGWHACKED)
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self.soundCog.play()
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self.sendUpdate('whackedMole', [moleIndex, popupNum])
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def updateMole(self, moleIndex, status):
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if status == self.WHACKED:
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moleHill = self.moleHills[moleIndex]
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if not moleHill.hillType == MoleFieldBase.HILL_COGWHACKED:
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moleHill.setHillType(MoleFieldBase.HILL_COGWHACKED)
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self.soundCog.play()
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moleHill.doMoleDown()
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def updateGuiScore(self):
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molesLeft = self.MolesWhackedTarget - self.numMolesWhacked
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if self.frame2D and hasattr(self, 'scoreLabel') and molesLeft >= 0:
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newText = TTLocalizer.MolesLeft % molesLeft
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self.scoreLabel['text'] = newText
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def setScore(self, score):
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self.notify.debug('score=%d' % score)
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self.numMolesWhacked = score
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self.updateGuiScore()
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molesLeft = self.MolesWhackedTarget - self.numMolesWhacked
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if molesLeft == 0:
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self.gameWon()
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def cleanupTimer(self):
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if self.timer:
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self.timer.stop()
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self.timer.destroy()
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self.timer = None
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return
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def timerExpired(self):
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self.cleanupTimer()
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self.cleanDetect()
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def gameWon(self):
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for hill in self.moleHills:
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hill.forceMoleDown()
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self.cleanupTimer()
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self.frame2D.hide()
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self.level.countryClub.showInfoText(self.winText)
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self.cleanDetect()
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def setPityWin(self):
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for hill in self.moleHills:
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hill.forceMoleDown()
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self.cleanupTimer()
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self.frame2D.hide()
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self.level.countryClub.showInfoText(self.pityWinText)
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self.cleanDetect()
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def cleanDetect(self):
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self.activeField = 0
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self.doToonOutOfRange()
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def __detect(self, task):
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distance = self.centerNode.getDistance(localAvatar)
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greaterDim = self.dimensionX
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if self.dimensionY > self.dimensionX:
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greaterDim = self.gridScaleY
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self.detectCount += 1
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if self.detectCount > 5:
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self.detectCount = 0
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if distance < greaterDim * 0.75:
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if not self.isToonInRange:
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self.doToonInRange()
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elif self.isToonInRange:
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self.doToonOutOfRange()
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taskMgr.doMethodLater(0.1, self.__detect, self.detectName)
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return Task.done
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def doToonInRange(self):
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if not self.gameStarted:
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self.notify.debug('sending clientTriggered for %d' % self.doId)
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self.sendUpdate('setClientTriggered', [])
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self.isToonInRange = 1
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if self.activeField:
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self.setUpCamera()
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if not self.hasEntered:
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self.level.countryClub.showInfoText(self.gameText)
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self.hasEntered = 1
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def setUpCamera(self):
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camHeight = base.localAvatar.getClampedAvatarHeight()
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heightScaleFactor = camHeight * 0.3333333333
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defLookAt = Point3(0.0, 1.5, camHeight)
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cameraPoint = Point3(0.0, -22.0 * heightScaleFactor, camHeight + 12.0)
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base.localAvatar.setIdealCameraPos(cameraPoint)
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def doToonOutOfRange(self):
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self.isToonInRange = 0
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base.localAvatar.setCameraPositionByIndex(base.localAvatar.cameraIndex)
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self.cameraHold = None
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return
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def reportToonHitByBomb(self, avId, moleIndex, timestamp):
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if avId != localAvatar.doId:
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self.__showToonHitByBomb(avId, moleIndex, timestamp)
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moleHill = self.moleHills[moleIndex]
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if not moleHill.hillType == MoleFieldBase.HILL_WHACKED:
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moleHill.setHillType(MoleFieldBase.HILL_WHACKED)
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self.soundCog.play()
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moleHill.doMoleDown()
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def __showToonHitByBomb(self, avId, moleIndex, timestamp = 0):
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toon = base.cr.doId2do.get(avId)
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moleHill = self.moleHills[moleIndex]
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if toon == None:
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return
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rng = random.Random(timestamp)
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curPos = toon.getPos(render)
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oldTrack = self.toonHitTracks.get(avId)
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if oldTrack:
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if oldTrack.isPlaying():
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oldTrack.finish()
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toon.setPos(curPos)
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toon.setZ(self.getZ())
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parentNode = render.attachNewNode('mazeFlyToonParent-' + `avId`)
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parentNode.setPos(toon.getPos(render))
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toon.reparentTo(parentNode)
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toon.setPos(0, 0, 0)
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startPos = parentNode.getPos()
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dropShadow = toon.dropShadow.copyTo(parentNode)
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dropShadow.setScale(toon.dropShadow.getScale(render))
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trajectory = Trajectory.Trajectory(0, Point3(0, 0, 0), Point3(0, 0, 50), gravMult=1.0)
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flyDur = trajectory.calcTimeOfImpactOnPlane(0.0)
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endTile = [rng.randint(0, self.numSquaresX - 1), rng.randint(0, self.numSquaresY - 1)]
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endWorldCoords = (self.getX(render) + endTile[0] * self.spacingX, self.getY(render) + endTile[1] * self.spacingY)
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endPos = Point3(endWorldCoords[0], endWorldCoords[1], startPos[2])
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def flyFunc(t, trajectory, startPos = startPos, endPos = endPos, dur = flyDur, moveNode = parentNode, flyNode = toon):
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u = t / dur
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moveNode.setX(startPos[0] + u * (endPos[0] - startPos[0]))
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moveNode.setY(startPos[1] + u * (endPos[1] - startPos[1]))
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if flyNode and not flyNode.isEmpty():
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flyNode.setPos(trajectory.getPos(t))
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def safeSetHpr(node, hpr):
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if node and not node.isEmpty():
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node.setHpr(hpr)
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flyTrack = Sequence(LerpFunctionInterval(flyFunc, fromData=0.0, toData=flyDur, duration=flyDur, extraArgs=[trajectory]), name=toon.uniqueName('hitBySuit-fly'))
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if avId != localAvatar.doId:
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cameraTrack = Sequence()
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else:
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base.localAvatar.stopUpdateSmartCamera()
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self.camParentHold = camera.getParent()
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self.camParent = base.localAvatar.attachNewNode('iCamParent')
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self.camParent.setPos(self.camParentHold.getPos())
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self.camParent.setHpr(self.camParentHold.getHpr())
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camera.reparentTo(self.camParent)
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self.camParent.reparentTo(parentNode)
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startCamPos = camera.getPos()
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destCamPos = camera.getPos()
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zenith = trajectory.getPos(flyDur / 2.0)[2]
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destCamPos.setZ(zenith * 1.3)
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destCamPos.setY(destCamPos[1] * 0.3)
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def camTask(task, zenith = zenith, flyNode = toon, startCamPos = startCamPos, camOffset = destCamPos - startCamPos):
|
||
|
u = flyNode.getZ() / zenith
|
||
|
camera.lookAt(toon)
|
||
|
return Task.cont
|
||
|
|
||
|
camTaskName = 'mazeToonFlyCam-' + `avId`
|
||
|
taskMgr.add(camTask, camTaskName, priority=20)
|
||
|
|
||
|
def cleanupCamTask(self = self, toon = toon, camTaskName = camTaskName, startCamPos = startCamPos):
|
||
|
taskMgr.remove(camTaskName)
|
||
|
self.camParent.reparentTo(toon)
|
||
|
camera.setPos(startCamPos)
|
||
|
camera.lookAt(toon)
|
||
|
camera.reparentTo(self.camParentHold)
|
||
|
base.localAvatar.startUpdateSmartCamera()
|
||
|
self.setUpCamera()
|
||
|
|
||
|
cameraTrack = Sequence(Wait(flyDur), Func(cleanupCamTask), name='hitBySuit-cameraLerp')
|
||
|
geomNode = toon.getGeomNode()
|
||
|
startHpr = geomNode.getHpr()
|
||
|
destHpr = Point3(startHpr)
|
||
|
hRot = rng.randrange(1, 8)
|
||
|
if rng.choice([0, 1]):
|
||
|
hRot = -hRot
|
||
|
destHpr.setX(destHpr[0] + hRot * 360)
|
||
|
spinHTrack = Sequence(LerpHprInterval(geomNode, flyDur, destHpr, startHpr=startHpr), Func(safeSetHpr, geomNode, startHpr), name=toon.uniqueName('hitBySuit-spinH'))
|
||
|
parent = geomNode.getParent()
|
||
|
rotNode = parent.attachNewNode('rotNode')
|
||
|
geomNode.reparentTo(rotNode)
|
||
|
rotNode.setZ(toon.getHeight() / 2.0)
|
||
|
oldGeomNodeZ = geomNode.getZ()
|
||
|
geomNode.setZ(-toon.getHeight() / 2.0)
|
||
|
startHpr = rotNode.getHpr()
|
||
|
destHpr = Point3(startHpr)
|
||
|
pRot = rng.randrange(1, 3)
|
||
|
if rng.choice([0, 1]):
|
||
|
pRot = -pRot
|
||
|
destHpr.setY(destHpr[1] + pRot * 360)
|
||
|
spinPTrack = Sequence(LerpHprInterval(rotNode, flyDur, destHpr, startHpr=startHpr), Func(safeSetHpr, rotNode, startHpr), name=toon.uniqueName('hitBySuit-spinP'))
|
||
|
soundTrack = Sequence()
|
||
|
|
||
|
def preFunc(self = self, avId = avId, toon = toon, dropShadow = dropShadow):
|
||
|
forwardSpeed = toon.forwardSpeed
|
||
|
rotateSpeed = toon.rotateSpeed
|
||
|
if avId == localAvatar.doId:
|
||
|
toon.stopSmooth()
|
||
|
base.cr.playGame.getPlace().fsm.request('stopped')
|
||
|
else:
|
||
|
toon.stopSmooth()
|
||
|
if forwardSpeed or rotateSpeed:
|
||
|
toon.setSpeed(forwardSpeed, rotateSpeed)
|
||
|
toon.dropShadow.hide()
|
||
|
|
||
|
def postFunc(self = self, avId = avId, oldGeomNodeZ = oldGeomNodeZ, dropShadow = dropShadow, parentNode = parentNode):
|
||
|
if avId == localAvatar.doId:
|
||
|
base.localAvatar.setPos(endPos)
|
||
|
if hasattr(self, 'orthoWalk'):
|
||
|
self.orthoWalk.start()
|
||
|
dropShadow.removeNode()
|
||
|
del dropShadow
|
||
|
if toon and toon.dropShadow:
|
||
|
toon.dropShadow.show()
|
||
|
geomNode = toon.getGeomNode()
|
||
|
rotNode = geomNode.getParent()
|
||
|
baseNode = rotNode.getParent()
|
||
|
geomNode.reparentTo(baseNode)
|
||
|
rotNode.removeNode()
|
||
|
del rotNode
|
||
|
geomNode.setZ(oldGeomNodeZ)
|
||
|
toon.reparentTo(render)
|
||
|
toon.setPos(endPos)
|
||
|
parentNode.removeNode()
|
||
|
del parentNode
|
||
|
if avId == localAvatar.doId:
|
||
|
toon.startSmooth()
|
||
|
place = base.cr.playGame.getPlace()
|
||
|
if place and hasattr(place, 'fsm'):
|
||
|
place.fsm.request('walk')
|
||
|
else:
|
||
|
toon.startSmooth()
|
||
|
|
||
|
preFunc()
|
||
|
hitTrack = Sequence(Func(toon.setPos, Point3(0.0, 0.0, 0.0)), Wait(0.25), Parallel(flyTrack, cameraTrack, self.soundIUpDown, spinHTrack, spinPTrack, soundTrack), Func(postFunc), name=toon.uniqueName('hitBySuit'))
|
||
|
self.toonHitTracks[avId] = hitTrack
|
||
|
hitTrack.start()
|
||
|
posM = moleHill.getPos(render)
|
||
|
posN = Point3(posM[0], posM[1], posM[2] + 4.0)
|
||
|
self.soundBomb.play()
|
||
|
self.soundBomb2.play()
|
||
|
return
|