Poodletooth-iLand/toontown/effects/BlastEffect.py

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2015-11-14 13:28:53 -06:00
from panda3d.core import *
from direct.interval.IntervalGlobal import *
from EffectController import EffectController
class BlastEffect(NodePath, EffectController):
def __init__(self):
NodePath.__init__(self, 'BlastEffect')
EffectController.__init__(self)
self.fadeTime = 0.15
self.effectColor = Vec4(1, 1, 1, 1)
model = loader.loadModel('phase_4/models/props/tt_m_efx_ext_particleCards')
self.effectModel = model.find('**/tt_t_efx_ext_particleBlast')
self.effectModel.reparentTo(self)
self.effectModel.setColorScale(0, 0, 0, 0)
self.setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOne))
self.setBillboardPointWorld()
self.setDepthWrite(0)
self.setLightOff()
self.setFogOff()
def createTrack(self):
self.effectModel.setColorScale(0, 0, 0, 0)
fadeBlast = self.effectModel.colorScaleInterval(self.fadeTime, Vec4(0, 0, 0, 0), startColorScale=Vec4(self.effectColor), blendType='easeOut')
scaleBlast = self.effectModel.scaleInterval(self.fadeTime, 4, startScale=1.0, blendType='easeIn')
self.track = Sequence(Parallel(fadeBlast, scaleBlast), Func(self.cleanUpEffect))
def setEffectColor(self, color):
self.effectColor = color