mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 11:42:39 -06:00
71 lines
2.5 KiB
Python
71 lines
2.5 KiB
Python
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from panda3d.core import *
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from toontown.toonbase import ToontownGlobals
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from direct.distributed import DistributedObject
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from direct.directnotify import DirectNotifyGlobal
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import random
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from direct.gui.DirectGui import *
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from toontown.toonbase import TTLocalizer
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import HouseGlobals
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import Estate
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class EstateManager(DistributedObject.DistributedObject):
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notify = DirectNotifyGlobal.directNotify.newCategory('EstateManager')
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neverDisable = 1
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def __init__(self, cr):
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DistributedObject.DistributedObject.__init__(self, cr)
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self.availableZones = 0
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self.popupInfo = None
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return
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def disable(self):
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self.notify.debug("i'm disabling EstateManager rightnow.")
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self.ignore('getLocalEstateZone')
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self.ignoreAll()
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if self.popupInfo:
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self.popupInfo.destroy()
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self.popupInfo = None
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DistributedObject.DistributedObject.disable(self)
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return
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def allocateMyEstateZone(self):
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self.getLocalEstateZone(base.localAvatar.getDoId())
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def getLocalEstateZone(self, avId):
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self.sendUpdate('getEstateZone', [avId])
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def setEstateZone(self, ownerId, zoneId):
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self.notify.debug('setEstateZone(%s, %s)' % (ownerId, zoneId))
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messenger.send('setLocalEstateZone', [ownerId, zoneId])
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def generate(self):
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self.notify.debug('BASE: generate')
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DistributedObject.DistributedObject.generate(self)
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base.cr.estateMgr = self
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self.accept('getLocalEstateZone', self.getLocalEstateZone)
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self.announceGenerateName = self.uniqueName('generate')
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def setAvHouseId(self, avId, houseIds):
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self.notify.debug('setAvHouseId %d' % base.localAvatar.doId)
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for av in base.cr.avList:
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if av.id == avId:
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houseId = houseIds[av.position]
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ownerAv = base.cr.doId2do.get(avId)
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if ownerAv:
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ownerAv.b_setHouseId(houseId)
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return
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def sendAvToPlayground(self, avId, retCode):
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self.notify.debug('sendAvToPlayground: %d' % avId)
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messenger.send('kickToPlayground', [retCode])
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def leaveEstate(self):
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if self.isDisabled():
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self.notify.warning('EstateManager disabled; unable to leave estate.')
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return
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self.sendUpdate('exitEstate')
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def removeFriend(self, ownerId, avId):
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self.notify.debug('removeFriend ownerId = %s, avId = %s' % (ownerId, avId))
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self.sendUpdate('removeFriend', [ownerId, avId])
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