Poodletooth-iLand/toontown/minigame/RingTrackGroups.py

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Python
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2015-11-14 13:28:53 -06:00
import math
import RingGameGlobals
import RingAction
import RingTracks
import RingTrack
import RingTrackGroup
from direct.showbase import PythonUtil
STATIC = 0
SIMPLE = 1
COMPLEX = 2
def getRandomRingTrackGroup(type, numRings, rng):
global trackListGenFuncs
funcTable = trackListGenFuncs[type][numRings - 1]
func = rng.choice(funcTable)
tracks, tOffsets, period = func(numRings, rng)
tracks, tOffsets = __scramble(tracks, tOffsets, rng)
trackGroup = RingTrackGroup.RingTrackGroup(tracks, period, trackTOffsets=tOffsets, reverseFlag=rng.choice([0, 1]), tOffset=rng.random())
return trackGroup
def __scramble(tracks, tOffsets, rng):
newTracks = []
if tOffsets == None:
newTOffsets = None
else:
newTOffsets = []
used = [0] * len(tracks)
count = 0
while count < len(tracks):
i = rng.randint(0, len(tracks) - 1)
if not used[i]:
used[i] = 1
count += 1
newTracks.append(tracks[i])
if newTOffsets != None:
newTOffsets.append(tOffsets[i])
return (newTracks, newTOffsets)
def angleToXY(angle, radius = 1.0):
return [radius * math.sin(angle), radius * math.cos(angle)]
def getTightCircleStaticPositions(numRings):
positions = []
if numRings == 1:
positions.append([0, 0])
else:
radius = RingGameGlobals.RING_RADIUS * 1.5 / RingGameGlobals.MAX_TOONXZ
step = 2.0 * math.pi / float(numRings)
for i in xrange(0, numRings):
angle = i * step + step / 2.0
positions.append(angleToXY(angle, 1.0 / 3.0))
return positions
def get_keypad(numRings, rng):
positions = (RingTracks.center,
RingTracks.up,
RingTracks.down,
RingTracks.left,
RingTracks.right,
RingTracks.ul,
RingTracks.ur,
RingTracks.lr,
RingTracks.ll)
tracks = []
usedPositions = [None]
posScale = 0.7 + rng.random() * 0.2
for i in xrange(0, numRings):
pos = None
while pos in usedPositions:
pos = rng.choice(positions)
usedPositions.append(pos)
scaledPos = [0, 0]
scaledPos[0] = pos[0] * posScale
scaledPos[1] = pos[1] * posScale
action = RingAction.RingActionStaticPos(scaledPos)
track = RingTrack.RingTrack([action], [1.0])
tracks.append(track)
return (tracks, None, 1.0)
fullCirclePeriod = 6.0
plusPeriod = 4.0
def get_evenCircle(numRings, rng):
tracks = []
tOffsets = []
for i in xrange(0, numRings):
actions, durations = RingTracks.getCircleRingActions()
track = RingTrack.RingTrack(actions, durations)
tracks.append(track)
tOffsets.append(float(i) / numRings)
return (tracks, tOffsets, fullCirclePeriod)
def get_followCircle(numRings, rng):
tracks = []
tOffsets = []
for i in xrange(0, numRings):
actions, durations = RingTracks.getCircleRingActions()
track = RingTrack.RingTrack(actions, durations)
delay = 0.12
tracks.append(track)
tOffsets.append(float(i) * delay)
return (tracks, tOffsets, fullCirclePeriod)
def get_evenCircle_withStationaryCenterRings(numRings, rng):
tracks = []
tOffsets = []
numCenterRings = rng.randint(1, numRings - 1)
positions = getTightCircleStaticPositions(numCenterRings)
for i in xrange(0, numCenterRings):
action = RingAction.RingActionStaticPos(positions[i])
track = RingTrack.RingTrack([action])
tracks.append(track)
tOffsets.append(0)
numOuterRings = numRings - numCenterRings
for i in xrange(0, numOuterRings):
actions, durations = RingTracks.getCircleRingActions()
track = RingTrack.RingTrack(actions, durations)
tracks.append(track)
tOffsets.append(float(i) / numOuterRings)
return (tracks, tOffsets, fullCirclePeriod)
def __get_Slots(numRings, rng, vertical = 1):
tracks = []
tOffsets = []
fpTab = []
for i in xrange(numRings):
fpTab.append(PythonUtil.lineupPos(i, numRings, 2.0 / 3))
offset = 1 - fpTab[-1]
offset = rng.random() * (offset * 2) - offset
fpTab = map(lambda x: x + offset, fpTab)
for i in xrange(0, numRings):
if vertical:
getActionsFunc = RingTracks.getVerticalSlotActions
else:
getActionsFunc = RingTracks.getHorizontalSlotActions
actions, durations = getActionsFunc(fpTab[i])
track = RingTrack.RingTrack(actions, durations)
tracks.append(track)
tOffsets.append(float(i) / numRings * 0.5)
return (tracks, tOffsets, fullCirclePeriod)
def get_verticalSlots(numRings, rng):
return __get_Slots(numRings, rng, vertical=1)
def get_horizontalSlots(numRings, rng):
return __get_Slots(numRings, rng, vertical=0)
def get_plus(numRings, rng):
up = RingTracks.getPlusUpRingActions
down = RingTracks.getPlusDownRingActions
left = RingTracks.getPlusLeftRingActions
right = RingTracks.getPlusRightRingActions
actionSets = {2: [[up, down], [left, right]],
3: [[up, left, right],
[left, up, down],
[down, left, right],
[right, up, down]],
4: [[up,
down,
left,
right]]}
tracks = []
actionSet = rng.choice(actionSets[numRings])
for i in xrange(0, numRings):
actions, durations = actionSet[i]()
track = RingTrack.RingTrack(actions, durations)
tracks.append(track)
return (tracks, [0] * numRings, plusPeriod)
infinityPeriod = 5.0
fullCirclePeriodFaster = 5.0
plusPeriodFaster = 2.5
infinityTOffsets = []
def __initInfinityTOffsets():
global infinityTOffsets
offsets = [[],
[],
[],
[]]
offsets[0] = [0.0]
offsets[1] = [0.0, 3.0 / 4.0]
offsets[2] = [0.0, 1.0 / 3.0, 2.0 / 3.0]
inc = 14.0 / 23.0
for numRings in xrange(4, 5):
o = [0] * numRings
accum = 0.0
for i in xrange(0, numRings):
o[i] = accum % 1.0
accum += inc
offsets[numRings - 1] = o
infinityTOffsets = offsets
__initInfinityTOffsets()
def get_vertInfinity(numRings, rng):
tracks = []
for i in xrange(0, numRings):
actions, durations = RingTracks.getVerticalInfinityRingActions()
track = RingTrack.RingTrack(actions, durations)
tracks.append(track)
return (tracks, infinityTOffsets[numRings - 1], infinityPeriod)
def get_horizInfinity(numRings, rng):
tracks = []
for i in xrange(0, numRings):
actions, durations = RingTracks.getHorizontalInfinityRingActions()
track = RingTrack.RingTrack(actions, durations)
tracks.append(track)
return (tracks, infinityTOffsets[numRings - 1], infinityPeriod)
def get_evenCircle_withStationaryCenterRings_FASTER(numRings, rng):
tracks, tOffsets, period = get_evenCircle_withStationaryCenterRings(numRings, rng)
return (tracks, tOffsets, fullCirclePeriodFaster)
def get_plus_FASTER(numRings, rng):
tracks, tOffsets, period = get_plus(numRings, rng)
return (tracks, tOffsets, plusPeriodFaster)
allFuncs = [[get_keypad], [get_evenCircle,
get_followCircle,
get_evenCircle_withStationaryCenterRings,
get_verticalSlots,
get_horizontalSlots,
get_plus], [get_vertInfinity,
get_horizInfinity,
get_evenCircle_withStationaryCenterRings_FASTER,
get_plus_FASTER]]
dontUseFuncs = [[get_followCircle,
get_evenCircle_withStationaryCenterRings,
get_evenCircle_withStationaryCenterRings_FASTER,
get_plus,
get_plus_FASTER],
[],
[],
[]]
trackListGenFuncs = []
def __listComplement(list1, list2):
result = []
for item in list1:
if item not in list2:
result.append(item)
return result
def __initFuncTables():
global trackListGenFuncs
table = [[], [], []]
for diff in xrange(0, len(table)):
table[diff] = [[],
[],
[],
[]]
for numRings in xrange(0, len(table[diff])):
table[diff][numRings] = __listComplement(allFuncs[diff], dontUseFuncs[numRings])
trackListGenFuncs = table
__initFuncTables()