Poodletooth-iLand/toontown/racing/DistributedProjectile.py

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2015-11-14 13:28:53 -06:00
from panda3d.core import *
from direct.distributed.ClockDelta import *
from direct.interval.IntervalGlobal import *
from direct.gui.DirectGui import *
from direct.fsm import FSM
from direct.distributed.DistributedSmoothNode import DistributedSmoothNode
from otp.avatar.ShadowCaster import ShadowCaster
class DistributedProjectile(DistributedSmoothNode, ShadowCaster, NodePath):
def __init__(self, cr):
ShadowCaster.__init__(self)
DistributedSmoothNode.__init__(self, cr)
NodePath.__init__(self, 'Projectile')
def announceGenerate(self):
DistributedSmoothNode.announceGenerate(self)
self.name = self.uniqueName('projectile')
self.posHprBroadcastName = self.uniqueName('projectileBroadcast')
geom = loader.loadModel('models/smiley')
self.geom = geom
self.geom.reparentTo(self)
self.startSmooth()
self.reparentTo(render)
def generate(self):
DistributedSmoothNode.generate(self)
self.name = self.uniqueName('projectile')
self.posHprBroadcastName = self.uniqueName('projectileBroadcast')
geom = loader.loadModel('models/smiley')
self.geom = geom
self.geom.reparentTo(self)
self.startSmooth()
self.reparentTo(render)
def setAvId(self, avId):
self.avId = avId
def delete(self):
DistributedSmoothNode.delete(self)