Poodletooth-iLand/toontown/safezone/SafeZoneLoader.py

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Python
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2015-11-14 13:28:53 -06:00
from panda3d.core import *
from toontown.toonbase.ToonBaseGlobal import *
from toontown.distributed.ToontownMsgTypes import *
from toontown.hood import ZoneUtil
from direct.directnotify import DirectNotifyGlobal
from toontown.hood import Place
from direct.showbase import DirectObject
from direct.fsm import StateData
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from direct.task import Task
from toontown.toon import HealthForceAcknowledge
from toontown.toon.Toon import teleportDebug
from toontown.toonbase.ToontownGlobals import *
from toontown.building import ToonInterior
from toontown.hood import QuietZoneState
from toontown.dna.DNAParser import *
from direct.stdpy.file import *
class SafeZoneLoader(StateData.StateData):
notify = DirectNotifyGlobal.directNotify.newCategory('SafeZoneLoader')
def __init__(self, hood, parentFSMState, doneEvent):
StateData.StateData.__init__(self, doneEvent)
self.hood = hood
self.parentFSMState = parentFSMState
self.fsm = ClassicFSM.ClassicFSM('SafeZoneLoader', [State.State('start', self.enterStart, self.exitStart, ['quietZone', 'playground', 'toonInterior']),
State.State('playground', self.enterPlayground, self.exitPlayground, ['quietZone']),
State.State('toonInterior', self.enterToonInterior, self.exitToonInterior, ['quietZone']),
State.State('quietZone', self.enterQuietZone, self.exitQuietZone, ['playground', 'toonInterior']),
State.State('golfcourse', self.enterGolfcourse, self.exitGolfcourse, ['quietZone', 'playground']),
State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final')
self.placeDoneEvent = 'placeDone'
self.place = None
self.playgroundClass = None
return
def load(self):
self.music = base.loadMusic(self.musicFile)
self.activityMusic = base.loadMusic(self.activityMusicFile)
self.createSafeZone(self.dnaFile)
self.parentFSMState.addChild(self.fsm)
def unload(self):
self.parentFSMState.removeChild(self.fsm)
del self.parentFSMState
self.geom.removeNode()
del self.geom
del self.fsm
del self.hood
del self.nodeList
del self.playgroundClass
del self.music
del self.activityMusic
del self.holidayPropTransforms
self.deleteAnimatedProps()
self.ignoreAll()
ModelPool.garbageCollect()
TexturePool.garbageCollect()
def enter(self, requestStatus):
self.fsm.enterInitialState()
messenger.send('enterSafeZone')
self.setState(requestStatus['where'], requestStatus)
if not base.config.GetBool('want-parties', True):
partyGate = self.geom.find('**/prop_party_gate_DNARoot')
if not partyGate.isEmpty():
partyGate.removeNode()
def exit(self):
messenger.send('exitSafeZone')
def setState(self, stateName, requestStatus):
self.fsm.request(stateName, [requestStatus])
def createSafeZone(self, dnaFile):
if self.safeZoneStorageDNAFile:
dnaBulk = DNABulkLoader(self.hood.dnaStore, (self.safeZoneStorageDNAFile,))
dnaBulk.loadDNAFiles()
node = loadDNAFile(self.hood.dnaStore, dnaFile)
if node.getNumParents() == 1:
self.geom = NodePath(node.getParent(0))
self.geom.reparentTo(hidden)
else:
self.geom = hidden.attachNewNode(node)
self.makeDictionaries(self.hood.dnaStore)
self.createAnimatedProps(self.nodeList)
self.holidayPropTransforms = {}
npl = self.geom.findAllMatches('**/=DNARoot=holiday_prop')
for i in xrange(npl.getNumPaths()):
np = npl.getPath(i)
np.setTag('transformIndex', `i`)
self.holidayPropTransforms[i] = np.getNetTransform()
gsg = base.win.getGsg()
if gsg:
self.geom.prepareScene(gsg)
self.geom.flattenMedium()
def makeDictionaries(self, dnaStore):
self.nodeList = []
for i in xrange(dnaStore.getNumDNAVisGroups()):
groupFullName = dnaStore.getDNAVisGroupName(i)
groupName = base.cr.hoodMgr.extractGroupName(groupFullName)
groupNode = self.geom.find('**/' + groupFullName)
if groupNode.isEmpty():
self.notify.error('Could not find visgroup')
groupNode.flattenMedium()
self.nodeList.append(groupNode)
self.removeLandmarkBlockNodes()
self.hood.dnaStore.resetPlaceNodes()
self.hood.dnaStore.resetDNAGroups()
self.hood.dnaStore.resetDNAVisGroups()
self.hood.dnaStore.resetDNAVisGroupsAI()
def removeLandmarkBlockNodes(self):
npc = self.geom.findAllMatches('**/suit_building_origin')
for i in xrange(npc.getNumPaths()):
npc.getPath(i).removeNode()
def enterStart(self):
pass
def exitStart(self):
pass
def enterPlayground(self, requestStatus):
self.acceptOnce(self.placeDoneEvent, self.handlePlaygroundDone)
self.place = self.playgroundClass(self, self.fsm, self.placeDoneEvent)
self.place.load()
self.place.enter(requestStatus)
base.cr.playGame.setPlace(self.place)
def exitPlayground(self):
self.ignore(self.placeDoneEvent)
self.place.exit()
self.place.unload()
self.place = None
base.cr.playGame.setPlace(self.place)
return
def handlePlaygroundDone(self):
status = self.place.doneStatus
teleportDebug(status, 'handlePlaygroundDone, doneStatus=%s' % (status,))
if ZoneUtil.getBranchZone(status['zoneId']) == self.hood.hoodId and status['shardId'] == None:
teleportDebug(status, 'same branch')
self.fsm.request('quietZone', [status])
else:
self.doneStatus = status
teleportDebug(status, 'different hood')
messenger.send(self.doneEvent)
return
def enterToonInterior(self, requestStatus):
self.acceptOnce(self.placeDoneEvent, self.handleToonInteriorDone)
self.place = ToonInterior.ToonInterior(self, self.fsm.getStateNamed('toonInterior'), self.placeDoneEvent)
base.cr.playGame.setPlace(self.place)
self.place.load()
self.place.enter(requestStatus)
def exitToonInterior(self):
self.ignore(self.placeDoneEvent)
self.place.exit()
self.place.unload()
self.place = None
base.cr.playGame.setPlace(self.place)
return
def handleToonInteriorDone(self):
status = self.place.doneStatus
if ZoneUtil.getBranchZone(status['zoneId']) == self.hood.hoodId and status['shardId'] == None:
self.fsm.request('quietZone', [status])
else:
self.doneStatus = status
messenger.send(self.doneEvent)
return
def enterQuietZone(self, requestStatus):
self.quietZoneDoneEvent = uniqueName('quietZoneDone')
self.acceptOnce(self.quietZoneDoneEvent, self.handleQuietZoneDone)
self.quietZoneStateData = QuietZoneState.QuietZoneState(self.quietZoneDoneEvent)
self.quietZoneStateData.load()
self.quietZoneStateData.enter(requestStatus)
def exitQuietZone(self):
self.ignore(self.quietZoneDoneEvent)
del self.quietZoneDoneEvent
self.quietZoneStateData.exit()
self.quietZoneStateData.unload()
self.quietZoneStateData = None
return
def handleQuietZoneDone(self):
status = self.quietZoneStateData.getRequestStatus()
if status['where'] == 'estate':
self.doneStatus = status
messenger.send(self.doneEvent)
else:
self.fsm.request(status['where'], [status])
def enterFinal(self):
pass
def exitFinal(self):
pass
def createAnimatedProps(self, nodeList):
self.animPropDict = {}
for i in nodeList:
animPropNodes = i.findAllMatches('**/animated_prop_*')
numAnimPropNodes = animPropNodes.getNumPaths()
for j in xrange(numAnimPropNodes):
animPropNode = animPropNodes.getPath(j)
if animPropNode.getName().startswith('animated_prop_generic'):
className = 'GenericAnimatedProp'
else:
className = animPropNode.getName()[14:-8]
symbols = {}
base.cr.importModule(symbols, 'toontown.hood', [className])
classObj = getattr(symbols[className], className)
animPropObj = classObj(animPropNode)
animPropList = self.animPropDict.setdefault(i, [])
animPropList.append(animPropObj)
def deleteAnimatedProps(self):
for zoneNode, animPropList in self.animPropDict.items():
for animProp in animPropList:
animProp.delete()
del self.animPropDict
def enterAnimatedProps(self, zoneNode):
for animProp in self.animPropDict.get(zoneNode, ()):
animProp.enter()
def exitAnimatedProps(self, zoneNode):
for animProp in self.animPropDict.get(zoneNode, ()):
animProp.exit()
def enterGolfcourse(self, requestStatus):
base.transitions.fadeOut(t=0)
def exitGolfcourse(self):
pass