2015-03-03 22:10:12 +00:00
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from toontown.toon.DistributedNPCSpecialQuestGiverAI import DistributedNPCSpecialQuestGiverAI
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from toontown.building import FADoorCodes
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from otp.ai.MagicWordGlobal import *
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from toontown.hood import ZoneUtil
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from toontown.quest import Quests
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QuestIdIndex = 0
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QuestFromNpcIdIndex = 1
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QuestToNpcIdIndex = 2
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QuestRewardIdIndex = 3
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QuestProgressIndex = 4
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class QuestManagerAI:
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notify = directNotify.newCategory('QuestManagerAI')
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def __init__(self, air):
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self.air = air
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def requestInteract(self, avId, npc):
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# Get the avatar.
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av = self.air.doId2do.get(avId)
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if not av:
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return
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avQuestPocketSize = av.getQuestCarryLimit()
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avQuests = av.getQuests()
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needTrackTask = False
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fakeTier = 0
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avTrackProgress = av.getTrackProgress()
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if avTrackProgress[0] == -1:
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avQuestTier = av.getRewardTier()
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if avQuestTier < Quests.DG_TIER and avQuestTier > Quests.DD_TIER:
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fakeTier = Quests.DD_TIER
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needTrackTask = True
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elif avQuestTier < Quests.BR_TIER and avQuestTier > Quests.MM_TIER:
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fakeTier = Quests.MM_TIER
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needTrackTask = True
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elif avQuestTier < Quests.DL_TIER and avQuestTier > Quests.BR_TIER:
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fakeTier = Quests.BR_TIER
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needTrackTask = True
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# Iterate through their quests.
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for i in xrange(0, len(avQuests), 5):
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questDesc = avQuests[i:i + 5]
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questId, fromNpcId, toNpcId, rewardId, toonProgress = questDesc
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questClass = Quests.getQuest(questId)
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if questClass:
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completeStatus = questClass.getCompletionStatus(av, questDesc, npc)
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else:
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continue
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# If the quest is a DeliverGagQuest, add the gags.
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if isinstance(questClass, Quests.DeliverGagQuest):
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# Check if it's the required NPC.
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if npc.npcId == toNpcId:
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# Add progress.
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questList = []
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progress = questClass.removeGags(av)
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for i in xrange(0, len(avQuests), 5):
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questDesc = avQuests[i:i + 5]
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if questDesc[QuestIdIndex] == questId:
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questDesc[QuestProgressIndex] += progress
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if questDesc[QuestProgressIndex] >= questClass.getNumGags():
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completeStatus = Quests.COMPLETE
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questList.append(questDesc)
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av.b_setQuests(questList)
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if completeStatus != Quests.COMPLETE:
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continue
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# If they've completed a quest.
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if completeStatus == Quests.COMPLETE:
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# ToonUp the toon to max health.
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av.toonUp(av.maxHp)
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# If it's a TrackChoiceQuest then present their track choices.
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if isinstance(questClass, Quests.TrackChoiceQuest):
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2015-03-23 08:14:45 +00:00
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npc.presentTrackChoice(avId, questId, questClass.getChoices(av))
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2015-03-03 22:10:12 +00:00
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break
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# If there is another part to this quest then give them that.
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if Quests.getNextQuest(questId, npc, av)[0] != Quests.NA:
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self.nextQuest(av, npc, questId)
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if avId in self.air.tutorialManager.avId2fsm:
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self.air.tutorialManager.avId2fsm[avId].demand('Tunnel')
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break
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else:
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# The toon has completed this quest. Give them a reward!
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npc.completeQuest(avId, questId, rewardId)
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self.completeQuest(av, questId)
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break
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else:
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# They haven't completed any quests so we have to give them choices.
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# If they've got a full pouch then reject them.
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if (len(avQuests) == avQuestPocketSize*5):
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npc.rejectAvatar(avId)
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return
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elif isinstance(npc, DistributedNPCSpecialQuestGiverAI):
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# Don't display choices. Force a choice.
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self.tutorialQuestChoice(avId, npc)
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return
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else:
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#Present quest choices.
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if needTrackTask:
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choices = self.npcGiveTrackChoice(av, fakeTier)
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else:
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choices = self.avatarQuestChoice(av, npc)
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if choices != []:
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npc.presentQuestChoice(avId, choices)
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else:
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npc.rejectAvatar(avId)
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def npcGiveTrackChoice(self, av, tier):
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trackQuest = Quests.chooseTrackChoiceQuest(tier, av)
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return [(trackQuest, 400, Quests.ToonHQ)]
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def avatarQuestChoice(self, av, npc):
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# Get the best quests for an avatar/npc.
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return Quests.chooseBestQuests(av.getRewardTier(), npc, av)
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def avatarChoseQuest(self, avId, npc, questId, rewardId, toNpcId):
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# Get the avatar.
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av = self.air.doId2do.get(avId)
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if not av:
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return
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# Get the npcIds
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fromNpcId = npc.npcId
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if toNpcId == 0:
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toNpcId = Quests.getQuestToNpcId(questId)
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# Add the quest to the avatars list.
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transformedRewardId = Quests.transformReward(rewardId, av)
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av.addQuest([questId, fromNpcId, toNpcId, rewardId, 0], transformedRewardId)
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# Remove the tasks for timeout.
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taskMgr.remove(npc.uniqueName('clearMovie'))
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# Assign the quest.
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npc.assignQuest(avId, questId, rewardId, toNpcId)
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def avatarChoseTrack(self, avId, npc, pendingTrackQuest, trackId):
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# Get the avatar.
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av = self.air.doId2do.get(avId)
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if not av:
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return
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# Remove the tasks for timeout.
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taskMgr.remove(npc.uniqueName('clearMovie'))
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# Show the completion movie and remove the task.
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npc.completeQuest(avId, pendingTrackQuest, Quests.getRewardIdFromTrackId(trackId))
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self.completeQuest(av, pendingTrackQuest)
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# Set their track their working on.
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av.b_setTrackProgress(trackId, 0)
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def avatarCancelled(self, npcId):
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# Get the NPC.
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npc = self.air.doId2do.get(npcId)
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if not npc:
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return
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# Remove the task for timeout.
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taskMgr.remove(npc.uniqueName('clearMovie'))
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def nextQuest(self, av, npc, questId):
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# Get the next QuestId and toNpcId.
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nextQuestId, toNpcId = Quests.getNextQuest(questId, npc, av)
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# Get the avatars current quests.
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avQuests = av.getQuests()
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questList = []
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# Iterate through their current quests.
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for i in xrange(0, len(avQuests), 5):
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questDesc = avQuests[i:i + 5]
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if questDesc[QuestIdIndex] == questId:
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questDesc[QuestIdIndex] = nextQuestId
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questDesc[QuestToNpcIdIndex] = toNpcId
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questDesc[QuestProgressIndex] = 0
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questList.append(questDesc)
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# Show the quest movie and set their quests.
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npc.incompleteQuest(av.doId, nextQuestId, Quests.QUEST, toNpcId)
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av.b_setQuests(questList)
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def completeQuest(self, av, completeQuestId):
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#Get the avatars current quests.
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avQuests = av.getQuests()
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# Iterate through their current quests.
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for i in xrange(0, len(avQuests), 5):
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questDesc = avQuests[i:i + 5]
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questId, fromNpcId, toNpcId, rewardId, toonProgress = questDesc
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questClass = Quests.getQuest(questId)
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if questId == completeQuestId:
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av.removeQuest(questId)
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self.giveReward(av, questId, rewardId)
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self.avatarConsiderProgressTier(av)
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break
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def giveReward(self, av, questId, rewardId):
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# Give the reward.
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rewardClass = Quests.getReward(rewardId)
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if rewardClass is None:
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self.notify.warning('rewardClass was None for rewardId: %s.' % rewardId)
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else:
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rewardClass.sendRewardAI(av)
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# Add the rewardId to the avatars rewardHistory.
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rewardTier, rewardHistory = av.getRewardHistory()
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transformedRewardId = Quests.transformReward(rewardId, av)
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if transformedRewardId != rewardId:
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rewardHistory.append(rewardId)
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av.b_setRewardHistory(rewardTier, rewardHistory)
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def avatarConsiderProgressTier(self, av):
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# Get the avatars current tier.
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currentTier = av.getRewardTier()
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# Check if they have all required rewards.
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if Quests.avatarHasAllRequiredRewards(av, currentTier):
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if currentTier != Quests.ELDER_TIER:
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currentTier += 1
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av.b_setRewardHistory(currentTier, [])
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def tutorialQuestChoice(self, avId, npc):
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# Get the avatar.
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av = self.air.doId2do.get(avId)
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if not av:
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return
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# Get the possible quest choices and force the player to choose it.
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choices = self.avatarQuestChoice(av, npc)
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quest = choices[0]
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self.avatarChoseQuest(avId, npc, quest[0], quest[1], 0)
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# Are we in the tutorial speaking to Tutorial Tom?
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if avId in self.air.tutorialManager.avId2fsm:
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if av.getRewardHistory()[0] == 0:
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self.air.tutorialManager.avId2fsm[avId].demand('Battle')
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def toonRodeTrolleyFirstTime(self, av):
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# Toon played a minigame.
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self.toonPlayedMinigame(av, [])
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def toonPlayedMinigame(self, av, toons):
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# Get the avatars current quests.
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avQuests = av.getQuests()
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questList = []
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# Iterate through their current quests.
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for i in xrange(0, len(avQuests), 5):
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questDesc = avQuests[i : i + 5]
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questClass = Quests.getQuest(questDesc[QuestIdIndex])
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if isinstance(questClass, Quests.TrolleyQuest):
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questDesc[QuestProgressIndex] = 1
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questList.append(questDesc)
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av.b_setQuests(questList)
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def toonMadeFriend(self, avId):
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# Get the avatar.
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av = self.air.doId2do.get(avId)
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if not av:
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return
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# Get the avatars current quests.
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avQuests = av.getQuests()
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questList = []
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# Iterate through their current quests.
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for i in xrange(0, len(avQuests), 5):
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questDesc = avQuests[i : i + 5]
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questClass = Quests.getQuest(questDesc[QuestIdIndex])
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if isinstance(questClass, Quests.FriendQuest):
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questDesc[QuestProgressIndex] = 1
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questList.append(questDesc)
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av.b_setQuests(questList)
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def toonUsedPhone(self, avId):
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# Get the avatar.
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av = self.air.doId2do.get(avId)
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if not av:
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return
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# Get the avatars current quests.
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avQuests = av.getQuests()
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questList = []
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# Iterate through their current quests.
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for i in xrange(0, len(avQuests), 5):
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questDesc = avQuests[i : i + 5]
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questClass = Quests.getQuest(questDesc[QuestIdIndex])
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if isinstance(questClass, Quests.PhoneQuest):
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questDesc[QuestProgressIndex] += 1
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questList.append(questDesc)
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av.b_setQuests(questList)
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def toonCaughtFishingItem(self, av):
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# Get the avatars current quests.
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avQuests = av.getQuests()
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fishingItem = -1
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questList = []
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# Iterate through their current quests.
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for i in xrange(0, len(avQuests), 5):
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questDesc = avQuests[i : i + 5]
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questClass = Quests.getQuest(questDesc[QuestIdIndex])
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if fishingItem != -1:
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questList.append(questDesc)
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continue
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if isinstance(questClass, Quests.RecoverItemQuest):
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if not hasattr(questClass, 'getItem'):
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questList.append(questDesc)
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continue
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if questClass.getHolder() == Quests.AnyFish:
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if not questClass.getCompletionStatus(av, questDesc) == Quests.COMPLETE:
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baseChance = questClass.getPercentChance()
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amountRemaining = questClass.getNumItems() - questDesc[QuestProgressIndex]
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chance = Quests.calcRecoverChance(amountRemaining, baseChance)
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if chance >= baseChance:
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questDesc[QuestProgressIndex] += 1
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fishingItem = questClass.getItem()
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questList.append(questDesc)
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av.b_setQuests(questList)
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return fishingItem
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def hasTailorClothingTicket(self, av, npc):
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# Get the avatars current quests.
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avQuests = av.getQuests()
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# Iterate through their current quests.
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for i in xrange(0, len(avQuests), 5):
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questDesc = avQuests[i : i + 5]
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questClass = Quests.getQuest(questDesc[QuestIdIndex])
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if isinstance(questClass, Quests.DeliverItemQuest):
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if questClass.getCompletionStatus(av, questDesc, npc) == Quests.COMPLETE:
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# They have a clothing ticket.
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return 1
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return 0
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def removeClothingTicket(self, av, npc):
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# Get the avatars current quests.
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avQuests = av.getQuests()
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# Iterate through their current quests.
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|
|
|
for i in xrange(0, len(avQuests), 5):
|
|
|
|
questDesc = avQuests[i : i + 5]
|
|
|
|
questClass = Quests.getQuest(questDesc[QuestIdIndex])
|
|
|
|
if isinstance(questClass, Quests.DeliverItemQuest):
|
|
|
|
if questClass.getCompletionStatus(av, questDesc, npc) == Quests.COMPLETE:
|
|
|
|
av.removeQuest(questDesc[QuestIdIndex])
|
|
|
|
break
|
|
|
|
|
|
|
|
def recoverItems(self, av, suitsKilled, taskZoneId):
|
|
|
|
# Get the avatars current quests.
|
|
|
|
avQuests = av.getQuests()
|
|
|
|
questList = []
|
|
|
|
recoveredItems = []
|
|
|
|
unrecoveredItems = []
|
|
|
|
taskZoneId = ZoneUtil.getBranchZone(taskZoneId)
|
|
|
|
|
|
|
|
# Iterate through the avatars current quests.
|
|
|
|
for i in xrange(0, len(avQuests), 5):
|
|
|
|
questDesc = avQuests[i : i + 5]
|
|
|
|
questClass = Quests.getQuest(questDesc[QuestIdIndex])
|
|
|
|
|
|
|
|
# Check if the Quest isnt already complete
|
|
|
|
if questClass.getCompletionStatus(av, questDesc) == Quests.INCOMPLETE:
|
|
|
|
|
|
|
|
# Check if we are dealing with a RecoverItemQuest
|
|
|
|
if isinstance(questClass, Quests.RecoverItemQuest):
|
|
|
|
|
|
|
|
# Iterate through all the Cogs that were killed in the battle
|
|
|
|
for suit in suitsKilled:
|
|
|
|
|
|
|
|
# Because the RecoveItemQuest class doesn't have a
|
|
|
|
# function to see if a Cog counts. We need to manually
|
|
|
|
# check if the Cog is valid for the Quest
|
|
|
|
if (questClass.getHolder() == Quests.Any) or \
|
|
|
|
(questClass.getHolderType() == 'type' and \
|
|
|
|
questClass.getHolder() == suit['type']) or \
|
|
|
|
(questClass.getHolderType() == 'track' and \
|
|
|
|
questClass.getHolder() == suit['track']) or \
|
|
|
|
(questClass.getHolderType() == 'level' and \
|
|
|
|
questClass.getHolder() <= suit['level']):
|
|
|
|
|
|
|
|
# It looks like the Cog was valid. Lets see if they
|
|
|
|
# found what they were looking for.
|
|
|
|
baseChance = questClass.getPercentChance()
|
|
|
|
amountRemaining = questClass.getNumItems() - questDesc[QuestProgressIndex]
|
|
|
|
chance = Quests.calcRecoverChance(amountRemaining, baseChance)
|
|
|
|
|
|
|
|
# They found it! Give them their reward!
|
|
|
|
if chance >= baseChance:
|
|
|
|
questDesc[QuestProgressIndex] += 1
|
|
|
|
recoveredItems.append(questClass.getItem())
|
|
|
|
|
|
|
|
# Better luck next time :(
|
|
|
|
else:
|
|
|
|
unrecoveredItems.append(questClass.getItem())
|
|
|
|
|
|
|
|
questList.append(questDesc)
|
|
|
|
|
|
|
|
av.b_setQuests(questList)
|
|
|
|
|
|
|
|
return (recoveredItems, unrecoveredItems)
|
|
|
|
|
|
|
|
def toonKilledBuilding(self, av, type, difficulty, floors, zoneId, activeToons):
|
|
|
|
# Get the avatars current quests.
|
|
|
|
avQuests = av.getQuests()
|
|
|
|
questList = []
|
|
|
|
zoneId = ZoneUtil.getBranchZone(zoneId)
|
|
|
|
|
|
|
|
# Iterate through the avatars current quests.
|
|
|
|
for i in xrange(0, len(avQuests), 5):
|
|
|
|
questDesc = avQuests[i : i + 5]
|
|
|
|
questClass = Quests.getQuest(questDesc[QuestIdIndex])
|
|
|
|
if questClass.getCompletionStatus(av, questDesc) == Quests.INCOMPLETE:
|
|
|
|
if isinstance(questClass, Quests.BuildingQuest):
|
|
|
|
if questClass.isLocationMatch(zoneId):
|
|
|
|
if questClass.doesBuildingTypeCount(type):
|
|
|
|
if questClass.doesBuildingCount(av, activeToons):
|
|
|
|
if floors >= questClass.getNumFloors():
|
|
|
|
questDesc[QuestProgressIndex] += 1
|
|
|
|
questList.append(questDesc)
|
|
|
|
|
|
|
|
av.b_setQuests(questList)
|
|
|
|
|
|
|
|
def toonDefeatedFactory(self, av, factoryId, activeVictors):
|
|
|
|
# Get the avatars current quests.
|
|
|
|
avQuests = av.getQuests()
|
|
|
|
questList = []
|
|
|
|
|
|
|
|
# Iterate through the avatars current quests.
|
|
|
|
for i in xrange(0, len(avQuests), 5):
|
|
|
|
questDesc = avQuests[i : i + 5]
|
|
|
|
questClass = Quests.getQuest(questDesc[QuestIdIndex])
|
|
|
|
if isinstance(questClass, Quests.FactoryQuest):
|
|
|
|
if questClass.doesFactoryCount(av, factoryId, activeVictors):
|
|
|
|
questDesc[QuestProgressIndex] += 1
|
|
|
|
questList.append(questDesc)
|
|
|
|
|
|
|
|
av.b_setQuests(questList)
|
|
|
|
|
|
|
|
def toonDefeatedMint(self, av, mintId, activeVictors):
|
|
|
|
# Get the avatars current quests.
|
|
|
|
avQuests = av.getQuests()
|
|
|
|
questList = []
|
|
|
|
|
|
|
|
# Iterate through the avatars current quests.
|
|
|
|
for i in xrange(0, len(avQuests), 5):
|
|
|
|
questDesc = avQuests[i : i + 5]
|
|
|
|
questClass = Quests.getQuest(questDesc[QuestIdIndex])
|
|
|
|
if isinstance(questClass, Quests.MintQuest):
|
|
|
|
if questClass.doesMintCount(av, mintId, activeVictors):
|
|
|
|
questDesc[QuestProgressIndex] += 1
|
|
|
|
questList.append(questDesc)
|
|
|
|
|
|
|
|
av.b_setQuests(questList)
|
|
|
|
|
|
|
|
def toonDefeatedStage(self, av, stageId, activeVictors):
|
|
|
|
pass
|
|
|
|
|
|
|
|
def toonKilledCogs(self, av, suitsKilled, zoneId, activeToonList):
|
|
|
|
pass
|
|
|
|
|
|
|
|
@magicWord(category=CATEGORY_PROGRAMMER, types=[str, int, int])
|
|
|
|
def quests(command, arg0=0, arg1=0):
|
|
|
|
invoker = spellbook.getInvoker()
|
|
|
|
currQuests = invoker.getQuests()
|
|
|
|
currentQuestIds = []
|
|
|
|
|
|
|
|
for i in xrange(0, len(currQuests), 5):
|
|
|
|
currentQuestIds.append(currQuests[i])
|
|
|
|
|
|
|
|
pocketSize = invoker.getQuestCarryLimit()
|
|
|
|
carrying = len(currQuests) / 5
|
|
|
|
canCarry = False
|
|
|
|
|
|
|
|
if (carrying < pocketSize):
|
|
|
|
canCarry = True
|
|
|
|
|
|
|
|
if command == 'clear':
|
|
|
|
invoker.b_setQuests([])
|
|
|
|
return 'Cleared quests'
|
|
|
|
elif command == 'clearHistory':
|
|
|
|
invoker.d_setQuestHistory([])
|
|
|
|
return 'Cleared quests history'
|
|
|
|
elif command == 'add':
|
|
|
|
if arg0:
|
|
|
|
if canCarry:
|
|
|
|
if arg0 in Quests.QuestDict.keys():
|
|
|
|
return 'Added QuestID %s'%(arg0)
|
|
|
|
else:
|
|
|
|
return 'Invalid QuestID %s'%(arg0)
|
|
|
|
else:
|
|
|
|
return 'Cannot take anymore quests'
|
|
|
|
else:
|
|
|
|
return 'add needs 1 argument.'
|
|
|
|
elif command == 'remove':
|
|
|
|
if arg0:
|
|
|
|
if arg0 in currentQuestIds:
|
|
|
|
invoker.removeQuest(arg0)
|
|
|
|
return 'Removed QuestID %s'%(arg0)
|
|
|
|
elif arg0 < pocketSize and arg0 > 0:
|
|
|
|
if len(currentQuestIds) <= arg0:
|
|
|
|
questIdToRemove = currentQuestIds[arg0 - 1]
|
|
|
|
invoker.removeQuest(questIdToRemove)
|
|
|
|
return 'Removed quest from slot %s'%(arg0)
|
|
|
|
else:
|
|
|
|
return 'Invalid quest slot'
|
|
|
|
else:
|
|
|
|
return 'Cannot remove quest %s'%(arg0)
|
|
|
|
else:
|
|
|
|
return 'remove needs 1 argument.'
|
|
|
|
elif command == 'list':
|
|
|
|
if arg0:
|
|
|
|
if arg0 > 0 and arg0 <= pocketSize:
|
|
|
|
start = (arg0 -1) * 5
|
|
|
|
questDesc = currQuests[start : start + 5]
|
|
|
|
return 'QuestDesc in slot %s: %s.'%(arg0, questDesc)
|
|
|
|
else:
|
|
|
|
return 'Invalid quest slot %s.'%(arg0)
|
|
|
|
else:
|
|
|
|
return 'CurrentQuests: %s'%(currentQuestIds)
|
|
|
|
elif command == 'bagSize':
|
|
|
|
if arg0 > 0 and arg0 < 5:
|
|
|
|
invoker.b_setQuestCarryLimit(arg0)
|
|
|
|
return 'Set carry limit to %s'%(arg0)
|
|
|
|
else:
|
|
|
|
return 'Argument 0 must be between 1 and 4.'
|
|
|
|
elif command == 'progress':
|
|
|
|
if arg0 and arg1:
|
|
|
|
if arg0 > 0 and arg0 <= pocketSize:
|
|
|
|
questList = []
|
|
|
|
wantedQuestId = currentQuestIds[arg0 - 1]
|
|
|
|
|
|
|
|
for i in xrange(0, len(currQuests), 5):
|
|
|
|
questDesc = currQuests[i : i + 5]
|
|
|
|
|
|
|
|
if questDesc[0] == wantedQuestId:
|
|
|
|
questDesc[4] = arg1
|
|
|
|
|
|
|
|
questList.append(questDesc)
|
|
|
|
|
|
|
|
invoker.b_setQuests(questList)
|
|
|
|
return 'Set quest slot %s progress to %s'%(arg0, arg1)
|
|
|
|
elif arg0 in Quests.QuestDict.keys():
|
|
|
|
if arg0 in currentQuestIds:
|
|
|
|
questList = []
|
|
|
|
|
|
|
|
for i in xrange(0, len(currQuests), 5):
|
|
|
|
questDesc = currQuests[i : i + 5]
|
|
|
|
|
|
|
|
if questDesc[0] == arg0:
|
|
|
|
questDesc[4] = arg1
|
|
|
|
|
|
|
|
questList.append(questDesc)
|
|
|
|
|
|
|
|
invoker.b_setQuests(questList)
|
|
|
|
return 'Set QuestID %s progress to %s'%(arg0, arg1)
|
|
|
|
else:
|
|
|
|
return 'Cannot progress QuestID: %s.'%(arg0)
|
|
|
|
else:
|
|
|
|
return 'Invalid quest or slot id'
|
|
|
|
else:
|
|
|
|
return 'progress needs 2 arguments.'
|
|
|
|
elif command == 'tier':
|
|
|
|
if arg0:
|
|
|
|
invoker.b_setRewardHistory(arg0, invoker.getRewardHistory()[1])
|
|
|
|
return 'Set tier to %s'%(arg0)
|
|
|
|
else:
|
|
|
|
return 'tier needs 1 argument.'
|
|
|
|
else:
|
|
|
|
return 'Invalid first argument.'
|