mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
49 lines
2 KiB
Python
49 lines
2 KiB
Python
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from pandac.PandaModules import *
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from direct.interval.IntervalGlobal import *
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from toontown.battle.BattleBase import *
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from toontown.coghq import DistributedLevelBattle
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from direct.directnotify import DirectNotifyGlobal
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from toontown.toon import TTEmote
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from otp.avatar import Emote
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from toontown.battle import SuitBattleGlobals
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import random
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from toontown.suit import SuitDNA
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from direct.fsm import State
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from direct.fsm import ClassicFSM, State
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from toontown.toonbase import ToontownGlobals
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from toontown.nametag import NametagGlobals
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class DistributedBattleFactory(DistributedLevelBattle.DistributedLevelBattle):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedBattleFactory')
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def __init__(self, cr):
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DistributedLevelBattle.DistributedLevelBattle.__init__(self, cr)
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self.fsm.addState(State.State('FactoryReward', self.enterFactoryReward, self.exitFactoryReward, ['Resume']))
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offState = self.fsm.getStateNamed('Off')
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offState.addTransition('FactoryReward')
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playMovieState = self.fsm.getStateNamed('PlayMovie')
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playMovieState.addTransition('FactoryReward')
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def enterFactoryReward(self, ts):
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self.notify.info('enterFactoryReward()')
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self.disableCollision()
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self.delayDeleteMembers()
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if self.hasLocalToon():
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NametagGlobals.setWant2dNametags(False)
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if self.bossBattle:
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messenger.send('localToonConfrontedForeman')
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self.movie.playReward(ts, self.uniqueName('building-reward'), self.__handleFactoryRewardDone, noSkip=True)
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def __handleFactoryRewardDone(self):
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self.notify.info('Factory reward done')
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if self.hasLocalToon():
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self.d_rewardDone(base.localAvatar.doId)
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self.movie.resetReward()
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self.fsm.request('Resume')
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def exitFactoryReward(self):
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self.notify.info('exitFactoryReward()')
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self.movie.resetReward(finish=1)
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self._removeMembersKeep()
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NametagGlobals.setWant2dNametags(True)
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