Poodletooth-iLand/toontown/coghq/DistributedCrushableEntity.py

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2015-03-03 22:10:12 +00:00
from otp.level import DistributedEntity
from direct.directnotify import DirectNotifyGlobal
from pandac.PandaModules import NodePath
from otp.level import BasicEntities
class DistributedCrushableEntity(DistributedEntity.DistributedEntity, NodePath, BasicEntities.NodePathAttribs):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedCrushableEntity')
def __init__(self, cr):
DistributedEntity.DistributedEntity.__init__(self, cr)
node = hidden.attachNewNode('DistributedNodePathEntity')
def initNodePath(self):
node = hidden.attachNewNode('DistributedNodePathEntity')
NodePath.__init__(self, node)
def announceGenerate(self):
DistributedEntity.DistributedEntity.announceGenerate(self)
BasicEntities.NodePathAttribs.initNodePathAttribs(self)
def disable(self):
self.reparentTo(hidden)
BasicEntities.NodePathAttribs.destroy(self)
DistributedEntity.DistributedEntity.disable(self)
def delete(self):
self.removeNode()
DistributedEntity.DistributedEntity.delete(self)
def setPosition(self, x, y, z):
self.setPos(x, y, z)
def setCrushed(self, crusherId, axis):
self.playCrushMovie(crusherId, axis)
def playCrushMovie(self, crusherId, axis):
pass