mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
334 lines
13 KiB
Python
334 lines
13 KiB
Python
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from DistributedMinigameAI import *
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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import random
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from direct.task.Task import Task
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import copy
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import TugOfWarGameGlobals
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import math
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class DistributedTugOfWarGameAI(DistributedMinigameAI):
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def __init__(self, air, minigameId):
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try:
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self.DistributedTugOfWarGameAI_initialized
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except:
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self.DistributedTugOfWarGameAI_initialized = 1
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DistributedMinigameAI.__init__(self, air, minigameId)
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self.gameFSM = ClassicFSM.ClassicFSM('DistributedTugOfWarGameAI', [State.State('off', self.enterInactive, self.exitInactive, ['waitClientsReady', 'cleanup']),
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State.State('waitClientsReady', self.enterWaitClientsReady, self.exitWaitClientsReady, ['sendGoSignal', 'cleanup']),
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State.State('sendGoSignal', self.enterSendGoSignal, self.exitSendGoSignal, ['waitForResults', 'cleanup']),
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State.State('waitForResults', self.enterWaitForResults, self.exitWaitForResults, ['waitClientsReady', 'contestOver', 'cleanup']),
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State.State('contestOver', self.enterContestOver, self.exitContestOver, ['cleanup']),
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State.State('cleanup', self.enterCleanup, self.exitCleanup, ['off'])], 'off', 'off')
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self.addChildGameFSM(self.gameFSM)
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self.switched = 0
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self.side = {}
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self.forceDict = [{}, {}]
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self.keyRateDict = {}
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self.howManyReported = 0
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self.offsetDict = {}
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self.kMovement = 0.02
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self.suitId = 666
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self.suitForces = [(6, 4),
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(2, 5),
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(2, 6.5),
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(3, 8.0),
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(5, 6),
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(8, 8),
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(9, 8.5),
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(4, 9)]
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self.suitForceMultiplier = 0.75
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self.curSuitForce = 0
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self.suitOffset = 0
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self.contestEnded = 0
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self.losingSide = -1
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self.winners = []
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self.losers = []
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self.tieers = []
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self.timeBonus = float(TugOfWarGameGlobals.TIME_BONUS_RANGE)
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def delete(self):
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self.notify.debug('delete')
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del self.gameFSM
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del self.side
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del self.forceDict
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del self.keyRateDict
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del self.offsetDict
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del self.suitForces
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del self.winners
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del self.tieers
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del self.losers
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DistributedMinigameAI.delete(self)
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def setGameReady(self):
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self.notify.debug('setGameReady')
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self.suitType = random.randrange(1, 5)
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self.suitJellybeanReward = math.pow(2, self.suitType - 1)
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if self.isSinglePlayer():
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self.gameType = TugOfWarGameGlobals.TOON_VS_COG
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self.suitForceMultiplier = 0.58 + float(self.suitType) / 10.0
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else:
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randInt = random.randrange(0, 10)
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if randInt < 8:
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self.gameType = TugOfWarGameGlobals.TOON_VS_COG
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self.suitForceMultiplier = 0.65 + float(self.suitType) / 16.0
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self.kMovement = 0.02
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else:
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self.gameType = TugOfWarGameGlobals.TOON_VS_TOON
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self.kMovement = 0.04
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self.sendUpdate('sendGameType', [self.gameType, self.suitType])
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DistributedMinigameAI.setGameReady(self)
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self.__initGameVars()
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def setGameStart(self, timestamp):
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self.notify.debug('setGameStart')
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DistributedMinigameAI.setGameStart(self, timestamp)
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self.gameFSM.request('waitClientsReady')
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def setGameAbort(self):
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self.notify.debug('setGameAbort')
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if self.gameFSM.getCurrentState():
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self.gameFSM.request('cleanup')
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DistributedMinigameAI.setGameAbort(self)
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def gameOver(self):
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self.notify.debug('gameOver')
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self.gameFSM.request('cleanup')
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DistributedMinigameAI.gameOver(self)
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def enterInactive(self):
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self.notify.debug('enterInactive')
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def exitInactive(self):
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pass
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def __initGameVars(self):
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self.currentButtons = [0, 0]
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self.readyClients = []
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def enterWaitClientsReady(self):
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self.notify.debug('enterWaitClientsReady')
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taskMgr.doMethodLater(TugOfWarGameGlobals.WAIT_FOR_CLIENTS_TIMEOUT, self.waitForClientsTimeout, self.taskName('clients-timeout'))
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def exitWaitClientsReady(self):
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taskMgr.remove(self.taskName('clients-timeout'))
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def waitForClientsTimeout(self, task):
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self.notify.debug('Done waiting for clients')
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self.sendUpdate('sendStopSignal', [self.winners, self.losers, self.tieers])
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self.gameOver()
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return Task.done
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def reportPlayerReady(self, side):
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avId = self.air.getAvatarIdFromSender()
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if avId in self.readyClients:
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self.notify.warning('Got reportPlayerReady from an avId more than once: %s' % avId)
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return
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if avId not in self.avIdList or side not in [0, 1]:
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self.notify.warning('Got reportPlayerReady from an avId: %s not in our list: %s' % (avId, self.avIdList))
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else:
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self.readyClients.append(avId)
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self.side[avId] = side
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self.forceDict[side][avId] = 0
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self.offsetDict[avId] = 0
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if len(self.readyClients) == self.numPlayers:
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self.readyClients = []
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self.gameFSM.request('sendGoSignal')
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def sendNewAvIdList(self, newAvIdList):
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for avId in newAvIdList:
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if avId not in self.scoreDict:
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self.notify.debug('invalid avId in new list from %s' % self.air.getAvatarIdFromSender())
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return
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if not self.switched:
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self.switched = 1
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self.avIdList = newAvIdList
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elif self.avIdList != newAvIdList:
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self.notify.debug('Big trouble in little TugOWar Town')
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def enterSendGoSignal(self):
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self.notify.debug('enterSendGoSignal')
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taskMgr.doMethodLater(TugOfWarGameGlobals.GAME_DURATION, self.timerExpired, self.taskName('gameTimer'))
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if self.gameType == TugOfWarGameGlobals.TOON_VS_COG:
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self.curSuitForceInd = 0
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taskMgr.add(self.timeForNewSuitForce, self.taskName('suitForceTimer'))
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taskMgr.doMethodLater(1, self.calcTimeBonus, self.taskName('timeBonusTimer'))
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self.sendUpdate('sendGoSignal', [[0, 1]])
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self.gameFSM.request('waitForResults')
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def timerExpired(self, task):
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self.notify.debug('timer expired')
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self.gameFSM.request('contestOver')
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return Task.done
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def timeForNewSuitForce(self, task):
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self.notify.debug('timeForNewSuitForce')
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if self.curSuitForceInd < len(self.suitForces):
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randForce = random.random() - 0.5
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self.curSuitForce = self.suitForceMultiplier * self.numPlayers * (self.suitForces[self.curSuitForceInd][1] + randForce)
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taskMgr.doMethodLater(self.suitForces[self.curSuitForceInd][0], self.timeForNewSuitForce, self.taskName('suitForceTimer'))
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self.curSuitForceInd += 1
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return Task.done
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def calcTimeBonus(self, task):
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delta = float(TugOfWarGameGlobals.TIME_BONUS_RANGE) / float(TugOfWarGameGlobals.GAME_DURATION)
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self.timeBonus = self.timeBonus - delta
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taskMgr.doMethodLater(1, self.calcTimeBonus, self.taskName('timeBonusTimer'))
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return Task.done
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def exitSendGoSignal(self):
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pass
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def enterWaitForResults(self):
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self.notify.debug('enterWaitForResults')
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def calculateOffsets(self):
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f = [0, 0]
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for i in [0, 1]:
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for x in self.forceDict[i].values():
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f[i] += x
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if self.gameType == TugOfWarGameGlobals.TOON_VS_COG:
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f[1] += self.curSuitForce
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deltaF = f[1] - f[0]
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deltaX = deltaF * self.kMovement
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for avId in self.avIdList:
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offset = deltaX
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if self.side[avId] == 0:
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if deltaX < 0:
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offset = deltaX / 2.0
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elif deltaX > 0:
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offset = deltaX / 2.0
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self.offsetDict[avId] += offset
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if deltaX < 0:
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self.suitOffset += deltaX
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else:
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self.suitOffset += deltaX / 2.0
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def reportCurrentKeyRate(self, keyRate, force):
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avId = self.air.getAvatarIdFromSender()
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if avId not in self.side:
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self.notify.warning('Avatar %s sent reportCurrentKeyRate too early %s' % (avId, self.side))
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return
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self.keyRateDict[avId] = keyRate
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self.forceDict[self.side[avId]][avId] = force
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self.sendUpdate('remoteKeyRateUpdate', [avId, self.keyRateDict[avId]])
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self.howManyReported += 1
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if self.howManyReported == self.numPlayers:
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self.howManyReported = 0
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self.calculateOffsets()
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self.sendUpdate('sendCurrentPosition', [self.offsetDict.keys(), self.offsetDict.values()])
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if self.gameType == TugOfWarGameGlobals.TOON_VS_COG:
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self.sendUpdate('sendSuitPosition', [self.suitOffset])
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def reportEndOfContest(self, index):
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if index not in [0, 1]:
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self.notify.warning('Got a bad index %s ' % index)
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return
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self.losingSide = index
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self.notify.debug('losing side = %d' % self.losingSide)
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if self.contestEnded == 0:
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self.contestEnded = 1
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self.gameFSM.request('contestOver')
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def __processResults(self):
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if self.contestEnded:
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self.timeBonus = TugOfWarGameGlobals.TIME_BONUS_MIN + int(self.timeBonus + 0.5)
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if self.gameType == TugOfWarGameGlobals.TOON_VS_COG:
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if self.losingSide == 1:
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self.losers.append(self.suitId)
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else:
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self.winners.append(self.suitId)
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for i in xrange(0, self.numPlayers):
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avId = self.avIdList[i]
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if self.side[avId] != self.losingSide:
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self.scoreDict[avId] = self.suitJellybeanReward + TugOfWarGameGlobals.WIN_JELLYBEANS
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self.winners.append(avId)
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else:
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self.scoreDict[avId] = TugOfWarGameGlobals.LOSS_JELLYBEANS
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self.losers.append(avId)
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else:
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for i in xrange(0, self.numPlayers):
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avId = self.avIdList[i]
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if self.side[avId] != self.losingSide:
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self.scoreDict[avId] = TugOfWarGameGlobals.WIN_JELLYBEANS
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self.winners.append(avId)
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else:
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self.scoreDict[avId] = TugOfWarGameGlobals.LOSS_JELLYBEANS
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self.losers.append(avId)
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elif self.gameType == TugOfWarGameGlobals.TOON_VS_COG:
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for i in xrange(0, self.numPlayers):
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avId = self.avIdList[i]
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if -self.offsetDict[avId] > self.suitOffset:
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self.scoreDict[avId] = self.suitJellybeanReward / 2 + TugOfWarGameGlobals.TIE_WIN_JELLYBEANS
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self.winners.append(avId)
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else:
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self.scoreDict[avId] = self.suitJellybeanReward / 2 + TugOfWarGameGlobals.TIE_LOSS_JELLYBEANS
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self.losers.append(avId)
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self.winners.append(self.suitId)
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else:
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maxOffset = -100
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minOffset = 100
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for i in xrange(0, self.numPlayers):
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avId = self.avIdList[i]
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if self.side[avId] == 0:
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if -self.offsetDict[avId] > maxOffset:
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maxOffset = -self.offsetDict[avId]
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elif -self.offsetDict[avId] < minOffset:
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minOffset = -self.offsetDict[avId]
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elif self.side[avId] == 1:
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if self.offsetDict[avId] > maxOffset:
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maxOffset = self.offsetDict[avId]
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elif self.offsetDict[avId] < minOffset:
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minOffset = self.offsetDict[avId]
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for i in xrange(0, self.numPlayers):
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avId = self.avIdList[i]
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if maxOffset != minOffset:
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if self.side[avId] == 0:
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if -self.offsetDict[avId] == maxOffset:
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self.scoreDict[avId] = TugOfWarGameGlobals.TIE_WIN_JELLYBEANS
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self.winners.append(avId)
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else:
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self.scoreDict[avId] = TugOfWarGameGlobals.TIE_LOSS_JELLYBEANS
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self.losers.append(avId)
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elif self.side[avId] == 1:
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if self.offsetDict[avId] == maxOffset:
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self.scoreDict[avId] = TugOfWarGameGlobals.TIE_WIN_JELLYBEANS
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self.winners.append(avId)
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else:
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self.scoreDict[avId] = TugOfWarGameGlobals.TIE_LOSS_JELLYBEANS
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self.losers.append(avId)
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else:
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self.scoreDict[avId] += TugOfWarGameGlobals.TIE_JELLYBEANS
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self.tieers.append(avId)
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self.gameOver()
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def exitWaitForResults(self):
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pass
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def enterContestOver(self):
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self.__processResults()
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self.sendUpdate('sendStopSignal', [self.winners, self.losers, self.tieers])
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def exitContestOver(self):
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pass
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def enterCleanup(self):
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self.notify.debug('enterCleanup')
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taskMgr.remove(self.taskName('gameTimer'))
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taskMgr.remove(self.taskName('timeBonusTimer'))
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taskMgr.remove(self.taskName('suitForceTimer'))
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self.gameFSM.request('off')
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def exitCleanup(self):
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pass
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