Poodletooth-iLand/toontown/tutorial/DistributedBattleTutorialAI.py

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2015-03-03 22:10:12 +00:00
from direct.directnotify.DirectNotifyGlobal import *
from toontown.battle.DistributedBattleAI import DistributedBattleAI
class DistributedBattleTutorialAI(DistributedBattleAI):
notify = directNotify.newCategory('DistributedBattleTutorialAI')
def __init__(self, air, battleMgr, pos, suit, toonId, zoneId,
finishCallback=None, maxSuits=4, tutorialFlag=1, levelFlag=0,
interactivePropTrackBonus=-1):
DistributedBattleAI.__init__(self, air, battleMgr, pos, suit, toonId,
zoneId, finishCallback=finishCallback, maxSuits=1,
tutorialFlag=1, levelFlag=0, interactivePropTrackBonus=-1)
def startRewardTimer(self):
pass # We don't want a reward timer in the tutorial.
def exitReward(self):
av = simbase.air.doId2do.get(self.air.getAvatarIdFromSender())
if av:
av.b_setQuests([[101, 1, 1000, 100, 1]])