2015-03-03 22:10:12 +00:00
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from direct.directnotify.DirectNotifyGlobal import *
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from toontown.battle.DistributedBattleAI import DistributedBattleAI
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class DistributedBattleTutorialAI(DistributedBattleAI):
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notify = directNotify.newCategory('DistributedBattleTutorialAI')
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def __init__(self, air, battleMgr, pos, suit, toonId, zoneId,
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finishCallback=None, maxSuits=4, tutorialFlag=1, levelFlag=0,
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interactivePropTrackBonus=-1):
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DistributedBattleAI.__init__(self, air, battleMgr, pos, suit, toonId,
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zoneId, finishCallback=finishCallback, maxSuits=1,
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tutorialFlag=1, levelFlag=0, interactivePropTrackBonus=-1)
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def startRewardTimer(self):
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pass # We don't want a reward timer in the tutorial.
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2015-03-23 12:16:25 +00:00
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def exitReward(self):
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av = simbase.air.doId2do.get(self.air.getAvatarIdFromSender())
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if av:
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av.b_setQuests([[101, 1, 1000, 100, 1]])
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