Poodletooth-iLand/toontown/quest/QuestParser.py

901 lines
35 KiB
Python
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from panda3d.core import *
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from direct.directnotify import DirectNotifyGlobal
from direct.interval.IntervalGlobal import *
from direct.showbase import DirectObject
from otp.speedchat import SpeedChatGlobals
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from otp.nametag.NametagConstants import *
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from toontown.suit import Suit, SuitDNA
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from toontown.toon import ToonHeadFrame
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from toontown.toonbase import TTLocalizer, ToontownBattleGlobals
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from toontown.quest import QuestScripts
import copy, re, tokenize, BlinkingArrows, StringIO
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notify = DirectNotifyGlobal.directNotify.newCategory('QuestParser')
lineDict = {}
globalVarDict = {}
curId = None
FLOAT = re.compile(r'[+-]?\d+[.]\d*([e][+-]\d+)?')
def init():
globalVarDict.update({'render': render,
'camera': camera,
'hidden': hidden,
'aspect2d': aspect2d,
'localToon': base.localAvatar,
'laffMeter': base.localAvatar.laffMeter,
'inventory': base.localAvatar.inventory,
'bFriendsList': base.localAvatar.bFriendsList,
'book': base.localAvatar.book,
'bookPrevArrow': base.localAvatar.book.prevArrow,
'bookNextArrow': base.localAvatar.book.nextArrow,
'bookOpenButton': base.localAvatar.book.bookOpenButton,
'bookCloseButton': base.localAvatar.book.bookCloseButton,
'chatNormalButton': base.localAvatar.chatMgr.normalButton,
'chatScButton': base.localAvatar.chatMgr.scButton,
'arrows': BlinkingArrows.BlinkingArrows()})
def clear():
globalVarDict.clear()
def readFile():
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global curId
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script = StringIO.StringIO(QuestScripts.script)
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def readLine():
return script.readline().replace('\r', '')
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gen = tokenize.generate_tokens(readLine)
line = getLineOfTokens(gen)
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while line is not None:
if line == []:
line = getLineOfTokens(gen)
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continue
if line[0] == 'ID':
parseId(line)
elif curId is None:
notify.error('A script must begin with an ID')
else:
lineDict[curId].append(line)
line = getLineOfTokens(gen)
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script.close()
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def getLineOfTokens(gen):
tokens = []
nextNeg = 0
try:
token = gen.next()
except StopIteration:
return None
if token[0] == tokenize.ENDMARKER:
return None
while token[0] != tokenize.NEWLINE and token[0] != tokenize.NL:
if token[0] == tokenize.COMMENT:
pass
elif token[0] == tokenize.OP and token[1] == '-':
nextNeg = 1
elif token[0] == tokenize.NUMBER:
if re.match(FLOAT, token[1]):
number = float(token[1])
else:
number = int(token[1])
if nextNeg:
tokens.append(-number)
nextNeg = 0
else:
tokens.append(number)
elif token[0] == tokenize.STRING:
tokens.append(eval(token[1]))
elif token[0] == tokenize.NAME:
tokens.append(token[1])
else:
notify.warning('Ignored token type: %s on line: %s' % (tokenize.tok_name[token[0]], token[2][0]))
try:
token = gen.next()
except StopIteration:
break
return tokens
def parseId(line):
global curId
curId = line[1]
notify.debug('Setting current scriptId to: %s' % curId)
if questDefined(curId):
notify.error('Already defined scriptId: %s' % curId)
else:
lineDict[curId] = []
def questDefined(scriptId):
return scriptId in lineDict
class NPCMoviePlayer(DirectObject.DirectObject):
def __init__(self, scriptId, toon, npc):
DirectObject.DirectObject.__init__(self)
self.scriptId = scriptId
self.toon = toon
self.isLocalToon = self.toon == base.localAvatar
self.npc = npc
self.privateVarDict = {}
self.toonHeads = {}
self.uniqueId = 'scriptMovie_' + str(self.scriptId) + '_' + str(toon.getDoId()) + '_' + str(npc.getDoId())
self.setVar('toon', self.toon)
self.setVar('npc', self.npc)
self.chapterDict = {}
self.timeoutTrack = None
self.currentTrack = None
return
def getVar(self, varName):
if varName in self.privateVarDict:
return self.privateVarDict[varName]
elif varName in globalVarDict:
return globalVarDict[varName]
elif varName.find('tomDialogue') > -1 or varName.find('harryDialogue') > -1:
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notify.warning('%s getting referenced. Tutorial Ack: %d Place: %s' % (varName, base.localAvatar.tutorialAck, base.cr.playGame.hood))
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return None
else:
notify.error('Variable not defined: %s' % varName)
return None
def delVar(self, varName):
if varName in self.privateVarDict:
del self.privateVarDict[varName]
elif varName in globalVarDict:
del globalVarDict[varName]
else:
notify.warning('Variable not defined: %s' % varName)
def setVar(self, varName, var):
self.privateVarDict[varName] = var
def cleanup(self):
if self.currentTrack:
self.currentTrack.pause()
self.currentTrack = None
self.ignoreAll()
taskMgr.remove(self.uniqueId)
for toonHeadFrame in self.toonHeads.values():
toonHeadFrame.destroy()
del self.toonHeads
del self.privateVarDict
del self.chapterDict
del self.toon
del self.npc
del self.timeoutTrack
return
def timeout(self, fFinish = 0):
if self.timeoutTrack:
if fFinish:
self.timeoutTrack.finish()
else:
self.timeoutTrack.start()
def finishMovie(self):
self.npc.finishMovie(self.toon, self.isLocalToon, 0.0)
def playNextChapter(self, eventName, timeStamp = 0.0):
trackList = self.chapterDict[eventName]
if trackList:
self.currentTrack = trackList.pop(0)
self.currentTrack.start()
else:
notify.debug('Movie ended waiting for an event (%s)' % eventName)
def play(self):
lineNum = 0
self.currentEvent = 'start'
lines = lineDict.get(self.scriptId)
if lines is None:
notify.error('No movie defined for scriptId: %s' % self.scriptId)
chapterList = []
timeoutList = []
for line in lines:
lineNum += 1
command = line[0]
if command == 'UPON_TIMEOUT':
uponTimeout = 1
iList = timeoutList
line = line[1:]
command = line[0]
else:
uponTimeout = 0
iList = chapterList
if command == 'CALL':
if uponTimeout:
self.notify.error('CALL not allowed in an UPON_TIMEOUT')
iList.append(self.parseCall(line))
continue
elif command == 'DEBUG':
iList.append(self.parseDebug(line))
continue
elif command == 'WAIT':
if uponTimeout:
self.notify.error('WAIT not allowed in an UPON_TIMEOUT')
iList.append(self.parseWait(line))
continue
elif command == 'CHAT':
iList.append(self.parseChat(line))
continue
elif command == 'CLEAR_CHAT':
iList.append(self.parseClearChat(line))
continue
elif command == 'FINISH_QUEST_MOVIE':
chapterList.append(Func(self.finishMovie))
continue
elif command == 'CHAT_CONFIRM':
if uponTimeout:
self.notify.error('CHAT_CONFIRM not allowed in an UPON_TIMEOUT')
avatarName = line[1]
avatar = self.getVar(avatarName)
nextEvent = avatar.uniqueName('doneChatPage')
iList.append(Func(self.acceptOnce, nextEvent, self.playNextChapter, [nextEvent]))
iList.append(self.parseChatConfirm(line))
self.closePreviousChapter(iList)
chapterList = []
self.currentEvent = nextEvent
continue
elif command == 'LOCAL_CHAT_CONFIRM':
if uponTimeout:
self.notify.error('LOCAL_CHAT_CONFIRM not allowed in an UPON_TIMEOUT')
avatarName = line[1]
avatar = self.getVar(avatarName)
nextEvent = avatar.uniqueName('doneChatPage')
iList.append(Func(self.acceptOnce, nextEvent, self.playNextChapter, [nextEvent]))
iList.append(self.parseLocalChatConfirm(line))
self.closePreviousChapter(iList)
chapterList = []
self.currentEvent = nextEvent
continue
elif command == 'LOCAL_CHAT_PERSIST':
iList.append(self.parseLocalChatPersist(line))
continue
elif command == 'LOCAL_CHAT_TO_CONFIRM':
if uponTimeout:
self.notify.error('LOCAL_CHAT_TO_CONFIRM not allowed in an UPON_TIMEOUT')
avatarName = line[1]
avatar = self.getVar(avatarName)
nextEvent = avatar.uniqueName('doneChatPage')
iList.append(Func(self.acceptOnce, nextEvent, self.playNextChapter, [nextEvent]))
iList.append(self.parseLocalChatToConfirm(line))
self.closePreviousChapter(iList)
chapterList = []
self.currentEvent = nextEvent
continue
if self.isLocalToon:
if command == 'LOAD':
self.parseLoad(line)
elif command == 'LOAD_SFX':
self.parseLoadSfx(line)
elif command == 'LOAD_SUIT':
self.parseLoadSuit(line)
elif command == 'SET':
self.parseSet(line)
elif command == 'LOCK_LOCALTOON':
iList.append(self.parseLockLocalToon(line))
elif command == 'FREE_LOCALTOON':
iList.append(self.parseFreeLocalToon(line))
elif command == 'REPARENTTO':
iList.append(self.parseReparent(line))
elif command == 'WRTREPARENTTO':
iList.append(self.parseWrtReparent(line))
elif command == 'SHOW':
iList.append(self.parseShow(line))
elif command == 'HIDE':
iList.append(self.parseHide(line))
elif command == 'POS':
iList.append(self.parsePos(line))
elif command == 'HPR':
iList.append(self.parseHpr(line))
elif command == 'SCALE':
iList.append(self.parseScale(line))
elif command == 'POSHPRSCALE':
iList.append(self.parsePosHprScale(line))
elif command == 'COLOR':
iList.append(self.parseColor(line))
elif command == 'COLOR_SCALE':
iList.append(self.parseColorScale(line))
elif command == 'ADD_LAFFMETER':
iList.append(self.parseAddLaffMeter(line))
elif command == 'LAFFMETER':
iList.append(self.parseLaffMeter(line))
elif command == 'OBSCURE_LAFFMETER':
iList.append(self.parseObscureLaffMeter(line))
elif command == 'ARROWS_ON':
iList.append(self.parseArrowsOn(line))
elif command == 'ARROWS_OFF':
iList.append(self.parseArrowsOff(line))
elif command == 'START_THROB':
iList.append(self.parseStartThrob(line))
elif command == 'STOP_THROB':
iList.append(self.parseStopThrob(line))
elif command == 'SHOW_FRIENDS_LIST':
iList.append(self.parseShowFriendsList(line))
elif command == 'HIDE_FRIENDS_LIST':
iList.append(self.parseHideFriendsList(line))
elif command == 'SHOW_BOOK':
iList.append(self.parseShowBook(line))
elif command == 'HIDE_BOOK':
iList.append(self.parseHideBook(line))
elif command == 'ENABLE_CLOSE_BOOK':
iList.append(self.parseEnableCloseBook(line))
elif command == 'OBSCURE_BOOK':
iList.append(self.parseObscureBook(line))
elif command == 'OBSCURE_CHAT':
iList.append(self.parseObscureChat(line))
elif command == 'ADD_INVENTORY':
iList.append(self.parseAddInventory(line))
elif command == 'SET_INVENTORY':
iList.append(self.parseSetInventory(line))
elif command == 'SET_INVENTORY_YPOS':
iList.append(self.parseSetInventoryYPos(line))
elif command == 'SET_INVENTORY_DETAIL':
iList.append(self.parseSetInventoryDetail(line))
elif command == 'PLAY_SFX':
iList.append(self.parsePlaySfx(line))
elif command == 'STOP_SFX':
iList.append(self.parseStopSfx(line))
elif command == 'PLAY_ANIM':
iList.append(self.parsePlayAnim(line))
elif command == 'LOOP_ANIM':
iList.append(self.parseLoopAnim(line))
elif command == 'LERP_POS':
iList.append(self.parseLerpPos(line))
elif command == 'LERP_HPR':
iList.append(self.parseLerpHpr(line))
elif command == 'LERP_SCALE':
iList.append(self.parseLerpScale(line))
elif command == 'LERP_POSHPRSCALE':
iList.append(self.parseLerpPosHprScale(line))
elif command == 'LERP_COLOR':
iList.append(self.parseLerpColor(line))
elif command == 'LERP_COLOR_SCALE':
iList.append(self.parseLerpColorScale(line))
elif command == 'DEPTH_WRITE_ON':
iList.append(self.parseDepthWriteOn(line))
elif command == 'DEPTH_WRITE_OFF':
iList.append(self.parseDepthWriteOff(line))
elif command == 'DEPTH_TEST_ON':
iList.append(self.parseDepthTestOn(line))
elif command == 'DEPTH_TEST_OFF':
iList.append(self.parseDepthTestOff(line))
elif command == 'SET_BIN':
iList.append(self.parseSetBin(line))
elif command == 'CLEAR_BIN':
iList.append(self.parseClearBin(line))
elif command == 'TOON_HEAD':
iList.append(self.parseToonHead(line))
elif command == 'SEND_EVENT':
iList.append(self.parseSendEvent(line))
elif command == 'FUNCTION':
iList.append(self.parseFunction(line))
elif command == 'BLACK_CAT_LISTEN':
iList.append(self.parseBlackCatListen(line))
elif command == 'SHOW_PREVIEW':
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if uponTimeout:
self.notify.error('SHOW_PREVIEW not allowed in an UPON_TIMEOUT')
nextEvent = 'donePreview'
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iList.append(Func(self.acceptOnce, nextEvent, self.playNextChapter, [nextEvent]))
iList.append(self.parsePreview(line))
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self.closePreviousChapter(iList)
chapterList = []
self.currentEvent = nextEvent
elif command == 'WAIT_EVENT':
if uponTimeout:
self.notify.error('WAIT_EVENT not allowed in an UPON_TIMEOUT')
nextEvent = self.parseWaitEvent(line)
def proceed(self = self, nextEvent = nextEvent):
self.playNextChapter(nextEvent)
def handleEvent(*args):
proceed = args[0]
proceed()
iList.append(Func(self.acceptOnce, nextEvent, handleEvent, [proceed]))
self.closePreviousChapter(iList)
chapterList = []
self.currentEvent = nextEvent
else:
notify.warning('Unknown command token: %s for scriptId: %s on line: %s' % (command, self.scriptId, lineNum))
self.closePreviousChapter(chapterList)
if timeoutList:
self.timeoutTrack = Sequence(*timeoutList)
self.playNextChapter('start')
return
def closePreviousChapter(self, iList):
trackList = self.chapterDict.setdefault(self.currentEvent, [])
trackList.append(Sequence(*iList))
def parseLoad(self, line):
if len(line) == 3:
token, varName, modelPath = line
node = loader.loadModel(modelPath.replace('"', ''))
elif len(line) == 4:
token, varName, modelPath, subNodeName = line
node = loader.loadModel(modelPath.replace('"', '')).find('**/' + subNodeName)
else:
notify.error('invalid parseLoad command')
self.setVar(varName, node)
def parseLoadSfx(self, line):
token, varName, fileName = line
sfx = base.loadSfx(fileName)
self.setVar(varName, sfx)
def parseLoadSuit(self, line):
token, name, suitType = line
suit = Suit.Suit()
dna = SuitDNA.SuitDNA()
dna.newSuit(suitType)
suit.setDNA(dna)
self.setVar(name, suit)
def parseSet(self, line):
token, varName, value = line
self.setVar(varName, value)
def parseCall(self, line):
token, scriptId = line
nmp = NPCMoviePlayer(scriptId, self.toon, self.npc)
return Func(nmp.play)
def parseLockLocalToon(self, line):
return Sequence(Func(self.toon.detachCamera), Func(self.toon.collisionsOff), Func(self.toon.disableAvatarControls), Func(self.toon.stopTrackAnimToSpeed), Func(self.toon.stopUpdateSmartCamera))
def parseFreeLocalToon(self, line):
return Sequence(Func(self.toon.attachCamera), Func(self.toon.startTrackAnimToSpeed), Func(self.toon.collisionsOn), Func(self.toon.enableAvatarControls), Func(self.toon.startUpdateSmartCamera))
def parseDebug(self, line):
token, str = line
return Func(notify.debug, str)
def parseReparent(self, line):
if len(line) == 3:
token, childNodeName, parentNodeName = line
subNodeName = None
elif len(line) == 4:
token, childNodeName, parentNodeName, subNodeName = line
childNode = self.getVar(childNodeName)
if subNodeName:
parentNode = self.getVar(parentNodeName).find(subNodeName)
else:
parentNode = self.getVar(parentNodeName)
return ParentInterval(childNode, parentNode)
def parseWrtReparent(self, line):
if len(line) == 3:
token, childNodeName, parentNodeName = line
subNodeName = None
elif len(line) == 4:
token, childNodeName, parentNodeName, subNodeName = line
childNode = self.getVar(childNodeName)
if subNodeName:
parentNode = self.getVar(parentNodeName).find(subNodeName)
else:
parentNode = self.getVar(parentNodeName)
return WrtParentInterval(childNode, parentNode)
def parseShow(self, line):
token, nodeName = line
node = self.getVar(nodeName)
return Func(node.show)
def parseHide(self, line):
token, nodeName = line
node = self.getVar(nodeName)
return Func(node.hide)
def parsePos(self, line):
token, nodeName, x, y, z = line
node = self.getVar(nodeName)
return Func(node.setPos, x, y, z)
def parseHpr(self, line):
token, nodeName, h, p, r = line
node = self.getVar(nodeName)
return Func(node.setHpr, h, p, r)
def parseScale(self, line):
token, nodeName, x, y, z = line
node = self.getVar(nodeName)
return Func(node.setScale, x, y, z)
def parsePosHprScale(self, line):
token, nodeName, x, y, z, h, p, r, sx, sy, sz = line
node = self.getVar(nodeName)
return Func(node.setPosHprScale, x, y, z, h, p, r, sx, sy, sz)
def parseColor(self, line):
token, nodeName, r, g, b, a = line
node = self.getVar(nodeName)
return Func(node.setColor, r, g, b, a)
def parseColorScale(self, line):
token, nodeName, r, g, b, a = line
node = self.getVar(nodeName)
return Func(node.setColorScale, r, g, b, a)
def parseWait(self, line):
token, waitTime = line
return Wait(waitTime)
def parseChat(self, line):
toonId = self.toon.getDoId()
avatarName = line[1]
avatar = self.getVar(avatarName)
chatString = eval('TTLocalizer.' + line[2])
chatFlags = CFSpeech | CFTimeout
quitButton, extraChatFlags, dialogueList = self.parseExtraChatArgs(line[3:])
if extraChatFlags:
chatFlags |= extraChatFlags
if len(dialogueList) > 0:
dialogue = dialogueList[0]
else:
dialogue = None
return Func(avatar.setChatAbsolute, chatString, chatFlags, dialogue)
def parseClearChat(self, line):
toonId = self.toon.getDoId()
avatarName = line[1]
avatar = self.getVar(avatarName)
chatFlags = CFSpeech | CFTimeout
return Func(avatar.setChatAbsolute, '', chatFlags)
def parseExtraChatArgs(self, args):
quitButton = 0
extraChatFlags = None
dialogueList = []
for arg in args:
if type(arg) == type(0):
quitButton = arg
elif type(arg) == type(''):
if len(arg) > 2 and arg[:2] == 'CF':
extraChatFlags = eval(arg)
else:
dialogueList.append(self.getVar(arg))
else:
pass
#notify.error('invalid argument type')
return (quitButton, extraChatFlags, dialogueList)
def parseChatConfirm(self, line):
lineLength = len(line)
toonId = self.toon.getDoId()
avatarName = line[1]
avatar = self.getVar(avatarName)
chatString = eval('TTLocalizer.' + line[2])
quitButton, extraChatFlags, dialogueList = self.parseExtraChatArgs(line[3:])
return Func(avatar.setPageChat, toonId, 0, chatString, quitButton, extraChatFlags, dialogueList)
def parseLocalChatConfirm(self, line):
lineLength = len(line)
avatarName = line[1]
avatar = self.getVar(avatarName)
chatString = eval('TTLocalizer.' + line[2])
quitButton, extraChatFlags, dialogueList = self.parseExtraChatArgs(line[3:])
return Func(avatar.setLocalPageChat, chatString, quitButton, extraChatFlags, dialogueList)
def parseLocalChatPersist(self, line):
lineLength = len(line)
avatarName = line[1]
avatar = self.getVar(avatarName)
chatString = eval('TTLocalizer.' + line[2])
quitButton, extraChatFlags, dialogueList = self.parseExtraChatArgs(line[3:])
if len(dialogueList) > 0:
dialogue = dialogueList[0]
else:
dialogue = None
return Func(avatar.setChatAbsolute, chatString, CFSpeech, dialogue)
def parseLocalChatToConfirm(self, line):
lineLength = len(line)
avatarKey = line[1]
avatar = self.getVar(avatarKey)
toAvatarKey = line[2]
toAvatar = self.getVar(toAvatarKey)
localizerAvatarName = toAvatar.getName().capitalize()
toAvatarName = eval('TTLocalizer.' + localizerAvatarName)
chatString = eval('TTLocalizer.' + line[3])
chatString = chatString.replace('%s', toAvatarName)
quitButton, extraChatFlags, dialogueList = self.parseExtraChatArgs(line[4:])
return Func(avatar.setLocalPageChat, chatString, quitButton, extraChatFlags, dialogueList)
def parsePlaySfx(self, line):
if len(line) == 2:
token, sfxName = line
looping = 0
elif len(line) == 3:
token, sfxName, looping = line
else:
notify.error('invalid number of arguments')
sfx = self.getVar(sfxName)
return Func(base.playSfx, sfx, looping)
def parseStopSfx(self, line):
token, sfxName = line
sfx = self.getVar(sfxName)
return Func(sfx.stop)
def parsePlayAnim(self, line):
if len(line) == 3:
token, actorName, animName = line
playRate = 1.0
elif len(line) == 4:
token, actorName, animName, playRate = line
else:
notify.error('invalid number of arguments')
actor = self.getVar(actorName)
return Sequence(Func(actor.setPlayRate, playRate, animName), Func(actor.play, animName))
def parseLoopAnim(self, line):
if len(line) == 3:
token, actorName, animName = line
playRate = 1.0
elif len(line) == 4:
token, actorName, animName, playRate = line
else:
notify.error('invalid number of arguments')
actor = self.getVar(actorName)
return Sequence(Func(actor.setPlayRate, playRate, animName), Func(actor.loop, animName))
def parseLerpPos(self, line):
token, nodeName, x, y, z, t = line
node = self.getVar(nodeName)
return Sequence(LerpPosInterval(node, t, Point3(x, y, z), blendType='easeInOut'), duration=0.0)
def parseLerpHpr(self, line):
token, nodeName, h, p, r, t = line
node = self.getVar(nodeName)
return Sequence(LerpHprInterval(node, t, VBase3(h, p, r), blendType='easeInOut'), duration=0.0)
def parseLerpScale(self, line):
token, nodeName, x, y, z, t = line
node = self.getVar(nodeName)
return Sequence(LerpScaleInterval(node, t, VBase3(x, y, z), blendType='easeInOut'), duration=0.0)
def parseLerpPosHprScale(self, line):
token, nodeName, x, y, z, h, p, r, sx, sy, sz, t = line
node = self.getVar(nodeName)
return Sequence(LerpPosHprScaleInterval(node, t, VBase3(x, y, z), VBase3(h, p, r), VBase3(sx, sy, sz), blendType='easeInOut'), duration=0.0)
def parseLerpColor(self, line):
token, nodeName, sr, sg, sb, sa, er, eg, eb, ea, t = line
node = self.getVar(nodeName)
return Sequence(LerpColorInterval(node, t, VBase4(er, eg, eb, ea), startColorScale=VBase4(sr, sg, sb, sa), blendType='easeInOut'), duration=0.0)
def parseLerpColorScale(self, line):
token, nodeName, sr, sg, sb, sa, er, eg, eb, ea, t = line
node = self.getVar(nodeName)
return Sequence(LerpColorScaleInterval(node, t, VBase4(er, eg, eb, ea), startColorScale=VBase4(sr, sg, sb, sa), blendType='easeInOut'), duration=0.0)
def parseDepthWriteOn(self, line):
token, nodeName, depthWrite = line
node = self.getVar(nodeName)
return Sequence(Func(node.setDepthWrite, depthWrite))
def parseDepthWriteOff(self, line):
token, nodeName = line
node = self.getVar(nodeName)
return Sequence(Func(node.clearDepthWrite))
def parseDepthTestOn(self, line):
token, nodeName, depthTest = line
node = self.getVar(nodeName)
return Sequence(Func(node.setDepthTest, depthTest))
def parseDepthTestOff(self, line):
token, nodeName = line
node = self.getVar(nodeName)
return Sequence(Func(node.clearDepthTest))
def parseSetBin(self, line):
if len(line) == 3:
token, nodeName, binName = line
sortOrder = 0
else:
token, nodeName, binName, sortOrder = line
node = self.getVar(nodeName)
return Sequence(Func(node.setBin, binName, sortOrder))
def parseClearBin(self, line):
token, nodeName = line
node = self.getVar(nodeName)
return Sequence(Func(node.clearBin))
def parseWaitEvent(self, line):
token, eventName = line
return eventName
def parseSendEvent(self, line):
token, eventName = line
return Func(messenger.send, eventName)
def parseFunction(self, line):
token, objectName, functionName = line
object = self.getVar(objectName)
cfunc = compile('object' + '.' + functionName, '<string>', 'eval')
return Func(eval(cfunc))
def parseAddLaffMeter(self, line):
token, maxHpDelta = line
newMaxHp = maxHpDelta + self.toon.getMaxHp()
newHp = newMaxHp
laffMeter = self.getVar('laffMeter')
return Func(laffMeter.adjustFace, newHp, newMaxHp)
def parseLaffMeter(self, line):
token, newHp, newMaxHp = line
laffMeter = self.getVar('laffMeter')
return Func(laffMeter.adjustFace, newHp, newMaxHp)
def parseObscureLaffMeter(self, line):
token, val = line
return Func(self.toon.laffMeter.obscure, val)
def parseAddInventory(self, line):
token, track, level, number = line
inventory = self.getVar('inventory')
countSound = base.loadSfx('phase_3.5/audio/sfx/tick_counter.ogg')
return Sequence(Func(base.playSfx, countSound), Func(inventory.buttonBoing, track, level), Func(inventory.addItems, track, level, number), Func(inventory.updateGUI, track, level))
def parseSetInventory(self, line):
token, track, level, number = line
inventory = self.getVar('inventory')
return Sequence(Func(inventory.setItem, track, level, number), Func(inventory.updateGUI, track, level))
def parseSetInventoryYPos(self, line):
token, track, level, yPos = line
inventory = self.getVar('inventory')
button = inventory.buttons[track][level].stateNodePath[0]
text = button.find('**/+TextNode')
return Sequence(Func(text.setY, yPos))
def parseSetInventoryDetail(self, line):
if len(line) == 2:
token, val = line
elif len(line) == 4:
token, val, track, level = line
else:
notify.error('invalid line for parseSetInventoryDetail: %s' % line)
inventory = self.getVar('inventory')
if val == -1:
return Func(inventory.noDetail)
elif val == 0:
return Func(inventory.hideDetail)
elif val == 1:
return Func(inventory.showDetail, track, level)
else:
notify.error('invalid inventory detail level: %s' % val)
def parseShowFriendsList(self, line):
from toontown.friends import FriendsListPanel
return Func(FriendsListPanel.showFriendsListTutorial)
def parseHideFriendsList(self, line):
from toontown.friends import FriendsListPanel
return Func(FriendsListPanel.hideFriendsListTutorial)
def parseShowBook(self, line):
return Sequence(Func(self.toon.book.setPage, self.toon.mapPage), Func(self.toon.book.enter), Func(self.toon.book.disableBookCloseButton))
def parseEnableCloseBook(self, line):
return Sequence(Func(self.toon.book.enableBookCloseButton))
def parseHideBook(self, line):
return Func(self.toon.book.exit)
def parseObscureBook(self, line):
token, val = line
return Func(self.toon.book.obscureButton, val)
def parseObscureChat(self, line):
token, val0, val1 = line
return Func(self.toon.chatMgr.obscure, val0, val1)
def parseArrowsOn(self, line):
arrows = self.getVar('arrows')
token, x1, y1, h1, x2, y2, h2 = line
return Func(arrows.arrowsOn, x1, y1, h1, x2, y2, h2)
def parseArrowsOff(self, line):
arrows = self.getVar('arrows')
return Func(arrows.arrowsOff)
def parseStartThrob(self, line):
token, nodeName, r, g, b, a, r2, g2, b2, a2, t = line
node = self.getVar(nodeName)
startCScale = Point4(r, g, b, a)
destCScale = Point4(r2, g2, b2, a2)
self.throbIval = Sequence(LerpColorScaleInterval(node, t / 2.0, destCScale, startColorScale=startCScale, blendType='easeInOut'), LerpColorScaleInterval(node, t / 2.0, startCScale, startColorScale=destCScale, blendType='easeInOut'))
return Func(self.throbIval.loop)
def parseStopThrob(self, line):
return Func(self.throbIval.finish)
def parseToonHead(self, line):
if len(line) == 5:
token, toonName, x, z, toggle = line
scale = 1.0
else:
token, toonName, x, z, toggle, scale = line
toon = self.getVar(toonName)
toonId = toon.getDoId()
toonHeadFrame = self.toonHeads.get(toonId)
if not toonHeadFrame:
toonHeadFrame = ToonHeadFrame.ToonHeadFrame(toon)
toonHeadFrame.tag1Node
toonHeadFrame.hide()
self.toonHeads[toonId] = toonHeadFrame
self.setVar('%sToonHead' % toonName, toonHeadFrame)
if toggle:
return Sequence(Func(toonHeadFrame.setPos, x, 0, z), Func(toonHeadFrame.setScale, scale), Func(toonHeadFrame.show))
else:
return Func(toonHeadFrame.hide)
def parseToonHeadScale(self, line):
token, toonName, scale = line
toon = self.getVar(toonName)
toonId = toon.getDoId()
toonHeadFrame = self.toonHeads.get(toonId)
return Func(toonHeadFrame.setScale, scale)
def parseBlackCatListen(self, line):
token, enable = line
if enable:
def phraseSaid(phraseId):
toontastic = 315
if phraseId == toontastic:
base.cr.blackCatMgr.requestBlackCatTransformation()
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def enableBlackCatListen():
self.acceptOnce(SpeedChatGlobals.SCStaticTextMsgEvent, phraseSaid)
return Func(enableBlackCatListen)
else:
def disableBlackCatListen():
self.ignore(SpeedChatGlobals.SCStaticTextMsgEvent)
return Func(disableBlackCatListen)
def parsePreview(self, line):
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self.oldTrackAccess = None
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def grabCurTrackAccess():
self.oldTrackAccess = copy.deepcopy(base.localAvatar.getTrackAccess())
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def restoreTrackAccess():
base.localAvatar.setTrackAccess(self.oldTrackAccess)
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minGagLevel = ToontownBattleGlobals.MIN_LEVEL_INDEX + 1
maxGagLevel = ToontownBattleGlobals.MAX_LEVEL_INDEX + 1
curGagLevel = minGagLevel
def updateGagLevel(t, curGagLevel = curGagLevel):
newGagLevel = int(round(t))
if newGagLevel == curGagLevel:
return
curGagLevel = newGagLevel
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access = [0, 0, 0, 0, 0, 0, 0]
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for i in xrange(len(self.oldTrackAccess)):
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access[i] = curGagLevel if self.oldTrackAccess[i] > 0 else 0
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base.localAvatar.setTrackAccess(access)
return Sequence(Func(grabCurTrackAccess), LerpFunctionInterval(updateGagLevel, fromData=1, toData=7, duration=0.3), WaitInterval(3.5), LerpFunctionInterval(updateGagLevel, fromData=7, toData=1, duration=0.3), Func(restoreTrackAccess), Func(messenger.send, 'donePreview'))
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readFile()