mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 21:22:27 -06:00
350 lines
12 KiB
Python
350 lines
12 KiB
Python
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from direct.showbase.DirectObject import DirectObject
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from direct.showbase.TkGlobal import *
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from Tkinter import *
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from Tree import *
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import Pmw
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#--------------------------------------------------------------------------
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#--------------------------------------------------------------------------
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DEFAULT_BT_WIDTH = 50.0
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#--------------------------------------------------------------------------
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#--------------------------------------------------------------------------
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class MemoryExplorer(Pmw.MegaWidget, DirectObject):
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#--------------------------------------------------------------------------
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# Init
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#--------------------------------------------------------------------------
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def __init__(self, parent = None, nodePath = render, **kw):
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optiondefs = (('menuItems', [], Pmw.INITOPT),)
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self.defineoptions(kw, optiondefs)
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Pmw.MegaWidget.__init__(self, parent)
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self.nodePath = nodePath
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self.renderItem = None
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self.render2dItem = None
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self.buttons = []
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self.labels = []
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self.rootItem = None
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self.btWidth = DEFAULT_BT_WIDTH
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self.createScrolledFrame()
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self.createScale()
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self.createRefreshBT()
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self.balloon = Pmw.Balloon(self.interior())
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def createScrolledFrame(self):
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self.frame = Pmw.ScrolledFrame(self.interior(),
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labelpos = 'n',
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label_text = 'ScrolledFrame',
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usehullsize = 1,
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hull_width = 200,
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hull_height = 220,)
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self.frame.pack(padx = 3, pady = 3, fill = BOTH, expand = 1)
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def createScale(self):
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self.scaleCtrl = Scale(self.interior(),
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label = "Graph Scale",
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from_= 0.0,
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to = 20.0,
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resolution = 0.1,
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orient = HORIZONTAL,
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command = self.onScaleUpdate)
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self.scaleCtrl.pack(side = LEFT, fill = BOTH, expand = 1)
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self.scaleCtrl.set(0.0)
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def createRefreshBT(self):
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self.refreshBT = Button(self.interior(), text = 'Refresh', command = self.refresh)
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self.refreshBT.pack(side = LEFT, fill = BOTH, expand = 1)
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#--------------------------------------------------------------------------
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# Item Ctrls
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#--------------------------------------------------------------------------
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def createDefaultCtrls(self):
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if self.renderItem == None or self.render2dItem == None:
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return
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totalBytes = self.renderItem.getVertexBytes()+self.render2dItem.getVertexBytes()
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self.addChildCtrl(self.renderItem, totalBytes)
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self.addChildCtrl(self.render2dItem, totalBytes)
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self.setTitle("ALL", totalBytes)
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def setTitle(self, parent, bytes):
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self.frame["label_text"] = "[%s] - %s bytes" % (parent, bytes)
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def resetCtrls(self):
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for button in self.buttons:
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self.balloon.unbind(button)
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button.destroy()
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self.buttons = []
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for label in self.labels:
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label.destroy()
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self.labels = []
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def getNewButton(self, width, ratio):
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newBT = Button(self.frame.interior(),
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anchor = W,
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width = width)
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if ratio == 0.0:
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newBT['bg'] = "grey"
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newBT['text'] = "."
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else:
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newBT['bg'] = Pmw.Color.hue2name(0.0, 1.0-ratio)
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newBT['text'] = "%0.2f%%" % (ratio*100.0)
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return newBT
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def addSelfCtrl(self, item, totalBytes):
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self.addLabel("[self] : %s bytes" % item.getSelfVertexBytes())
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bt = self.addButton(item.getSelfVertexBytes(),
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totalBytes,
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self.onSelfButtonLClick,
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self.onSelfButtonRClick,
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item)
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def addChildCtrl(self, item, totalBytes):
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self.addLabel("%s [+%s] : %s bytes" % (item.getName(),
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item.getNumChildren(),
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item.getVertexBytes()))
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bt = self.addButton(item.getVertexBytes(),
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totalBytes,
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self.onChildButtonLClick,
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self.onChildButtonRClick,
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item)
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def addButton(self, vertexBytes, totalBytes, funcLClick, funcRClick, item):
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width = self.getBTWidth(vertexBytes, totalBytes)
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if totalBytes == 0:
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ratio = 0.0
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else:
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ratio = vertexBytes/float(totalBytes)
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bt = self.getNewButton(width, ratio)
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def callbackL(event):
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funcLClick(item)
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def callbackR(event):
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funcRClick(item)
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bt.bind("<Button-1>", callbackL)
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bt.bind("<Button-3>", callbackR)
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bt.pack(side = TOP, anchor = NW)
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self.buttons.append(bt)
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self.balloon.bind(bt, item.getPathName())
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return bt
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def addLabel(self, label):
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label = Label(self.frame.interior(), text = label)
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label.pack(side = TOP, anchor = NW, expand = 0)
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self.labels.append(label)
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def getBTWidth(self, vertexBytes, totalBytes):
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if totalBytes == 0:
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return 1
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width = int(self.btWidth * vertexBytes / totalBytes)
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if width == 0:
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width = 1
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return width
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#--------------------------------------------------------------------------
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# Callback
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#--------------------------------------------------------------------------
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def onScaleUpdate(self, arg):
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self.btWidth = DEFAULT_BT_WIDTH + DEFAULT_BT_WIDTH * float(arg)
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if self.rootItem:
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self.updateBTWidth()
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else:
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self.updateDefaultBTWidth()
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def updateBTWidth(self):
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self.buttons[0]['width'] = self.getBTWidth(self.rootItem.getSelfVertexBytes(),
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self.rootItem.getVertexBytes())
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btIndex = 1
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for item in self.rootItem.getChildren():
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self.buttons[btIndex]['width'] = self.getBTWidth(item.getVertexBytes(),
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self.rootItem.getVertexBytes())
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btIndex += 1
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def updateDefaultBTWidth(self):
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if self.renderItem == None or self.render2dItem == None:
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return
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totalBytes = self.renderItem.getVertexBytes() + self.render2dItem.getVertexBytes()
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self.buttons[0]['width'] = self.getBTWidth(self.renderItem.getVertexBytes(), totalBytes)
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self.buttons[1]['width'] = self.getBTWidth(self.render2dItem.getVertexBytes(), totalBytes)
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def onSelfButtonLClick(self, item):
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pass
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def onSelfButtonRClick(self, item):
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parentItem = item.getParent()
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self.resetCtrls()
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self.addItemCtrls(parentItem)
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def onChildButtonLClick(self, item):
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if item.getNumChildren() == 0:
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return
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self.resetCtrls()
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self.addItemCtrls(item)
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def onChildButtonRClick(self, item):
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parentItem = item.getParent()
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if parentItem:
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self.resetCtrls()
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self.addItemCtrls(parentItem.getParent())
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def addItemCtrls(self, item):
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self.rootItem = item
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if item == None:
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self.createDefaultCtrls()
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else:
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self.addSelfCtrl(item, item.getVertexBytes())
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for child in item.getChildren():
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self.addChildCtrl(child, item.getVertexBytes())
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self.setTitle(item.getPathName(), item.getVertexBytes())
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#--------------------------------------------------------------------------
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# List & Analyze
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#--------------------------------------------------------------------------
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def makeList(self):
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self.renderItem = MemoryExplorerItem(None, render)
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self.buildList(self.renderItem)
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self.render2dItem = MemoryExplorerItem(None, render2d)
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self.buildList(self.render2dItem)
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def buildList(self, parentItem):
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for nodePath in parentItem.nodePath.getChildren():
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item = MemoryExplorerItem(parentItem, nodePath)
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parentItem.addChild(item)
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self.buildList(item)
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def analyze(self):
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self.renderItem.analyze()
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self.render2dItem.analyze()
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def refresh(self):
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self.makeList()
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self.analyze()
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self.resetCtrls()
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self.createDefaultCtrls()
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#--------------------------------------------------------------------------
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#--------------------------------------------------------------------------
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class MemoryExplorerItem:
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def __init__(self, parent, nodePath):
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self.parent = parent
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self.nodePath = nodePath
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self.children = []
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self.selfVertexBytes = 0
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self.childrenVertexBytes = 0
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self.numFaces = 0
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self.textureBytes = 0
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if parent:
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self.pathName = parent.pathName + "/" + nodePath.getName()
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else:
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self.pathName = nodePath.getName()
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def getParent(self):
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return self.parent
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def addChild(self, child):
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self.children.append(child)
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def getNumChildren(self):
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return len(self.children)
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def getChildrenAsList(self):
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return self.children
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def getName(self):
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return self.nodePath.getName()
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def getPathName(self):
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return self.pathName
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def getVertexBytes(self):
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return self.selfVertexBytes + self.childrenVertexBytes
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def getSelfVertexBytes(self):
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return self.selfVertexBytes
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def analyze(self):
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self.selfVertexBytes = 0
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self.childrenVertexBytes = 0
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self.numFaces = 0
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self.textureBytes = 0
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self.calcTextureBytes()
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if self.nodePath.node().isGeomNode():
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geomNode = self.nodePath.node()
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for i in range(geomNode.getNumGeoms()):
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geom = geomNode.getGeom(i)
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self.calcVertexBytes(geom)
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self.calcNumFaces(geom)
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self.analyzeChildren()
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def calcVertexBytes(self, geom):
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vData = geom.getVertexData()
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for j in range(vData.getNumArrays()):
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array = vData.getArray(j)
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self.selfVertexBytes += array.getDataSizeBytes()
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def calcTextureBytes(self):
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texCol = self.nodePath.findAllTextures()
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for i in range(texCol.getNumTextures()):
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tex = texCol.getTexture(i)
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self.textureBytes += tex.estimateTextureMemory()
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# what about shared textures by multiple nodes ?
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def calcNumFaces(self, geom):
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for k in range(geom.getNumPrimitives()):
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primitive = geom.getPrimitive(k)
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self.numFaces += primitive.getNumFaces()
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def analyzeChildren(self):
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for child in self.children:
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child.analyze()
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self.childrenVertexBytes += child.getVertexBytes()
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self.numFaces += child.numFaces
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def ls(self, indent = ""):
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print(indent + self.nodePath.getName() + " " + str(self.vertexBytes) + " " + str(self.numFaces) + " " + str(self.textureBytes))
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indent = indent + " "
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for child in self.children:
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child.ls(indent)
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