Poodletooth-iLand/toontown/toonbase/ToontownLoader.py

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from panda3d.core import *
2015-03-03 22:10:12 +00:00
from direct.directnotify.DirectNotifyGlobal import *
from direct.showbase import Loader
from toontown.toontowngui import ToontownLoadingScreen
from toontown.dna.DNAParser import *
class ToontownLoader(Loader.Loader):
TickPeriod = 0.2
def __init__(self, base):
Loader.Loader.__init__(self, base)
self.inBulkBlock = None
self.blockName = None
self.loadingScreen = ToontownLoadingScreen.ToontownLoadingScreen()
return
def destroy(self):
self.loadingScreen.destroy()
del self.loadingScreen
Loader.Loader.destroy(self)
def loadDNAFile(self, dnastore, filename):
return loadDNAFile(dnastore, filename)
def beginBulkLoad(self, name, label, range, gui, tipCategory, zoneId):
self._loadStartT = globalClock.getRealTime()
Loader.Loader.notify.info("starting bulk load of block '%s'" % name)
if self.inBulkBlock:
Loader.Loader.notify.warning("Tried to start a block ('%s'), but am already in a block ('%s')" % (name, self.blockName))
return None
self.inBulkBlock = 1
self._lastTickT = globalClock.getRealTime()
self.blockName = name
self.loadingScreen.begin(range, label, gui, tipCategory, zoneId)
return None
def endBulkLoad(self, name):
if not self.inBulkBlock:
Loader.Loader.notify.warning("Tried to end a block ('%s'), but not in one" % name)
return None
if name != self.blockName:
Loader.Loader.notify.warning("Tried to end a block ('%s'), other then the current one ('%s')" % (name, self.blockName))
return None
self.inBulkBlock = None
expectedCount, loadedCount = self.loadingScreen.end()
now = globalClock.getRealTime()
Loader.Loader.notify.info("At end of block '%s', expected %s, loaded %s, duration=%s" % (self.blockName,
expectedCount,
loadedCount,
now - self._loadStartT))
return
def abortBulkLoad(self):
if self.inBulkBlock:
Loader.Loader.notify.info("Aborting block ('%s')" % self.blockName)
self.inBulkBlock = None
self.loadingScreen.abort()
return
def tick(self):
if self.inBulkBlock:
now = globalClock.getRealTime()
if now - self._lastTickT > self.TickPeriod:
self._lastTickT += self.TickPeriod
self.loadingScreen.tick()
try:
base.cr.considerHeartbeat()
except:
pass
def loadModel(self, *args, **kw):
ret = Loader.Loader.loadModel(self, *args, **kw)
if ret:
gsg = base.win.getGsg()
if gsg:
ret.prepareScene(gsg)
self.tick()
return ret
def loadFont(self, *args, **kw):
ret = Loader.Loader.loadFont(self, *args, **kw)
self.tick()
return ret
def loadTexture(self, texturePath, alphaPath = None, okMissing = False):
ret = Loader.Loader.loadTexture(self, texturePath, alphaPath, okMissing=okMissing)
self.tick()
if alphaPath:
self.tick()
return ret
def pdnaModel(self, *args, **kw):
ret = Loader.Loader.loadModel(self, *args, **kw)
if ret:
gsg = base.win.getGsg()
if gsg:
ret.prepareScene(gsg)
return ret
def pdnaFont(self, *args, **kw):
return Loader.Loader.loadFont(self, *args, **kw)
def pdnaTexture(self, texturePath, alphaPath = None, okMissing = False):
return Loader.Loader.loadTexture(self, texturePath, alphaPath, okMissing=okMissing)
def loadSfx(self, soundPath):
ret = Loader.Loader.loadSfx(self, soundPath)
self.tick()
return ret
def loadMusic(self, soundPath):
ret = Loader.Loader.loadMusic(self, soundPath)
self.tick()
return ret