mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 09:17:54 +00:00
110 lines
4.2 KiB
Python
110 lines
4.2 KiB
Python
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from toontown.toonbase.ToontownGlobals import *
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from direct.interval.IntervalGlobal import *
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from direct.distributed.ClockDelta import *
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from HouseGlobals import *
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from toontown.effects import DistributedFireworkShow
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from toontown.toonbase import ToontownGlobals
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from toontown.toonbase import TTLocalizer
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from pandac.PandaModules import CollisionSphere
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from pandac.PandaModules import CollisionNode
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import FireworksGui
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class DistributedFireworksCannon(DistributedFireworkShow.DistributedFireworkShow):
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notify = directNotify.newCategory('DistributedFireworksCannon')
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def __init__(self, cr):
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DistributedFireworkShow.DistributedFireworkShow.__init__(self, cr)
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self.fireworksGui = None
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self.load()
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return
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def generateInit(self):
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DistributedFireworkShow.DistributedFireworkShow.generateInit(self)
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self.fireworksSphereEvent = self.uniqueName('fireworksSphere')
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self.fireworksSphereEnterEvent = 'enter' + self.fireworksSphereEvent
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self.fireworksGuiDoneEvent = 'fireworksGuiDone'
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self.shootEvent = 'fireworkShootEvent'
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self.collSphere = CollisionSphere(0, 0, 0, 2.5)
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self.collSphere.setTangible(1)
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self.collNode = CollisionNode(self.fireworksSphereEvent)
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self.collNode.setIntoCollideMask(ToontownGlobals.WallBitmask)
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self.collNode.addSolid(self.collSphere)
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self.collNodePath = self.geom.attachNewNode(self.collNode)
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def generate(self):
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DistributedFireworkShow.DistributedFireworkShow.generate(self)
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def announceGenerate(self):
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self.notify.debug('announceGenerate')
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self.accept(self.fireworksSphereEnterEvent, self.__handleEnterSphere)
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def disable(self):
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self.notify.debug('disable')
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self.ignore(self.fireworksSphereEnterEvent)
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self.ignore(self.shootEvent)
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self.ignore(self.fireworksGuiDoneEvent)
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if self.fireworksGui:
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self.fireworksGui.destroy()
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self.fireworksGui = None
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DistributedFireworkShow.DistributedFireworkShow.disable(self)
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return
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def delete(self):
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self.notify.debug('delete')
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self.geom.removeNode()
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DistributedFireworkShow.DistributedFireworkShow.delete(self)
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def load(self):
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self.geom = loader.loadModel('phase_5/models/props/trashcan_TT.bam')
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self.geom.reparentTo(base.cr.playGame.hood.loader.geom)
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self.geom.setScale(0.5)
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def __handleEnterSphere(self, collEntry):
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self.notify.debug('handleEnterSphere()')
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self.ignore(self.fireworksSphereEnterEvent)
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self.sendUpdate('avatarEnter', [])
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def __handleFireworksDone(self):
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self.ignore(self.fireworksGuiDoneEvent)
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self.ignore(self.shootEvent)
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self.sendUpdate('avatarExit')
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self.fireworksGui.destroy()
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self.fireworksGui = None
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return
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def freeAvatar(self):
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base.localAvatar.posCamera(0, 0)
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base.cr.playGame.getPlace().setState('walk')
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self.accept(self.fireworksSphereEnterEvent, self.__handleEnterSphere)
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def setMovie(self, mode, avId, timestamp):
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timeStamp = globalClockDelta.localElapsedTime(timestamp)
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isLocalToon = avId == base.localAvatar.doId
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if mode == FIREWORKS_MOVIE_CLEAR:
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self.notify.debug('setMovie: clear')
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return
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elif mode == FIREWORKS_MOVIE_GUI:
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self.notify.debug('setMovie: gui')
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if isLocalToon:
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self.fireworksGui = FireworksGui.FireworksGui(self.fireworksGuiDoneEvent, self.shootEvent)
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self.accept(self.fireworksGuiDoneEvent, self.__handleFireworksDone)
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self.accept(self.shootEvent, self.localShootFirework)
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return
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else:
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self.notify.warning('unknown mode in setMovie: %s' % mode)
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def setPosition(self, x, y, z):
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self.pos = [x, y, z]
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self.geom.setPos(x, y, z)
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def localShootFirework(self, index):
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style = index
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col1, col2 = self.fireworksGui.getCurColor()
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amp = 30
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dummy = base.localAvatar.attachNewNode('dummy')
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dummy.setPos(0, 100, 60)
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pos = dummy.getPos(render)
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dummy.removeNode()
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print 'lauFirework: %s, col=%s' % (index, col1)
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self.d_requestFirework(pos[0], pos[1], pos[2], style, col1, col2)
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