mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 05:02:31 -06:00
308 lines
8.8 KiB
Python
308 lines
8.8 KiB
Python
|
from pandac.PandaModules import *
|
||
|
from direct.fsm.FSM import FSM
|
||
|
from direct.interval.IntervalGlobal import *
|
||
|
from direct.distributed.DistributedObject import DistributedObject
|
||
|
|
||
|
class Fixture(NodePath, FSM):
|
||
|
def __init__(self, id, parent, pos, hpr, fov):
|
||
|
NodePath.__init__(self, 'cam-%s' % id)
|
||
|
FSM.__init__(self, '%s-fsm' % self.getName())
|
||
|
self.id = id
|
||
|
self.lens = PerspectiveLens()
|
||
|
self.lens.setFov(base.camLens.getFov())
|
||
|
|
||
|
model = loader.loadModel('models/misc/camera', okMissing = True)
|
||
|
model.reparentTo(self)
|
||
|
|
||
|
self.reparentTo(parent)
|
||
|
self.setPos(pos)
|
||
|
self.setHpr(hpr)
|
||
|
self.setFov(fov)
|
||
|
self.setLightOff(100)
|
||
|
self.hide()
|
||
|
|
||
|
self.scaleIval = None
|
||
|
self.recordingInProgress = False
|
||
|
self.dirty = False
|
||
|
pass
|
||
|
|
||
|
def __str__(self):
|
||
|
return 'Fixture(%d, \'%s\', %s, %s, %s)' % (self.id, self.state, self.getPos(), self.getHpr(), self.getFov())
|
||
|
|
||
|
def pack(self):
|
||
|
return 'Camera(%s, %s, %s)' % (self.getPos(), self.getHpr(), self.getFov())
|
||
|
|
||
|
def setId(self, id):
|
||
|
self.id = id
|
||
|
pass
|
||
|
|
||
|
def setFov(self, fov):
|
||
|
"""
|
||
|
fov should be a VBase2. Use VBase2(0) to indicate default.
|
||
|
"""
|
||
|
if fov != VBase2(0):
|
||
|
self.lens.setFov(fov)
|
||
|
pass
|
||
|
self.setupFrustum()
|
||
|
pass
|
||
|
|
||
|
def adjustFov(self, x, y):
|
||
|
fov = self.lens.getFov()
|
||
|
self.lens.setFov(fov[0]+x, fov[1]+y)
|
||
|
self.dirty = True
|
||
|
pass
|
||
|
|
||
|
def getFov(self):
|
||
|
return self.lens.getFov()
|
||
|
|
||
|
def setupFrustum(self):
|
||
|
oldFrustum = self.find('frustum')
|
||
|
if oldFrustum:
|
||
|
oldFrustum.detachNode()
|
||
|
pass
|
||
|
|
||
|
self.attachNewNode(GeomNode('frustum')).node().addGeom(self.lens.makeGeometry())
|
||
|
pass
|
||
|
|
||
|
|
||
|
def setRecordingInProgress(self, inProgress):
|
||
|
self.recordingInProgress = inProgress
|
||
|
if self.recordingInProgress and \
|
||
|
base.config.GetInt('camera-id', -1) >= 0:
|
||
|
self.hide()
|
||
|
pass
|
||
|
else:
|
||
|
self.show()
|
||
|
pass
|
||
|
pass
|
||
|
|
||
|
def show(self):
|
||
|
if base.config.GetBool('aware-of-cameras',0) and \
|
||
|
not self.recordingInProgress:
|
||
|
NodePath.show(self)
|
||
|
pass
|
||
|
pass
|
||
|
|
||
|
def getScaleIval(self):
|
||
|
if not self.scaleIval:
|
||
|
self.scaleIval = Sequence(LerpScaleInterval(self.getChild(0), 0.25, 2, startScale = 1, blendType = 'easeInOut'),
|
||
|
LerpScaleInterval(self.getChild(0), 0.25, 1, startScale = 2, blendType = 'easeInOut'))
|
||
|
pass
|
||
|
return self.scaleIval
|
||
|
|
||
|
def setState(self, state):
|
||
|
self.request(state)
|
||
|
pass
|
||
|
|
||
|
def defaultFilter(self, request, args):
|
||
|
if request == self.getCurrentOrNextState():
|
||
|
return None
|
||
|
return FSM.defaultFilter(self, request, args)
|
||
|
|
||
|
def exitOff(self):
|
||
|
self.accept('recordingInProgress', self.setRecordingInProgress)
|
||
|
pass
|
||
|
|
||
|
def enterOff(self):
|
||
|
self.ignore('recordingInProgress')
|
||
|
|
||
|
if self.scaleIval:
|
||
|
self.scaleIval.finish()
|
||
|
self.scaleIval = None
|
||
|
pass
|
||
|
|
||
|
self.hide()
|
||
|
pass
|
||
|
|
||
|
def enterStandby(self):
|
||
|
self.show()
|
||
|
if self.id == base.config.GetInt('camera-id', -1):
|
||
|
self.setColorScale(3,0,0,1)
|
||
|
self.getScaleIval().loop()
|
||
|
else:
|
||
|
self.setColorScale(3,3,0,1)
|
||
|
self.getScaleIval().finish()
|
||
|
pass
|
||
|
pass
|
||
|
|
||
|
def enterBlinking(self):
|
||
|
self.show()
|
||
|
self.setColorScale(0,3,0,1)
|
||
|
self.getScaleIval().loop()
|
||
|
pass
|
||
|
|
||
|
def exitBlinking(self):
|
||
|
if self.scaleIval:
|
||
|
self.scaleIval.finish()
|
||
|
pass
|
||
|
pass
|
||
|
|
||
|
def enterRecording(self):
|
||
|
if base.config.GetInt('camera-id', -1) == self.id:
|
||
|
self.demand('Using')
|
||
|
pass
|
||
|
else:
|
||
|
self.show()
|
||
|
self.setColorScale(3,0,0,1)
|
||
|
self.getScaleIval().loop()
|
||
|
pass
|
||
|
pass
|
||
|
|
||
|
def exitRecording(self):
|
||
|
if self.scaleIval:
|
||
|
self.scaleIval.finish()
|
||
|
pass
|
||
|
pass
|
||
|
|
||
|
def enterUsing(self, args = []):
|
||
|
localAvatar.b_setGameState('Camera')
|
||
|
camera.setPosHpr(0,0,0,0,0,0)
|
||
|
camera.reparentTo(self)
|
||
|
self.hide()
|
||
|
|
||
|
base.cam.node().setLens(self.lens)
|
||
|
|
||
|
if args and args[0]:
|
||
|
self.accept('arrow_left', self.adjustFov, [-0.5,0])
|
||
|
self.accept('arrow_left-repeat', self.adjustFov, [-2,0])
|
||
|
self.accept('arrow_right', self.adjustFov, [0.5,0])
|
||
|
self.accept('arrow_right-repeat', self.adjustFov, [2,0])
|
||
|
self.accept('arrow_down', self.adjustFov, [0,-0.5])
|
||
|
self.accept('arrow_down-repeat', self.adjustFov, [0,-2])
|
||
|
self.accept('arrow_up', self.adjustFov, [0,0.5])
|
||
|
self.accept('arrow_up-repeat', self.adjustFov, [0,2])
|
||
|
|
||
|
# Could be toggled on/off on a fixture by fixture basis
|
||
|
# if added to the dc definition of the Fixture struct and
|
||
|
# saved out to the Camera file.
|
||
|
lodNodes = render.findAllMatches('**/+LODNode')
|
||
|
for i in xrange(0,lodNodes.getNumPaths()):
|
||
|
lodNodes[i].node().forceSwitch(lodNodes[i].node().getHighestSwitch())
|
||
|
pass
|
||
|
pass
|
||
|
|
||
|
|
||
|
def exitUsing(self):
|
||
|
self.ignore('arrow_left')
|
||
|
self.ignore('arrow_left-repeat')
|
||
|
self.ignore('arrow_right')
|
||
|
self.ignore('arrow_right-repeat')
|
||
|
self.ignore('arrow_down')
|
||
|
self.ignore('arrow_down-repeat')
|
||
|
self.ignore('arrow_up')
|
||
|
self.ignore('arrow_up-repeat')
|
||
|
|
||
|
base.cam.node().setLens(base.camLens)
|
||
|
localAvatar.b_setGameState('LandRoam')
|
||
|
self.show()
|
||
|
|
||
|
if self.dirty:
|
||
|
messenger.send('refresh-fixture', [self.id, self.pack()])
|
||
|
self.dirty = False
|
||
|
pass
|
||
|
|
||
|
pass
|
||
|
|
||
|
|
||
|
class DistributedCamera(DistributedObject):
|
||
|
def __init__(self, cr):
|
||
|
DistributedObject.__init__(self, cr)
|
||
|
self.parent = None
|
||
|
self.fixtures = {}
|
||
|
self.cameraId = base.config.GetInt('camera-id',0)
|
||
|
|
||
|
pass
|
||
|
|
||
|
def __getitem__(self, index):
|
||
|
return self.fixtures.get(index)
|
||
|
|
||
|
def __str__(self):
|
||
|
out = ''
|
||
|
for fixture in self.fixtures.itervalues():
|
||
|
out = '%s\n%s' % (out, fixture)
|
||
|
return out[1:]
|
||
|
|
||
|
def pack(self):
|
||
|
out = ''
|
||
|
for fixture in self.fixtures.itervalues():
|
||
|
out = '%s\n%s' % (out, fixture.pack())
|
||
|
return out[1:]
|
||
|
|
||
|
def disable(self):
|
||
|
self.ignore('escape')
|
||
|
|
||
|
self.parent = None
|
||
|
|
||
|
for fixture in self.fixtures.itervalues():
|
||
|
fixture.cleanup()
|
||
|
fixture.detachNode()
|
||
|
pass
|
||
|
self.fixtures = {}
|
||
|
|
||
|
DistributedObject.disable(self)
|
||
|
|
||
|
def getOV(self):
|
||
|
return self.cr.doId2ownerView.get(self.getDoId())
|
||
|
|
||
|
def setCamParent(self, doId):
|
||
|
if doId != self.parent:
|
||
|
if not doId:
|
||
|
self.parent = render
|
||
|
else:
|
||
|
self.parent = self.cr.getDo(doId)
|
||
|
pass
|
||
|
|
||
|
for fix in self.fixtures.itervalues():
|
||
|
fix.reparentTo(self.parent)
|
||
|
pass
|
||
|
pass
|
||
|
pass
|
||
|
|
||
|
def getCamParent(self):
|
||
|
return self.parent
|
||
|
|
||
|
def setFixtures(self, fixtures):
|
||
|
for x in range(len(fixtures), len(self.fixtures)):
|
||
|
fixture = self.fixtures.pop(x)
|
||
|
fixture.cleanup()
|
||
|
fixture.detachNode()
|
||
|
pass
|
||
|
|
||
|
recordingInProgress = False
|
||
|
for x,fixture in enumerate(fixtures):
|
||
|
pos = Point3(*(fixture[:3]))
|
||
|
hpr = Point3(*(fixture[3:6]))
|
||
|
fov = VBase2(*(fixture[6:8]))
|
||
|
state = fixture[8]
|
||
|
|
||
|
if x not in self.fixtures:
|
||
|
self.fixtures[x] = Fixture(x, self.parent, Point3(0), hpr = Point3(0), fov = VBase2(0))
|
||
|
pass
|
||
|
|
||
|
fix = self.fixtures.get(x)
|
||
|
fix.setId(x)
|
||
|
fix.setPosHpr(pos,hpr)
|
||
|
fix.setState(state)
|
||
|
fix.setFov(fov)
|
||
|
recordingInProgress |= state == 'Recording'
|
||
|
pass
|
||
|
|
||
|
messenger.send('recordingInProgress', [recordingInProgress])
|
||
|
|
||
|
def testFixture(self, index):
|
||
|
fixture = self.fixtures.get(index)
|
||
|
if fixture:
|
||
|
fixture.request('Using', [True])
|
||
|
self.accept('escape', self.stopTesting, [index])
|
||
|
pass
|
||
|
pass
|
||
|
|
||
|
def stopTesting(self, index):
|
||
|
fixture = self.fixtures.get(index)
|
||
|
if fixture:
|
||
|
self.ignore('escape')
|
||
|
fixture.request('Standby')
|
||
|
localAvatar.b_setGameState('LandRoam')
|
||
|
pass
|
||
|
|