mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-29 06:32:40 -06:00
77 lines
2 KiB
Python
77 lines
2 KiB
Python
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"""
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This is just a sample code.
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LevelEditor, ObjectHandler, ObjectPalette should be rewritten
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to be game specific.
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"""
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from direct.actor import Actor
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import ObjectGlobals as OG
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class ObjectHandler:
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""" ObjectHandler will create and update objects """
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def __init__(self, editor):
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self.editor = editor
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def createDoubleSmiley(self, horizontal=True):
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root = render.attachNewNode('doubleSmiley')
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a = loader.loadModel('models/smiley.egg')
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b = loader.loadModel('models/smiley.egg')
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if horizontal:
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a.setName('left')
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b.setName('right')
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a.setPos(-1, 0, 0)
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b.setPos(1, 0, 0)
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else:
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a.setName('top')
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b.setName('bottom')
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a.setPos(0, 0, 1)
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b.setPos(0, 0, -1)
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a.reparentTo(root)
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b.reparentTo(root)
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return root
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def updateDoubleSmiley(self, val, obj):
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objNP = obj[OG.OBJ_NP]
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if objNP.find('left'):
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objNP.find('left').setPos(-1 * val, 0, 0)
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objNP.find('right').setPos(val, 0, 0)
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else:
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objNP.find('top').setPos(0, 0, 1 * val)
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objNP.find('bottom').setPos(0, 0, -1 * val)
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def updateSmiley(self, val, obj):
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objNP = obj[OG.OBJ_NP]
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if base.direct:
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base.direct.deselectAllCB()
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for child in objNP.findAllMatches("+GeomNode"):
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child.removeNode()
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for i in range(val):
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a = loader.loadModel(obj[OG.OBJ_MODEL])
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b = a.find("+GeomNode")
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b.setPos(0, i*2, 0)
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b.reparentTo(objNP)
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a.removeNode()
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def createPanda(self):
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pandaActor = PandaActor()
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return pandaActor
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def createGrass(self):
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environ = loader.loadModel("models/environment.egg")
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environ.setScale(0.25,0.25,0.25)
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environ.setPos(-8,42,0)
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return environ
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class PandaActor(Actor.Actor):
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def __init__(self):
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Actor.Actor.__init__(self, "models/panda-model.egg")
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self.setScale(0.005)
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