mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 20:22:33 -06:00
124 lines
5.4 KiB
Python
124 lines
5.4 KiB
Python
|
import random
|
||
|
from pandac.PandaModules import VBase3, Point3
|
||
|
from direct.interval.IntervalGlobal import Sequence, Wait, Func, Parallel, Track, LerpPosInterval, ProjectileInterval, SoundInterval, ActorInterval
|
||
|
from direct.directnotify import DirectNotifyGlobal
|
||
|
from toontown.battle import DistributedBattleFinal
|
||
|
from toontown.suit import SuitTimings
|
||
|
from toontown.toonbase import ToontownGlobals
|
||
|
from toontown.battle import BattleProps
|
||
|
|
||
|
class DistributedBattleDiners(DistributedBattleFinal.DistributedBattleFinal):
|
||
|
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedBattleDiners')
|
||
|
|
||
|
def __init__(self, cr):
|
||
|
DistributedBattleFinal.DistributedBattleFinal.__init__(self, cr)
|
||
|
self.initialReservesJoiningDone = False
|
||
|
base.dbw = self
|
||
|
|
||
|
def announceGenerate(self):
|
||
|
DistributedBattleFinal.DistributedBattleFinal.announceGenerate(self)
|
||
|
self.moveSuitsToInitialPos()
|
||
|
|
||
|
def showSuitsJoining(self, suits, ts, name, callback):
|
||
|
if len(suits) == 0 and not self.initialReservesJoiningDone:
|
||
|
self.initialReservesJoiningDone = True
|
||
|
self.doInitialSuitsJoining(ts, name, callback)
|
||
|
return
|
||
|
self.showSuitsFalling(suits, ts, name, callback)
|
||
|
|
||
|
def doInitialSuitsJoining(self, ts, name, callback):
|
||
|
done = Func(callback)
|
||
|
if self.hasLocalToon():
|
||
|
camera.reparentTo(self)
|
||
|
if random.choice([0, 1]):
|
||
|
camera.setPosHpr(20, -4, 7, 60, 0, 0)
|
||
|
else:
|
||
|
camera.setPosHpr(-20, -4, 7, -60, 0, 0)
|
||
|
track = Sequence(Wait(0.5), done, name=name)
|
||
|
track.start(ts)
|
||
|
self.storeInterval(track, name)
|
||
|
|
||
|
def moveSuitsToInitialPos(self):
|
||
|
battlePts = self.suitPoints[len(self.suitPendingPoints) - 1]
|
||
|
for i in xrange(len(self.suits)):
|
||
|
suit = self.suits[i]
|
||
|
suit.reparentTo(self)
|
||
|
destPos, destHpr = self.getActorPosHpr(suit, self.suits)
|
||
|
suit.setPos(destPos)
|
||
|
suit.setHpr(destHpr)
|
||
|
|
||
|
def showSuitsFalling(self, suits, ts, name, callback):
|
||
|
if self.bossCog == None:
|
||
|
return
|
||
|
suitTrack = Parallel()
|
||
|
delay = 0
|
||
|
for suit in suits:
|
||
|
suit.setState('Battle')
|
||
|
if suit.dna.dept == 'l':
|
||
|
suit.reparentTo(self.bossCog)
|
||
|
suit.setPos(0, 0, 0)
|
||
|
if suit in self.joiningSuits:
|
||
|
i = len(self.pendingSuits) + self.joiningSuits.index(suit)
|
||
|
destPos, h = self.suitPendingPoints[i]
|
||
|
destHpr = VBase3(h, 0, 0)
|
||
|
else:
|
||
|
destPos, destHpr = self.getActorPosHpr(suit, self.suits)
|
||
|
startPos = destPos + Point3(0, 0, SuitTimings.fromSky * ToontownGlobals.SuitWalkSpeed)
|
||
|
self.notify.debug('startPos for %s = %s' % (suit, startPos))
|
||
|
suit.reparentTo(self)
|
||
|
suit.setPos(startPos)
|
||
|
suit.headsUp(self)
|
||
|
moveIval = Sequence()
|
||
|
chairInfo = self.bossCog.claimOneChair()
|
||
|
if chairInfo:
|
||
|
moveIval = self.createDinerMoveIval(suit, destPos, chairInfo)
|
||
|
suitTrack.append(Track((delay, Sequence(moveIval, Func(suit.loop, 'neutral')))))
|
||
|
delay += 1
|
||
|
|
||
|
if self.hasLocalToon():
|
||
|
camera.reparentTo(self)
|
||
|
self.notify.debug('self.battleSide =%s' % self.battleSide)
|
||
|
camHeading = -20
|
||
|
camX = -4
|
||
|
if self.battleSide == 0:
|
||
|
camHeading = 20
|
||
|
camX = 4
|
||
|
camera.setPosHpr(camX, -15, 7, camHeading, 0, 0)
|
||
|
done = Func(callback)
|
||
|
track = Sequence(suitTrack, done, name=name)
|
||
|
track.start(ts)
|
||
|
self.storeInterval(track, name)
|
||
|
return
|
||
|
|
||
|
def createDinerMoveIval(self, suit, destPos, chairInfo):
|
||
|
dur = suit.getDuration('landing')
|
||
|
fr = suit.getFrameRate('landing')
|
||
|
landingDur = dur
|
||
|
totalDur = 7.3
|
||
|
animTimeInAir = totalDur - dur
|
||
|
flyingDur = animTimeInAir
|
||
|
impactLength = dur - animTimeInAir
|
||
|
tableIndex = chairInfo[0]
|
||
|
chairIndex = chairInfo[1]
|
||
|
table = self.bossCog.tables[tableIndex]
|
||
|
chairLocator = table.chairLocators[chairIndex]
|
||
|
chairPos = chairLocator.getPos(self)
|
||
|
chairHpr = chairLocator.getHpr(self)
|
||
|
suit.setPos(chairPos)
|
||
|
table.setDinerStatus(chairIndex, table.HIDDEN)
|
||
|
suit.setHpr(chairHpr)
|
||
|
wayPoint = (chairPos + destPos) / 2.0
|
||
|
wayPoint.setZ(wayPoint.getZ() + 20)
|
||
|
moveIval = Sequence(Func(suit.headsUp, self), Func(suit.pose, 'landing', 0), ProjectileInterval(suit, duration=flyingDur, startPos=chairPos, endPos=destPos, gravityMult=0.25), ActorInterval(suit, 'landing'))
|
||
|
if suit.prop == None:
|
||
|
suit.prop = BattleProps.globalPropPool.getProp('propeller')
|
||
|
propDur = suit.prop.getDuration('propeller')
|
||
|
lastSpinFrame = 8
|
||
|
fr = suit.prop.getFrameRate('propeller')
|
||
|
spinTime = lastSpinFrame / fr
|
||
|
openTime = (lastSpinFrame + 1) / fr
|
||
|
suit.attachPropeller()
|
||
|
propTrack = Parallel(SoundInterval(suit.propInSound, duration=flyingDur, node=suit), Sequence(ActorInterval(suit.prop, 'propeller', constrainedLoop=1, duration=flyingDur + 1, startTime=0.0, endTime=spinTime), ActorInterval(suit.prop, 'propeller', duration=landingDur, startTime=openTime), Func(suit.detachPropeller)))
|
||
|
result = Parallel(moveIval, propTrack)
|
||
|
return result
|