mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 21:22:27 -06:00
950 lines
35 KiB
Python
950 lines
35 KiB
Python
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from direct.directnotify import DirectNotifyGlobal
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from direct.distributed.ClockDelta import globalClockDelta
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from direct.fsm import FSM
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from direct.interval.IntervalGlobal import LerpPosInterval
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import math
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from pandac.PandaModules import Point3
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import random
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from otp.ai.MagicWordGlobal import *
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from toontown.battle import BattleExperienceAI
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from toontown.battle import DistributedBattleDinersAI
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from toontown.battle import DistributedBattleWaitersAI
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from toontown.building import SuitBuildingGlobals
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from toontown.coghq import DistributedBanquetTableAI
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from toontown.coghq import DistributedFoodBeltAI
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from toontown.coghq import DistributedGolfSpotAI
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from toontown.suit import DistributedBossCogAI
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from toontown.suit import DistributedSuitAI
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from toontown.suit import SuitDNA
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from toontown.toonbase import ToontownBattleGlobals
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from toontown.toonbase import ToontownGlobals
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class DistributedBossbotBossAI(DistributedBossCogAI.DistributedBossCogAI, FSM.FSM):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedBossbotBossAI')
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maxToonLevels = 77
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toonUpLevels = [1,
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2,
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3,
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4]
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def __init__(self, air):
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DistributedBossCogAI.DistributedBossCogAI.__init__(self, air, 'c')
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FSM.FSM.__init__(self, 'DistributedBossbotBossAI')
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self.battleOneBattlesMade = False
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self.battleThreeBattlesMade = False
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self.battleFourSetup = False
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self.foodBelts = []
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self.numTables = 1
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self.numDinersPerTable = 3
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self.tables = []
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self.numGolfSpots = 4
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self.golfSpots = []
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self.toonFoodStatus = {}
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self.bossMaxDamage = ToontownGlobals.BossbotBossMaxDamage
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self.threatDict = {}
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self.keyStates.append('BattleFour')
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self.battleFourStart = 0
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self.battleDifficulty = 0
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self.movingToTable = False
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self.tableDest = -1
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self.curTable = -1
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self.speedDamage = 0
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self.maxSpeedDamage = ToontownGlobals.BossbotMaxSpeedDamage
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self.speedRecoverRate = ToontownGlobals.BossbotSpeedRecoverRate
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self.speedRecoverStartTime = 0
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self.battleFourTimeStarted = 0
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self.numDinersExploded = 0
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self.numMoveAttacks = 0
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self.numGolfAttacks = 0
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self.numGearAttacks = 0
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self.numGolfAreaAttacks = 0
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self.numToonupGranted = 0
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self.totalLaffHealed = 0
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self.toonupsGranted = []
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self.doneOvertimeOneAttack = False
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self.doneOvertimeTwoAttack = False
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self.overtimeOneTime = simbase.air.config.GetInt('overtime-one-time', 1200)
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self.battleFourDuration = simbase.air.config.GetInt('battle-four-duration', 1800)
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self.overtimeOneStart = float(self.overtimeOneTime) / self.battleFourDuration
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self.moveAttackAllowed = True
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def delete(self):
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self.notify.debug('DistributedBossbotBossAI.delete')
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self.deleteBanquetTables()
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self.deleteFoodBelts()
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self.deleteGolfSpots()
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return DistributedBossCogAI.DistributedBossCogAI.delete(self)
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def enterElevator(self):
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DistributedBossCogAI.DistributedBossCogAI.enterElevator(self)
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self.makeBattleOneBattles()
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def enterIntroduction(self):
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self.arenaSide = None
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self.makeBattleOneBattles()
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self.barrier = self.beginBarrier('Introduction', self.involvedToons, 45, self.doneIntroduction)
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return
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def makeBattleOneBattles(self):
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if not self.battleOneBattlesMade:
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self.postBattleState = 'PrepareBattleTwo'
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self.initializeBattles(1, ToontownGlobals.BossbotBossBattleOnePosHpr)
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self.battleOneBattlesMade = True
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def getHoodId(self):
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return ToontownGlobals.LawbotHQ
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def generateSuits(self, battleNumber):
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if battleNumber == 1:
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weakenedValue = ((1, 1),
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(2, 2),
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(2, 2),
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(1, 1),
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(1, 1, 1, 1, 1))
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listVersion = list(SuitBuildingGlobals.SuitBuildingInfo)
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if simbase.config.GetBool('bossbot-boss-cheat', 0):
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listVersion[14] = weakenedValue
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SuitBuildingGlobals.SuitBuildingInfo = tuple(listVersion)
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retval = self.invokeSuitPlanner(14, 0)
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return retval
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else:
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suits = self.generateDinerSuits()
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return suits
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def invokeSuitPlanner(self, buildingCode, skelecog):
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suits = DistributedBossCogAI.DistributedBossCogAI.invokeSuitPlanner(self, buildingCode, skelecog)
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activeSuits = suits['activeSuits'][:]
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reserveSuits = suits['reserveSuits'][:]
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if len(activeSuits) + len(reserveSuits) >= 4:
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while len(activeSuits) < 4:
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activeSuits.append(reserveSuits.pop()[0])
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retval = {'activeSuits': activeSuits,
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'reserveSuits': reserveSuits}
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return retval
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def makeBattle(self, bossCogPosHpr, battlePosHpr, roundCallback, finishCallback, battleNumber, battleSide):
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if battleNumber == 1:
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battle = DistributedBattleWaitersAI.DistributedBattleWaitersAI(self.air, self, roundCallback, finishCallback, battleSide)
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else:
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battle = DistributedBattleDinersAI.DistributedBattleDinersAI(self.air, self, roundCallback, finishCallback, battleSide)
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self.setBattlePos(battle, bossCogPosHpr, battlePosHpr)
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battle.suitsKilled = self.suitsKilled
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battle.battleCalc.toonSkillPtsGained = self.toonSkillPtsGained
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battle.toonExp = self.toonExp
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battle.toonOrigQuests = self.toonOrigQuests
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battle.toonItems = self.toonItems
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battle.toonOrigMerits = self.toonOrigMerits
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battle.toonMerits = self.toonMerits
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battle.toonParts = self.toonParts
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battle.helpfulToons = self.helpfulToons
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mult = ToontownBattleGlobals.getBossBattleCreditMultiplier(battleNumber)
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battle.battleCalc.setSkillCreditMultiplier(mult)
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activeSuits = self.activeSuitsA
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if battleSide:
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activeSuits = self.activeSuitsB
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for suit in activeSuits:
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battle.addSuit(suit)
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battle.generateWithRequired(self.zoneId)
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return battle
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def initializeBattles(self, battleNumber, bossCogPosHpr):
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self.resetBattles()
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if not self.involvedToons:
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self.notify.warning('initializeBattles: no toons!')
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return
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self.battleNumber = battleNumber
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suitHandles = self.generateSuits(battleNumber)
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self.suitsA = suitHandles['activeSuits']
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self.activeSuitsA = self.suitsA[:]
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self.reserveSuits = suitHandles['reserveSuits']
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if battleNumber == 3:
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if self.toonsB:
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movedSuit = self.suitsA.pop()
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self.suitsB = [movedSuit]
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self.activeSuitsB = [movedSuit]
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self.activeSuitsA.remove(movedSuit)
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else:
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self.suitsB = []
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self.activeSuitsB = []
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else:
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suitHandles = self.generateSuits(battleNumber)
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self.suitsB = suitHandles['activeSuits']
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self.activeSuitsB = self.suitsB[:]
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self.reserveSuits += suitHandles['reserveSuits']
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if self.toonsA:
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if battleNumber == 1:
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self.battleA = self.makeBattle(bossCogPosHpr, ToontownGlobals.WaiterBattleAPosHpr, self.handleRoundADone, self.handleBattleADone, battleNumber, 0)
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self.battleAId = self.battleA.doId
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else:
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self.battleA = self.makeBattle(bossCogPosHpr, ToontownGlobals.DinerBattleAPosHpr, self.handleRoundADone, self.handleBattleADone, battleNumber, 0)
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self.battleAId = self.battleA.doId
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else:
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self.moveSuits(self.activeSuitsA)
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self.suitsA = []
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self.activeSuitsA = []
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if self.arenaSide == None:
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self.b_setArenaSide(0)
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if self.toonsB:
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if battleNumber == 1:
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self.battleB = self.makeBattle(bossCogPosHpr, ToontownGlobals.WaiterBattleBPosHpr, self.handleRoundBDone, self.handleBattleBDone, battleNumber, 1)
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self.battleBId = self.battleB.doId
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else:
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self.battleB = self.makeBattle(bossCogPosHpr, ToontownGlobals.DinerBattleBPosHpr, self.handleRoundBDone, self.handleBattleBDone, battleNumber, 1)
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self.battleBId = self.battleB.doId
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else:
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self.moveSuits(self.activeSuitsB)
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self.suitsB = []
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self.activeSuitsB = []
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if self.arenaSide == None:
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self.b_setArenaSide(1)
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self.sendBattleIds()
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return
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def enterPrepareBattleTwo(self):
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self.barrier = self.beginBarrier('PrepareBattleTwo', self.involvedToons, 45, self.__donePrepareBattleTwo)
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self.createFoodBelts()
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self.createBanquetTables()
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def __donePrepareBattleTwo(self, avIds):
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self.b_setState('BattleTwo')
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def exitPrepareBattleTwo(self):
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self.ignoreBarrier(self.barrier)
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def createFoodBelts(self):
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if self.foodBelts:
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return
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for i in xrange(2):
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newBelt = DistributedFoodBeltAI.DistributedFoodBeltAI(self.air, self, i)
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self.foodBelts.append(newBelt)
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newBelt.generateWithRequired(self.zoneId)
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def deleteFoodBelts(self):
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for belt in self.foodBelts:
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belt.requestDelete()
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self.foodBelts = []
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def createBanquetTables(self):
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if self.tables:
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return
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self.calcAndSetBattleDifficulty()
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diffInfo = ToontownGlobals.BossbotBossDifficultySettings[self.battleDifficulty]
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self.diffInfo = diffInfo
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self.numTables = diffInfo[0]
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self.numDinersPerTable = diffInfo[1]
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dinerLevel = diffInfo[2]
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for i in xrange(self.numTables):
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newTable = DistributedBanquetTableAI.DistributedBanquetTableAI(self.air, self, i, self.numDinersPerTable, dinerLevel)
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self.tables.append(newTable)
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newTable.generateWithRequired(self.zoneId)
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def deleteBanquetTables(self):
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for table in self.tables:
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table.requestDelete()
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self.tables = []
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def enterBattleTwo(self):
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self.resetBattles()
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self.createFoodBelts()
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self.createBanquetTables()
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for belt in self.foodBelts:
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belt.turnOn()
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for table in self.tables:
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table.turnOn()
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self.barrier = self.beginBarrier('BattleTwo', self.involvedToons, ToontownGlobals.BossbotBossServingDuration + 1, self.__doneBattleTwo)
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def exitBattleTwo(self):
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self.ignoreBarrier(self.barrier)
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for table in self.tables:
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table.goInactive()
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for belt in self.foodBelts:
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belt.goInactive()
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def __doneBattleTwo(self, avIds):
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self.b_setState('PrepareBattleThree')
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def requestGetFood(self, beltIndex, foodIndex, foodNum):
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grantRequest = False
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avId = self.air.getAvatarIdFromSender()
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if self.state != 'BattleTwo':
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grantRequest = False
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elif (beltIndex, foodNum) not in self.toonFoodStatus.values():
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if avId not in self.toonFoodStatus:
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grantRequest = True
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elif self.toonFoodStatus[avId] == None:
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grantRequest = True
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if grantRequest:
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self.toonFoodStatus[avId] = (beltIndex, foodNum)
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self.sendUpdate('toonGotFood', [avId,
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beltIndex,
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foodIndex,
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foodNum])
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return
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def requestServeFood(self, tableIndex, chairIndex):
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grantRequest = False
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avId = self.air.getAvatarIdFromSender()
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if self.state != 'BattleTwo':
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grantRequest = False
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elif tableIndex < len(self.tables):
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table = self.tables[tableIndex]
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dinerStatus = table.getDinerStatus(chairIndex)
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if dinerStatus in (table.HUNGRY, table.ANGRY):
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if self.toonFoodStatus[avId]:
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grantRequest = True
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if grantRequest:
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self.toonFoodStatus[avId] = None
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table.foodServed(chairIndex)
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self.sendUpdate('toonServeFood', [avId, tableIndex, chairIndex])
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return
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def enterPrepareBattleThree(self):
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self.barrier = self.beginBarrier('PrepareBattleThree', self.involvedToons, ToontownGlobals.BossbotBossServingDuration + 1, self.__donePrepareBattleThree)
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self.divideToons()
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self.makeBattleThreeBattles()
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def exitPrepareBattleThree(self):
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self.ignoreBarrier(self.barrier)
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def __donePrepareBattleThree(self, avIds):
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self.b_setState('BattleThree')
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def makeBattleThreeBattles(self):
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if not self.battleThreeBattlesMade:
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if not self.tables:
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self.createBanquetTables()
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for table in self.tables:
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table.turnOn()
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table.goInactive()
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notDeadList = []
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for table in self.tables:
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tableInfo = table.getNotDeadInfo()
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notDeadList += tableInfo
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self.notDeadList = notDeadList
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self.postBattleState = 'PrepareBattleFour'
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self.initializeBattles(3, ToontownGlobals.BossbotBossBattleThreePosHpr)
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self.battleThreeBattlesMade = True
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def generateDinerSuits(self):
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diners = []
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for i in xrange(len(self.notDeadList)):
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if simbase.config.GetBool('bossbot-boss-cheat', 0):
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suit = self.__genSuitObject(self.zoneId, 2, 'c', 2, 0)
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else:
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info = self.notDeadList[i]
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suitType = info[2] - 4
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suitLevel = info[2]
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suit = self.__genSuitObject(self.zoneId, suitType, 'c', suitLevel, 1)
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diners.append((suit, 100))
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active = []
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for i in xrange(2):
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if simbase.config.GetBool('bossbot-boss-cheat', 0):
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suit = self.__genSuitObject(self.zoneId, 2, 'c', 2, 0)
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else:
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suitType = 8
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suitLevel = 12
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suit = self.__genSuitObject(self.zoneId, suitType, 'c', suitLevel, 1)
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active.append(suit)
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return {'activeSuits': active,
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'reserveSuits': diners}
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def __genSuitObject(self, suitZone, suitType, bldgTrack, suitLevel, revives = 0):
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newSuit = DistributedSuitAI.DistributedSuitAI(simbase.air, None)
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skel = self.__setupSuitInfo(newSuit, bldgTrack, suitLevel, suitType)
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if skel:
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newSuit.setSkelecog(1)
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newSuit.setSkeleRevives(revives)
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newSuit.generateWithRequired(suitZone)
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newSuit.node().setName('suit-%s' % newSuit.doId)
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return newSuit
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def __setupSuitInfo(self, suit, bldgTrack, suitLevel, suitType):
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dna = SuitDNA.SuitDNA()
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dna.newSuitRandom(suitType, bldgTrack)
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suit.dna = dna
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self.notify.debug('Creating suit type ' + suit.dna.name + ' of level ' + str(suitLevel) + ' from type ' + str(suitType) + ' and track ' + str(bldgTrack))
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suit.setLevel(suitLevel)
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return False
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def enterBattleThree(self):
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self.makeBattleThreeBattles()
|
||
|
self.notify.debug('self.battleA = %s' % self.battleA)
|
||
|
if self.battleA:
|
||
|
self.battleA.startBattle(self.toonsA, self.suitsA)
|
||
|
if self.battleB:
|
||
|
self.battleB.startBattle(self.toonsB, self.suitsB)
|
||
|
|
||
|
def exitBattleThree(self):
|
||
|
self.resetBattles()
|
||
|
|
||
|
def enterPrepareBattleFour(self):
|
||
|
self.resetBattles()
|
||
|
self.setupBattleFourObjects()
|
||
|
self.barrier = self.beginBarrier('PrepareBattleFour', self.involvedToons, 45, self.__donePrepareBattleFour)
|
||
|
|
||
|
def __donePrepareBattleFour(self, avIds):
|
||
|
self.b_setState('BattleFour')
|
||
|
|
||
|
def exitPrepareBattleFour(self):
|
||
|
self.ignoreBarrier(self.barrier)
|
||
|
|
||
|
def enterBattleFour(self):
|
||
|
self.battleFourTimeStarted = globalClock.getFrameTime()
|
||
|
self.numToonsAtStart = len(self.involvedToons)
|
||
|
self.resetBattles()
|
||
|
self.setupBattleFourObjects()
|
||
|
self.battleFourStart = globalClock.getFrameTime()
|
||
|
self.waitForNextAttack(5)
|
||
|
|
||
|
def exitBattleFour(self):
|
||
|
self.recordCeoInfo()
|
||
|
for belt in self.foodBelts:
|
||
|
belt.goInactive()
|
||
|
|
||
|
def recordCeoInfo(self):
|
||
|
didTheyWin = 0
|
||
|
if self.bossDamage == self.bossMaxDamage:
|
||
|
didTheyWin = 1
|
||
|
self.battleFourTimeInMin = globalClock.getFrameTime() - self.battleFourTimeStarted
|
||
|
self.battleFourTimeInMin /= 60.0
|
||
|
self.numToonsAtEnd = 0
|
||
|
toonHps = []
|
||
|
for toonId in self.involvedToons:
|
||
|
toon = simbase.air.doId2do.get(toonId)
|
||
|
if toon:
|
||
|
self.numToonsAtEnd += 1
|
||
|
toonHps.append(toon.hp)
|
||
|
|
||
|
self.air.writeServerEvent('ceoInfo', self.doId, '%d|%.2f|%d|%d|%d|%d|%d|%d|%s|%s|%.1f|%d|%d|%d|%d|%d}%d|%s|' % (didTheyWin,
|
||
|
self.battleFourTimeInMin,
|
||
|
self.battleDifficulty,
|
||
|
self.numToonsAtStart,
|
||
|
self.numToonsAtEnd,
|
||
|
self.numTables,
|
||
|
self.numTables * self.numDinersPerTable,
|
||
|
self.numDinersExploded,
|
||
|
toonHps,
|
||
|
self.involvedToons,
|
||
|
self.speedDamage,
|
||
|
self.numMoveAttacks,
|
||
|
self.numGolfAttacks,
|
||
|
self.numGearAttacks,
|
||
|
self.numGolfAreaAttacks,
|
||
|
self.numToonupGranted,
|
||
|
self.totalLaffHealed,
|
||
|
'ceoBugfixes'))
|
||
|
|
||
|
def setupBattleFourObjects(self):
|
||
|
if self.battleFourSetup:
|
||
|
return
|
||
|
if not self.tables:
|
||
|
self.createBanquetTables()
|
||
|
for table in self.tables:
|
||
|
table.goFree()
|
||
|
|
||
|
if not self.golfSpots:
|
||
|
self.createGolfSpots()
|
||
|
self.createFoodBelts()
|
||
|
for belt in self.foodBelts:
|
||
|
belt.goToonup()
|
||
|
|
||
|
self.battleFourSetup = True
|
||
|
|
||
|
def hitBoss(self, bossDamage):
|
||
|
avId = self.air.getAvatarIdFromSender()
|
||
|
if not self.validate(avId, avId in self.involvedToons, 'hitBoss from unknown avatar'):
|
||
|
return
|
||
|
self.validate(avId, bossDamage <= 3, 'invalid bossDamage %s' % bossDamage)
|
||
|
if bossDamage < 1:
|
||
|
return
|
||
|
currState = self.getCurrentOrNextState()
|
||
|
if currState != 'BattleFour':
|
||
|
return
|
||
|
bossDamage *= 2
|
||
|
bossDamage = min(self.getBossDamage() + bossDamage, self.bossMaxDamage)
|
||
|
self.b_setBossDamage(bossDamage, 0, 0)
|
||
|
if self.bossDamage >= self.bossMaxDamage:
|
||
|
self.b_setState('Victory')
|
||
|
else:
|
||
|
self.__recordHit(bossDamage)
|
||
|
|
||
|
def __recordHit(self, bossDamage):
|
||
|
now = globalClock.getFrameTime()
|
||
|
self.hitCount += 1
|
||
|
avId = self.air.getAvatarIdFromSender()
|
||
|
self.addThreat(avId, bossDamage)
|
||
|
|
||
|
def getBossDamage(self):
|
||
|
return self.bossDamage
|
||
|
|
||
|
def b_setBossDamage(self, bossDamage, recoverRate, recoverStartTime):
|
||
|
self.d_setBossDamage(bossDamage, recoverRate, recoverStartTime)
|
||
|
self.setBossDamage(bossDamage, recoverRate, recoverStartTime)
|
||
|
|
||
|
def setBossDamage(self, bossDamage, recoverRate, recoverStartTime):
|
||
|
self.bossDamage = bossDamage
|
||
|
self.recoverRate = recoverRate
|
||
|
self.recoverStartTime = recoverStartTime
|
||
|
|
||
|
def d_setBossDamage(self, bossDamage, recoverRate, recoverStartTime):
|
||
|
timestamp = globalClockDelta.localToNetworkTime(recoverStartTime)
|
||
|
self.sendUpdate('setBossDamage', [bossDamage, recoverRate, timestamp])
|
||
|
|
||
|
def getSpeedDamage(self):
|
||
|
now = globalClock.getFrameTime()
|
||
|
elapsed = now - self.speedRecoverStartTime
|
||
|
self.notify.debug('elapsed=%s' % elapsed)
|
||
|
floatSpeedDamage = max(self.speedDamage - self.speedRecoverRate * elapsed / 60.0, 0)
|
||
|
self.notify.debug('floatSpeedDamage = %s' % floatSpeedDamage)
|
||
|
return int(max(self.speedDamage - self.speedRecoverRate * elapsed / 60.0, 0))
|
||
|
|
||
|
def getFloatSpeedDamage(self):
|
||
|
now = globalClock.getFrameTime()
|
||
|
elapsed = now - self.speedRecoverStartTime
|
||
|
floatSpeedDamage = max(self.speedDamage - self.speedRecoverRate * elapsed / 60.0, 0)
|
||
|
self.notify.debug('floatSpeedDamage = %s' % floatSpeedDamage)
|
||
|
return max(self.speedDamage - self.speedRecoverRate * elapsed / 60.0, 0)
|
||
|
|
||
|
def b_setSpeedDamage(self, speedDamage, recoverRate, recoverStartTime):
|
||
|
self.d_setSpeedDamage(speedDamage, recoverRate, recoverStartTime)
|
||
|
self.setSpeedDamage(speedDamage, recoverRate, recoverStartTime)
|
||
|
|
||
|
def setSpeedDamage(self, speedDamage, recoverRate, recoverStartTime):
|
||
|
self.speedDamage = speedDamage
|
||
|
self.speedRecoverRate = recoverRate
|
||
|
self.speedRecoverStartTime = recoverStartTime
|
||
|
|
||
|
def d_setSpeedDamage(self, speedDamage, recoverRate, recoverStartTime):
|
||
|
timestamp = globalClockDelta.localToNetworkTime(recoverStartTime)
|
||
|
self.sendUpdate('setSpeedDamage', [speedDamage, recoverRate, timestamp])
|
||
|
|
||
|
def createGolfSpots(self):
|
||
|
if self.golfSpots:
|
||
|
return
|
||
|
for i in xrange(self.numGolfSpots):
|
||
|
newGolfSpot = DistributedGolfSpotAI.DistributedGolfSpotAI(self.air, self, i)
|
||
|
self.golfSpots.append(newGolfSpot)
|
||
|
newGolfSpot.generateWithRequired(self.zoneId)
|
||
|
newGolfSpot.forceFree()
|
||
|
|
||
|
def deleteGolfSpots(self):
|
||
|
for spot in self.golfSpots:
|
||
|
spot.requestDelete()
|
||
|
|
||
|
self.golfSpots = []
|
||
|
|
||
|
def ballHitBoss(self, speedDamage):
|
||
|
avId = self.air.getAvatarIdFromSender()
|
||
|
if not self.validate(avId, avId in self.involvedToons, 'hitBoss from unknown avatar'):
|
||
|
return
|
||
|
if speedDamage < 1:
|
||
|
return
|
||
|
currState = self.getCurrentOrNextState()
|
||
|
if currState != 'BattleFour':
|
||
|
return
|
||
|
now = globalClock.getFrameTime()
|
||
|
newDamage = self.getSpeedDamage() + speedDamage
|
||
|
self.notify.debug('newDamage = %s' % newDamage)
|
||
|
speedDamage = min(self.getFloatSpeedDamage() + speedDamage, self.maxSpeedDamage)
|
||
|
self.b_setSpeedDamage(speedDamage, self.speedRecoverRate, now)
|
||
|
self.addThreat(avId, 0.1)
|
||
|
|
||
|
def enterVictory(self):
|
||
|
self.resetBattles()
|
||
|
for table in self.tables:
|
||
|
table.turnOff()
|
||
|
|
||
|
for golfSpot in self.golfSpots:
|
||
|
golfSpot.turnOff()
|
||
|
|
||
|
self.suitsKilled.append({'type': None,
|
||
|
'level': None,
|
||
|
'track': self.dna.dept,
|
||
|
'isSkelecog': 0,
|
||
|
'isForeman': 0,
|
||
|
'isVP': 1,
|
||
|
'isCFO': 0,
|
||
|
'isSupervisor': 0,
|
||
|
'isVirtual': 0,
|
||
|
'activeToons': self.involvedToons[:]})
|
||
|
self.barrier = self.beginBarrier('Victory', self.involvedToons, 30, self.__doneVictory)
|
||
|
return
|
||
|
|
||
|
def __doneVictory(self, avIds):
|
||
|
self.d_setBattleExperience()
|
||
|
self.b_setState('Reward')
|
||
|
BattleExperienceAI.assignRewards(self.involvedToons, self.toonSkillPtsGained, self.suitsKilled, ToontownGlobals.dept2cogHQ(self.dept), self.helpfulToons)
|
||
|
for toonId in self.involvedToons:
|
||
|
toon = self.air.doId2do.get(toonId)
|
||
|
if toon:
|
||
|
self.givePinkSlipReward(toon)
|
||
|
toon.b_promote(self.deptIndex)
|
||
|
|
||
|
def givePinkSlipReward(self, toon):
|
||
|
toon.addPinkSlips(self.battleDifficulty + 1)
|
||
|
|
||
|
def getThreat(self, toonId):
|
||
|
if toonId in self.threatDict:
|
||
|
return self.threatDict[toonId]
|
||
|
else:
|
||
|
return 0
|
||
|
|
||
|
def addThreat(self, toonId, threat):
|
||
|
if toonId in self.threatDict:
|
||
|
self.threatDict[toonId] += threat
|
||
|
else:
|
||
|
self.threatDict[toonId] = threat
|
||
|
|
||
|
def subtractThreat(self, toonId, threat):
|
||
|
if toonId in self.threatDict:
|
||
|
self.threatDict[toonId] -= threat
|
||
|
else:
|
||
|
self.threatDict[toonId] = 0
|
||
|
if self.threatDict[toonId] < 0:
|
||
|
self.threatDict[toonId] = 0
|
||
|
|
||
|
def waitForNextAttack(self, delayTime):
|
||
|
currState = self.getCurrentOrNextState()
|
||
|
if currState == 'BattleFour':
|
||
|
taskName = self.uniqueName('NextAttack')
|
||
|
taskMgr.remove(taskName)
|
||
|
taskMgr.doMethodLater(delayTime, self.doNextAttack, taskName)
|
||
|
|
||
|
def doNextAttack(self, task):
|
||
|
attackCode = -1
|
||
|
optionalParam = None
|
||
|
if self.movingToTable:
|
||
|
self.waitForNextAttack(5)
|
||
|
elif self.attackCode == ToontownGlobals.BossCogDizzyNow:
|
||
|
attackCode = ToontownGlobals.BossCogRecoverDizzyAttack
|
||
|
elif self.getBattleFourTime() > self.overtimeOneStart and not self.doneOvertimeOneAttack:
|
||
|
attackCode = ToontownGlobals.BossCogOvertimeAttack
|
||
|
self.doneOvertimeOneAttack = True
|
||
|
optionalParam = 0
|
||
|
elif self.getBattleFourTime() > 1.0 and not self.doneOvertimeTwoAttack:
|
||
|
attackCode = ToontownGlobals.BossCogOvertimeAttack
|
||
|
self.doneOvertimeTwoAttack = True
|
||
|
optionalParam = 1
|
||
|
else:
|
||
|
attackCode = random.choice([ToontownGlobals.BossCogGolfAreaAttack,
|
||
|
ToontownGlobals.BossCogDirectedAttack,
|
||
|
ToontownGlobals.BossCogDirectedAttack,
|
||
|
ToontownGlobals.BossCogDirectedAttack,
|
||
|
ToontownGlobals.BossCogDirectedAttack])
|
||
|
if attackCode == ToontownGlobals.BossCogAreaAttack:
|
||
|
self.__doAreaAttack()
|
||
|
if attackCode == ToontownGlobals.BossCogGolfAreaAttack:
|
||
|
self.__doGolfAreaAttack()
|
||
|
elif attackCode == ToontownGlobals.BossCogDirectedAttack:
|
||
|
self.__doDirectedAttack()
|
||
|
elif attackCode >= 0:
|
||
|
self.b_setAttackCode(attackCode, optionalParam)
|
||
|
return
|
||
|
|
||
|
def progressValue(self, fromValue, toValue):
|
||
|
t0 = float(self.bossDamage) / float(self.bossMaxDamage)
|
||
|
elapsed = globalClock.getFrameTime() - self.battleFourStart
|
||
|
t1 = elapsed / float(self.battleThreeDuration)
|
||
|
t = max(t0, t1)
|
||
|
progVal = fromValue + (toValue - fromValue) * min(t, 1)
|
||
|
self.notify.debug('progVal=%s' % progVal)
|
||
|
return progVal
|
||
|
|
||
|
def __doDirectedAttack(self):
|
||
|
toonId = self.getMaxThreatToon()
|
||
|
self.notify.debug('toonToAttack=%s' % toonId)
|
||
|
unflattenedToons = self.getUnflattenedToons()
|
||
|
attackTotallyRandomToon = random.random() < 0.1
|
||
|
if unflattenedToons and (attackTotallyRandomToon or toonId == 0):
|
||
|
toonId = random.choice(unflattenedToons)
|
||
|
if toonId:
|
||
|
toonThreat = self.getThreat(toonId)
|
||
|
toonThreat *= 0.25
|
||
|
threatToSubtract = max(toonThreat, 10)
|
||
|
self.subtractThreat(toonId, threatToSubtract)
|
||
|
if self.isToonRoaming(toonId):
|
||
|
self.b_setAttackCode(ToontownGlobals.BossCogGolfAttack, toonId)
|
||
|
self.numGolfAttacks += 1
|
||
|
elif self.isToonOnTable(toonId):
|
||
|
doesMoveAttack = simbase.air.config.GetBool('ceo-does-move-attack', 1)
|
||
|
if doesMoveAttack:
|
||
|
chanceToShoot = 0.25
|
||
|
else:
|
||
|
chanceToShoot = 1.0
|
||
|
if not self.moveAttackAllowed:
|
||
|
self.notify.debug('moveAttack is not allowed, doing gearDirectedAttack')
|
||
|
chanceToShoot = 1.0
|
||
|
if random.random() < chanceToShoot:
|
||
|
self.b_setAttackCode(ToontownGlobals.BossCogGearDirectedAttack, toonId)
|
||
|
self.numGearAttacks += 1
|
||
|
else:
|
||
|
tableIndex = self.getToonTableIndex(toonId)
|
||
|
self.doMoveAttack(tableIndex)
|
||
|
else:
|
||
|
self.b_setAttackCode(ToontownGlobals.BossCogGolfAttack, toonId)
|
||
|
else:
|
||
|
uprightTables = self.getUprightTables()
|
||
|
if uprightTables:
|
||
|
tableToMoveTo = random.choice(uprightTables)
|
||
|
self.doMoveAttack(tableToMoveTo)
|
||
|
else:
|
||
|
self.waitForNextAttack(4)
|
||
|
|
||
|
def doMoveAttack(self, tableIndex):
|
||
|
self.numMoveAttacks += 1
|
||
|
self.movingToTable = True
|
||
|
self.tableDest = tableIndex
|
||
|
self.b_setAttackCode(ToontownGlobals.BossCogMoveAttack, tableIndex)
|
||
|
|
||
|
def getUnflattenedToons(self):
|
||
|
result = []
|
||
|
uprightTables = self.getUprightTables()
|
||
|
for toonId in self.involvedToons:
|
||
|
toonTable = self.getToonTableIndex(toonId)
|
||
|
if toonTable >= 0 and toonTable not in uprightTables:
|
||
|
pass
|
||
|
else:
|
||
|
result.append(toonId)
|
||
|
|
||
|
return result
|
||
|
|
||
|
def getMaxThreatToon(self):
|
||
|
returnedToonId = 0
|
||
|
maxThreat = 0
|
||
|
maxToons = []
|
||
|
for toonId in self.threatDict:
|
||
|
curThreat = self.threatDict[toonId]
|
||
|
tableIndex = self.getToonTableIndex(toonId)
|
||
|
if tableIndex > -1 and self.tables[tableIndex].state == 'Flat':
|
||
|
pass
|
||
|
elif curThreat > maxThreat:
|
||
|
maxToons = [toonId]
|
||
|
maxThreat = curThreat
|
||
|
elif curThreat == maxThreat:
|
||
|
maxToons.append(toonId)
|
||
|
|
||
|
if maxToons:
|
||
|
returnedToonId = random.choice(maxToons)
|
||
|
return returnedToonId
|
||
|
|
||
|
def getToonDifficulty(self):
|
||
|
totalCogSuitTier = 0
|
||
|
totalToons = 0
|
||
|
|
||
|
for toonId in self.involvedToons:
|
||
|
toon = simbase.air.doId2do.get(toonId)
|
||
|
if toon:
|
||
|
totalToons += 1
|
||
|
totalCogSuitTier += toon.cogTypes[1]
|
||
|
|
||
|
averageTier = math.floor(totalCogSuitTier / totalToons) + 1
|
||
|
return int(averageTier)
|
||
|
|
||
|
def calcAndSetBattleDifficulty(self):
|
||
|
self.toonLevels = self.getToonDifficulty()
|
||
|
battleDifficulty = int(math.floor(self.toonLevels / 2))
|
||
|
self.b_setBattleDifficulty(battleDifficulty)
|
||
|
|
||
|
def b_setBattleDifficulty(self, batDiff):
|
||
|
self.setBattleDifficulty(batDiff)
|
||
|
self.d_setBattleDifficulty(batDiff)
|
||
|
|
||
|
def setBattleDifficulty(self, batDiff):
|
||
|
self.battleDifficulty = batDiff
|
||
|
|
||
|
def d_setBattleDifficulty(self, batDiff):
|
||
|
self.sendUpdate('setBattleDifficulty', [batDiff])
|
||
|
|
||
|
def getUprightTables(self):
|
||
|
tableList = []
|
||
|
for table in self.tables:
|
||
|
if table.state != 'Flat':
|
||
|
tableList.append(table.index)
|
||
|
|
||
|
return tableList
|
||
|
|
||
|
def getToonTableIndex(self, toonId):
|
||
|
tableIndex = -1
|
||
|
for table in self.tables:
|
||
|
if table.avId == toonId:
|
||
|
tableIndex = table.index
|
||
|
break
|
||
|
|
||
|
return tableIndex
|
||
|
|
||
|
def getToonGolfSpotIndex(self, toonId):
|
||
|
golfSpotIndex = -1
|
||
|
for golfSpot in self.golfSpots:
|
||
|
if golfSpot.avId == toonId:
|
||
|
golfSpotIndex = golfSpot.index
|
||
|
break
|
||
|
|
||
|
return golfSpotIndex
|
||
|
|
||
|
def isToonOnTable(self, toonId):
|
||
|
result = self.getToonTableIndex(toonId) != -1
|
||
|
return result
|
||
|
|
||
|
def isToonOnGolfSpot(self, toonId):
|
||
|
result = self.getToonGolfSpotIndex(toonId) != -1
|
||
|
return result
|
||
|
|
||
|
def isToonRoaming(self, toonId):
|
||
|
result = not self.isToonOnTable(toonId) and not self.isToonOnGolfSpot(toonId)
|
||
|
return result
|
||
|
|
||
|
def reachedTable(self, tableIndex):
|
||
|
if self.movingToTable and self.tableDest == tableIndex:
|
||
|
self.movingToTable = False
|
||
|
self.curTable = self.tableDest
|
||
|
self.tableDest = -1
|
||
|
|
||
|
def hitTable(self, tableIndex):
|
||
|
self.notify.debug('hitTable tableIndex=%d' % tableIndex)
|
||
|
if tableIndex < len(self.tables):
|
||
|
table = self.tables[tableIndex]
|
||
|
if table.state != 'Flat':
|
||
|
table.goFlat()
|
||
|
|
||
|
def awayFromTable(self, tableIndex):
|
||
|
self.notify.debug('awayFromTable tableIndex=%d' % tableIndex)
|
||
|
if tableIndex < len(self.tables):
|
||
|
taskName = 'Unflatten-%d' % tableIndex
|
||
|
unflattenTime = self.diffInfo[3]
|
||
|
taskMgr.doMethodLater(unflattenTime, self.unflattenTable, taskName, extraArgs=[tableIndex])
|
||
|
|
||
|
def unflattenTable(self, tableIndex):
|
||
|
if tableIndex < len(self.tables):
|
||
|
table = self.tables[tableIndex]
|
||
|
if table.state == 'Flat':
|
||
|
if table.avId and table.avId in self.involvedToons:
|
||
|
table.forceControl(table.avId)
|
||
|
else:
|
||
|
table.goFree()
|
||
|
|
||
|
def incrementDinersExploded(self):
|
||
|
self.numDinersExploded += 1
|
||
|
|
||
|
def magicWordHit(self, damage, avId):
|
||
|
self.hitBoss(damage)
|
||
|
|
||
|
def __doAreaAttack(self):
|
||
|
self.b_setAttackCode(ToontownGlobals.BossCogAreaAttack)
|
||
|
|
||
|
def __doGolfAreaAttack(self):
|
||
|
self.numGolfAreaAttacks += 1
|
||
|
self.b_setAttackCode(ToontownGlobals.BossCogGolfAreaAttack)
|
||
|
|
||
|
def hitToon(self, toonId):
|
||
|
avId = self.air.getAvatarIdFromSender()
|
||
|
if not self.validate(avId, avId != toonId, 'hitToon on self'):
|
||
|
return
|
||
|
if avId not in self.involvedToons or toonId not in self.involvedToons:
|
||
|
return
|
||
|
toon = self.air.doId2do.get(toonId)
|
||
|
if toon:
|
||
|
self.healToon(toon, 1)
|
||
|
self.sendUpdate('toonGotHealed', [toonId])
|
||
|
|
||
|
def requestGetToonup(self, beltIndex, toonupIndex, toonupNum):
|
||
|
grantRequest = False
|
||
|
avId = self.air.getAvatarIdFromSender()
|
||
|
if self.state != 'BattleFour':
|
||
|
grantRequest = False
|
||
|
elif (beltIndex, toonupNum) not in self.toonupsGranted:
|
||
|
toon = simbase.air.doId2do.get(avId)
|
||
|
if toon:
|
||
|
grantRequest = True
|
||
|
if grantRequest:
|
||
|
self.toonupsGranted.insert(0, (beltIndex, toonupNum))
|
||
|
if len(self.toonupsGranted) > 8:
|
||
|
self.toonupsGranted = self.toonupsGranted[0:8]
|
||
|
self.sendUpdate('toonGotToonup', [avId,
|
||
|
beltIndex,
|
||
|
toonupIndex,
|
||
|
toonupNum])
|
||
|
if toonupIndex < len(self.toonUpLevels):
|
||
|
self.healToon(toon, self.toonUpLevels[toonupIndex])
|
||
|
self.numToonupGranted += 1
|
||
|
self.totalLaffHealed += self.toonUpLevels[toonupIndex]
|
||
|
else:
|
||
|
self.notify.warning('requestGetToonup this should not happen')
|
||
|
self.healToon(toon, 1)
|
||
|
|
||
|
def toonLeftTable(self, tableIndex):
|
||
|
if self.movingToTable and self.tableDest == tableIndex:
|
||
|
if random.random() < 0.5:
|
||
|
self.movingToTable = False
|
||
|
self.waitForNextAttack(0)
|
||
|
|
||
|
def getBattleFourTime(self):
|
||
|
if self.state != 'BattleFour':
|
||
|
t1 = 0
|
||
|
else:
|
||
|
elapsed = globalClock.getFrameTime() - self.battleFourStart
|
||
|
t1 = elapsed / float(self.battleFourDuration)
|
||
|
return t1
|
||
|
|
||
|
def getDamageMultiplier(self):
|
||
|
mult = 1.0
|
||
|
if self.doneOvertimeOneAttack and not self.doneOvertimeTwoAttack:
|
||
|
mult = 1.25
|
||
|
if self.getBattleFourTime() > 1.0:
|
||
|
mult = self.getBattleFourTime() + 1
|
||
|
return mult
|
||
|
|
||
|
def toggleMove(self):
|
||
|
self.moveAttackAllowed = not self.moveAttackAllowed
|
||
|
return self.moveAttackAllowed
|
||
|
|
||
|
|
||
|
@magicWord(category=CATEGORY_ADMINISTRATOR)
|
||
|
def skipCEO():
|
||
|
"""
|
||
|
Skips to the final round of the CEO.
|
||
|
"""
|
||
|
invoker = spellbook.getInvoker()
|
||
|
boss = None
|
||
|
for do in simbase.air.doId2do.values():
|
||
|
if isinstance(do, DistributedBossbotBossAI):
|
||
|
if invoker.doId in do.involvedToons:
|
||
|
boss = do
|
||
|
break
|
||
|
if not boss:
|
||
|
return "You aren't in a CEO!"
|
||
|
if boss.state in ('PrepareBattleThree', 'BattleThree'):
|
||
|
return "You can't skip this round."
|
||
|
boss.exitIntroduction()
|
||
|
boss.b_setState('PrepareBattleThree')
|
||
|
|
||
|
|
||
|
@magicWord(category=CATEGORY_ADMINISTRATOR)
|
||
|
def killCEO():
|
||
|
"""
|
||
|
Kills the CEO.
|
||
|
"""
|
||
|
invoker = spellbook.getInvoker()
|
||
|
boss = None
|
||
|
for do in simbase.air.doId2do.values():
|
||
|
if isinstance(do, DistributedBossbotBossAI):
|
||
|
if invoker.doId in do.involvedToons:
|
||
|
boss = do
|
||
|
break
|
||
|
if not boss:
|
||
|
return "You aren't in a CEO!"
|
||
|
boss.b_setState('Victory')
|
||
|
return 'Killed CEO.'
|