Poodletooth-iLand/toontown/chat/ChatGlobals.py

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CFSpeech = 1 << 0
CFThought = 1 << 1
CFQuicktalker = 1 << 2
CFTimeout = 1 << 3
CFPageButton = 1 << 4
CFQuitButton = 1 << 5
CFNoQuitButton = 1 << 6
CFReversed = 1 << 7
WTNormal = 0
WTQuickTalker = 1
WTSystem = 2
WTBattleSOS = 3
WTEmote = 4
WTToontownBoardingGroup = 5
# Foreground, background:
WhisperColors = {
WTNormal: (
((0.0, 0.0, 0.0, 1.0), (0.8, 0.1, 0.1, 0.6)), # Normal
((1.0, 0.5, 0.5, 1.0), (0.8, 0.1, 0.1, 0.8)), # Click
((0.0, 0.0, 0.0, 1.0), (0.9, 0.05, 0.05, 0.6)), # Rollover
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((0.0, 0.0, 0.0, 1.0), (0.2, 0.7, 0.8, 0.6)) # Disabled
),
WTQuickTalker: (
((0.0, 0.0, 0.0, 1.0), (0.8, 0.1, 0.1, 0.6)), # Normal
((1.0, 0.5, 0.5, 1.0), (0.8, 0.1, 0.1, 0.8)), # Click
((0.0, 0.0, 0.0, 1.0), (0.9, 0.05, 0.05, 0.6)), # Rollover
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((0.0, 0.0, 0.0, 1.0), (0.2, 0.7, 0.8, 0.6)) # Disabled
),
WTSystem: (
((0.0, 0.0, 0.0, 1.0), (0.8, 0.1, 0.1, 0.6)), # Normal
((1.0, 0.5, 0.5, 1.0), (0.8, 0.1, 0.1, 0.8)), # Click
((0.0, 0.0, 0.0, 1.0), (0.9, 0.05, 0.05, 0.6)), # Rollover
((0.0, 0.0, 0.0, 1.0), (0.2, 0.7, 0.8, 0.6)) # Disabled
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),
WTBattleSOS: (
((0.0, 0.0, 0.0, 1.0), (0.8, 0.1, 0.1, 0.6)), # Normal
((1.0, 0.5, 0.5, 1.0), (0.8, 0.1, 0.1, 0.8)), # Click
((0.0, 0.0, 0.0, 1.0), (0.9, 0.05, 0.05, 0.6)), # Rollover
((0.0, 0.0, 0.0, 1.0), (0.2, 0.7, 0.8, 0.6)) # Disabled
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),
WTEmote: (
((0.0, 0.0, 0.0, 1.0), (0.8, 0.1, 0.1, 0.6)), # Normal
((1.0, 0.5, 0.5, 1.0), (0.8, 0.1, 0.1, 0.8)), # Click
((0.0, 0.0, 0.0, 1.0), (0.9, 0.05, 0.05, 0.6)), # Rollover
((0.0, 0.0, 0.0, 1.0), (0.2, 0.7, 0.8, 0.6)) # Disabled
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),
WTToontownBoardingGroup: (
((0.0, 0.0, 0.0, 1.0), (0.9, 0.4, 0.05, 0.6)), # Normal
((1.0, 0.5, 0.5, 1.0), (1.0, 0.5, 0.2, 0.8)), # Click
((0.0, 0.0, 0.0, 1.0), (1.0, 0.4, 0.0, 0.6)), # Rollover
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((0.0, 0.0, 0.0, 1.0), (0.9, 0.6, 0.1, 0.6)) # Disabled
),
}