Poodletooth-iLand/toontown/groups/GroupManagerAI.py

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from pandac.PandaModules import *
from direct.task import Task
from direct.distributed import DistributedObjectAI
from direct.directnotify import DirectNotifyGlobal
from toontown.toonbase.ToontownGlobals import *
from GlobalGroup import GlobalGroup
class GroupManagerAI(DistributedObjectAI.DistributedObjectAI):
notify = DirectNotifyGlobal.directNotify.newCategory('GroupManagerAI')
def __init__(self, air):
DistributedObjectAI.DistributedObjectAI.__init__(self, air)
self.sellGroup = GlobalGroup('VP Group', SellbotHQ)
self.cashGroup = GlobalGroup('CFO Group', CashbotHQ)
self.lawGroup = GlobalGroup('CJ Group', LawbotHQ)
self.bossGroup = GlobalGroup('CEO Group', BossbotHQ)
self.shardGroups = {
SellbotHQ: self.sellGroup,
CashbotHQ: self.cashGroup,
LawbotHQ: self.lawGroup,
BossbotHQ: self.bossGroup,
}
self.groupPlayers = {
SellbotHQ: [],
CashbotHQ: [],
LawbotHQ: [],
BossbotHQ: [],
}
self.id2type = {
SellbotHQ: 'VP Group',
CashbotHQ: 'CFO Group',
LawbotHQ: 'CJ Group',
BossbotHQ: 'CEO Group',
}
self.childId = None
def announceGenerate(self):
DistributedObjectAI.DistributedObjectAI.announceGenerate(self)
self.air.groupManager = self
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self.confirmActiveToons = taskMgr.doMethodLater(45, self.confirmToonsInGroup, 'confirmActiveToons')
def delete(self):
DistributedObjectAI.DistributedObjectAI.delete(self)
taskMgr.remove('confirmActiveToons')
self.air.groupManager = None
def setChildId(self):
doId = self.air.getAvatarIdFromSender()
self.childId = doId
self.sendUpdateToAvatarId(self.childId, 'requestInfo', [])
def isPlayerGrouped(self, avId):
for group in self.shardGroups.values():
if avId in group.getGroupPlayers():
return True
return False
def isInGroup(self, avId, groupId):
group = self.shardGroups.get(groupId)
if group is None:
return False
if avId in group.getGroupPlayers():
return True
return False
def confirmToonsInGroup(self, task):
for groupId, group in self.groupPlayers.items():
for player in group:
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toon = simbase.air.doId2do.get(player)
if toon.zoneId != groupId:
self.removePlayerFromGroup(groupId, player)
return task.again
def updateInfo(self):
self.d_setGroupPlayers(str(self.groupPlayers))
self.d_setGroups(str(self.id2type))
def getTypeFromId(self, groupId):
return self.id2type.get(groupId)
def d_setGroups(self, shardGroups):
self.sendUpdateToAvatarId(self.childId, 'setGroups', [shardGroups])
def getGroups(self):
return self.shardGroups
def d_setGroupPlayers(self, groupPlayers):
self.sendUpdateToAvatarId(self.childId, 'setGroupPlayers', [groupPlayers])
def getGroupPlayers(self, groupId):
group = self.shardGroups.get(groupId)
if group is None:
return []
players = group.getGroupPlayers()
return players
def createGroup(self, groupId, groupType):
group = self.shardGroups.get(groupId)
if group is not None:
newGroup = DistributedGlobalGroupAI(self.air, groupType, groupId)
self.shardGroups.update(groupId, newGroup)
players = {groupId: self.getGroupPlayers(groupId)}
self.groupPlayers.update(players)
self.updateInfo()
def closeGroup(self, groupId):
group = self.shardGroups.get(groupId)
if group is not None:
self.shardGroups.pop(groupId)
self.groupPlayers.pop(groupId)
self.updateInfo()
def addPlayerToGroup(self, groupId, avId):
group = self.shardGroups.get(groupId)
if group is not None:
if not group.isInGroup(avId):
group.addPlayerToGroup(avId)
players = {groupId: self.getGroupPlayers(groupId)}
self.groupPlayers.update(players)
self.updateInfo()
def removePlayerFromGroup(self, groupId, avId):
group = self.shardGroups.get(groupId)
if group is not None:
if group.isInGroup(avId):
group.removePlayerFromGroup(avId)
players = {groupId: self.getGroupPlayers(groupId)}
self.groupPlayers.update(players)
self.updateInfo()