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https://github.com/Sneed-Group/Poodletooth-iLand
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119 lines
3 KiB
Python
119 lines
3 KiB
Python
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# Copyright (c) 2009-2012 Denis Bilenko. See LICENSE for details.
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"""Locking primitives"""
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from gevent.hub import getcurrent
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from gevent._semaphore import Semaphore
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__all__ = ['Semaphore', 'DummySemaphore', 'BoundedSemaphore', 'RLock']
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class DummySemaphore(object):
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# XXX what is this used for?
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"""A Semaphore initialized with "infinite" initial value. None of its methods ever block."""
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def __str__(self):
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return '<%s>' % self.__class__.__name__
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def locked(self):
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return False
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def release(self):
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pass
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def rawlink(self, callback):
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# XXX should still work and notify?
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pass
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def unlink(self, callback):
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pass
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def wait(self, timeout=None):
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pass
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def acquire(self, blocking=True, timeout=None):
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pass
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def __enter__(self):
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pass
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def __exit__(self, typ, val, tb):
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pass
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class BoundedSemaphore(Semaphore):
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"""A bounded semaphore checks to make sure its current value doesn't exceed its initial value.
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If it does, ``ValueError`` is raised. In most situations semaphores are used to guard resources
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with limited capacity. If the semaphore is released too many times it's a sign of a bug.
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If not given, *value* defaults to 1."""
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def __init__(self, value=1):
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Semaphore.__init__(self, value)
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self._initial_value = value
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def release(self):
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if self.counter >= self._initial_value:
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raise ValueError("Semaphore released too many times")
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return Semaphore.release(self)
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class RLock(object):
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def __init__(self):
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self._block = Semaphore(1)
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self._owner = None
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self._count = 0
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def __repr__(self):
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return "<%s at 0x%x _block=%s _count=%r _owner=%r)>" % (
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self.__class__.__name__,
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id(self),
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self._block,
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self._count,
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self._owner)
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def acquire(self, blocking=1):
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me = getcurrent()
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if self._owner is me:
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self._count = self._count + 1
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return 1
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rc = self._block.acquire(blocking)
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if rc:
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self._owner = me
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self._count = 1
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return rc
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def __enter__(self):
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return self.acquire()
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def release(self):
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if self._owner is not getcurrent():
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raise RuntimeError("cannot release un-aquired lock")
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self._count = count = self._count - 1
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if not count:
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self._owner = None
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self._block.release()
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def __exit__(self, typ, value, tb):
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self.release()
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# Internal methods used by condition variables
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def _acquire_restore(self, count_owner):
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count, owner = count_owner
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self._block.acquire()
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self._count = count
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self._owner = owner
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def _release_save(self):
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count = self._count
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self._count = 0
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owner = self._owner
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self._owner = None
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self._block.release()
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return (count, owner)
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def _is_owned(self):
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return self._owner is getcurrent()
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