Poodletooth-iLand/toontown/cogdominium/CogdoFlyingGuiManager.py

182 lines
6.1 KiB
Python
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2015-11-14 13:28:53 -06:00
from pandac.PandaModules import NodePath
from toontown.toonbase import ToontownIntervals
from toontown.toonbase.ToontownTimer import ToontownTimer
from CogdoFlyingGameGuis import CogdoFlyingFuelGui, CogdoFlyingProgressGui
from CogdoGameMessageDisplay import CogdoGameMessageDisplay
from CogdoMemoGui import CogdoMemoGui
import CogdoFlyingGameGlobals as Globals
class CogdoFlyingGuiManager:
ClearMessageDisplayEventName = 'ClearMessageDisplayEvent'
EagleTargetingLocalPlayerEventName = 'EagleTargetingLocalPlayerEvent'
EagleAttackingLocalPlayerEventName = 'EagleAttackingLocalPlayerEvent'
FirstPressOfCtrlEventName = 'FirstPressOfCtrlEvent'
PickedUpFirstPropellerEventName = 'PickedUpFirstPropellerEvent'
InvulnerableEventName = 'InvulnerableEvent'
StartRunningOutOfTimeMusicEventName = 'StartRunningOutOfTimeEvent'
def __init__(self, level):
self._level = level
self.root = NodePath('CogdoFlyingGui')
self.root.reparentTo(aspect2d)
self.root.stash()
self.fuelGui = NodePath('CogdoFlyingFuelGui')
self.fuelGui.reparentTo(base.a2dBottomLeft)
self.fuelGui.stash()
self.progressGui = NodePath('CogdoFlyingProgressGui')
self.progressGui.reparentTo(base.a2dBottomRight)
self.progressGui.stash()
self._initTimer()
self._initHud()
self._initMessageDisplay()
self.sentTimeRunningOutMessage = False
self._refuelGui = CogdoFlyingFuelGui(self.fuelGui)
self._progressGui = CogdoFlyingProgressGui(self.progressGui, self._level)
def _initHud(self):
self._memoGui = CogdoMemoGui(self.root, 'memo_card')
self._memoGui.posNextToLaffMeter()
def _initTimer(self):
self._timer = ToontownTimer()
self._timer.hide()
self._timer.posInTopRightCorner()
def _initMessageDisplay(self):
audioMgr = base.cogdoGameAudioMgr
sound = audioMgr.createSfx('popupHelpText')
self._messageDisplay = CogdoGameMessageDisplay('CogdoFlyingMessageDisplay', self.root, sfx=sound)
def destroyTimer(self):
if self._timer is not None:
self._timer.stop()
self._timer.destroy()
self._timer = None
return
def onstage(self):
self.root.unstash()
self.fuelGui.unstash()
self.progressGui.unstash()
self._refuelGui.hide()
self._progressGui.hide()
def presentProgressGui(self):
ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._progressGui, 'present_progress_gui'))
def presentRefuelGui(self):
ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._refuelGui, 'present_fuel_gui'))
def presentTimerGui(self):
ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._timer, 'present_timer_gui'))
def presentMemoGui(self):
ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._memoGui, 'present_memo_gui'))
def offstage(self):
self.root.stash()
self.fuelGui.stash()
self.progressGui.stash()
self._refuelGui.hide()
self._progressGui.hide()
self.hideTimer()
def getTimeLeft(self):
return Globals.Gameplay.SecondsUntilGameOver - self._timer.getElapsedTime()
def isTimeRunningOut(self):
return self.getTimeLeft() < Globals.Gameplay.TimeRunningOutSeconds
def startTimer(self, duration, timerExpiredCallback = None, keepHidden = False):
if self._timer is None:
self._initTimer()
self._timer.setTime(duration)
self._timer.countdown(duration, timerExpiredCallback)
if keepHidden:
self.hideTimer()
else:
self.showTimer()
return
def stopTimer(self):
if hasattr(self, '_timer') and self._timer is not None:
self.hideTimer()
self._timer.stop()
return
def showTimer(self):
self._timer.show()
def hideTimer(self):
self._timer.hide()
def forceTimerDone(self):
if self._timer.countdownTask != None:
self._timer.countdownTask.duration = 0
return
def showRefuelGui(self):
self._refuelGui.show()
def hideRefuelGui(self):
self._refuelGui.hide()
def setMessage(self, text, color = None, transition = 'fade'):
self._messageDisplay.updateMessage(text, color, transition)
def setTemporaryMessage(self, text, duration = 3.0, color = None):
self._messageDisplay.showMessageTemporarily(text, duration, color)
def setFuel(self, fuel):
self._refuelGui.setFuel(fuel)
def resetBlades(self):
self._refuelGui.resetBlades()
def setBlades(self, fuelState):
self._refuelGui.setBlades(fuelState)
def bladeLost(self):
self._refuelGui.bladeLost()
def setPropellerSpinRate(self, newRate):
self._refuelGui.setPropellerSpinRate(newRate)
def setMemoCount(self, score):
self._memoGui.setCount(score)
def addToonToProgressMeter(self, toon):
self._progressGui.addToon(toon)
def removeToonFromProgressMeter(self, toon):
self._progressGui.removeToon(toon)
def update(self):
if self.isTimeRunningOut() and not self.sentTimeRunningOutMessage:
messenger.send(CogdoFlyingGuiManager.StartRunningOutOfTimeMusicEventName)
self.sentTimeRunningOutMessage = True
self._refuelGui.update()
self._progressGui.update()
def destroy(self):
ToontownIntervals.cleanup('present_fuel_gui')
ToontownIntervals.cleanup('present_timer_gui')
ToontownIntervals.cleanup('present_memo_gui')
ToontownIntervals.cleanup('present_progress_gui')
self._refuelGui.destroy()
self._refuelGui = None
self._memoGui.destroy()
self._memoGui = None
self._progressGui.destroy()
self._progressGui = None
self.destroyTimer()
self._messageDisplay.destroy()
self._messageDisplay = None
self.root.removeNode()
self.root = None
self.fuelGui.removeNode()
self.fuelGui = None
self.progressGui.removeNode()
self.progressGui = None
return