mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
113 lines
5.5 KiB
Python
113 lines
5.5 KiB
Python
|
"""
|
||
|
This is just a sample code.
|
||
|
|
||
|
LevelEditor, ObjectHandler, ObjectPalette should be rewritten
|
||
|
to be game specific.
|
||
|
|
||
|
You can define object template class inheriting ObjectBase
|
||
|
to define properties shared by multiple object types.
|
||
|
When you are defining properties
|
||
|
you should specify their name, UI type, data type,
|
||
|
update function, default value, and value range.
|
||
|
|
||
|
Then you need implement ObjectPalette class inheriting ObjectPaletteBase,
|
||
|
and in the populate function you can define ObjectPalette tree structure.
|
||
|
"""
|
||
|
|
||
|
from ObjectPaletteBase import *
|
||
|
|
||
|
class ObjectProp(ObjectBase):
|
||
|
def __init__(self, *args, **kw):
|
||
|
ObjectBase.__init__(self, *args, **kw)
|
||
|
self.properties['Abc'] =[OG.PROP_UI_RADIO, # UI type
|
||
|
OG.PROP_STR, # data type
|
||
|
None, # update function
|
||
|
'a', # default value
|
||
|
['a', 'b', 'c']] # value range
|
||
|
|
||
|
|
||
|
class ObjectSmiley(ObjectProp):
|
||
|
def __init__(self, *args, **kw):
|
||
|
ObjectProp.__init__(self, *args, **kw)
|
||
|
self.properties['123'] = [OG.PROP_UI_COMBO,
|
||
|
OG.PROP_INT,
|
||
|
None,
|
||
|
1,
|
||
|
[1, 2, 3]]
|
||
|
|
||
|
|
||
|
class ObjectDoubleSmileys(ObjectProp):
|
||
|
def __init__(self, *args, **kw):
|
||
|
ObjectProp.__init__(self, *args, **kw)
|
||
|
self.properties['Distance'] = [OG.PROP_UI_SLIDE,
|
||
|
OG.PROP_FLOAT,
|
||
|
('.updateDoubleSmiley',
|
||
|
{'val':OG.ARG_VAL, 'obj':OG.ARG_OBJ}),
|
||
|
# In this case, an update function for property is defined
|
||
|
# so whenever you change the value of this property from UI
|
||
|
# this update function will be called with these arguments.
|
||
|
# OG.ARG_VAL will be replaced by the value from UI.
|
||
|
# OG.ARG_OBJ will be replaced by object data structure.
|
||
|
# When an update function is starting with .
|
||
|
# it means this function belongs to the default objectHandler.
|
||
|
1.0, [0, 10, 0.1]]
|
||
|
|
||
|
|
||
|
class ObjectPalette(ObjectPaletteBase):
|
||
|
def __init__(self):
|
||
|
ObjectPaletteBase.__init__(self)
|
||
|
|
||
|
def populate(self):
|
||
|
# Create a group called 'Prop' in the ObjectPalette tree
|
||
|
self.add('Prop')
|
||
|
|
||
|
# Create a group called 'Double Smileys' under 'Prop' group
|
||
|
self.add('Double Smileys', 'Prop')
|
||
|
|
||
|
# Add an object type 'Smiley' which is inheriting ObjectSmiley template
|
||
|
# and have following properties.
|
||
|
self.add(ObjectSmiley(name='Smiley',
|
||
|
model='models/smiley.egg',
|
||
|
models=['models/smiley.egg',
|
||
|
'models/frowney.egg',
|
||
|
'models/jack.egg'],
|
||
|
# when an object is just a simple geometry, you can define
|
||
|
# model, and models like this
|
||
|
# instead of defining createFunction
|
||
|
properties={'Happy':[OG.PROP_UI_CHECK,
|
||
|
OG.PROP_BOOL,
|
||
|
None,
|
||
|
True],
|
||
|
'Number':[OG.PROP_UI_SPIN,
|
||
|
OG.PROP_INT,
|
||
|
('.updateSmiley',
|
||
|
{'val':OG.ARG_VAL, 'obj':OG.ARG_OBJ}),
|
||
|
1, [1, 10]],
|
||
|
}),
|
||
|
'Prop') # This object type will be added under the 'Prop' group.
|
||
|
self.add(ObjectDoubleSmileys(name='H Double Smiley',
|
||
|
createFunction = ('.createDoubleSmiley', {})),
|
||
|
# When the createFunction is defined like this,
|
||
|
# this function will be called to create the object.
|
||
|
# When a create function is starting with .
|
||
|
# it means this function belongs to the default objectHandler.
|
||
|
'Double Smileys')
|
||
|
|
||
|
self.add(ObjectDoubleSmileys(name='V Double Smiley',
|
||
|
createFunction = ('.createDoubleSmiley', {'horizontal':False})),
|
||
|
# You can specify argument for the create function, too
|
||
|
'Double Smileys')
|
||
|
|
||
|
self.add('Animal')
|
||
|
self.add(ObjectBase(name='Panda',
|
||
|
createFunction = ('.createPanda', {}),
|
||
|
anims = ['models/panda-walk4.egg',],
|
||
|
properties = {}),
|
||
|
'Animal')
|
||
|
|
||
|
self.add('BG')
|
||
|
self.add(ObjectBase(name='Grass',
|
||
|
createFunction = ('.createGrass', {}),
|
||
|
properties = {}),
|
||
|
'BG')
|