mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-25 04:32:33 -06:00
234 lines
6.5 KiB
Python
234 lines
6.5 KiB
Python
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from ElevatorConstants import *
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from toontown.toonbase import ToontownGlobals
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try:
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config = base.config
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except:
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config = simbase.config
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SuitBuildingInfo = (((1, 1),
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(1, 3),
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(4, 4),
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(8, 10),
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(1,)),
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((1, 2),
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(2, 4),
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(5, 5),
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(8, 10),
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(1, 1.2)),
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((1, 3),
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(3, 5),
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(6, 6),
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(8, 10),
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(1, 1.3, 1.6)),
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((2, 3),
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(4, 6),
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(7, 7),
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(8, 10),
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(1, 1.4, 1.8)),
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((2, 4),
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(5, 7),
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(8, 8),
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(8, 10),
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(1,
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1.6,
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1.8,
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2)),
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((3, 4),
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(6, 8),
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(9, 9),
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(10, 12),
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(1,
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1.6,
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2,
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2.4)),
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((3, 5),
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(7, 9),
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(10, 10),
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(10, 14),
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(1,
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1.6,
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1.8,
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2.2,
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2.4)),
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((4, 5),
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(8, 10),
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(11, 11),
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(12, 16),
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(1,
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1.8,
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2.4,
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3,
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3.2)),
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((5, 5),
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(9, 11),
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(12, 12),
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(14, 20),
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(1.4,
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1.8,
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2.6,
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3.4,
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4)),
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((1, 1),
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(1, 12),
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(12, 12),
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(67, 67),
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(1,
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1,
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1,
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1,
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1)),
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((1, 1),
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(8, 12),
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(12, 12),
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(100, 100),
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(1,
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1,
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1,
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1,
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1)),
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((1, 1),
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(1, 12),
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(12, 12),
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(100, 100),
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(1,
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1,
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1,
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1,
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1)),
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((1, 1),
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(8, 12),
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(12, 12),
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(150, 150),
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(1,
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1,
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1,
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1,
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1)),
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((1, 1),
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(8, 12),
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(12, 12),
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(275, 275),
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(1,
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1,
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1,
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1,
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1)),
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((1, 1),
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(9, 12),
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(12, 12),
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(206, 206),
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(1,
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1,
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1,
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1,
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1),
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(1,)),
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((1, 1),
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(1, 5),
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(5, 5),
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(33, 33),
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(1,
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1,
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1,
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1,
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1)),
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((1, 1),
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(4, 5),
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(5, 5),
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(50, 50),
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(1,
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1,
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1,
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1,
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1)),
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((1, 1),
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(11, 12),
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(12, 12),
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(206, 206),
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(1,
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1,
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1,
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1,
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1),
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(1,)))
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SUIT_BLDG_INFO_FLOORS = 0
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SUIT_BLDG_INFO_SUIT_LVLS = 1
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SUIT_BLDG_INFO_BOSS_LVLS = 2
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SUIT_BLDG_INFO_LVL_POOL = 3
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SUIT_BLDG_INFO_LVL_POOL_MULTS = 4
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SUIT_BLDG_INFO_REVIVES = 5
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VICTORY_RUN_TIME = ElevatorData[ELEVATOR_NORMAL]['openTime'] + TOON_VICTORY_EXIT_TIME
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TO_TOON_BLDG_TIME = 8
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VICTORY_SEQUENCE_TIME = VICTORY_RUN_TIME + TO_TOON_BLDG_TIME
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CLEAR_OUT_TOON_BLDG_TIME = 4
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TO_SUIT_BLDG_TIME = 8
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buildingMinMax = {
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ToontownGlobals.SillyStreet: (config.GetInt('silly-street-building-min', 0),
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config.GetInt('silly-street-building-max', 3)),
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ToontownGlobals.LoopyLane: (config.GetInt('loopy-lane-building-min', 0),
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config.GetInt('loopy-lane-building-max', 3)),
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ToontownGlobals.PunchlinePlace: (config.GetInt('punchline-place-building-min', 0),
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config.GetInt('punchline-place-building-max', 3)),
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ToontownGlobals.BarnacleBoulevard: (config.GetInt('barnacle-boulevard-building-min', 1),
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config.GetInt('barnacle-boulevard-building-max', 5)),
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ToontownGlobals.SeaweedStreet: (config.GetInt('seaweed-street-building-min', 1),
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config.GetInt('seaweed-street-building-max', 5)),
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ToontownGlobals.LighthouseLane: (config.GetInt('lighthouse-lane-building-min', 1),
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config.GetInt('lighthouse-lane-building-max', 5)),
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ToontownGlobals.ElmStreet: (config.GetInt('elm-street-building-min', 2),
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config.GetInt('elm-street-building-max', 6)),
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ToontownGlobals.MapleStreet: (config.GetInt('maple-street-building-min', 2),
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config.GetInt('maple-street-building-max', 6)),
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ToontownGlobals.OakStreet: (config.GetInt('oak-street-building-min', 2),
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config.GetInt('oak-street-building-max', 6)),
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ToontownGlobals.AltoAvenue: (config.GetInt('alto-avenue-building-min', 3),
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config.GetInt('alto-avenue-building-max', 7)),
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ToontownGlobals.BaritoneBoulevard: (config.GetInt('baritone-boulevard-building-min', 3),
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config.GetInt('baritone-boulevard-building-max', 7)),
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ToontownGlobals.TenorTerrace: (config.GetInt('tenor-terrace-building-min', 3),
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config.GetInt('tenor-terrace-building-max', 7)),
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ToontownGlobals.WalrusWay: (config.GetInt('walrus-way-building-min', 5),
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config.GetInt('walrus-way-building-max', 10)),
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ToontownGlobals.SleetStreet: (config.GetInt('sleet-street-building-min', 5),
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config.GetInt('sleet-street-building-max', 10)),
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ToontownGlobals.PolarPlace: (config.GetInt('polar-place-building-min', 5),
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config.GetInt('polar-place-building-max', 10)),
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ToontownGlobals.LullabyLane: (config.GetInt('lullaby-lane-building-min', 6),
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config.GetInt('lullaby-lane-building-max', 12)),
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ToontownGlobals.PajamaPlace: (config.GetInt('pajama-place-building-min', 6),
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config.GetInt('pajama-place-building-max', 12)),
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ToontownGlobals.SellbotHQ: (0, 0),
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ToontownGlobals.SellbotFactoryExt: (0, 0),
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ToontownGlobals.CashbotHQ: (0, 0),
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ToontownGlobals.LawbotHQ: (0, 0),
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ToontownGlobals.BossbotHQ: (0, 0)
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}
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buildingChance = {
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ToontownGlobals.SillyStreet: config.GetFloat('silly-street-building-chance', 2.0),
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ToontownGlobals.LoopyLane: config.GetFloat('loopy-lane-building-chance', 2.0),
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ToontownGlobals.PunchlinePlace: config.GetFloat('punchline-place-building-chance', 2.0),
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ToontownGlobals.BarnacleBoulevard: config.GetFloat('barnacle-boulevard-building-chance', 75.0),
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ToontownGlobals.SeaweedStreet: config.GetFloat('seaweed-street-building-chance', 75.0),
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ToontownGlobals.LighthouseLane: config.GetFloat('lighthouse-lane-building-chance', 75.0),
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ToontownGlobals.ElmStreet: config.GetFloat('elm-street-building-chance', 90.0),
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ToontownGlobals.MapleStreet: config.GetFloat('maple-street-building-chance', 90.0),
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ToontownGlobals.OakStreet: config.GetFloat('oak-street-building-chance', 90.0),
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ToontownGlobals.AltoAvenue: config.GetFloat('alto-avenue-building-chance', 95.0),
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ToontownGlobals.BaritoneBoulevard: config.GetFloat('baritone-boulevard-building-chance', 95.0),
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ToontownGlobals.TenorTerrace: config.GetFloat('tenor-terrace-building-chance', 95.0),
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ToontownGlobals.WalrusWay: config.GetFloat('walrus-way-building-chance', 100.0),
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ToontownGlobals.SleetStreet: config.GetFloat('sleet-street-building-chance', 100.0),
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ToontownGlobals.PolarPlace: config.GetFloat('polar-place-building-chance', 100.0),
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ToontownGlobals.LullabyLane: config.GetFloat('lullaby-lane-building-chance', 100.0),
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ToontownGlobals.PajamaPlace: config.GetFloat('pajama-place-building-chance', 100.0),
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ToontownGlobals.SellbotHQ: 0.0,
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ToontownGlobals.SellbotFactoryExt: 0.0,
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ToontownGlobals.CashbotHQ: 0.0,
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ToontownGlobals.LawbotHQ: 0.0,
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ToontownGlobals.BossbotHQ: 0.0
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}
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