Poodletooth-iLand/tools/prepare_client.py

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#!/usr/bin/env python2
import argparse
import hashlib
import os
from pandac.PandaModules import *
import shutil
parser = argparse.ArgumentParser()
parser.add_argument('--distribution', default='en',
help='The distribution string.')
parser.add_argument('--build-dir', default='build',
help='The directory in which to store the build files.')
parser.add_argument('--src-dir', default='..',
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help='The directory of the Toontown United source code.')
parser.add_argument('--server-ver', default='united-dev',
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help='The server version of this build.')
parser.add_argument('--build-mfs', action='store_true',
help='When present, the resource multifiles will be built.')
parser.add_argument('--resources-dir', default='../resources',
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help='The directory of the Toontown United resources.')
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parser.add_argument('--config-dir', default='../config/release',
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help='The directory of the Toontown United configuration files.')
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parser.add_argument('--include', '-i', action='append',
help='Explicitly include this file in the build.')
parser.add_argument('--exclude', '-x', action='append',
help='Explicitly exclude this file from the build.')
parser.add_argument('--vfs', action='append',
help='Add this file to the virtual file system at runtime.')
parser.add_argument('modules', nargs='*', default=['otp', 'toontown'],
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help='The Toontown United modules to be included in the build.')
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args = parser.parse_args()
print 'Preparing the client...'
# Create a clean directory to store the build files in:
if os.path.exists(args.build_dir):
shutil.rmtree(args.build_dir)
os.mkdir(args.build_dir)
print 'Build directory = ' + args.build_dir
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# Copy the provided Toontown United modules:
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def minify(f):
"""
Returns the "minified" file data with removed __debug__ code blocks.
"""
data = ''
debugBlock = False # Marks when we're in a __debug__ code block.
elseBlock = False # Marks when we're in an else code block.
# The number of spaces in which the __debug__ condition is indented:
indentLevel = 0
for line in f:
thisIndentLevel = len(line) - len(line.lstrip())
if ('if __debug__:' not in line) and (not debugBlock):
data += line
continue
elif 'if __debug__:' in line:
debugBlock = True
indentLevel = thisIndentLevel
continue
if thisIndentLevel <= indentLevel:
if 'else' in line:
elseBlock = True
continue
if 'elif' in line:
line = line[:thisIndentLevel] + line[thisIndentLevel+2:]
data += line
debugBlock = False
elseBlock = False
indentLevel = 0
continue
if elseBlock:
data += line[4:]
return data
for module in args.modules:
print 'Writing module...', module
for root, folders, files in os.walk(os.path.join(args.src_dir, module)):
outputDir = root.replace(args.src_dir, args.build_dir)
if not os.path.exists(outputDir):
os.mkdir(outputDir)
for filename in files:
if filename not in args.include:
if not filename.endswith('.py'):
continue
if filename.endswith('UD.py'):
continue
if filename.endswith('AI.py'):
continue
if filename in args.exclude:
continue
with open(os.path.join(root, filename), 'r') as f:
data = minify(f)
with open(os.path.join(outputDir, filename), 'w') as f:
f.write(data)
# Let's write game_data.py now. game_data.py is a compile-time generated
# collection of data that will be used by the game at runtime. It contains the
# PRC file data, and (stripped) DC file:
# First, we need to add the configuration pages:
configData = []
with open('../config/general.prc') as f:
configData.append(f.read())
configFileName = args.distribution + '.prc'
configFilePath = os.path.join(args.config_dir, configFileName)
print 'Using configuration file: ' + configFilePath
with open(configFilePath) as f:
data = f.readlines()
# Replace server-version definitions with the desired server version:
for i, line in enumerate(data):
if 'server-version' in line:
data[i] = 'server-version ' + args.server_ver
# Add our virtual file system data:
data.append('\n# Virtual file system...\nmodel-path /\n')
for filepath in args.vfs:
data.append('vfs-mount %s /\n' % filepath)
configData.append('\n'.join(data))
# Next, we need the DC file:
dcData = ''
filepath = os.path.join(args.src_dir, 'astron/dclass')
for filename in os.listdir(filepath):
if filename.endswith('.dc'):
fullpath = str(Filename.fromOsSpecific(os.path.join(filepath, filename)))
print 'Reading %s...' % fullpath
with open(fullpath, 'r') as f:
data = f.read()
for line in data.split('\n'):
if 'import' in line:
data = data.replace(line + '\n', '')
dcData += data
# Finally, write our data to game_data.py:
print 'Writing game_data.py...'
gameData = 'CONFIG = %r\nDC = %r\n'
with open(os.path.join(args.build_dir, 'game_data.py'), 'wb') as f:
f.write(gameData % (configData, dcData.strip()))
# We have all of the code gathered together. Let's create the multifiles now:
if args.build_mfs:
print 'Building multifiles...'
dest = os.path.join(args.build_dir, 'resources')
if not os.path.exists(dest):
os.mkdir(dest)
dest = os.path.realpath(dest)
os.chdir(args.resources_dir)
for phase in os.listdir('.'):
if not phase.startswith('phase_'):
continue
if not os.path.isdir(phase):
continue
filename = phase + '.mf'
print 'Writing...', filename
filepath = os.path.join(dest, filename)
os.system('multify -c -f "%s" "%s"' % (filepath, phase))
print 'Done preparing the client.'