mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
251 lines
8.8 KiB
Python
251 lines
8.8 KiB
Python
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from CrateGlobals import *
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from otp.level import DistributedEntityAI
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from direct.directnotify import DirectNotifyGlobal
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class DistributedGridAI(DistributedEntityAI.DistributedEntityAI):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedGridAI')
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def __init__(self, level, entId):
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self.initialized = 0
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DistributedEntityAI.DistributedEntityAI.__init__(self, level, entId)
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self.activeCellList = []
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def delete(self):
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DistributedEntityAI.DistributedEntityAI.delete(self)
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del self.activeCellList
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def generate(self):
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DistributedEntityAI.DistributedEntityAI.generate(self)
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def initializeGrid(self):
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if not self.initialized:
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self.objPos = {}
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self.gridCells = [None] * self.numRow
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for i in xrange(len(self.gridCells)):
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self.gridCells[i] = [None] * self.numCol
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for j in xrange(len(self.gridCells[i])):
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self.gridCells[i][j] = []
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self.initialized = 1
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return
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def addActiveCell(self, cell):
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self.activeCellList.append(cell)
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def getObjPos(self, objId):
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objPos = self.objPos.get(objId, None)
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if objPos:
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row, col = objPos
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if row >= 0 and row < self.numRow and col >= 0 and col < self.numCol:
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return [(col + 1) * self.cellSize, (row + 1) * self.cellSize, 0]
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else:
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self.notify.debug('row/col out of range %s/%s' % (row, col))
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else:
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self.notify.debug("didn't have record of obj")
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return
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def addObjectByPos(self, objId, pos, width = 1):
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if not self.initialized:
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self.initializeGrid()
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if self.objPos.get(objId, None):
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return 1
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x, y = pos[0], pos[1]
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col = min(int(x / self.cellSize), self.numCol - width)
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row = min(int(y / self.cellSize), self.numRow - width)
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self.notify.debug('attempt add %d at %s, row,col = %d,%d' % (objId,
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pos,
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row,
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col))
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while col >= 0 and col < self.numCol:
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while row >= 0 and row < self.numRow:
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if self.addObjectByRowCol(objId, row, col):
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return 1
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else:
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row += 2
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else:
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row = 0
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col += 2
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else:
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self.notify.debug('requestObjPos: row/col out of range %s/%s' % (row, col))
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row = min(row, self.numRow)
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row = max(0, row)
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col = min(col, self.numRow)
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col = max(0, col)
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return self.addObjectByRowCol(objId, row, col)
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return
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def addObjectByRowCol(self, objId, row, col):
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if row >= 0 and row < self.numRow - 1 and col >= 0 and col < self.numCol - 1:
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self.notify.debug('adding obj %s to grid cell %s,%s' % (objId, row, col))
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self.gridCells[row][col].append(objId)
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self.gridCells[row + 1][col].append(objId)
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self.gridCells[row][col + 1].append(objId)
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self.gridCells[row + 1][col + 1].append(objId)
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self.objPos[objId] = [row, col]
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self.__setChangedActiveCells(onList=[[row, col],
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[row + 1, col],
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[row, col + 1],
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[row + 1, col + 1]], objId=objId)
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return 1
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self.notify.debug("couldn't obj to grid cell %s,%s" % (row, col))
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return 0
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def removeObject(self, objId):
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objPos = self.objPos.get(objId)
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if not objPos:
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return
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row, col = objPos
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self.notify.debug('removing obj %s from %s, %s' % (objId, row, col))
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self.gridCells[row][col].remove(objId)
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self.gridCells[row + 1][col].remove(objId)
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self.gridCells[row][col + 1].remove(objId)
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self.gridCells[row + 1][col + 1].remove(objId)
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del self.objPos[objId]
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self.__setChangedActiveCells(offList=[[row, col],
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[row + 1, col],
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[row, col + 1],
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[row + 1, col + 1]], objId=objId)
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def checkMoveDir(self, objId, h):
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if h > 225 and h < 315:
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return self.checkMove(objId, 0, 1)
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elif h > 45 and h < 135:
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return self.checkMove(objId, 0, -1)
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elif h < 45 or h > 315:
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return self.checkMove(objId, 1, 0)
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elif h > 135 and h < 225:
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return self.checkMove(objId, -1, 0)
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def doMoveDir(self, objId, h):
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if h > 225 and h < 315:
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return self.doMove(objId, 0, 1)
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elif h > 45 and h < 135:
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return self.doMove(objId, 0, -1)
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elif h < 45 or h > 315:
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return self.doMove(objId, 1, 0)
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elif h > 135 and h < 225:
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return self.doMove(objId, -1, 0)
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def checkPush(self, objId, side):
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if side == 0:
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return self.checkMove(objId, 0, -1)
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elif side == 1:
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return self.checkMove(objId, 0, 1)
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elif side == 2:
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return self.checkMove(objId, -1, 0)
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elif side == 3:
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return self.checkMove(objId, 1, 0)
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def doPush(self, objId, side):
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if side == 0:
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return self.doMove(objId, 0, -1)
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elif side == 1:
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return self.doMove(objId, 0, 1)
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elif side == 2:
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return self.doMove(objId, -1, 0)
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elif side == 3:
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return self.doMove(objId, 1, 0)
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def checkMove(self, objId, dRow, dCol):
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objPos = self.objPos.get(objId)
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if not objPos:
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return
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row, col = objPos
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validMove = 1
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if dRow < 0:
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validMove = validMove & self.__isEmpty(row - 1, col) & self.__isEmpty(row - 1, col + 1)
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elif dRow > 0:
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validMove = validMove & self.__isEmpty(row + 2, col) & self.__isEmpty(row + 2, col + 1)
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if dCol < 0:
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validMove = validMove & self.__isEmpty(row, col - 1) & self.__isEmpty(row + 1, col - 1)
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elif dCol > 0:
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validMove = validMove & self.__isEmpty(row, col + 2) & self.__isEmpty(row + 1, col + 2)
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return validMove
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def doMove(self, objId, dRow, dCol):
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objPos = self.objPos.get(objId)
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if not objPos:
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return 0
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row, col = objPos
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validMove = self.checkMove(objId, dRow, dCol)
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if validMove:
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self.gridCells[row][col].remove(objId)
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self.gridCells[row + 1][col].remove(objId)
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self.gridCells[row][col + 1].remove(objId)
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self.gridCells[row + 1][col + 1].remove(objId)
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newRow = row + dRow
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newCol = col + dCol
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self.gridCells[newRow][newCol].append(objId)
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self.gridCells[newRow + 1][newCol].append(objId)
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self.gridCells[newRow][newCol + 1].append(objId)
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self.gridCells[newRow + 1][newCol + 1].append(objId)
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self.objPos[objId] = [newRow, newCol]
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self.updateActiveCells(objId, row, col, dRow, dCol)
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return validMove
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def updateActiveCells(self, objId, row, col, dRow, dCol):
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newRow = row + dRow
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newCol = col + dCol
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newCells = [[newRow, newCol],
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[newRow + 1, newCol],
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[newRow, newCol + 1],
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[newRow + 1, newCol + 1]]
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oldCells = [[row, col],
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[row + 1, col],
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[row, col + 1],
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[row + 1, col + 1]]
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onList = []
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offList = []
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for cell in newCells:
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if cell not in oldCells:
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onList.append(cell)
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for cell in oldCells:
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if cell not in newCells:
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offList.append(cell)
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self.__setChangedActiveCells(onList, offList, objId)
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def __setChangedActiveCells(self, onList = [], offList = [], objId = None):
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for cell in self.activeCellList:
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self.notify.debug('onList = %s, offList = %s, cell = %s' % (onList, offList, cell.getRowCol()))
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if cell.getRowCol() in onList:
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cell.b_setState(1, objId)
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elif cell.getRowCol() in offList:
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cell.b_setState(0, objId)
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def __isEmpty(self, row, col):
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if row < 0 or row >= self.numRow or col < 0 or col >= self.numCol:
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return 0
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if len(self.gridCells[row][col]) > 0:
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return 0
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return 1
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def printGrid(self):
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if not __debug__:
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return
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for i in xrange(len(self.gridCells)):
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str = ''
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for j in xrange(len(self.gridCells[i])):
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col = self.gridCells[i][j]
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active = 0
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for cell in self.activeCellList:
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if cell.getRowCol() == [i, j]:
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active = 1
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if len(col) > 0:
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if active:
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str += '[X]'
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else:
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str += ' X '
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elif active:
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str += '[.]'
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else:
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str += ' . '
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print str + ' : %d' % i
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print ''
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