mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-10-31 16:57:54 +00:00
166 lines
6.7 KiB
Python
166 lines
6.7 KiB
Python
|
from pandac.PandaModules import *
|
||
|
from direct.motiontrail.MotionTrail import *
|
||
|
import random
|
||
|
|
||
|
class PolyTrail(NodePath):
|
||
|
|
||
|
def __init__(self, root_node_path = None, vertex_list = None, color_list = None, time_window = 0.25):
|
||
|
NodePath.__init__(self, 'PolyTrail')
|
||
|
self.time_window = time_window
|
||
|
self.root_node_path = root_node_path
|
||
|
if not self.root_node_path:
|
||
|
self.root_node_path = render
|
||
|
self.vertex_list = vertex_list
|
||
|
if not self.vertex_list:
|
||
|
self.vertex_list = [Vec4(0.0, 0.4, 0.0, 1.0), Vec4(0.0, 2.0, 0.0, 1.0)]
|
||
|
self.color_list = color_list
|
||
|
if not self.color_list:
|
||
|
self.color_list = []
|
||
|
for i in self.vertex_list:
|
||
|
self.color_list.append(Vec4(0.1, 0.2, 0.4, 1.0))
|
||
|
|
||
|
self.motion_trail = None
|
||
|
self.motion_trail_vertex = None
|
||
|
self.addMotionTrail()
|
||
|
self.setVertexColors(self.color_list)
|
||
|
self.setTimeWindow(self.time_window)
|
||
|
self.motion_trail.attach_motion_trail()
|
||
|
return
|
||
|
|
||
|
def destroy(self):
|
||
|
self.removeMotionTrail()
|
||
|
self.removeNode()
|
||
|
self.root_node_path = None
|
||
|
self.motion_trail = None
|
||
|
self.vertex_list = None
|
||
|
self.motion_trail_vertex = None
|
||
|
return
|
||
|
|
||
|
def beginTrail(self):
|
||
|
if self.motion_trail:
|
||
|
self.motion_trail.begin_motion_trail()
|
||
|
|
||
|
def endTrail(self):
|
||
|
if self.motion_trail:
|
||
|
self.motion_trail.end_motion_trail()
|
||
|
self.motion_trail.time_window = self.time_window
|
||
|
|
||
|
def removeMotionTrail(self):
|
||
|
self.endTrail()
|
||
|
if self.motion_trail:
|
||
|
self.motion_trail.unregister_motion_trail()
|
||
|
self.motion_trail.delete()
|
||
|
self.motion_trail = None
|
||
|
if self.motion_trail_vertex:
|
||
|
self.motion_trail_vertex = None
|
||
|
return
|
||
|
|
||
|
def addMotionTrail(self):
|
||
|
if not self.motion_trail:
|
||
|
self.motion_trail = MotionTrail('motion_trail', self)
|
||
|
self.motion_trail.root_node_path = self.root_node_path
|
||
|
if False:
|
||
|
axis = loader.loadModel('models/misc/xyzAxis')
|
||
|
axis.reparentTo(self)
|
||
|
|
||
|
def test_vertex_function(motion_trail_vertex, vertex_id, context):
|
||
|
return self.vertex_list[vertex_id]
|
||
|
|
||
|
index = 0
|
||
|
total_test_vertices = len(self.vertex_list)
|
||
|
while index < total_test_vertices:
|
||
|
self.motion_trail_vertex = self.motion_trail.add_vertex(index, test_vertex_function, None)
|
||
|
if True:
|
||
|
if index == 0:
|
||
|
self.motion_trail_vertex.start_color = Vec4(0.0, 0.25, 0.0, 1.0)
|
||
|
self.motion_trail_vertex.end_color = Vec4(0.0, 0.0, 0.0, 1.0)
|
||
|
if index == 1:
|
||
|
self.motion_trail_vertex.start_color = Vec4(0.25, 0.0, 0.0, 1.0)
|
||
|
self.motion_trail_vertex.end_color = Vec4(0.0, 0.0, 0.0, 1.0)
|
||
|
if index == 2:
|
||
|
self.motion_trail_vertex.start_color = Vec4(0.0, 0.0, 1.0, 1.0)
|
||
|
self.motion_trail_vertex.end_color = Vec4(0.0, 0.0, 0.0, 1.0)
|
||
|
if index == 3:
|
||
|
self.motion_trail_vertex.start_color = Vec4(0.0, 1.0, 1.0, 1.0)
|
||
|
self.motion_trail_vertex.end_color = Vec4(0.0, 0.0, 0.0, 1.0)
|
||
|
if index == 4:
|
||
|
self.motion_trail_vertex.start_color = Vec4(1.0, 1.0, 0.0, 1.0)
|
||
|
self.motion_trail_vertex.end_color = Vec4(0.0, 0.0, 0.0, 1.0)
|
||
|
index += 1
|
||
|
|
||
|
self.motion_trail.update_vertices()
|
||
|
self.motion_trail.calculate_relative_matrix = True
|
||
|
self.motion_trail.time_window = self.time_window
|
||
|
self.motion_trail.continuous_motion_trail = False
|
||
|
self.motion_trail.end_motion_trail()
|
||
|
self.motion_trail.register_motion_trail()
|
||
|
if False:
|
||
|
axis = Vec3(0.0, 0.0, 1.0)
|
||
|
time = 0.0
|
||
|
angle = (1.0 - time) * 90.0
|
||
|
matrix = Mat4.rotateMat(angle, axis)
|
||
|
self.motion_trail.update_motion_trail(time, matrix)
|
||
|
time = 0.2
|
||
|
angle = (1.0 - time) * 90.0
|
||
|
matrix = Mat4.rotateMat(angle, axis)
|
||
|
self.motion_trail.update_motion_trail(time, matrix)
|
||
|
time = 0.4
|
||
|
angle = (1.0 - time) * 90.0
|
||
|
matrix = Mat4.rotateMat(angle, axis)
|
||
|
self.motion_trail.update_motion_trail(time, matrix)
|
||
|
time = 0.6
|
||
|
angle = (1.0 - time) * 90.0
|
||
|
matrix = Mat4.rotateMat(angle, axis)
|
||
|
self.motion_trail.update_motion_trail(time, matrix)
|
||
|
time = 0.8
|
||
|
angle = (1.0 - time) * 90.0
|
||
|
matrix = Mat4.rotateMat(angle, axis)
|
||
|
self.motion_trail.update_motion_trail(time, matrix)
|
||
|
time = 1.0
|
||
|
angle = (1.0 - time) * 90.0
|
||
|
matrix = Mat4.rotateMat(angle, axis)
|
||
|
self.motion_trail.update_motion_trail(time, matrix)
|
||
|
return
|
||
|
|
||
|
def setVertexColors(self, color_list):
|
||
|
if self.motion_trail:
|
||
|
black = Vec4(0.0, 0.0, 0.0, 1.0)
|
||
|
scale_array = [0.25,
|
||
|
0.4,
|
||
|
0.7,
|
||
|
1.0]
|
||
|
total_scales = len(scale_array)
|
||
|
for index in xrange(len(color_list)):
|
||
|
color = color_list[index]
|
||
|
if index < total_scales:
|
||
|
scale = scale_array[index] * 0.75
|
||
|
else:
|
||
|
scale = 1.0
|
||
|
scaled_color = Vec4(color[0] * scale, color[1] * scale, color[2] * scale, 1.0)
|
||
|
self.motion_trail.set_vertex_color(index, scaled_color, black)
|
||
|
|
||
|
def setUnmodifiedVertexColors(self, color_list):
|
||
|
if self.motion_trail:
|
||
|
for index in xrange(len(color_list)):
|
||
|
color = color_list[index]
|
||
|
self.motion_trail.set_vertex_color(index, color, color)
|
||
|
|
||
|
def setTimeWindow(self, time_window):
|
||
|
if self.motion_trail:
|
||
|
self.motion_trail.time_window = time_window
|
||
|
|
||
|
def setUseNurbs(self, val):
|
||
|
self.motion_trail.use_nurbs = val
|
||
|
|
||
|
def setTexture(self, texture):
|
||
|
if self.motion_trail:
|
||
|
self.motion_trail.set_texture(texture)
|
||
|
|
||
|
def setBlendModeOn(self):
|
||
|
if self.motion_trail:
|
||
|
self.motion_trail.geom_node_path.node().setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOne))
|
||
|
|
||
|
def setBlendModeOff(self):
|
||
|
if self.motion_trail:
|
||
|
self.motion_trail.geom_node_path.node().setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MNone))
|